Roaches at half the cost of stalkers and able to shred Zealots. . . You're basically forcing protoss to build a forge + cannons and when they do that you get to build drones for free.
[G] 3 roach rush speedling all-in - Page 8
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Ex_Matt
Canada84 Posts
Roaches at half the cost of stalkers and able to shred Zealots. . . You're basically forcing protoss to build a forge + cannons and when they do that you get to build drones for free. | ||
Ruyguy
Canada988 Posts
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Drowsy
United States4876 Posts
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Ruyguy
Canada988 Posts
![]() 1. Lost to a nexus first on Shattered Temple when I scouted it, I 1 based roach and ling all in and still couldnt break it. 2. Lost to 2 4 gates on ladder. Not fun. | ||
Ruyguy
Canada988 Posts
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Timestreamer
Israel157 Posts
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Ruyguy
Canada988 Posts
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Logros
Netherlands9913 Posts
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dehdar
170 Posts
My problem now is that whenever I do play a protoss player, I 14 hatch and transition to lings/roaches to counter early aggression while maintaining an economic advantage. If I scout my opponent going forge first and I've already put my roach warden down, what do I do? As I see it I'll be far behind ![]() | ||
iChau
United States1210 Posts
On April 24 2011 18:17 Drowsy wrote: Ruyguy you just did this to me in a custom game lol. I think you have to complete the wallin with a pylon to beat this. Just chronoing sentries alone won't be sufficient. You have to fully wall off with gates while only pumping out stalkers, take probes off 2nd gas, cut probes at 3rd pylon (22-23). You need 3 gates total, so where you would normally put a pylon, you would put a gate there (2 gates), and another gate behind the targeted building. Eventually you'll have 3-5 stalkers and from there chrono out a sentry. Don't chrono wg, only chrono stalkers. He'll be on 1 base, and most zergs usually KEEP on pumping out units because droning will just give a huge timing window that protoss can kill zerg. If you lose to the next swarm of units, it doesn't matter if you have more probes. Just slowly mass up a ball and attack right away if you see 5-12 drones in natural (with hidden scouts). Don't attack if you see a huge army. Expand when you feel that he won't attack/if you feel safe. | ||
LordYama
United States370 Posts
I recommend all low league Zerg who have been demoralized by losing to a billion 4gates to give this a try, it's very good for the morale to own a lot of 4gate builds hard. You should be under no illusion that it will make you a better player for long macro games, but the wins are very enjoyable. I agree that since Zerg all-ins and cheese are the least effective of the 3 races, people expect cheese less often and therefore often don't respond properly even when scouting the early roach warren and no expansion. I've also used this a lot in 2v2 and it's a pretty good build there also, the roaches give some ranged punching power to get through weak wall-ins, and the speedlings do most of the killing. My partner just masses marines and the combo works well. | ||
Keifru
United States179 Posts
Ive felt pretty equal with my opponent and a lot of the times i've lost are due to my own screw ups. Otherwise, I expand as my attack hits because the drones back on minerals will give me ~300 min as the attack begins. Still need to refine my macro while microing during the battle, as everytime I have my minerals start building up because I didn't drop the xpansion at the best time//put drones back on gas to tech up to lair. | ||
Acridice
United States298 Posts
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ZealotKiller
Canada161 Posts
On April 25 2011 02:46 Acridice wrote: I honestly don't get it. This build is SOO easy to stop. I stop it with 3 gate sentry expand all the time, even if I don't see it coming. The thing is though, it's also very easy to scout, so it's even easier then. All I do is chrono my warpgate all the way while making sentries. I can keep the ramp ff for long enough for my warpgate to finish and then I'm good. If you're not comfortable doing that, than just put a forge up and one cannon with a couple sentries and gg. This build is so dumb. Easily scoutable, easily stopped. Actually, I feel you seem to miss the point of the build. Of course, 3 roaches and a bunch of speedlings is easy to stop. Come on, who can't do that? However, I feel you haven't yet faced someone, say wzp, who can do it so perfectly and that comes so fast that you don't have the time to have more than one sentry(maybe two) to stop it. I understand you have faced it, but it probably wasn't quite as fast as this one, like 10-15 seconds later, which gives you time to get that extra sentry. Without that extra forcefield, this build kills you. I'm sorry, but I don't believe you have faced the wzp build yet. | ||
Kogut
United States147 Posts
On April 25 2011 03:26 ZealotKiller wrote: Actually, I feel you seem to miss the point of the build. Of course, 3 roaches and a bunch of speedlings is easy to stop. Come on, who can't do that? However, I feel you haven't yet faced someone, say wzp, who can do it so perfectly and that comes so fast that you don't have the time to have more than one sentry(maybe two) to stop it. I understand you have faced it, but it probably wasn't quite as fast as this one, like 10-15 seconds later, which gives you time to get that extra sentry. Without that extra forcefield, this build kills you. I'm sorry, but I don't believe you have faced the wzp build yet. How the fcuk do you know? Sure, the guy has a pretty crappy attitude, but so do you. He's not missing the point of the build, and wzp said HIMSELF that if you get scouted, you're probably dead. | ||
lyrlian
Netherlands257 Posts
On April 25 2011 02:46 Acridice wrote: I honestly don't get it. This build is SOO easy to stop. I stop it with 3 gate sentry expand all the time, even if I don't see it coming. The thing is though, it's also very easy to scout, so it's even easier then. All I do is chrono my warpgate all the way while making sentries. I can keep the ramp ff for long enough for my warpgate to finish and then I'm good. If you're not comfortable doing that, than just put a forge up and one cannon with a couple sentries and gg. This build is so dumb. Easily scoutable, easily stopped. This person is incredibly right, even without scouting you will have 1 sentry out with a second 1 out or VERY close to out (I always chrono once on the second or first sentry). You caneasily chrono out the third sentry and FF the ramp forever. By the time he hits you @ 5:50 you will have warpgates almost finished, just forcefield a few times and warp in 1 sentry+2 stalkers (or 3 stalkers if you have enough energy) when warpgates finish and crush him and expand. | ||
iChau
United States1210 Posts
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Acridice
United States298 Posts
It is very easily scoutable. The 13 pool/12 gas is pretty obvious, so if I suspecxt this, I hide a probe and send it in right around 4 min. I then get to see the roach warren about 3/4 of the way through. If you don't have confidence in your ability to hold it with sentries, you can just throw up forge +1 cannon, 2 for safe measure, and then you don't even have to try to hold it off. It's a walk in the park with a forge. | ||
Acridice
United States298 Posts
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OzkanTheFlip
United States246 Posts
besides the builds ment to hit when u have 1 sentry unless ur 1st 2 units were sentries too it will hit and it will get up your ramp and then aditional sentries wont be that useful | ||
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