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[G] 3 roach rush speedling all-in - Page 5

Forum Index > StarCraft 2 Strategy
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NeonFox
Profile Joined January 2011
2373 Posts
February 07 2011 12:52 GMT
#81
Thank you for this, must have been hard to work out such tight timings and thinking out of the box of the already existing openings.
As for the question about cheese, as long as you don't do it every game and know how to play "standard" I don't see how it would be a problem. Plus it's so refreshing to make protoss QQ for once =D
FastApologies
Profile Joined December 2010
Brazil12 Posts
February 07 2011 13:18 GMT
#82
Does MiniGun lost last night for this build or it was my impression? OMG! It is going to be crazy...
BadWolf0
Profile Joined September 2010
United States300 Posts
Last Edited: 2011-02-07 17:19:10
February 07 2011 14:39 GMT
#83
Hey wzp thanks again for the build. I was reading another topic on toss 10gate where one guy said that since he started opening 10gate->chronoboosted zealot this build became a non-issue. Thoughts? I'm plat and i've never encountered a ten gate doing this build. Wondering if you took down that as easily or if it counters/requires something different.

edit: heres LiquidTylers thread in response to this build lol he took it down and changed the title to be less uhhh... yea. Apparently chrono-ing out stalkers works but not from the people I'm playing against
http://www.teamliquid.net/forum/viewmessage.php?topic_id=189683
All hail the Queen!!!
HardCorey
Profile Blog Joined May 2010
United States709 Posts
February 07 2011 14:46 GMT
#84
I like the zerg point of view on this build. Cool stuff. Its also interesting to see the difference between standard diamond cheese and the pro execution of a well timed cheese, which this clearly is.
Don't Worry, Be Happy.
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
February 07 2011 15:48 GMT
#85
thanks, was trying to do this build and kept losing lol... obviously didnt put as much thought into it as you did, good job.
Lost within the hope of freedom, not for control but in the light of our cause
CryMore
Profile Joined March 2010
United States497 Posts
February 07 2011 16:27 GMT
#86
This post is the reason I faced this 5 times in a row on ladder last night =.=....so hard to stop....so so hard. The only time I beat this was 16-nexus into cannon defense with shit patrolling around to stop nydus.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Falcon_NL
Profile Joined September 2010
Netherlands236 Posts
February 07 2011 16:41 GMT
#87
man this buildorder sucks, all he did was place a cannon and my rush failed.
and its a BLACK HOLE !! OH MY GOD BLACK HOOOOLEEE - Tobi Wan
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-02-07 17:16:02
February 07 2011 17:14 GMT
#88
Givez uz a repleyz beforz attackingz thiz buildz :D

In other words, you might suck
Or you cannot expect a 100% win with this.
FastApologies
Profile Joined December 2010
Brazil12 Posts
February 07 2011 17:31 GMT
#89
As I already said in previous post WITH replay: Dont need to use cannons or sentries to defend the build.

Ncinerate
Profile Joined October 2010
172 Posts
Last Edited: 2011-02-07 19:31:39
February 07 2011 18:36 GMT
#90
Hey, someone expanded on the old 3RR!

I always just kept building roaches instead of switching over to zerglings - but I like your style! However, I just thought I'd pop in and suggest a slightly improved build order for ya WZP!

Looking at your timings, you are doing a build like this:

10/10 ol
3 drones (13/18)
spawning pool (drops at 1:49)
extractor (drops at 1:51 - you're not kidding about getting this down FAST)
4 more drones
Queen (2:55)
Roach Warren (2:59)
zergling (1 egg worth)
Metabolic boost (3:16)
Overlord
3 roaches (3:55)
Overlord
Zerglings


After playing around with it a bit, I'd suggest you modify your build to this:

11/10 extractor trick
Overlord
Spawning pool (1:30 ish)
2 drones
Extractor ASAP (1:50 ish)
4 drones (start putting the drones on gas ASAP as you have said)
Queen (2:38 ish)
Drone
Roach Warren (3:00 ish)
Drone (or zergling - your choice, drone gives you a hair more econ, zergling lets you try and stop the scout probe)
Metabolic boost (3:17 ish)
Overlord
3 roaches (3:55)
Overlord
ZERGLINGS


This will get you your roaches in the same timeframe, has a slightly stronger economy (a few more drones) and gets your queen out almost 20 seconds earlier (almost a full larva cycle earlier). That gives you a stronger attack, a stronger followup, or a stronger basis to macro out of if he's dropped a couple cannons... It's also a hair more forgiving due to the extra drones - a bronze leaguer should be able to follow that build and pull off 3 roaches building @ 4:00.

Not trying to tell a master league rank 1 how to play, just making a suggestion. Give it a shot, I think you'll like the improvement .


for any purists, a basic format for this build is:
11/10 extractor trick
Overlord
11/18 spawning pool
2 drones
12/18 Extractor ASAP
4 drones
15/18 queen
1 drone
18/18 Roach warren
1 drone (or zergling, your choice)
18/18 metabolic boost
18/18 Overlord
18/26 3 roaches
24/26 overlord
LOTS OF ZERGLINGS



whatthefat
Profile Blog Joined August 2010
United States918 Posts
February 07 2011 18:47 GMT
#91
Good to see this agrees with my notes to a tee.

Very nice build for punishing protoss players who are in the mindset of making the standard 4 gate build every game, or rushing void rays without properly scouting. Because of the early roaches, it's also very effective in handling proxy gate zealots.

So far I've only had one guy defend it (he was high masters), and I missed ling speed. It would have been very tight if I'd remembered it. I know in the replay travis posted you hinted at a transition to banelings under some circumstances (which, I presume is the reason for keeping one drone on gas). Something like that could really improve the longevity of the build.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
theDreamStick
Profile Joined May 2010
39 Posts
Last Edited: 2011-02-07 20:34:56
February 07 2011 20:25 GMT
#92
I found the following can be quite successful:

I took the idea from someone's post. Note that to counter this build, the protoss needs to scout it => chrono tons of units.

Do the normal build, but move a drone out when pool is like 1/3 done.

Move it to somewhere random. When your pool pops, you'll have ~290 minerals. Wait to 300, drop a hatch with that drone in the middle of nowhere, then cancel => roach warren. Immediately make queen.

THIS DOES NOT PUT YOU THAT FAR BEHIND, because you'll be down 75 minerals, but skip the first pair of zerglings. You no longer need to deny scouting. Then follow the rest.

You sacrifice like 10 in game seconds off the build, but it stops them from scouting and lol-forging you.

The worst part of this rush is that it's easily scoutable since you go warren before that first pair of lings. Sacrifice 10 seconds off the build to make it unscoutable, and then the protoss is left guessing after your queen chases out his scout.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
February 07 2011 20:40 GMT
#93
Wow haha thanks for this! At first it seemed like you were gonna say how to defend against it, and I was thinking, wow nice guy for showing people how to beat it even after so much work, but apparently not. But I have no problem, it's your build haha! But either way cool that you're sharing.

This is pretty cool gonna use this

DANGER: avoid doing this more than 10 times in a row to the same player, for he might get extremely frustrated and make a post about it. cof cof ( travis).


Hahaha. How do you end up that many times (at least 3) against the same player anyhow? Unless you guys are like top 200 or something?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Juice303
Profile Joined December 2010
United States42 Posts
February 07 2011 20:52 GMT
#94
sigh cheese.... probe scouts are always in the base to see the timings for this. wall in+ 1 cannon shuts it down completely. If you do not inflict major dmg to the toss you lose, you are sitting on 15 workers after 6 minutes....
Juicey Juice!
Angry.Zerg
Profile Blog Joined October 2010
Mexico305 Posts
February 07 2011 20:53 GMT
#95
This build is really strong, i've lost like 1 or 2 games using it. Once, it was Shakura's horizontal positions, he saw my roach... did a forge out of my line of sight and when my roaches were middle way he throw 3 cannons and closed with a pylon. I was able to take one before they finished but the other 2 prevented me to zone in.

I tried banelings to break his wall, and actually did it, but found out a pair of Void Rays and a couple of zealots. VRs took down roaches, zelots lings and it was mostly GG... because 14 drones vs 24 probes its just that... GG.

Anyway, using this build put me some times in situations where I have to micro really hard to make it work... and most toss break into rage calling me a lot of names (which I usually call on terrans xD).

But my main point is: I really don't feel I'm defeating a better player with an ez strat. Most of the times I feel I'm defeating a worse player that would use an ez strat to take me down.
You play to win
Ncinerate
Profile Joined October 2010
172 Posts
Last Edited: 2011-02-07 21:02:27
February 07 2011 21:01 GMT
#96
I really don't feel I'm defeating a better player with an ez strat


I've beaten players -way- above my pay grade with cheese like this.

The fact is, some really good players just aren't very good under the pressure put on by a strong all-in early attack. Those same players might absolutely obliterate me in a long game, but I can take them if I take them early.

So, I don't think the players you are beating are necessarily worse than you - just that they aren't particularly good at gauging the threat you pose so early into the game. An all-in rush requires some early-game counter adjustment to survive (typically), so if he just keeps plodding around for a midgame timing push, he's almost always going to die when you knock on the door earlier than expected.

It's not just me either, look at the accounts of some of the masters and you'll see weird things - successful 6 pools for example.

You'd think a master could -always- easily handle any 6 pool. You'd be wrong.
Barca
Profile Blog Joined October 2010
United States418 Posts
February 07 2011 23:18 GMT
#97
Well this is ridiculous.
- I hate threads that end with "Thoughts?" -
Oboeman
Profile Joined January 2011
Canada3980 Posts
February 07 2011 23:51 GMT
#98
Move it to somewhere random. When your pool pops, you'll have ~290 minerals. Wait to 300, drop a hatch with that drone in the middle of nowhere, then cancel => roach warren. Immediately make queen.

I tried doing this on his ramp, a la evo chamber block, but it's too late to block the wall off, it would mainly just be for bm.

Unveiler
Profile Joined November 2010
34 Posts
February 08 2011 01:09 GMT
#99
This sort of work being put into the build is what makes this community so great. Thank you.
PhatCop
Profile Joined August 2010
Australia70 Posts
Last Edited: 2011-02-08 02:34:10
February 08 2011 02:33 GMT
#100
I am starting to face players who forge + 3 cannons when they scout the fast roach warren. I found this build to be especially strong on blistering sands since you can hit the back rocks when you see cannons. The protoss has to get more cannons around the back rocks whilst you can stop producing units after the initial batch and expand.

With the initial units you have map control and deny his expo as he only has cannons, so protoss will typically go for a 1 base all in after that, based around 4 warp gate, DT or void rays, so make sure you are prepared for that and you shouldn't have too much problems.

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