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[G] The Art Of ZvP 2 - Page 8

Forum Index > StarCraft 2 Strategy
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PaPoolee
Profile Blog Joined August 2010
United Arab Emirates660 Posts
December 28 2010 11:01 GMT
#141
Amazing job on the guide mate, I'm sure you spent a lot of time on it and i appreciate that! coming from a Protoss player! thanks!.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
December 28 2010 12:11 GMT
#142
Seriously thanks for this, this is what we need, more elaborate and comprehensive guides to match ups, this is the stuff we're missing from BW :D.
All the pros got dat Ichie.
Froob
Profile Joined December 2010
United Kingdom342 Posts
December 28 2010 13:35 GMT
#143
thanks

protoss are still the bane of my existance however
イア
Communism
Profile Joined November 2010
United States176 Posts
December 28 2010 13:49 GMT
#144
Hey great guide, thanks for spending the time to put all of this information out there. I was wondering about one thing though, I recently have been watching Machine's coaching lessons on ZvP vs 4-6 gate and I was wondering why you dont have anything on the guide about speed/burrow roaches. They absolutely dominate gateway units without robo, although they might be a little late for the 4 gate, but I've seen a lot of P doing FE into 6 gate. What do you think about all of that?
ProtossGirl
Profile Joined December 2010
England123 Posts
December 28 2010 16:17 GMT
#145
This is the amazing thing about Zerg players, although they have uch a reputation for whining and moaning due to the emotional investment in every game they play... The Zerg community comes together and does this sort of thing. Its so nice to see .

Keep it up, one per match-up :D.. This sort of thing + the Lessons on MrBitters Stream can do an awful lot of good for a lot of people.

Great post.

Fucking fantastic :D
Phwar Gate
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-12-28 16:49:19
December 28 2010 16:48 GMT
#146
On December 29 2010 01:17 ProtossGirl wrote:
This is the amazing thing about Zerg players, although they have uch a reputation for whining and moaning due to the emotional investment in every game they play... The Zerg community comes together and does this sort of thing. Its so nice to see .

Keep it up, one per match-up :D.. This sort of thing + the Lessons on MrBitters Stream can do an awful lot of good for a lot of people.

Great post.

Fucking fantastic :D


Well if you get raped in the ass pretty much 24/7 you gotta stick together.

+ Show Spoiler +
It's a fantasic guide though, I agree.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
decaf
Profile Joined October 2010
Austria1797 Posts
December 29 2010 22:13 GMT
#147
Most Protoss tech buildings are started around 4:30, sacrifice an Overlord at 4:45

This is the most awesome part about this whole thread.
This is why I win way more ZvPs than I did before.
Zeon0
Profile Joined September 2010
Austria2995 Posts
December 31 2010 13:46 GMT
#148
do you scout before your lings? i just had a game where my 13 drone scouted a 2gate in close positions at metalopolis and i dont think i could hold it off if i didnt scout it.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 01 2011 07:46 GMT
#149
On December 22 2010 23:00 ZerG~LegenD wrote:
Show nested quote +
On December 21 2010 01:54 nariga wrote:
Do you have any thoughts on this "unbeatable Speedray PvZ?" http://www.teamliquid.net/forum/viewmessage.php?topic_id=174903

The first thing you need to do is notice that he is doing the build. When combining an expansion with Stargate tech they will have less units that normally and thus you won't really be able to do much pushing (which allows you to Drone and tech hard), they will also be more inclined to get Cannons and perhaps most importantly they will get their Assimilators much earlier in their natural.

With a normal Warpgate/Robo based build they normally delay their Assimilators for a while. I don't know exactly when you normally take them but I don't think it's before 10 minutes, on the other hand the Void Ray/Colossi build requires you to take them right of the bat when the Nexus completes. So sacrifice Zerglings into his natural to keep tabs on his army count and his Assimilator timing do learn that he's up to some tech heavy build.

Now, when you know he's going to be teching rather than pushing, get a Spire right away and also try to scout what tech he's getting with an Overseer. If it's Stargate, get +1 Air Attack and an Infestation Pit and Mutalisks and expand as much as you possibly can. Get ~2 Infestors, if he goes out to harass you'll Fungal his army and smash it. When you have Infestors he pretty much cannot leave his base with an air based army so he will turtle and throw everything on one limit fight.

Here's some pointers for winning the last battle:
  • Get dual Spires as soon as possible and upgrade both Air Attack and Air Armor.
  • Remove all Observers from your army and try to keep your Mutalisk/Corruptor ratio hidden while sacrificing Mutalisks or Overlords or Zerglings to find out his Phoenix/Void Ray ratio.
  • Suicide all ground units to free up supply.
  • Build a lot of Spore Crawlers in locations you cannot afford to lose, like your main and expansions with a lot of Minerals/Gas remainin.
  • Use the "Extractor Trick" with Spine Crawlers to go beyond the 200 supply limit without sacrificing your Drones.
  • Try to separate his army into two halves with Fungal Growth and fight them one at a time.
  • Use Corruption.
  • If he uses Vortex, run your whole army into it so that he won't get to fight one half at a time.
  • Get an extra hidden Spire somewhere on the map so you can keep making units even if he wins the first battle and snipes your initial Spires.


Here's a replay against ZeeRaX, he's a 3.1k Diamond Protoss from an S-class division and has been using that playstyle since September, at least, and I think he's the original inventor of the playstyle. So he should be pretty good with it.

Some notes though, I upgraded my ground units too so that I would be able to remake a Hydralisk army should I lose my air one. I don't think that is necessary though and will probably only slow you down. Also, I think high level Protosses are blind countering the Roach opening too heavily nowadays so I've started opening Muta/Ling on all maps which means I was prepared for this tech path right from the start.


Hey, thanks for making this post. It's pretty cool that you found a way to beat my strat, so I'll make sure to update my guide to say that sniping any upgrading spires is essential.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
ChiknAdobo
Profile Joined November 2010
United States208 Posts
January 05 2011 19:57 GMT
#150
Very nice thanks! I really like the flow chart.
ZERg
JeanLuc
Profile Joined September 2010
Canada377 Posts
January 05 2011 20:18 GMT
#151
gotta say, I love that flow chart
If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
reservegud
Profile Joined October 2010
Norway13 Posts
January 05 2011 20:25 GMT
#152
nice!
rrrrrrrrrrrrrrrrraawwwrrrrr
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
January 06 2011 01:31 GMT
#153
This is bloody brilliant! Been having a lot of trouble with this mu lately, lots of good info to help me stay on top of things!
Administrator
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
January 06 2011 02:00 GMT
#154
Wish there was someone that did this but reversed like PvZ...

Nontheless absolute brilliant guide!
Flying, sOs, free, Light, Soulkey & ZerO
JTouche
Profile Joined August 2010
United States239 Posts
January 06 2011 04:23 GMT
#155
Very nice ^_^ Thankyou for the information
Love is the only sane and satisfactory answer to the problem of human existence. ~Eric Fromm
Trinz
Profile Joined August 2010
Australia72 Posts
January 06 2011 06:39 GMT
#156
Switched from terran to zerg recently. This has been so much help. Ty ty
warblob004
Profile Joined January 2011
United States198 Posts
January 06 2011 06:53 GMT
#157
Very Well done, I really appreciate how you incorporated all the approximate timings, as well as how they fare relative to the zerg/protoss point of view.
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
January 07 2011 08:18 GMT
#158
Such an unbelievable amount of help. This is far and away my hardest matchup, and you made it that much easier. Thanks!
Sockpuppet
Profile Blog Joined November 2010
119 Posts
January 21 2011 03:06 GMT
#159
Great guide +1
Zeon0
Profile Joined September 2010
Austria2995 Posts
January 27 2011 01:00 GMT
#160
lately i saw a few replays of ZvP with non gas fastexpansion openings. Is this a good idea? Or do you stick to the speedling expand in every match?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
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