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[G] Warden’s TvP 1:1:1 into "Terran Death Ball" - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 24 Next All
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 15 2011 21:18 GMT
#161
Would be nice if you could make a TvZ build, since my winrate is 10% vs zerg. Good job!
RaE21
Profile Joined September 2010
United States260 Posts
June 15 2011 21:31 GMT
#162
this is an amazing guide great job!
gavinashun
Profile Joined October 2010
101 Posts
June 16 2011 01:10 GMT
#163
I second that - Warden, let's see your TvT and TvZ!!
Tracil
Profile Blog Joined September 2005
Australia505 Posts
June 16 2011 01:15 GMT
#164
On June 15 2011 23:33 Blamajama wrote:
Show nested quote +
On June 15 2011 22:48 Tracil wrote:
Shakuras is way too huge to effectively thor all-in. Personally I think you'd be better off with some kind of marine/tank/banshee|raven push on Shakuras, where there are lots of good angles to shoot up the cliffs and PDD lets you shut down protoss movement. The build should be tunable to let you do that from your scouting.


Banshees bring me to another thing. Is it better to pump medivacs or Banshee from the star port? I am constantly pumping rines out of a reactor and they only have 45 health. Banshees are actually more cost effective in terms of gas than medivacs (longer build time), but I am reluctant to burn 200/200 on cloak that early, or ever in my games. And the excess energy on them goes to waste. Even if I am going Thors (against Phoenix, and Banshees mix well with that), I just go Viking instead if I see colossi, and a couple of medivacs.


I actually skip cloak and use the banshee for DPS and scouting. I like using it more than the raven since it's less gas intensive and I wanna put all my gas into more tanks, but the raven will keep you safe against DTs and lets you lock down an area with PDD, so there's a case for both of them.

Naturally, your opponent is forced to rush an observer out when he sees a banshee anyway.
Shooting
wordd
Profile Joined March 2011
Australia190 Posts
June 16 2011 01:29 GMT
#165
hey Warden any idea about 3 gate pressure expo?
YA
Blamajama
Profile Joined September 2010
156 Posts
June 16 2011 03:27 GMT
#166
Yeah but banshees would dictate a more stalker heavy responses, and you may be a PDD or a Raven short in the engagement. If you are going for Thors, then I'd go to Banshee production but not Tank/Banshee. Vikings have bigger range and will provide the vision for tanks, while keeping air superiority.
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
June 16 2011 06:17 GMT
#167
This seems great! But I'm sorry, when I saw this, I couldn't help but think of Artosis and
"IF HE BUILDS ONE OF EVERYTHING, HOW DO I COUNTER IT!?!?!?!"

I've always despised the lack of Tanks in TvP, but I will give this a try and see if this fixes that. :D
And then you know what happened all of a sudden?
Maxus
Profile Joined December 2010
France7 Posts
June 16 2011 12:03 GMT
#168
Thanks so much for this really well written post!

Hope this will improve my TvP (worst matchup atm)
JimCozad
Profile Joined August 2010
Belgium47 Posts
Last Edited: 2011-06-16 12:48:13
June 16 2011 12:47 GMT
#169
After practicing it a couple times I gave it a shot on ladder and I must say it feels like a solid build. My opponent (ok not masters but 1350 diamond) immidately asked "how to stop this".

Then you know you're doing something right, I guess

Thx for the guide!
BAM! Kind of ...
maddogawl
Profile Joined January 2011
United States63 Posts
June 16 2011 13:01 GMT
#170
I've tried this build a lot, and am really excited everytime the battle starts, but it barely ever works for me. Granted i'm only diamond, and my mechanics and unit control are lacking. I say that using this build requires masterful positioning and amazing mechanics, which I am not good enough to utilize the full potential. There are some things that I want to try that I noticed you did.

1. I noticed you only attack normally with 4 - 5 tanks, where I would have 7 or more at the same point, so you cut tanks, I am not.
2. Your ghost timing seems different in each game, I think I need to learn what triggers that response.
3. Early game pressure is really hard to hold off on some maps, where I think a 2 rax expand into factory and port is probably better for me.
4. It seems to me this build is really powerful on maps with a choke, but I've struggled severely on open maps like shattered temple.

Awesome guide none the less, and I have to say your unit control in the replays is amazing.
Blamajama
Profile Joined September 2010
156 Posts
June 16 2011 14:17 GMT
#171
Skip armory for an earlier academy if you see early blink play into HT's. Or if you see 3-4+ immortals and no colossi, get ghosts sooner.
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
June 16 2011 20:17 GMT
#172
1 replay is better than thousands word, good post
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
gavinashun
Profile Joined October 2010
101 Posts
June 16 2011 23:25 GMT
#173
@maddowgawl ... low diamond, whose been playing this build now for a while (and was doing something similar off and on previously)

1. You will need to cut a few tanks, in order to be able to get the raven, and the 1-2 banshees which makes taking your expo super easy, while also putting some harass on opp ... also you'll want to get a few rounds of reactor vikings in as well (if protoss goes colossus, which is common of course) ... with all that plus upgrades (stim/combat shield/siege/blue flame/+1/concus) you're not going to have gas for constant tank production. That said, tank production is *mostly* constant in my experience.

2. What Blamajama said

3. Hmm... I think this build is incredibly safe vs. early pressure. Early bunker keeps you safe from zealot/stalker poke, and then tank/reactor marines/1-2 bunkers/+/- banshee keeps you very safe from 4-gate ... and once you get siege you can break out of any contain pretty easily ... you'd have to post a replay to get more feedback on any early pressure problems

4. This build actually takes its expansion very safely (and a bit late) since you're not expanding until you have 2 siege tanks and 1-2 banshees + a lot of marines. 2-3 siege tanks, 2 bunkers, and lots of marines (+ whatever else you get based on your reaction to opponent) is pretty darn safe regardless of the map. Also not sure if that was a typo, because shattered temple does have a pretty narrow choke on its natural...




Ydriel
Profile Blog Joined September 2010
Italy516 Posts
June 16 2011 23:49 GMT
#174
Ohhh, pretty awesome. I've been trying to work on getting away from bio based armies in TvP and trying to ranch into 1-1-1 openings, but I've always found my mid-game to be quite weak as a result. Also, more tank usage = goooood.
<3 SC2 <3<3 Dota 2. Steam ID: HellS
13JackaL
Profile Joined March 2011
United States577 Posts
June 16 2011 23:58 GMT
#175
Aweseeome guide. It doesn't just help us with the build itself, but it basically explains nearly every protoss opening in the game and what to scout for/expect, which I'm sure would benefit many clueless scouters.
and my axe
Gi
Profile Blog Joined May 2009
United States30 Posts
June 17 2011 00:24 GMT
#176
I haven't been helped this much by a guide since Stylish's FPVODs for brood war. This is very well written. Thank you! Like others in the thread have said, I think a TvZ and TvT follow up would be equally well-received.
CodECleaR
Profile Joined November 2010
United States395 Posts
June 17 2011 01:27 GMT
#177
Hmmm i ran into this on the ladder and was wondering if there IS a counter to the terran deathball style. A counter section of the guide would make it more boss.
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
xTrim
Profile Joined April 2011
472 Posts
June 17 2011 08:00 GMT
#178
I liked it, I used it. I won with it and I also got owned big time by carriers!!
eric2532
Profile Joined January 2011
United States3 Posts
June 17 2011 08:41 GMT
#179
Tried it on GM lvl in TW server, the Terran death ball of Warden works extremely well. I see hope for late mid game on TVP.
Cikop
Profile Joined September 2010
Poland28 Posts
June 17 2011 08:45 GMT
#180
As a protoss user I find this thread realy scary ...
Especialy the "scout->couter->win" part. I love to 1gate FE but i am aware that if T thors rushes I am dead. It didnt happent to often but it might change after your post.
Anyway Good Job.
Maybe you could race switch and make a simmilar guide for P .
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