[G] The Art Of ZvP 2 - Page 8
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PaPoolee
United Arab Emirates660 Posts
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RoarMan
Canada745 Posts
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Froob
United Kingdom342 Posts
protoss are still the bane of my existance however | ||
Communism
United States176 Posts
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ProtossGirl
England123 Posts
Keep it up, one per match-up :D.. This sort of thing + the Lessons on MrBitters Stream can do an awful lot of good for a lot of people. Great post. Fucking fantastic :D | ||
ChickenLips
2912 Posts
On December 29 2010 01:17 ProtossGirl wrote: This is the amazing thing about Zerg players, although they have uch a reputation for whining and moaning due to the emotional investment in every game they play... The Zerg community comes together and does this sort of thing. Its so nice to see . Keep it up, one per match-up :D.. This sort of thing + the Lessons on MrBitters Stream can do an awful lot of good for a lot of people. Great post. Fucking fantastic :D Well if you get raped in the ass pretty much 24/7 you gotta stick together. + Show Spoiler + It's a fantasic guide though, I agree. | ||
decaf
Austria1797 Posts
Most Protoss tech buildings are started around 4:30, sacrifice an Overlord at 4:45 This is the most awesome part about this whole thread. This is why I win way more ZvPs than I did before. | ||
Zeon0
Austria2995 Posts
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iamke55
United States2806 Posts
On December 22 2010 23:00 ZerG~LegenD wrote: The first thing you need to do is notice that he is doing the build. When combining an expansion with Stargate tech they will have less units that normally and thus you won't really be able to do much pushing (which allows you to Drone and tech hard), they will also be more inclined to get Cannons and perhaps most importantly they will get their Assimilators much earlier in their natural. With a normal Warpgate/Robo based build they normally delay their Assimilators for a while. I don't know exactly when you normally take them but I don't think it's before 10 minutes, on the other hand the Void Ray/Colossi build requires you to take them right of the bat when the Nexus completes. So sacrifice Zerglings into his natural to keep tabs on his army count and his Assimilator timing do learn that he's up to some tech heavy build. Now, when you know he's going to be teching rather than pushing, get a Spire right away and also try to scout what tech he's getting with an Overseer. If it's Stargate, get +1 Air Attack and an Infestation Pit and Mutalisks and expand as much as you possibly can. Get ~2 Infestors, if he goes out to harass you'll Fungal his army and smash it. When you have Infestors he pretty much cannot leave his base with an air based army so he will turtle and throw everything on one limit fight. Here's some pointers for winning the last battle:
Here's a replay against ZeeRaX, he's a 3.1k Diamond Protoss from an S-class division and has been using that playstyle since September, at least, and I think he's the original inventor of the playstyle. So he should be pretty good with it. Some notes though, I upgraded my ground units too so that I would be able to remake a Hydralisk army should I lose my air one. I don't think that is necessary though and will probably only slow you down. Also, I think high level Protosses are blind countering the Roach opening too heavily nowadays so I've started opening Muta/Ling on all maps which means I was prepared for this tech path right from the start. Hey, thanks for making this post. It's pretty cool that you found a way to beat my strat, so I'll make sure to update my guide to say that sniping any upgrading spires is essential. | ||
ChiknAdobo
United States208 Posts
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JeanLuc
Canada377 Posts
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reservegud
Norway13 Posts
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Deleted User 135096
3624 Posts
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Gladiator6
Sweden7024 Posts
Nontheless absolute brilliant guide! | ||
JTouche
United States239 Posts
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Trinz
Australia72 Posts
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warblob004
United States198 Posts
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AimlessAmoeba
Canada704 Posts
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Sockpuppet
119 Posts
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Zeon0
Austria2995 Posts
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