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Hello, everyone. 
I hope ya'll had some amazing holidays with your loved ones.
Episode #79 of Gaming Science is a guest episode, written by psychologist Nina Zweifel—who has been a sports psychologist for esports teams like Team Vitality. In this episode, Nina explains why esports organizations have to rethink their approach regarding their support staff for teams and athletes. She also highlights how teams and players will benefit from Integrated Support Teams (IST). Lastly, Nina gives practical advice on how even smaller teams can bundle-up their resources to gain competitive advantages from ISTs
[DISCLAIMER]: The article is written for my weekly newsletter, and published on my website. A new episode comes out every Sunday (directly into your inbox and on my website).
Have a great rest of your week, Christian 
   
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Thanks for another interesting article. I think the sports performance side of things people are getting very good at.
I really hope someone can figure out how "Esports" in general can self-sustain and grow. What does it takes? From developer, fan, TO, and much more in term of revenue.
There are so many games such as Starcraft Brood war , SC2 , Rocket league, and League of Legends, Dota2, CS, Apex Legends, Fortnite, Overwatch, and countless title I didn't mention here.
I would be very interesting to have an article or thing that have a in depth research look into the rise and fall for each title's Esport scene in term of fan/prize/longevity and such.
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Hi 
Happy to see you enjoyed Nina's insights.
I kind see it as a trickle-down effect, where things that pro teams do influence mid and lower tier teams, due to the spread of information and expertise.
Interesting point. Maybe I can find some research on that. However, I had an episode earlier this year about Riot Games and how their business approach makes it work very well for LoL. My gut feeling tells me that it is mostly about the game design. The more addictive, the better. Some game developers are better at it than others.
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