Edit: This is meant to be a friendly challenge more than anything, and I'm still waiting on a reply to my PM WZP. : )
[G] 3 roach rush speedling all-in - Page 10
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Acridice
United States298 Posts
Edit: This is meant to be a friendly challenge more than anything, and I'm still waiting on a reply to my PM WZP. : ) | ||
Timestreamer
Israel157 Posts
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talleyhooo
19 Posts
This build continues to work for me probably 80-90% of the time. I see that this build is being questioned for some reason right now, but I assume that is more directed toward high level gameplay. I cannot speak to that, but up to and including high diamond play it is solid. I hope that lower league players do not question this build's strength in their leagues because of Aricide or others' posts. I don't even send the overlord anymore. I usually run up the ramp with just the three roaches, snipe the zealot and then pour in the lings. When it fails, it is due to two sentries being out and good FF micro while awaiting the finish of warp gate tech. This build is very easy to scout (roach warren goes down before lings are on the map).- but I am finding that most players don't respond properly (up to high diamond). | ||
bond1
38 Posts
The reduced zealot time will definetely encourage 2gate. They increased it from 33 to 38 to discourage them, and now that its back to 33 it seems safe to assume that 2gate will increase in popularity. A super fast 2gate would seem to destroy this build. Even if it doesn't, the extra speed might get that critical extra sentry in, and with such razor fine timings i don't know if the build would be vaible. :\ Just theorycraft, but I can't get on to the PTR to test it. | ||
whatthefat
United States918 Posts
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bond1
38 Posts
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Chronopolis
Canada1484 Posts
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terr13
United States298 Posts
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Acritter
Syria7637 Posts
I could be wrong, though. This is just as a Protoss player. | ||
terr13
United States298 Posts
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Pamposek
Czech Republic56 Posts
Problem is, that there is no scout ... is there a way to hold it off? (Sorry no replay attached, my computer ate them all) | ||
wzp
Mexico9 Posts
![]() ![]() any1 want replays? pm me to wzp.554 and ill send some. WZP WZP WZP WZP : O! | ||
Matiz_pl
Poland163 Posts
- edit - i guess i just did one of the dumbest post ever xd can u pm me those reps on TL here? | ||
Belial88
United States5217 Posts
If you send a 9 or 10 scout, you can get to close spawns on Metal/Shattered soon enough that you can respond in time to do this , instead of say, 14 gas or 15 hatch or whatever builds. This is the reaason I really really love this build! Whenever I spawn close spawns on ZvP, I just do this build because its total BS as it is, but this build is awesome. I've been playing around a bit, and I noticed you can really throw gas and pool at 14g/13p too - you just drone up to 15 and everything 'falls in place' - you can get queen, all that, you may just be off a few seconds as opposed to 'optimal' BO. Really strong build. I like to make an evo chamber when the money starts to rack up at the end. I think maybe leaving a few guys in gas for more roaches or something may be a better idea, as there seems to be just a drone or two too many. | ||
CCalms
United States341 Posts
On July 01 2011 06:13 Belial88 wrote: You know I've been playing with this build, I really like it because you don't have to adjust your build to do it, you can use it after reacting to what you scout (ie as opposed to 6 pool). If you send a 9 or 10 scout, you can get to close spawns on Metal/Shattered soon enough that you can respond in time to do this , instead of say, 14 gas or 15 hatch or whatever builds. This is the reaason I really really love this build! Whenever I spawn close spawns on ZvP, I just do this build because its total BS as it is, but this build is awesome. I've been playing around a bit, and I noticed you can really throw gas and pool at 14g/13p too - you just drone up to 15 and everything 'falls in place' - you can get queen, all that, you may just be off a few seconds as opposed to 'optimal' BO. Really strong build. I like to make an evo chamber when the money starts to rack up at the end. I think maybe leaving a few guys in gas for more roaches or something may be a better idea, as there seems to be just a drone or two too many. This stops working once you get out of diamond, by the way. Sentry build time is shorter and the timing was close enough before. Maybe you should make a thread about it. | ||
Blimp
45 Posts
Part of the post included "Transition", immediately stopped reading. User was temp banned for this post. | ||
imareaver3
United States906 Posts
On July 01 2011 08:23 CCalms wrote: This stops working once you get out of diamond, by the way. Sentry build time is shorter and the timing was close enough before. Maybe you should make a thread about it. 1500 masters and I still have a very, very high win-rate with this build (in the written form) in close positions. Hell, I've even won with it the couple times I tried it in cross positions or on XNC. It's actually incredibly powerful at all levels short of (I would imagine) the very top of the ladder. P just don't know how to deal with it, and respond in all the wrong ways. The patch that buffed sentry build time actually buffed this build by delaying warpgate by 20 seconds, imo. In my experience, usually, a P would win by stalling until warpgate finished, then warping in 3 units to break the push. Now, he can't do that--you have 20 more seconds before warpgate finishes to break him before he gets that big warp-in. And once you're in his base, the warp-in can't save him from the stream of lings. On July 01 2011 11:13 Blimp wrote: Title of the post included the phrase "all-in". Part of the post included "Transition", immediately stopped reading. Be a bit more open-minded. An all-in is a build that needs to do tons of damage. The "transition" section says that if he held without sacrificing economy, you transition to losing the game. The other transitions assume you did varying but significant amounts of damage (e.g. forced cannons, killed probes) and want to know how to win from there. | ||
kyarisan
United States347 Posts
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Ryuk_J
South Africa1 Post
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tuestresfat
2555 Posts
On August 09 2011 01:16 Ryuk_J wrote: How to Deal with them if there are cannons? should we for sure change the build and stop the rush? depends on positioning of said cannon, more often than not you will be able to pick off a building. he's gonna have one hell of a time defending this if he forge FE'd (map dependent). | ||
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