[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 9
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Snowbear
Korea (South)1925 Posts
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RaE21
United States260 Posts
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gavinashun
101 Posts
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Tracil
Australia505 Posts
On June 15 2011 23:33 Blamajama wrote: Banshees bring me to another thing. Is it better to pump medivacs or Banshee from the star port? I am constantly pumping rines out of a reactor and they only have 45 health. Banshees are actually more cost effective in terms of gas than medivacs (longer build time), but I am reluctant to burn 200/200 on cloak that early, or ever in my games. And the excess energy on them goes to waste. Even if I am going Thors (against Phoenix, and Banshees mix well with that), I just go Viking instead if I see colossi, and a couple of medivacs. I actually skip cloak and use the banshee for DPS and scouting. I like using it more than the raven since it's less gas intensive and I wanna put all my gas into more tanks, but the raven will keep you safe against DTs and lets you lock down an area with PDD, so there's a case for both of them. Naturally, your opponent is forced to rush an observer out when he sees a banshee anyway. | ||
wordd
Australia190 Posts
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Blamajama
156 Posts
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XDJuicebox
United States593 Posts
"IF HE BUILDS ONE OF EVERYTHING, HOW DO I COUNTER IT!?!?!?!" I've always despised the lack of Tanks in TvP, but I will give this a try and see if this fixes that. :D | ||
Maxus
France7 Posts
Hope this will improve my TvP (worst matchup atm) | ||
JimCozad
Belgium47 Posts
Then you know you're doing something right, I guess ![]() Thx for the guide! | ||
maddogawl
United States63 Posts
1. I noticed you only attack normally with 4 - 5 tanks, where I would have 7 or more at the same point, so you cut tanks, I am not. 2. Your ghost timing seems different in each game, I think I need to learn what triggers that response. 3. Early game pressure is really hard to hold off on some maps, where I think a 2 rax expand into factory and port is probably better for me. 4. It seems to me this build is really powerful on maps with a choke, but I've struggled severely on open maps like shattered temple. Awesome guide none the less, and I have to say your unit control in the replays is amazing. | ||
Blamajama
156 Posts
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-miDnight-
Taiwan455 Posts
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gavinashun
101 Posts
1. You will need to cut a few tanks, in order to be able to get the raven, and the 1-2 banshees which makes taking your expo super easy, while also putting some harass on opp ... also you'll want to get a few rounds of reactor vikings in as well (if protoss goes colossus, which is common of course) ... with all that plus upgrades (stim/combat shield/siege/blue flame/+1/concus) you're not going to have gas for constant tank production. That said, tank production is *mostly* constant in my experience. 2. What Blamajama said 3. Hmm... I think this build is incredibly safe vs. early pressure. Early bunker keeps you safe from zealot/stalker poke, and then tank/reactor marines/1-2 bunkers/+/- banshee keeps you very safe from 4-gate ... and once you get siege you can break out of any contain pretty easily ... you'd have to post a replay to get more feedback on any early pressure problems 4. This build actually takes its expansion very safely (and a bit late) since you're not expanding until you have 2 siege tanks and 1-2 banshees + a lot of marines. 2-3 siege tanks, 2 bunkers, and lots of marines (+ whatever else you get based on your reaction to opponent) is pretty darn safe regardless of the map. Also not sure if that was a typo, because shattered temple does have a pretty narrow choke on its natural... | ||
Ydriel
Italy516 Posts
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13JackaL
United States577 Posts
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Gi
United States30 Posts
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CodECleaR
United States395 Posts
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xTrim
472 Posts
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eric2532
United States3 Posts
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Cikop
Poland28 Posts
Especialy the "scout->couter->win" part. I love to 1gate FE but i am aware that if T thors rushes I am dead. It didnt happent to often but it might change after your post. Anyway Good Job. Maybe you could race switch and make a simmilar guide for P ![]() | ||
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