As for the question about cheese, as long as you don't do it every game and know how to play "standard" I don't see how it would be a problem. Plus it's so refreshing to make protoss QQ for once =D
[G] 3 roach rush speedling all-in - Page 5
Forum Index > StarCraft 2 Strategy |
NeonFox
2373 Posts
As for the question about cheese, as long as you don't do it every game and know how to play "standard" I don't see how it would be a problem. Plus it's so refreshing to make protoss QQ for once =D | ||
FastApologies
Brazil12 Posts
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BadWolf0
United States300 Posts
edit: heres LiquidTylers thread in response to this build lol he took it down and changed the title to be less uhhh... yea. Apparently chrono-ing out stalkers works but not from the people I'm playing against http://www.teamliquid.net/forum/viewmessage.php?topic_id=189683 | ||
HardCorey
United States709 Posts
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AnodyneSea
Jamaica757 Posts
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CryMore
United States497 Posts
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Falcon_NL
Netherlands236 Posts
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-Archangel-
Croatia7457 Posts
In other words, you might suck Or you cannot expect a 100% win with this. | ||
FastApologies
Brazil12 Posts
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Ncinerate
172 Posts
I always just kept building roaches instead of switching over to zerglings - but I like your style! However, I just thought I'd pop in and suggest a slightly improved build order for ya WZP! Looking at your timings, you are doing a build like this: 10/10 ol 3 drones (13/18) spawning pool (drops at 1:49) extractor (drops at 1:51 - you're not kidding about getting this down FAST) 4 more drones Queen (2:55) Roach Warren (2:59) zergling (1 egg worth) Metabolic boost (3:16) Overlord 3 roaches (3:55) Overlord Zerglings After playing around with it a bit, I'd suggest you modify your build to this: 11/10 extractor trick Overlord Spawning pool (1:30 ish) 2 drones Extractor ASAP (1:50 ish) 4 drones (start putting the drones on gas ASAP as you have said) Queen (2:38 ish) Drone Roach Warren (3:00 ish) Drone (or zergling - your choice, drone gives you a hair more econ, zergling lets you try and stop the scout probe) Metabolic boost (3:17 ish) Overlord 3 roaches (3:55) Overlord ZERGLINGS This will get you your roaches in the same timeframe, has a slightly stronger economy (a few more drones) and gets your queen out almost 20 seconds earlier (almost a full larva cycle earlier). That gives you a stronger attack, a stronger followup, or a stronger basis to macro out of if he's dropped a couple cannons... It's also a hair more forgiving due to the extra drones - a bronze leaguer should be able to follow that build and pull off 3 roaches building @ 4:00. Not trying to tell a master league rank 1 how to play, just making a suggestion. Give it a shot, I think you'll like the improvement . for any purists, a basic format for this build is: 11/10 extractor trick Overlord 11/18 spawning pool 2 drones 12/18 Extractor ASAP 4 drones 15/18 queen 1 drone 18/18 Roach warren 1 drone (or zergling, your choice) 18/18 metabolic boost 18/18 Overlord 18/26 3 roaches 24/26 overlord LOTS OF ZERGLINGS | ||
whatthefat
United States918 Posts
Very nice build for punishing protoss players who are in the mindset of making the standard 4 gate build every game, or rushing void rays without properly scouting. Because of the early roaches, it's also very effective in handling proxy gate zealots. So far I've only had one guy defend it (he was high masters), and I missed ling speed. It would have been very tight if I'd remembered it. I know in the replay travis posted you hinted at a transition to banelings under some circumstances (which, I presume is the reason for keeping one drone on gas). Something like that could really improve the longevity of the build. | ||
theDreamStick
39 Posts
I took the idea from someone's post. Note that to counter this build, the protoss needs to scout it => chrono tons of units. Do the normal build, but move a drone out when pool is like 1/3 done. Move it to somewhere random. When your pool pops, you'll have ~290 minerals. Wait to 300, drop a hatch with that drone in the middle of nowhere, then cancel => roach warren. Immediately make queen. THIS DOES NOT PUT YOU THAT FAR BEHIND, because you'll be down 75 minerals, but skip the first pair of zerglings. You no longer need to deny scouting. Then follow the rest. You sacrifice like 10 in game seconds off the build, but it stops them from scouting and lol-forging you. The worst part of this rush is that it's easily scoutable since you go warren before that first pair of lings. Sacrifice 10 seconds off the build to make it unscoutable, and then the protoss is left guessing after your queen chases out his scout. | ||
Yoshi Kirishima
United States10285 Posts
This is pretty cool gonna use this DANGER: avoid doing this more than 10 times in a row to the same player, for he might get extremely frustrated and make a post about it. cof cof ( travis). Hahaha. How do you end up that many times (at least 3) against the same player anyhow? Unless you guys are like top 200 or something? | ||
Juice303
United States42 Posts
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Angry.Zerg
Mexico305 Posts
I tried banelings to break his wall, and actually did it, but found out a pair of Void Rays and a couple of zealots. VRs took down roaches, zelots lings and it was mostly GG... because 14 drones vs 24 probes its just that... GG. Anyway, using this build put me some times in situations where I have to micro really hard to make it work... and most toss break into rage calling me a lot of names (which I usually call on terrans xD). But my main point is: I really don't feel I'm defeating a better player with an ez strat. Most of the times I feel I'm defeating a worse player that would use an ez strat to take me down. | ||
Ncinerate
172 Posts
I really don't feel I'm defeating a better player with an ez strat I've beaten players -way- above my pay grade with cheese like this. The fact is, some really good players just aren't very good under the pressure put on by a strong all-in early attack. Those same players might absolutely obliterate me in a long game, but I can take them if I take them early. So, I don't think the players you are beating are necessarily worse than you - just that they aren't particularly good at gauging the threat you pose so early into the game. An all-in rush requires some early-game counter adjustment to survive (typically), so if he just keeps plodding around for a midgame timing push, he's almost always going to die when you knock on the door earlier than expected. It's not just me either, look at the accounts of some of the masters and you'll see weird things - successful 6 pools for example. You'd think a master could -always- easily handle any 6 pool. You'd be wrong. | ||
Barca
United States418 Posts
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Oboeman
Canada3980 Posts
Move it to somewhere random. When your pool pops, you'll have ~290 minerals. Wait to 300, drop a hatch with that drone in the middle of nowhere, then cancel => roach warren. Immediately make queen. I tried doing this on his ramp, a la evo chamber block, but it's too late to block the wall off, it would mainly just be for bm. | ||
Unveiler
34 Posts
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PhatCop
Australia70 Posts
With the initial units you have map control and deny his expo as he only has cannons, so protoss will typically go for a 1 base all in after that, based around 4 warp gate, DT or void rays, so make sure you are prepared for that and you shouldn't have too much problems. | ||
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