As mentioned above, however, your use of "I ain't" instead of "I'm not" was annoying, not to be the grammar police or anything. Do what you will, but be warned that it makes you sound like a hillbilly from the Deep South (which you obviously are not, having written such an awesome guide - and also being Swedish lol).
[G] The Art Of ZvP 2 - Page 6
Forum Index > StarCraft 2 Strategy |
Baobab
Korea (South)153 Posts
As mentioned above, however, your use of "I ain't" instead of "I'm not" was annoying, not to be the grammar police or anything. Do what you will, but be warned that it makes you sound like a hillbilly from the Deep South (which you obviously are not, having written such an awesome guide - and also being Swedish lol). | ||
MobiusOne
United States106 Posts
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=167754 | ||
reprise
Canada316 Posts
| ||
RoyalFlush
Canada109 Posts
Ive been having hard time against 2 stargate protoss all the time The opponent will either open up with 1 zealot 2 stalker push or 1 zealot 2 sentries wall-in and goes 2 stargates and go mass phoenixes Im either caught completely off guard or not enough AA to counter this When his 3 initial phoenixes come to my base I will have droned up quite hard with only 2 queens to defend with evo chamber up and spore maybe just starting to go up The opponent will usually pick off 2-3 drones and leave and come back with about 6 phoenixes and kill 1 of my queens + 2-3 more drones and back out the next time he comes back I will have my hydra den up and about 5-7 hydras up but he has about 10 phoenixes and picks off hydras and more drones and more queens that has popped up and by the time I finally defend against pheonixes his ground army will usually dominate my army and finish the game I need serious help against 2 stargate build I feel as if I just focus to counter that 2 stargate build I wont be able to defend against other strong all-in ish builds And I tried to sacrifice my overlord around 4:40 mark but his stalker picks my ovie b4 I could scout his 2 stargates in the back of his base btw I play mostly on metalopolis or xelnaga caverns | ||
d_wAy
United States104 Posts
| ||
Achaia
United States643 Posts
| ||
d_wAy
United States104 Posts
It is not an economy-centric build, meaning if your rush is shut down, you are not on a great footing as you had to cut drone production to crank out those roaches (not to mention, with most variants of 7RR, a lot of players spend all their resources on those units so unlike 5RR, you can't really open into an expansion very quickly upon pushing out). You'll notice, it doesn't take more than sentry/stalker to shut down this push. In which case, it is worth mentioning that most sub-diamond / plat players are using this strategy as a "fast-laddering" strategy and overcommiting to the push when it is evident they are being shut down. If you can't get up the ramp no matter how hard you try, save your units and economy up (hard as it may be with 7RR, but that's the weakness of the build) You would be better off with 5RR+Speedlings if you are even considering this type of early pressure but I believe the point of this post is to establish a fairly solid, stable eco-opening for zerg and detailing logical progressions based on active scouting. | ||
Achaia
United States643 Posts
On November 23 2010 00:37 d_wAy wrote: It's a really weak build against most competent toss players for a few reasons: It is not an economy-centric build, meaning if your rush is shut down, you are not on a great footing as you had to cut drone production to crank out those roaches (not to mention, with most variants of 7RR, a lot of players spend all their resources on those units so unlike 5RR, you can't really open into an expansion very quickly upon pushing out). You'll notice, it doesn't take more than sentry/stalker to shut down this push. In which case, it is worth mentioning that most sub-diamond / plat players are using this strategy as a "fast-laddering" strategy and overcommiting to the push when it is evident they are being shut down. If you can't get up the ramp no matter how hard you try, save your units and economy up (hard as it may be with 7RR, but that's the weakness of the build) You would be better off with 5RR+Speedlings if you are even considering this type of early pressure but I believe the point of this post is to establish a fairly solid, stable eco-opening for zerg and detailing logical progressions based on active scouting. Well obviously every build has weaknesses but I thought the point of the 7RR was to put on early pressure while expanding behind it. Obviously you cut some drones initially while getting out the Roaches but my take on the build was that it's used to keep your opponent in his one base and playing defensively while you get stable economically, not necessarily as a kill move. Sometimes it has worked out that way for me (I'm mid Diamond by the way and for some reason am playing against 2k+ Diamond players) but usually it's just a way of expanding and feeling safe about it. | ||
Tsabo
Russian Federation266 Posts
| ||
MobiusOne
United States106 Posts
this ZvP be handled? http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=169540 http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=169537 | ||
OasiS.oasis
79 Posts
| ||
Cralis
4 Posts
| ||
ChickenLips
2912 Posts
| ||
LoOny
Germany22 Posts
| ||
TheDominator
New Zealand336 Posts
No mutas in this guide at all? Muta/Ling when done properly is deadly. | ||
Grapefruit
Germany439 Posts
| ||
cramermon
Germany17 Posts
but still got problems around that 20 minute mark! | ||
Atrium
Canada109 Posts
| ||
nariga
5 Posts
| ||
freestalker
469 Posts
On November 19 2010 06:32 ChickenLips wrote: You're going to avoid a lot of idiots and attract more readers by pointing out somewhere that you are a 2.3k Zerg on EU. for whatever its worth^^ tbh, every reasonable person doesn't give a shit about such info. the quality of content is more important. and this guy is a bit known, also has done an excellent job this time | ||
| ||