• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:45
CEST 10:45
KST 17:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Starcraft Tabletop Miniature Game Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1260 users

[G] Marauder-Hellion-SCV rush TvP

Forum Index > StarCraft 2 Strategy
Post a Reply
laegoose
Profile Joined June 2010
Russian Federation325 Posts
Last Edited: 2011-04-09 18:09:31
April 08 2011 02:13 GMT
#1
This build is designed to punish protoss for 1gate expand, 1gate robo and voidray/dt/blink rushes. It also deals severe damage to any not 'tight' openings.

Build order:
10 supply depot -> scout
12 barracks near the ramp -> 2 marines
13 refinery
15 orbital
17 supply
@100 gas factory near the ramp. To get factory slightly faster, dont start scv production after orbital is done. This is the only time when you cut scv production.
@25 gas tech lab at barracks
19 supply
20 marauder -> non-stop marauder production
22 concussive shells
23 hellion -> non-stop hellion production
27 supply

Set rally point for barracks and factory to the to of protoss ramp. When first marauder is out take 5 scvs and move out.

Note:
On big maps you can put second supply depot at 14 to deny scouting. In this case get orbital before marine and put tech lab on barracks after first marine. Having one less marine is price for keeping protoss in the dark. Facing wall-off many protoss will go 1gate robo obsever or will assume 1rax cc and go fast expand themselves.

Execution/micro:
1. Under the protoss ramp.

wait near protoss ramp for the hellion. Put scvs in front and attack.

If there are any zealots, kill them first.

If there is sentry, it will throw forcefield behind scvs most likely. If there is zealot, kill it with your forces. If there are only sentries and stalkers, set scvs on auto-repair. After forcefield falls, move in immideatly.

Note: it is extremely important to keep hellion with full health. Do not put it in front, pull it back if stalker targets it.

2. In protoss main.
Try to catch stalker with concussive shells. If you manage to hit stalker once, micro marauder to do not let stalker run alive.

If protoss pull probes do not let him to surround your hellions. Micro hellions so they deal maximum splash damage.

If protoss doesn't pull probes and runs away with stalker, snipe pylons. Meanwhile attack mineral line with hellions (it is not neccesery. Do it if you have enough apm). Sniping pylon is crucial because attack comes few seconds before warpgate research. With 2-3 warpgates protoss will warp-in enough units to deal with your attack and counter.

When does it work/how to scout
Keep scouting scv in protoss base as long as possible. This build doesn't work if protoss goes 4gate or 3gate before tech or 2gate expand.

If protoss has 1gas and boosts cybcore -> 4gate -> can't attack. However if you see his 3rd pylon, it means 1gate nexus -> can attack.
If you see 2nd gate before stalker killed scv -> a lot of units early -> can't attack.
If protoss has 2 gas and you don't see 2nd/3rd gate before stalker kills scv -> some tech build -> can attack. Remeber to put additional barracks to hold his counter-attack.
If protoss has 1gas and boosts nexus and you don't see 2nd gate -> 1gate expo -> can attack.

Scout every corner of his base to see 3rd pylon/additional gateways in time.

Why does it work
1. You attack only when some fe/tech build is scouted. It means protoss invested in tech/fe.
2. Hellions are fast so travel distance is less important
3. You attack with scvs. If you did 2barracks with scvs, protoss could easily pull probes himself and defend. However with hellion splash attack it becomes a problem.

Transitions:
Pull back marauders and scvs when immortal/voidray/a lot of stalkers are out. Keep hellions at his natural or at xel-naga tower in center of the map.

If protoss didn't expand, put 2 additional barracks and bunker at the ramp. If protoss moves out, run to his mineral line with hellions.

If protoss did expand and you killed few units and probes (so you are safe), put cc in base.

If you saw only 2-3 gateways and no tech and no expand, prepare for dts/voidray.

Notes:
It is extremely micro-intensive opening. My macro slips almost always during attack. At least keep scv production. It is great if you manage to put additional barracks while microing.

I was 3700 masters in season 1.

This build doesn't hard counter 1gate robo or 1gate nexus, it is very micro-dependent.

Proxy voidray can be devastating if you don't put additional barracks as soon as you have enough minerals.

When orbital has 50 energy, call MULE instantly. Every second matters.

Wall-off is good vs dts.

Try to delay cybcore with scv blocking.

Build order can be slightly altered depending on probe harass.

Sorry for bad english, feel free to PM me if there are serious mistakes.


Replays
Slug pits close positions vs 3gate: http://drop.sc/4624

vs mouzHasu 1gate robo cross positions lt: http://drop.sc/4637

vs ZeeRaX 1gate robo: http://drop.sc/4625

vs 1 gate expo: http://drop.sc/4631

vs 1 gate expo: http://drop.sc/4632

vs 1 gate robo: http://drop.sc/4629

vs 1gate stargate: http://drop.sc/4633

vs 1gate stargate: http://drop.sc/4626

vs 3gate: http://drop.sc/4636

vs 3gate: http://drop.sc/4628

This replay shows power of hellion run-by: http://drop.sc/4638

Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 08 2011 10:34 GMT
#2
Have you considered adding this to liquipedia?
laegoose
Profile Joined June 2010
Russian Federation325 Posts
April 08 2011 10:48 GMT
#3
Should it be in 'build orders' or 'stub builds'? Anyway I'd like to get some community feedback before.
Canx
Profile Joined September 2010
Singapore85 Posts
April 09 2011 15:58 GMT
#4
Sorry is that an extra supply depot you're building at 19? O.o
rogzardo
Profile Blog Joined February 2011
610 Posts
Last Edited: 2011-04-09 16:24:42
April 09 2011 16:24 GMT
#5
This sounds cool.

Will watch reps when I'm home, but in the meantime, what exactly does your push consist of? 2 marine, 1 marauder, 1 hellion, and 5 scvs?
Sv1
Profile Joined June 2010
United States204 Posts
April 09 2011 16:51 GMT
#6
Certainly micro intensive. I'd say that anyone who can continue to spend those minerals will be in even better shape.

My only thoughts

1. If your minerals are going to float that high, might it be wise to drop a bunker sometime back home during the fighting. The game vs hasu I think that might be the only reason it didn't go your way entirely.

2. After your second hellion, could you drop a techlab and then start researching pre-ignitor? You seem to have the gas for it. Though of course it will delay a marauder. I think based on the timing of everything vs Zeerax, by the time the fight ends had you researched it, your hellions would have had it. Additionally, since you open to 1-1-1 it might be nice to have pre-ignitor hellions instead of dropping bio since you might need them with your main army. Just a thought.

3. Since you're sending so many scvs, maybe send one more to build a proxy rax to feed marines in as well, or have one build a bunker to force the stalker/zealot/sentry to prioritize attacking hellions or marauders or the building scv (once that bunker is up you should have your 6 scvs for repairing. I see these as ways to just make sure your minerals are being spend. But then again, maybe it becomes cheese at that point.

I see myself screwing this up a ton of times, I think it's a particularly good strat on Slag Pits (for those who haven't thumbsed it down) assuming your protoss opponent doesn't open 4gate against you.
laegoose
Profile Joined June 2010
Russian Federation325 Posts
Last Edited: 2011-04-09 17:28:56
April 09 2011 17:27 GMT
#7
On April 10 2011 00:58 Canx wrote:
Sorry is that an extra supply depot you're building at 19? O.o


No. Last supply depot is supposed to be on 28 supply, not 25 though. I build supply depots slightly in advance so there is no need to think about it while microing.

On April 10 2011 01:24 rogzardo wrote:
This sounds cool.

Will watch reps when I'm home, but in the meantime, what exactly does your push consist of? 2 marine, 1 marauder, 1 hellion, and 5 scvs?


Yes, push consists of 2 marine, 1 marauder, 1 hellion, 5scvs + non-stop marauder and hellion reinforcements.

On April 10 2011 01:51 Sv1 wrote:
Certainly micro intensive. I'd say that anyone who can continue to spend those minerals will be in even better shape.

My only thoughts

1. If your minerals are going to float that high, might it be wise to drop a bunker sometime back home during the fighting. The game vs hasu I think that might be the only reason it didn't go your way entirely.

2. After your second hellion, could you drop a techlab and then start researching pre-ignitor? You seem to have the gas for it. Though of course it will delay a marauder. I think based on the timing of everything vs Zeerax, by the time the fight ends had you researched it, your hellions would have had it. Additionally, since you open to 1-1-1 it might be nice to have pre-ignitor hellions instead of dropping bio since you might need them with your main army. Just a thought.

3. Since you're sending so many scvs, maybe send one more to build a proxy rax to feed marines in as well, or have one build a bunker to force the stalker/zealot/sentry to prioritize attacking hellions or marauders or the building scv (once that bunker is up you should have your 6 scvs for repairing. I see these as ways to just make sure your minerals are being spend. But then again, maybe it becomes cheese at that point.

I see myself screwing this up a ton of times, I think it's a particularly good strat on Slag Pits (for those who haven't thumbsed it down) assuming your protoss opponent doesn't open 4gate against you.


Thank you for ideas.

1. Minerals are not supposed to float high, it's just bad multitasking. Bunker and additional barracks in time would be nice for sure.

2. In most cases you need 3rd and maybe 4th hellion to continue the push. After that you can research pre-ignitor and play more hellion heavy or use them for drops. I personally like mmm-viking style.

3. Proxy rax would be too late. Second marine would pop when push is over. However bunker at his base is a VERY good idea.
SirDawid
Profile Joined December 2010
Sweden83 Posts
April 09 2011 17:50 GMT
#8
Really nice build, well though out with the micro in different scenarios. As mentioned earlier, you should really make an article for this on liquipedia. I might even help you out with that if you'd like.

Other than that, one small blunder on the write-up. You should make sure you include concussive shells research in the written build order. It may help a few readers getting the build a bit more "tight" when practicing it.

Well done, except from the "all-inny" nature of it I'm supporting it 100%
Keep it up! =)
"This player is so bad I can't assume anything"
laegoose
Profile Joined June 2010
Russian Federation325 Posts
April 09 2011 18:08 GMT
#9
On April 10 2011 02:50 SirDawid wrote:
Really nice build, well though out with the micro in different scenarios. As mentioned earlier, you should really make an article for this on liquipedia. I might even help you out with that if you'd like.

Other than that, one small blunder on the write-up. You should make sure you include concussive shells research in the written build order. It may help a few readers getting the build a bit more "tight" when practicing it.

Well done, except from the "all-inny" nature of it I'm supporting it 100%
Keep it up! =)


Thank you. Concussive shells are really important in this build.

Also I've just added fast wall-off build order variation.
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
Last Edited: 2011-04-28 14:59:00
April 21 2011 15:54 GMT
#10
i believe this is not an all in opening since you cut your scvs briefly, and get a build that punishes greedy openings pretty well
if you scout an aggressive opening you can even skip the hellion and get siege tanks straight away. I really like it thanks ^^
Also you just set up for an attack, kinda like zerg do with their mutas in sc:bw, and then only do it if its profitable
dr Helvetica <3
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
April 21 2011 17:53 GMT
#11
Were you nervous vs Hassu or something? Your opener was pretty game winning, but then your macro fell heavily behind(You should at the very least make sure you somehow drop a CC and a bunker during the micro fight thats a 500 mineral sink that will win you the game if you get an expo after that much of a lead. Then you had tons of uneccasry stims and you didnt saturate your 2nd allowing him to pull ahead in macro.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
April 21 2011 18:40 GMT
#12
Something similar to this happened to HuK when he was laddering on Typhon Peaks cross positions, except instead of marauders and hellions, the Terran just went three rax MM with SCV's against HuK's 1 gate expand. It hit as soon as the expansion was finishing and HuK only had 2 gateways; he had to pull probes and eventually lost.

I feel like the timing of this push is more important than the unit composition. The timing of this is super gnarly, whatever units you decide to push with this timing should be effective with micro.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
djtopa
Profile Joined September 2010
United Kingdom59 Posts
Last Edited: 2011-04-21 22:34:05
April 21 2011 22:25 GMT
#13
Keilah
Profile Joined May 2010
731 Posts
April 22 2011 05:08 GMT
#14
many toss players (me) build a zealot, then a chronoboosted stalker, and attack your ramp to see what units you're building and possibly do some damage or trade a zealot for a marauder. This is done regardless of protoss's opening

I'm pretty sure that will hit you before your marauder pops out, and i'm very sure you won't have concussive shell. so at the best, you are going to lose some health on marines/lose mining time and he's going to see your factory in operation (assuming you placed it so close to the ramp).

obvious solution is to put your factory out of sight, but the slight cut in barracks production is going to cause you some trouble. Have you ever found this to be a problem?

if the toss doesnt camp up his ramp but rather stays somewhere in the middle of the map, he should be able to trade for your marauders, leaving only hellion/scv for the initial attack. True or not, and is this a problem?

At the least, if he keeps any sort of scouting to see that you've moved out with scvs early, he should be able to defend by chronoboosting his gateway(s) while your army is moving. True or not, and is this a problem?
laegoose
Profile Joined June 2010
Russian Federation325 Posts
Last Edited: 2011-04-22 06:23:48
April 22 2011 06:20 GMT
#15
@Keilah

Solution is to micro 2marines+1marauder+5scvs to kill zealot and lose 0-2scvs.

I don't care if protoss sees factory, factory doesn't indicate rush with first hellion for any protoss. Hellion travel time is crucial though.

'Slight cut in barracks production' - why?

If protoss camps with zealot and stalker in the middle of the map it will be 2marines+1marauder with concussive shells+5scvs=zealot dead. If stalker tries to snipe marauder -> stalker dead. Even if it's marauder trade for stalker it's stilll good for terran.

Scouted scvs and 1-2chrono can be slight problem, but only if protoss doesn't lose zealot or stalker for scouting info. If protoss has 1gateway this rush will be tough anyway.

@XXXSmOke

Yes I was
MapleFractal
Profile Blog Joined October 2010
Canada307 Posts
April 22 2011 18:05 GMT
#16
Bookmarked, thanks for the thread. Going to try this out a few times vs a Toss friend before I go try it on ladder.
its called a Tuque damnit!
Please log in or register to reply.
Live Events Refresh
Next event in 1h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech135
StarCraft: Brood War
Britney 35901
Jaedong 445
Killer 274
BeSt 231
Leta 109
HiyA 86
Larva 80
actioN 68
EffOrt 46
JulyZerg 42
[ Show more ]
soO 41
Sharp 41
Noble 25
Bale 19
yabsab 15
Nal_rA 15
ajuk12(nOOB) 15
GoRush 13
sorry 9
League of Legends
JimRising 507
Counter-Strike
olofmeister2236
Stewie2K848
shoxiejesuss639
edward13
Other Games
summit1g11161
ceh9728
monkeys_forever227
Organizations
Counter-Strike
PGL33534
Other Games
gamesdonequick596
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2811
• Stunt612
Upcoming Events
CranKy Ducklings
1h 15m
Afreeca Starleague
1h 15m
Light vs Flash
INu's Battles
2h 15m
ByuN vs herO
PiGosaur Cup
15h 15m
Replay Cast
1d
Replay Cast
1d 15h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
BSL
4 days
GSL
4 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.