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[G] 3 roach rush speedling all-in - Page 10

Forum Index > StarCraft 2 Strategy
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Acridice
Profile Joined December 2010
United States298 Posts
Last Edited: 2011-04-26 16:52:18
April 26 2011 16:49 GMT
#181
I honestly don't think that WZP can upload recent replays because this build doesn't work anymore now that people know what it is.

Edit: This is meant to be a friendly challenge more than anything, and I'm still waiting on a reply to my PM WZP. : )
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Timestreamer
Profile Joined March 2011
Israel157 Posts
April 26 2011 17:04 GMT
#182
I know this is slightly early to ask, but with the whole 1.3.3 patch hysteria going on right now, do you think the new patch will completely deny this build? Maybe only at around masters?(where execution is really supposed to be down to the last second)
talleyhooo
Profile Joined February 2011
19 Posts
April 26 2011 22:11 GMT
#183
I am high diamond and open with this build almost exclusively in ZvP, simply because I really hate the matchup and just want to get it over with, one way or another. I have been using this build since it was originally posted.

This build continues to work for me probably 80-90% of the time. I see that this build is being questioned for some reason right now, but I assume that is more directed toward high level gameplay. I cannot speak to that, but up to and including high diamond play it is solid. I hope that lower league players do not question this build's strength in their leagues because of Aricide or others' posts.

I don't even send the overlord anymore. I usually run up the ramp with just the three roaches, snipe the zealot and then pour in the lings. When it fails, it is due to two sentries being out and good FF micro while awaiting the finish of warp gate tech. This build is very easy to scout (roach warren goes down before lings are on the map).- but I am finding that most players don't respond properly (up to high diamond).
day9 is annoying
bond1
Profile Joined January 2011
38 Posts
Last Edited: 2011-04-26 22:53:00
April 26 2011 22:50 GMT
#184
I'm curious how this build will work on 1.3.3 with the gateway unit build time decreases. Anyone tested on the PTR yet?

The reduced zealot time will definetely encourage 2gate. They increased it from 33 to 38 to discourage them, and now that its back to 33 it seems safe to assume that 2gate will increase in popularity. A super fast 2gate would seem to destroy this build. Even if it doesn't, the extra speed might get that critical extra sentry in, and with such razor fine timings i don't know if the build would be vaible. :\ Just theorycraft, but I can't get on to the PTR to test it.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
April 26 2011 23:19 GMT
#185
Because the roach warren goes up so early, I was able to hold proxy 2gate pretty easily the couple of times I faced it when using this build. I don't think that will change a lot under the new patch.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
bond1
Profile Joined January 2011
38 Posts
April 26 2011 23:29 GMT
#186
Ok, that makes sense. It's the earlier sentries that I'm really worried about though. The 5 seconds isn't just a flat time decrease, it compounds. The first sentry is 5 secs earlier, the second 10, the third fifteen, and the supposedly undefeatable fourth is a full 20 seconds faster. That seems like trouble :\
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 26 2011 23:31 GMT
#187
I propose a counter, by walling in so that the zealot is not adjacent to the cliff (should be possible), and forcefielding at the BOTTOM of the ramp. That way your zealot which is pinned, isn't going to be under roach fire. TAKE THAT you ruthless cheeser.
terr13
Profile Joined April 2007
United States298 Posts
April 26 2011 23:34 GMT
#188
It's always possible to lure the sentry out of position with an OL or something.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 26 2011 23:54 GMT
#189
I'm pretty sure 3gate Sentry expand hard counters this build. Good FFs can split off a Roach and kill it and delay until you hit critical Sentry mass, at which point no amount of Zerglings and Roaches can break that choke. The counterattack from Protoss is also very crippling. The Zerg should still be on T1 tech, and good Sentry micro can just crush that and destroy any expansion the Zerg is hoping to make, or at the very least secure an expansion for the Protoss.

I could be wrong, though. This is just as a Protoss player.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
terr13
Profile Joined April 2007
United States298 Posts
April 27 2011 06:26 GMT
#190
The attack is designed to hit before you have enough sentries to hold them off. By the time they hit your base you have 1-2 sentries, and after the FF wears off, they can charge in.
Pamposek
Profile Joined April 2011
Czech Republic56 Posts
April 27 2011 06:50 GMT
#191
I was trying this build on ladder and i met protoss, which countered it on metalopolis ... by 2 gate (not proxy) zealot push. Roaches were not fast enough out to deal with them and when they pop, damage was already done.
Problem is, that there is no scout ... is there a way to hold it off? (Sorry no replay attached, my computer ate them all)
We are the swarm!
wzp
Profile Joined January 2011
Mexico9 Posts
April 28 2011 14:46 GMT
#192
i think it will still be able to work on 1.3.3, due to the highly gas cost of the sentry, spaming it too early in the game might just mess up the new timing that will come up, ill test it on the 1.3.3 and see what it happens, im actually more worried about the zerg FE beign imposible cuz of the 2 gate rush will work again , but this rush will still kick, it never misses .

any1 want replays? pm me to wzp.554 and ill send some.

WZP WZP WZP WZP : O!
pew pew
Matiz_pl
Profile Joined August 2008
Poland163 Posts
Last Edited: 2011-05-03 15:25:55
May 03 2011 15:24 GMT
#193
do you have EU account? i'd like to see some replays but i dont have US account so i cant PM you

- edit - i guess i just did one of the dumbest post ever xd can u pm me those reps on TL here?
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 30 2011 21:13 GMT
#194
You know I've been playing with this build, I really like it because you don't have to adjust your build to do it, you can use it after reacting to what you scout (ie as opposed to 6 pool).

If you send a 9 or 10 scout, you can get to close spawns on Metal/Shattered soon enough that you can respond in time to do this , instead of say, 14 gas or 15 hatch or whatever builds. This is the reaason I really really love this build! Whenever I spawn close spawns on ZvP, I just do this build because its total BS as it is, but this build is awesome.

I've been playing around a bit, and I noticed you can really throw gas and pool at 14g/13p too - you just drone up to 15 and everything 'falls in place' - you can get queen, all that, you may just be off a few seconds as opposed to 'optimal' BO.

Really strong build. I like to make an evo chamber when the money starts to rack up at the end. I think maybe leaving a few guys in gas for more roaches or something may be a better idea, as there seems to be just a drone or two too many.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
CCalms
Profile Joined November 2010
United States341 Posts
June 30 2011 23:23 GMT
#195
On July 01 2011 06:13 Belial88 wrote:
You know I've been playing with this build, I really like it because you don't have to adjust your build to do it, you can use it after reacting to what you scout (ie as opposed to 6 pool).

If you send a 9 or 10 scout, you can get to close spawns on Metal/Shattered soon enough that you can respond in time to do this , instead of say, 14 gas or 15 hatch or whatever builds. This is the reaason I really really love this build! Whenever I spawn close spawns on ZvP, I just do this build because its total BS as it is, but this build is awesome.

I've been playing around a bit, and I noticed you can really throw gas and pool at 14g/13p too - you just drone up to 15 and everything 'falls in place' - you can get queen, all that, you may just be off a few seconds as opposed to 'optimal' BO.

Really strong build. I like to make an evo chamber when the money starts to rack up at the end. I think maybe leaving a few guys in gas for more roaches or something may be a better idea, as there seems to be just a drone or two too many.

This stops working once you get out of diamond, by the way. Sentry build time is shorter and the timing was close enough before. Maybe you should make a thread about it.
Blimp
Profile Joined August 2010
45 Posts
July 01 2011 02:13 GMT
#196
Title of the post included the phrase "all-in".

Part of the post included "Transition", immediately stopped reading.


User was temp banned for this post.
imareaver3
Profile Joined June 2010
United States906 Posts
Last Edited: 2011-07-01 02:48:53
July 01 2011 02:45 GMT
#197
On July 01 2011 08:23 CCalms wrote:
Show nested quote +
On July 01 2011 06:13 Belial88 wrote:
You know I've been playing with this build, I really like it because you don't have to adjust your build to do it, you can use it after reacting to what you scout (ie as opposed to 6 pool).

If you send a 9 or 10 scout, you can get to close spawns on Metal/Shattered soon enough that you can respond in time to do this , instead of say, 14 gas or 15 hatch or whatever builds. This is the reaason I really really love this build! Whenever I spawn close spawns on ZvP, I just do this build because its total BS as it is, but this build is awesome.

I've been playing around a bit, and I noticed you can really throw gas and pool at 14g/13p too - you just drone up to 15 and everything 'falls in place' - you can get queen, all that, you may just be off a few seconds as opposed to 'optimal' BO.

Really strong build. I like to make an evo chamber when the money starts to rack up at the end. I think maybe leaving a few guys in gas for more roaches or something may be a better idea, as there seems to be just a drone or two too many.

This stops working once you get out of diamond, by the way. Sentry build time is shorter and the timing was close enough before. Maybe you should make a thread about it.



1500 masters and I still have a very, very high win-rate with this build (in the written form) in close positions. Hell, I've even won with it the couple times I tried it in cross positions or on XNC. It's actually incredibly powerful at all levels short of (I would imagine) the very top of the ladder. P just don't know how to deal with it, and respond in all the wrong ways.

The patch that buffed sentry build time actually buffed this build by delaying warpgate by 20 seconds, imo. In my experience, usually, a P would win by stalling until warpgate finished, then warping in 3 units to break the push. Now, he can't do that--you have 20 more seconds before warpgate finishes to break him before he gets that big warp-in. And once you're in his base, the warp-in can't save him from the stream of lings.

On July 01 2011 11:13 Blimp wrote:
Title of the post included the phrase "all-in".

Part of the post included "Transition", immediately stopped reading.



Be a bit more open-minded. An all-in is a build that needs to do tons of damage. The "transition" section says that if he held without sacrificing economy, you transition to losing the game. The other transitions assume you did varying but significant amounts of damage (e.g. forced cannons, killed probes) and want to know how to win from there.
kyarisan
Profile Joined May 2010
United States347 Posts
July 01 2011 09:39 GMT
#198
my build chronoboosts sentries. if you come up against a player who is doing that, you're probably fucked, they can forcefield the ramp permanently as they establish 4-gate and then you're dead.
Ryuk_J
Profile Joined August 2011
South Africa1 Post
August 08 2011 16:16 GMT
#199
How to Deal with them if there are cannons? should we for sure change the build and stop the rush?
tuestresfat
Profile Joined December 2010
2555 Posts
August 08 2011 19:23 GMT
#200
On August 09 2011 01:16 Ryuk_J wrote:
How to Deal with them if there are cannons? should we for sure change the build and stop the rush?

depends on positioning of said cannon, more often than not you will be able to pick off a building. he's gonna have one hell of a time defending this if he forge FE'd (map dependent).
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