[UMS] Macro Or Die - The Competitive Macro Trainer - Page 9
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Bahamamama
Germany26 Posts
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_Major
United States107 Posts
On May 13 2011 23:53 TheDeli wrote: *rages at the Chronoboost nuke* Let's say I have all tech structures and everything researched. It still punishes me for having nothing to chronoboost ._. And if I chrono a non-working building, it just nukes it. Dilemma much? Help ._. *on the flipside* Never had I spent my resources this efficiently. Curse you nukes ._. (reached cushion 9x) EDIT: You don't get nuked for chronoboost failures. You only get nuked for stockpiling too many resources. Failing any of the three objectjust means you won't be promoted to next Macro level. It's not as easy for Zergs and Protoss to spend their energy as it is for Terrans (M.U.L.E is too good). With that said, I'm reluctant to change it because I'm trying to encourage people to pound that max army into something and keep macroing. If you've got nothing left to research or produce, then what exactly are you waiting for? Attack! If you choose not to do this then you are focusing purely on micro, which means there's no reason to promote your macro ability. | ||
oso96_2000
Mexico2 Posts
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SiLeNtDeViL
United States28 Posts
But I was curious how they currently relate to blizzard AI or other leagues (if its possible to compare that). I noticed it was said that very easy = very hard blizz AI, but then also that that was going to be changed in an earlier version. I am currently playing on easy, and winning but having my macro slip a bit. I was getting diamond-masters on very easy, and down to gold on easy. With some practice I can hopefully get it back up before moving on to medium etc. I had a few ideas for improvements I thought might be worth considering: 1. If there was a way to restart mid game 2. if there was a way to add in build orders, so you could practice macro and practice nailing a build order at same time Keep up the good work! | ||
_Major
United States107 Posts
On May 13 2011 16:40 Fyresoul wrote: These are amazing maps! Is there a set timer when it checks for the constraints? Because it seems like I have my builds timed to pop out my first queens pretty much right before then causing me to get a red X for that check, or my larvae will have just popped on my natural's hatch and as I'm going to inject the round scores. Not a big deal, but a bit annoying when you've pressed 'V' and the round scores before you click your hatch. Also my friend and I 2v'd against 2 easy random AIs on Tal'Darim Altar LE, the Zerg 6-pooled and the Protoss just did a 2-gate expand. It's like they planned it Edit for replay: Fyresoul, sohcahtoa vs Computer, Computer The timer issue is a bug. Promotion checks are triggered by the game timer, which is off because there is no way to pause the game time and allow you to interact with the game at the same time. So the longer readying up takes, the more off the checks will feel; with a maximum error of 59 seconds. This will be fixed when I make a bigger change to it. Promotion check times will no longer be fixed. They will be based off of current macro level. To get into Diamond, players will need to maintain Platinum longer than they would have to maintain Silver to get into Gold. The fix will address a lot of erroneous quotes of Master and Grandmaster when people are against a passive opponent. It may also provide some relief for those complaining about when they try to do a somewhat early expand*. *No one has explained, shown a BO, or given a replay that has swayed me to believe that popping out 10 mutas as a Spire finishes is good Macro. So this will not do much for that; it may help in making earlier mutas more feasible though. | ||
_Major
United States107 Posts
On May 14 2011 04:47 SiLeNtDeViL wrote: First off I'd like to say that these maps are great. And I think they will really help me macro better the more I practice with them. But I was curious how they currently relate to blizzard AI or other leagues (if its possible to compare that). I noticed it was said that very easy = very hard blizz AI, but then also that that was going to be changed in an earlier version. I am currently playing on easy, and winning but having my macro slip a bit. I was getting diamond-masters on very easy, and down to gold on easy. With some practice I can hopefully get it back up before moving on to medium etc. I had a few ideas for improvements I thought might be worth considering: 1. If there was a way to restart mid game 2. if there was a way to add in build orders, so you could practice macro and practice nailing a build order at same time Keep up the good work! Thank you for the kind words. If I had to estimate the AI's performance based on playing the ladder I'd say it's like this: Unranked - Bronze = Very Easy Bronze - Silver = Easy Silver - Gold = Medium Gold - Platinum = Hard My advice is that you play the AI to pratice your speed and builds, and you use play against humans on a Macro Or Die map to get the experience you can only get from a scrimmage. Rematch will be an option that resets the game from the score screen on the next update. | ||
fatum
Spain83 Posts
Great job men, not much people invest their time creating nice training maps. Go on! never let the project fall | ||
Vison
Canada53 Posts
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Fyresoul
United States26 Posts
Thanks! | ||
_Major
United States107 Posts
On May 14 2011 14:34 Fyresoul wrote: Should these work for more than 2 people? We've tried on GSL Crevasse, Tal'Darim Altar LE, and Metalopolis. But it seems to freeze for the 3rd and 4th player in FFA or 2v2 mode. Thanks! They should. I'll look into it. | ||
Probe1
United States17920 Posts
On May 14 2011 08:53 _Major wrote: Thank you for the kind words. If I had to estimate the AI's performance based on playing the ladder I'd say it's like this: Unranked - Bronze = Very Easy Bronze - Silver = Easy Silver - Gold = Medium Gold - Platinum = Hard My advice is that you play the AI to pratice your speed and builds, and you use play against humans on a Macro Or Die map to get the experience you can only get from a scrimmage. Rematch will be an option that resets the game from the score screen on the next update. I'm at the top of gold and I can assure you that medium is much harder than any opponent I face. I was fiddling around with zerg and tbh I can't beat that vicious AI on easy. Either it has the map hax or it builds a perfect counter on what it scouts. Without fail. I just tried a 15 hatch- pounded in by voidrays. 14 pool/gas 21 hatch? pounded in by marine hellion. Maybe I just suck, maybe i'm tired but that green tea is insanely good. | ||
sc2pal
Poland624 Posts
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astroorion
United States1022 Posts
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_Major
United States107 Posts
On May 14 2011 20:09 Probe1 wrote: I'm at the top of gold and I can assure you that medium is much harder than any opponent I face. I was fiddling around with zerg and tbh I can't beat that vicious AI on easy. Either it has the map hax or it builds a perfect counter on what it scouts. Without fail. I just tried a 15 hatch- pounded in by voidrays. 14 pool/gas 21 hatch? pounded in by marine hellion. Maybe I just suck, maybe i'm tired but that green tea is insanely good. You don't suck. You're playing Zerg. It's going to be much tougher for you then other races. You must scout and get a good sense of whether your larvae are going towards units or drones. You don't have the luxury of walling in and exploiting the AI "gung-ho" nature. | ||
lluke9
United States19 Posts
I had to search for +macro +or +die instead of +macro +die though, +macro +die got me a bunch of irrelevant maps. Also, I suggest Lost Temple to be implemented system. I think it's a classic map, and its just great, so... | ||
NickMP
United States46 Posts
I always seem to macro better in these maps then on the ladder. (It keeps ranking me at GM league(X2-X5 cushion with protoss and terran,i'm high gold. :| ) But regardless,very good map! | ||
mYiKane
Canada1772 Posts
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Senx
Sweden5901 Posts
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Talin
Montenegro10532 Posts
Pretty please! | ||
legatus legionis
Netherlands559 Posts
With the macro thing the economy speeds up faster and faster making it much harder but when you get supply blocked (edit I actually mean when you max out 200/200 and cannot build more unless you lose army) everything falls apart. I would like to pre-suggest making it possible to remove the food maximum cap all together and or possibly "ditch" units. So that you can continue in very late stages where you will have lost 100's of food in army already. I think the speed from that, might not be completely realistic but that kind of pressure challenge does make for good learning challenge. Thanks a lot man, this is gonna rock | ||
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