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[G] 3 roach rush speedling all-in - Page 3

Forum Index > StarCraft 2 Strategy
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PieShopPwner
Profile Joined June 2010
United States75 Posts
February 05 2011 05:08 GMT
#41
this build gave me lots of trouble, but the counter is easy. as soon as you scout it, throw a forge and stargate down and make a tight wall. easy peasy
FastApologies
Profile Joined December 2010
Brazil12 Posts
Last Edited: 2011-02-05 06:21:55
February 05 2011 06:18 GMT
#42
I have beaten it without sentry or cannons or lolstargate, going basically 3 gates (and expand)... The secret is to boost your gateways and have a terrible micro like me... lol.

replay
Genome852
Profile Blog Joined August 2010
United States979 Posts
February 05 2011 06:50 GMT
#43
On February 04 2011 15:29 wzp wrote:DANGER: avoid doing this more than 10 times in a row to the same player, for he might get extremely frustrated and make a post about it. cof cof ( travis).


This made me laugh.

Looks like a well thought out and strong build. Props for getting the timings down so precisely. Some replays would have been nice, but that's what Travis' thread is for, hahah.
Razt
Profile Joined January 2008
United States97 Posts
February 05 2011 07:07 GMT
#44
Been trying this out in 2v2 amazing results so far with mass zealot partner
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 05 2011 07:16 GMT
#45
I'm glad to see this, not because I like all-in strategies, but his is a truly well thought out and well timed build, this harkens back to BW builds, where everything is on a razor's edge for a great timing push.

Good work, wzp, and keep pushing toward excellence TL, hope you can make a whole race QQ at you for an awesome timing push you design ^^
"If you're not angry, you're not paying attention"
BuzzCraftTV
Profile Joined November 2010
United States42 Posts
Last Edited: 2011-02-05 20:36:49
February 05 2011 20:36 GMT
#46
if this is the future of sc2 I am SO down :-D I messed around with this build and timings are as paper thin as he talks about but if you nail it within a few %% of flawless there isent a thing protoss can do if he hasent delt with it a lot of times, the hallmark of any good cheese, it takes a while to stop losing to it

in about a week im going to start using an opening that looks the same but im going to drone behind it insted of cranking lings and its going to be just great, 3 roach+2 lings for watchtowers/plus one wave of speedlings will hold any early poke they decide to send out after they realize theyv been duped, its gonna be real nice

edit: forgot to give sick grats on actually developing your own killer build, more to come from the rest of us <3
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
February 05 2011 21:14 GMT
#47
Holy crap, skimmed over it once and did it with ease. Awesome build!
133 221 333 123 111
TNine
Profile Joined January 2011
United States46 Posts
February 05 2011 21:36 GMT
#48
On February 06 2011 05:36 Javahulk wrote:
if this is the future of sc2 I am SO down :-D I messed around with this build and timings are as paper thin as he talks about but if you nail it within a few %% of flawless there isent a thing protoss can do if he hasent delt with it a lot of times, the hallmark of any good cheese, it takes a while to stop losing to it

in about a week im going to start using an opening that looks the same but im going to drone behind it insted of cranking lings and its going to be just great, 3 roach+2 lings for watchtowers/plus one wave of speedlings will hold any early poke they decide to send out after they realize theyv been duped, its gonna be real nice

edit: forgot to give sick grats on actually developing your own killer build, more to come from the rest of us <3

^I'm actually more interested in that build. Three Roaches can put on early pressure and still break through if the Protoss screws up, and the scouting OL can give the speedlings the go if the Protoss neglects his defense. Then, the next few waves you can get your drone count back up and you still have 3 Roaches and ling speed for any early counterpushes.
"In that case they would be...lultralisks."
charlie420247
Profile Joined November 2009
United States692 Posts
February 05 2011 21:43 GMT
#49
bravo bravo! gonna try this=D
there are 10 types of people in this world, those who understand binary and those who dont.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
February 05 2011 21:54 GMT
#50
reminds me of 3 rr agies ago, tis shit all protoss can do without him cutting probes at 12 ans chrononing just troops out, turns into mirco battle with his 1 stalker + zealot vs generally 3 roaches, u couldn;t use probes to fight due to the 1 shot nature of the roaches vs them, and if the zerg does more then 2 probes dmg per roach he could queen and vomint ahead in workers :D,

i will give this build ago alot like with the 3rr and realise it still same level as 6pool ^^;
Live Fast Die Young :D
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
February 05 2011 21:56 GMT
#51
Excellent build! I think I might actually play on Steppes again using this build. I'm so proud of the swarm right now. I believe we're the first race that has such an extremely well-timed build like this :D

And all the noobs and trolls saying they've beaten this build before using watever method and being extremely easy. Chances are it was NOT the exact build. When regarding such a tight unit comp timing attack like this, timing is EVERYTHING. I don't care if you've beaten a build that comes at 5:30 with the exact unit number, it is NOT the same build ( or just badly executed).

Look in the replay Travis posted up. He got hit with 3 roaches at his front at exactly 5 minutes game time. As OP stated, seconds matters in this build as that extra sentry/cannon can come online and destroy the build.

I'm just sick of all the noobie bronze/silver leaguer coming in here thinking they are some genius with the answer to a build that's been refined down to the seconds. Afaik, there are no other builds out there that comes down to the seconds like this. There's almost no lee-way.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 05 2011 22:10 GMT
#52
No prob... I made a Protoss build detailed here: http://www.sc2builds.com/build/828 that is an eco opener that easily handles this because I faced this a couple of times since release, although wzp seems to have perfected it. You wall off with both gates and place the zealot in the gap, and choose to chrono the 2 stalkers out. You get gateway tech, then a pylon, then when the 2 stalkers pop you can cb 2 more zealots out. This is more than enough to handle the crowded choke if you know how to micro because the stalkers can get shots off before the 3 roaches can, and if you let the stalkers tank some shots it's even harder for the roaches to get the job done after you switch the stalker out for the zeals.

If the Z player cranks out lings after the initial push, you can easily go Stargate tech to phoenix or Void Ray while cranking out Zealots to match them and a few stalkers and its gg for them. This build is so much more of an all-in for Z because it sacs their very necessary expansion, while the PvP eco 2 gate fast stalker is an eco build.

Also, since the P player reaches 14 probes + gate before the Z player reaches their 13 drones + pool, the 2 stalkers and 1 zeal are out before the 3 roaches + lings are at your ramp... Roach warren build time = 55, Cyber core build time = 50, CB stalker build time = 32, roach build time = 27 + travel time with low speed
Knowing is half the battle... the other half is lasers.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 05 2011 22:10 GMT
#53
On February 06 2011 06:56 me_viet wrote:
Excellent build! I think I might actually play on Steppes again using this build. I'm so proud of the swarm right now. I believe we're the first race that has such an extremely well-timed build like this :D

And all the noobs and trolls saying they've beaten this build before using watever method and being extremely easy. Chances are it was NOT the exact build. When regarding such a tight unit comp timing attack like this, timing is EVERYTHING. I don't care if you've beaten a build that comes at 5:30 with the exact unit number, it is NOT the same build ( or just badly executed).

Look in the replay Travis posted up. He got hit with 3 roaches at his front at exactly 5 minutes game time. As OP stated, seconds matters in this build as that extra sentry/cannon can come online and destroy the build.

I'm just sick of all the noobie bronze/silver leaguer coming in here thinking they are some genius with the answer to a build that's been refined down to the seconds. Afaik, there are no other builds out there that comes down to the seconds like this. There's almost no lee-way.

Travis had a bad unit comp and that's why he lost, we discussed that in his thread
Knowing is half the battle... the other half is lasers.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
Last Edited: 2011-02-05 23:01:28
February 05 2011 22:57 GMT
#54
I'm only a Silver player but I have done this build to 2 gold players and they went down pretty fast.

On the first game on Blistering Sands after killing the units defending the ramp I sent the lings to chew the mining line. A second batch of units warp in (2 stalkers) but he already had no probes. Rage quit.

On the second game on Shakuras he was FE so he already had a forge/gateway and 2 cannons at the natural's ramp. With the roaches I sniped one pylon (gateway offline) and sent the lings directly to the main probe line. The roaches eventualy got killed but when it happened he already lost all his probes. Rage quit.
Well just let me say until I saw Travis post about it I hated PvZ...Now I don't hate it as much

I don't know how it will work in masters and diamonds when protoss finds how to defend this but down here in silver it works just fine.

WZP, great build. :D

edit- typos
aka Wardo
CaptTerrible
Profile Joined July 2010
United States72 Posts
February 05 2011 23:54 GMT
#55
I gotta say, when executing this build you feel pretty awesome. The resource usage and timings just feel great. Also got to add my thanks, I used this to my success in my last 4 zvp matches, won, and then got promoted into diamond :D

Between this and banelings busts I'm going to be having quite a lot of fun at terran and protoss expense
Awesome
DamVii
Profile Joined September 2010
63 Posts
February 06 2011 00:01 GMT
#56
i used this build a few times to learn it and i had pretty much 100% success. i don't generally cheese but, bb blistering sands 4 gate *cough*..
wzp
Profile Joined January 2011
Mexico9 Posts
February 06 2011 01:11 GMT
#57
ill add some more build as the time pass on, but i some of you could coment first on the fact that doing all ins/rushes makes your overall gameplay worse. what do your guys think about that ? true or not?
pew pew
samuraibael
Profile Joined February 2008
Australia294 Posts
February 06 2011 01:29 GMT
#58
false
DamVii
Profile Joined September 2010
63 Posts
February 06 2011 01:38 GMT
#59
Show a monkey how to 6 pool an infinite amount of times and eventually it will execute the build and win games by cheesing..
That being said, with critical thinking and knowledge of why you are doing what you are doing (and of course not using all ins every game) it doesn't affect overall player skill at all.
BadWolf0
Profile Joined September 2010
United States300 Posts
February 06 2011 01:47 GMT
#60
just wanted to say... its a good support for a validity of a BOs success claim when a team liquid team member posts asking if itls unbeatable a day before the BO post! This build is awesome thanks wzp I've been playing with it since LiquidTylers post on Steppes of War. It works sooo well on that map
All hail the Queen!!!
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