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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
Mr_Kyo
Profile Joined November 2010
United States269 Posts
June 12 2011 15:36 GMT
#21
Pretty awesome. Will definately improve my weakest matchup.
Ravomat
Profile Joined September 2010
Germany422 Posts
June 12 2011 15:42 GMT
#22
Do you mind uploading some of your losses? I play Protoss so I'd like to see what you did or didn't do to lose a game.
Very detailed guide and I'll watch all replays to be better prepared.
ThaSlayer
Profile Joined March 2011
707 Posts
June 12 2011 15:48 GMT
#23
How would you tell the difference between 3 Gate DT (possibility 5) and a normal 3 gate FE? The response for both cases seem different.
Cuiu
Profile Joined March 2011
Germany410 Posts
June 12 2011 15:55 GMT
#24
On June 13 2011 00:48 ThaSlayer wrote:
How would you tell the difference between 3 Gate DT (possibility 5) and a normal 3 gate FE? The response for both cases seem different.


3gate expand is sentry heavy and 3gate dt not?
ThaSlayer
Profile Joined March 2011
707 Posts
June 12 2011 15:55 GMT
#25
On June 13 2011 00:55 Cuiu wrote:
Show nested quote +
On June 13 2011 00:48 ThaSlayer wrote:
How would you tell the difference between 3 Gate DT (possibility 5) and a normal 3 gate FE? The response for both cases seem different.


3gate expand is sentry heavy and 3gate dt not?

Right. Thanks :D
weiliem
Profile Joined January 2008
2071 Posts
June 12 2011 16:00 GMT
#26
Thumbs up.... xD
Cool build....
Oppa feeding style
FinestHour
Profile Joined August 2010
United States18466 Posts
June 12 2011 16:04 GMT
#27
This is a sick ass guide, 10/10
thug life.                                                       MVP/ex-
Blamajama
Profile Joined September 2010
156 Posts
Last Edited: 2011-06-12 16:08:41
June 12 2011 16:05 GMT
#28
Thanks for enlightening fellow terrans with this. My current TvP build is doing exactly this, or very similar to it. Early Ravens really give stalkers a nightmare and keeps observers off my main army. Tanks absolutely abuse the high ground. Marines and helions clean up. Stages of my game tend go as such:

Early Game: Marine/Tank/Medivac/Raven
Mid Game: Marauder/Tank/Marine/Viking
Late Game: Tank/Marine/Ghost/Viking/Medivac/Helion

When you make those transitions depends on what your opponent is doing. You will want to prioritize helions and Ghosts earlier if you see early Council into templar play. Constantly pump Vikings if you expect Colossi play. Transition to Thors if you see mass Phoenix play. I would strongly urge more terrans to go with a 1 1 1 into a similar play as it is the most versatile and I believe it will eventually dominate TvP.
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
June 12 2011 18:37 GMT
#29
On June 12 2011 22:09 WardenSC wrote:
Yes I would go thor all in against nexus first builds and in possibility 2 I mean 1 gate core FE. I guess I should probably specify that Also thx for the positive feedback guys <3

i found this incredibly effective against 16 nexi. It hits earlier then a thor rush so i think its better, but i havent experimented with thor rushes yet.
dr Helvetica <3
Trump
Profile Joined April 2010
United States350 Posts
June 12 2011 19:21 GMT
#30
This is one of the best guides I've ever seen. (The best?)

As far as Thor All in builds against Nexus first (or gate-cyber-nexus), I find that there may have to be an asterisk* on it. I agree that it's good (possibly free-win) in close position, and even in medium position, but on a large map such as Tal'darim Altar, Shakuras Plateau, Cross position Metalopolis, Scrap Station, cross Backwalter Gulch, etc, the Protoss is able to muster enough of a defense to stop the all-in.

I'll likely be giving this strategy a serious try in the coming week (and hopefully beyond).
Friendship is Magic! <3
CuHz
Profile Joined January 2011
United States354 Posts
June 12 2011 19:55 GMT
#31
Thnks for the strat.

will use when i offrace!

or will study to see what counters it hahaha
NA GM protoss twitch.tv/cuhzx
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
June 12 2011 20:12 GMT
#32
Wow, definately going to try this, you beat like all of the top NA tosses with this... Very impresssed.

What do you do when the toss gets really heavy upgrades? Ive noticed that you are not heavy at all. It seems like if he can hold out til 3-3 he can then punish you for not being so heavy. Also, how does this fair agaisnt immortal/archon/HT builds? Ive noticed that this build amazinginly and simply enough seems to solve the collsi problem because PDD keeps your vikings alive to do the damage they need rather than them just getting picked off.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
June 12 2011 20:20 GMT
#33
IF you scout nexus first, you can always go reaper, there wont be a stalker out for a while and the reaper can own probes.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
June 12 2011 20:34 GMT
#34
What does "EEEE HAN TIMING" mean?
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
GzStrom
Profile Joined January 2011
South Africa51 Posts
June 12 2011 21:09 GMT
#35
Awesome guide, bin struggling against some of those toss openings for ages, this seems alot more solid.
6pool.. ON 8!
eourcs
Profile Joined February 2011
United States459 Posts
Last Edited: 2011-06-12 21:21:53
June 12 2011 21:21 GMT
#36
On June 13 2011 05:34 mbr2321 wrote:
What does "EEEE HAN TIMING" mean?



http://wiki.teamliquid.net/starcraft/Ee_Han_Timing
Masters Terran | Strelok after losing to Kas' BCs "FUUUUUCK" *Stream Offline* | "Fuck hellions. Fuck them in the ass" IdrA
c0se
Profile Joined March 2011
Germany148 Posts
June 12 2011 21:34 GMT
#37
Hi,
thank you for this great guide. Hope it will help me to improve my weakest matchup.

In replay #18: Why did you go for 4 Rax 1 Fax 1 Starport? What made you go for a additional Rax instead of BF Helions?
policymaker
Profile Joined September 2010
Greece152 Posts
June 12 2011 21:48 GMT
#38
this is totally bookmarked. Its more than just a strat, its a whole "countering early protoss pressure with 1/1/1" with a later gameplan attached. ty very much, sir!
Hardcore gamer/Hellenic Community Enthusiast
hiyo_bye
Profile Blog Joined September 2010
United States737 Posts
June 12 2011 21:54 GMT
#39
What an awesome guide, thanks a lot!
Random
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
June 12 2011 22:15 GMT
#40
Very neat. This is how every strategy guide should be written.
@DBWiggin, SC2 ref
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