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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 4

Forum Index > StarCraft 2 Strategy
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Blamajama
Profile Joined September 2010
156 Posts
June 13 2011 03:31 GMT
#61
Tanks don't have positioning advantage? Not sure what that means exactly... I get that Vikings can be anywhere on the map, but once you get a tank in position on land, it's way more devastating than any Viking damage. Also, I don't see a huge problem going for a 1-1, 1-0 bio/mech upgrade split, as opposed to maybe a 2-1 all bio push. With Vikings so essential with MMMVG, do people atually bother with dual air upgrades? 2 armories and significantly higher upgrade costs? Air control is such a big aspect of that army comp, but do terrans actually prioritize dual air upgrades like they should? To me a 2-1 bio push with no air upgrades is way worse than say a 1-1/1-0 bio/mech split.
Sentient66
Profile Joined July 2009
United States651 Posts
June 13 2011 03:36 GMT
#62
Amazing guide, I'm not even a terran player and I found this extremely informative. Kudos.
seNsiX.421
naventus
Profile Blog Joined February 2004
United States1339 Posts
June 13 2011 03:38 GMT
#63
If you spread all your tanks, they don't all reach every colossus. If you don't spread your tanks, they get destroyed by AoE.

Also if you don't invest into air infrastructure, how will you deal with a VR transition mid game or carriers late? Tanks are only good against stalkers that you target fire, and approximately equivalent, but a bit worse than vikings against colossus.
hmm.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 13 2011 03:45 GMT
#64
I like the guide a lot. Been looking into biomech play for a long time but to no avail.

Do you have any variants of this build that involve a fast expansion rather than the facport build?
im deaf
WardenSC
Profile Blog Joined November 2010
Canada210 Posts
Last Edited: 2011-06-13 04:02:53
June 13 2011 03:46 GMT
#65
Re: OP. I don't want you to take offense, but viability of a composition when players are not particularly prepared for it, and not at the highest skill of the game should be questioned. If you can take a 5set off of MC, or demonstrate tournament viability, that is an entirely beast to surprising people on the ladder.

Dear naventus,

Purely going with your logic here, that I shouldn't talk about the viability of my build as I don't play at the "highest level" of the game. What are your qualifications to question the viability of my build? Please give me a link to your bnet account and we can continue this conversation. Unless I see a grandmaster account associated with your name, I will not continue this dialogue any longer.

Sincerely,

WardenSC.
DerekJCEX
Profile Joined June 2009
United States64 Posts
June 13 2011 03:46 GMT
#66
On June 13 2011 09:44 Penatronic wrote:
Wow this guide should be the blueprint for all guides. So thorough. Good job man.


As a nub this is what I found most useful. Awesome guide
Blamajama
Profile Joined September 2010
156 Posts
June 13 2011 03:47 GMT
#67
On June 13 2011 12:38 naventus wrote:
If you spread all your tanks, they don't all reach every colossus. If you don't spread your tanks, they get destroyed by AoE.

Also if you don't invest into air infrastructure, how will you deal with a VR transition mid game or carriers late? Tanks are only good against stalkers that you target fire, and approximately equivalent, but a bit worse than vikings against colossus.


I think you should add a second reactored star port once you are on 6 geysers. Your first port will probably be teched for banshee/raven. I'd say get the medivac energy boost to save some money long term since medivacs wouldn't be a huge priority for a bio/mech split comp. Vikings take 42 seconds to pump out, while colossi take 75 (minus chrono). So in the mid game you can get buy pumping one Viking at a time. Late game I think you need another port just to keep air superiority, then you can prioritize Banshee/Medivac/Raven once again.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
June 13 2011 04:10 GMT
#68
That hellion scout is so much win. Been using the build a bit and its amazing. I always get a ton of scouting information which is so crucial in this MU. And if they mess up at all I get like 5-7 worker kills. BOSS.

I am having some difficultys with the push. If my push is late at all they cna get the neccesary collsi to overwhelm me. I think i lost those cuz he did a 1 gate FE which seems to do very well against this build if you dont do a thor-all in to counter.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
naventus
Profile Blog Joined February 2004
United States1339 Posts
June 13 2011 04:11 GMT
#69
On June 13 2011 12:46 WardenSC wrote:
Show nested quote +
Re: OP. I don't want you to take offense, but viability of a composition when players are not particularly prepared for it, and not at the highest skill of the game should be questioned. If you can take a 5set off of MC, or demonstrate tournament viability, that is an entirely beast to surprising people on the ladder.

Dear naventus,

Purely going with your logic here, that I shouldn't talk about the viability of my build as I don't play at the "highest level" of the game. What are your qualifications to question the viability of my build? Please give me a link to your bnet account and we can continue this conversation. Unless I see a grandmaster account associated with your name, I will not continue this dialogue any longer.

Sincerely,

WardenSC.


You seem really angry. Did you only want people to congratulate you on figuring out the matchup once and for all?

I'm not making any claims, you are making the claim that this works - the burden is on you to prove it, not to get mad at criticism.

What, then, do you perceive to be the weaknesses to this style of play in macro games?
hmm.
fearus
Profile Blog Joined December 2003
China2164 Posts
June 13 2011 04:16 GMT
#70
On June 13 2011 13:11 naventus wrote:
Show nested quote +
On June 13 2011 12:46 WardenSC wrote:
Re: OP. I don't want you to take offense, but viability of a composition when players are not particularly prepared for it, and not at the highest skill of the game should be questioned. If you can take a 5set off of MC, or demonstrate tournament viability, that is an entirely beast to surprising people on the ladder.

Dear naventus,

Purely going with your logic here, that I shouldn't talk about the viability of my build as I don't play at the "highest level" of the game. What are your qualifications to question the viability of my build? Please give me a link to your bnet account and we can continue this conversation. Unless I see a grandmaster account associated with your name, I will not continue this dialogue any longer.

Sincerely,

WardenSC.


You seem really angry. Did you only want people to congratulate you on figuring out the matchup once and for all?

I'm not making any claims, you are making the claim that this works - the burden is on you to prove it, not to get mad at criticism.

What, then, do you perceive to be the weaknesses to this style of play in macro games?


I am completely lost here, on 1 hand you're basically saying if you cant beat MC in a 5setter you shouldn't be posting.. on the other hand you're demanding he 'proves' it despite the 15+ replays his attached against high quality opponents.
bisu fanboy
naventus
Profile Blog Joined February 2004
United States1339 Posts
June 13 2011 04:21 GMT
#71
Let's get some replays of losses? Or maybe he can discuss the weaknesses of the composition?

If it sounds like snake oil, it just might be snake oil. It's not hard to cherrypick the wins with a certain strategy, you can make anything look viable. Look at all the threads in this strategy forum.

He did a great job explaining reading P builds, that was really well done.

But if this is really a viable tactic in a macro game, and yields 80% win, shouldn't he be shitting over people in tournaments?
hmm.
joeschmo
Profile Joined January 2011
United States167 Posts
June 13 2011 04:24 GMT
#72
macro games?!? c'mon, this is clan xi
they are known as the 1-2 base clan (no offense, it's rumor)
lol
anyway the unit comp is obviously good, you just don't expand enough or as much as you should, imo

with a quicker 3rd & 4th & macro'ing well, how can you go wrong?

still nice to see ppl tryna spark a fire for other unit paths beside mmmvg vs. toss
would be a first

nice write up though,

peace god
naventus
Profile Blog Joined February 2004
United States1339 Posts
June 13 2011 04:38 GMT
#73
That's my point, you can't defend as easily across 3-4 base, sure you will beat the P in a straight up fight if he makes composition errors in the first max, but if the P knew how to survive that first fight, and didn't die, what happens?

Could you remacro with the flexibility and composition that the P has? Whatever, my point is that please discuss the weaknesses of the strategy, or what else is there to say - great job spending your time writing?
hmm.
supdubdup
Profile Blog Joined December 2010
United States916 Posts
June 13 2011 04:42 GMT
#74
Though it's basically a super variation of polt prime, it's good to know that 1:1:1 is more than what it is on the surface. Experimentation <3.
Turn it Up
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
June 13 2011 04:59 GMT
#75
On June 13 2011 13:38 naventus wrote:
That's my point, you can't defend as easily across 3-4 base, sure you will beat the P in a straight up fight if he makes composition errors in the first max, but if the P knew how to survive that first fight, and didn't die, what happens?

Could you remacro with the flexibility and composition that the P has? Whatever, my point is that please discuss the weaknesses of the strategy, or what else is there to say - great job spending your time writing?


Its pretty well known that pretty much anytime you stop a Terran push you gain a huge advantage. So whether its MMMGV or this build either way, T has the worst rebuilding of the three races. The point of this push is to gain an advantage or die.

He could definately remacro the ball. But i do agree with you, id like to see some games where you dont win of thiss push and you are forced to remacro. I want to see multiple 200/200 games where the P reacts to your composition.

Heres another thing, in regards to korea, you can always point the mirror that way and say Hey look they are the best thats what we should be doing. But this isnt always the case, you gota keep in mind they have a different meta game, and are on a completely different skill level then us. Now of course you can copy their builds and you will have success because the amount of thought they put in is mind blowing(read an interview where the guy practiced a build 200 times) Warden made a great quote that says it all, "The differance between execution, and invention are worlds apart."

Now its not like this guy has solved TvP nor is he claiming at all "HEY GUYS COME WIN TVP
EVERYTIME, because you know what? no one build solves this game, theres going to be counters to it. Warden probably surprised these guys on ladder alot and took some wins(not a cop out to your skill at all warden, beating like 10 of the top protosses on NA is amazing regardless of how you do it). This is a good build that we will hopefully see develop. NA Terran is definately struggling in this MU so at this rate we need everything we can get.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Saeglopur
Profile Joined February 2011
Canada177 Posts
June 13 2011 05:14 GMT
#76
This is an AMAZING guide! I particularly enjoyed your summary of all the common toss openings. Your knowledge of the game is truly grandmasteresque.

Do you feel your strategy is superior in smaller maps or close spawns? I feel any siege-centric build on the bigger maps is too slow developing, lacking in harass potential (due to need for bio/hellions to cover tanks), and prone to counterattacks. Perhaps this is why the top koreans opt for the lean and mobile MMMGV composition?

Looking forward to seeing you and possibly cheesing the shit out of you in the UBC tourny next month haha. Hopefully I won't disgrace your build too much when I use it.
lazydino
Profile Joined October 2010
Canada331 Posts
June 13 2011 05:49 GMT
#77
Masters toss and I don't know half of these toss builds.. rofl. nice guide thou, very imfomitive with lots of replays!
"I have this moron thing that I do, it's called thinking" - George Carlin
kochujang
Profile Joined July 2010
Germany1226 Posts
June 13 2011 06:07 GMT
#78
On June 13 2011 13:16 fearus wrote:
Show nested quote +
On June 13 2011 13:11 naventus wrote:
On June 13 2011 12:46 WardenSC wrote:
Re: OP. I don't want you to take offense, but viability of a composition when players are not particularly prepared for it, and not at the highest skill of the game should be questioned. If you can take a 5set off of MC, or demonstrate tournament viability, that is an entirely beast to surprising people on the ladder.

Dear naventus,

Purely going with your logic here, that I shouldn't talk about the viability of my build as I don't play at the "highest level" of the game. What are your qualifications to question the viability of my build? Please give me a link to your bnet account and we can continue this conversation. Unless I see a grandmaster account associated with your name, I will not continue this dialogue any longer.

Sincerely,

WardenSC.


You seem really angry. Did you only want people to congratulate you on figuring out the matchup once and for all?

I'm not making any claims, you are making the claim that this works - the burden is on you to prove it, not to get mad at criticism.

What, then, do you perceive to be the weaknesses to this style of play in macro games?


I am completely lost here, on 1 hand you're basically saying if you cant beat MC in a 5setter you shouldn't be posting.. on the other hand you're demanding he 'proves' it despite the 15+ replays his attached against high quality opponents.

TL/b.net is not exactly riddled with protoss with MC skill-level either. Do we have to wait for tournaments to prove build orders before they can be used?
Nizzy
Profile Blog Joined November 2010
United States839 Posts
June 13 2011 06:35 GMT
#79
Great guide, it's amazing how sick his TvP is. He understands the MU so well. Thanks Warden!
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
June 13 2011 07:14 GMT
#80
Oh man, I cant wait to get home from work and try this stuff out, thanks a bunch Warden!
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