|
I would make a list of inactives if that wasn't like 2/3th's of the town. ^_^ Well, iLoveKTF hasn't really said anything after his office announcement and the first few posts, and hasn't addressed the clues in any way. That, to me, seems quite suspicious.
JeeJee's platform is based mostly on "I'm experienced"... which still is better than the other candidates', I guess. Lynching inactives is always good, though. Which brings me to vx70GTOJudgexv.
Could you please tell me the reason why you are against lynching inactives so much? You seem like an intelligent person, and it seems like you've been following the last few Mafia games. You should know how important activity is for the town, and how lynching inactives nearly always helps the town somehow.
You also should know that there's a good chance of hitting a Mafia by lynching an inactive. So how come you are so strongly against lynching inactives, despire what you've seen and learnt in the past Mafia games? I would love to hear something about this from you.
|
to be fair, i did outline my stance on the main issues that we should be concerned about when electing someone into office: firstly (although minor, some people put a lot of weight into this for some reason) the initial lynch, then the special abilities, future activity, and finally (which i believe is the most important) the ability to make good decisions on and off the record (while discouraged, pm rings will always exist, can't do much about that). so my platform is more than just "i'm experienced". but yes i did try to keep it as brief as possible
if you think i should've covered something else, feel free to point it out and i'll elaborate
|
On May 19 2009 04:37 Shikyo wrote:
JeeJee's platform is based mostly on "I'm experienced"... which still is better than the other candidates', I guess. Lynching inactives is always good, though. Which brings me to vx70GTOJudgexv.
I disagree. To be fair, my posts tone was a little off kilter for comedic effect.
I have stated I am experience. I too have been green, blue and red as well and know the way around. I have promised to lynch inactives unless extraordinary circumstances occur. I promised constant activity and clue analysis, he says he can't always be active.
I see you are now pretty much a lock for sheriff but I would like to support the town as mayor.
|
Yeah, I still have no idea if I should keep my vote abstained or actually vote for someone. For now, it seems like iLoveKTF is the lowest on my list of people to vote. I'm trying to figure something out right now, might possibly post something later.
|
Oh yes, I forgot. Pyrr, is it too much work if you had links on the front page for every day and every night, just like Chuiu did in his last game? It's incredibly useful and convenient, so if it's not too troublesome, it'd be great. Or were you going to only include them in the OP? That works too, I just think it'd be useful when trying to find certain posts that happened at a certain time.
|
Going back to clue analysis, no one has mentioned this part yet:
Meanwhile, downstairs, Qatol was using the Triumvirate Building's spacious archery range for target practice. As he looked down to reload, another figure crossed the room from the other side. The mafioso crept behind Qatol and took out his knife. Qatol never shot another arrow.
I don't know if Pyrry is using clues to indicate characteristics of mafia like Chuiu does, or if he uses words in his paragraphs relating to information from Mafia. If it's the first one, then this mafia "creeps" and "crossed the room [of the spacious archery range] from the other side" quite quickly, in the time it takes Qatol to reload. This seems to indicate a sort of animal, to me at least, which may go well with the clue about the cat.
|
On May 19 2009 05:16 Shikyo wrote: Oh yes, I forgot. Pyrr, is it too much work if you had links on the front page for every day and every night, just like Chuiu did in his last game? It's incredibly useful and convenient, so if it's not too troublesome, it'd be great. Or were you going to only include them in the OP? That works too, I just think it'd be useful when trying to find certain posts that happened at a certain time. I'll do it if someone tells me how to link to a post instead of just a page. Or am I supposed to just link to the page?
|
On May 19 2009 05:33 Pyrrhuloxia wrote:Show nested quote +On May 19 2009 05:16 Shikyo wrote: Oh yes, I forgot. Pyrr, is it too much work if you had links on the front page for every day and every night, just like Chuiu did in his last game? It's incredibly useful and convenient, so if it's not too troublesome, it'd be great. Or were you going to only include them in the OP? That works too, I just think it'd be useful when trying to find certain posts that happened at a certain time. I'll do it if someone tells me how to link to a post instead of just a page. Or am I supposed to just link to the page?
mouseover the 'quote' link and you'll see something like.. &id=86&topic_id=93562 the first one is the post id the second is the thread id
so you take the page link, add #86 (or whatever) and it'll center to the post
|
motbob
United States12546 Posts
If I am mafia, I pledge to give myself away immediately due to stupidity. If I am not, I pledge to lead the town to victory through my sheer brilliance. In all seriousness, I have a simple message to give: if I'm elected, I'll formulate a plan, follow it, and be extremely active in the thread. I'll coordinate the town in the style of semioldguy in Mafia 5 (a game which Town won handily.)
If you elect me sheriff, we'll win. I guarantee it on penalty of two-day temp ban.
EDIT: FUCK I SPELLED "SHERIFF" WRONG. Sorry.
|
On May 19 2009 05:17 ydg wrote: Going back to clue analysis, no one has mentioned this part yet:
Meanwhile, downstairs, Qatol was using the Triumvirate Building's spacious archery range for target practice. As he looked down to reload, another figure crossed the room from the other side. The mafioso crept behind Qatol and took out his knife. Qatol never shot another arrow.
I don't know if Pyrry is using clues to indicate characteristics of mafia like Chuiu does, or if he uses words in his paragraphs relating to information from Mafia. If it's the first one, then this mafia "creeps" and "crossed the room [of the spacious archery range] from the other side" quite quickly, in the time it takes Qatol to reload. This seems to indicate a sort of animal, to me at least, which may go well with the clue about the cat.
we'll know more about pyrr's clue writing style as the game goes on, but this is an interesting catch. archery ranges aren't exactly small (even in that very quote, it's described as "spacious") so crossing it in the time it takes to pull out another arrow does imply something that's pretty fast.
anyway i'm getting a bit confused about the lack of activity here... both the coasts should've definitely woken up by now (not to mention europe), and still, only a few people are posting.. given that this is the very beginning, doesn't bode too well. be active people! i hope that in the next few hours activity picks up as people in na come back from jobs or w/e.
|
So this game started with just about the worst possible timing for me to be active right away
I'm not running for office. I don't see anything that stands out to me as a clue in the day 1 post that hasn't already been brought up. Since the focus of day 1 is on the elected roles though, I think it'd be worth analyzing exactly what the benefits of the roles are.
First the facts, which I am re-typing for convenience in reading my post.
Both roles have bodyguard protection. Both roles are immune to rolechecks.
Mayor gets the day 1 lynch and extra voting. Sheriff gets 2 incarcerations.
Both roles get an intangible trustworthiness benefit, probably.
Okay. Now let's examine what this means for the town: how would it benefit the town to have a non-red elected, and how would it hurt the town to have a red elected? Since both roles are immune to rolechecks, the only way we can determine the alignment of our elected roles is through behavior analysis or clue analysis (assuming the elected is red, of course)
Bodyguard protection is a huge benefit if we get strong, town-aligned players elected--obviously. Keeps one/two great targets safe from the mafia. In addition, the bodyguard protection is not very beneficial to the mafia (it only protects from Vigi hits, and hopefully the whole town would see the Mayor/Sheriff bleeding red).
The immunity to rolechecks is a minus to the town period, since only the town benefits from rolechecks to begin with. Probably a necessary counterbalance to the bodyguard protection though :p
The mayorial day 1 lynch is largely a wash for the town. Only weak clues, no DT information, not as much time for behavior analysis unless someone blows up (see nemY in Mafia VIII). Not likely to be better than having the town vote on a candidate to lynch. It's a slight benefit to the mafia if they get elected Mayor since they have no risk of a day 1 Mafia lynching. It does potentially give the town information on the Mayor's alignment though.
The extra votes from the Mayor seem less important early on and a potentially huge benefit in the endgame if the game is otherwise fairly even. Mafia can win with a couple extra townies alive if a Mafia mayor is still alive--look at last game and mentally put Qatol back in as mayor and take a look at how hopeless townies ever getting a mafia lynched was at the end if you need evidence. Similar help for the town having a towny Mayor.
Incarcerations are iffy. Incarcerating a blue should be a last-ditch effort from a town-aligned Sheriff since it eliminates the benefits of that blue for the night. No DT checks, no medic protection, no Vigi hits that night (protecting a Vigi is, of course, slightly better than protecting a townie should the Vigi not want to hit that night and not have used his hit yet). Incarcerating a Mafia to lower KP is a great deal. Incarcerating a green can be good in certain circumstances (look at the last game Chuiu ran and Fishball's actions on day 4: http://www.teamliquid.net/forum/viewmessage.php?topic_id=89338¤tpage=69#1362 , or to protect a strong green player with no drawbacks). I think lowering Mafia KP is the best deal here but not necessarily something we'll have a chance to do.
One other thought--incarcerating a suspected Mafia when the number of Mafia is odd. IF that person is Mafia, it will lower KP that night. Medics know when they block hits, and Veterans know when they take a hit. From this we can essentially get extra rolechecks in these circumstances by just adding up the Mafia kills. (Mafia could stack hits, but that's still a win for the town. We don't get proof that the incarcerated is red, but the Mafia gives up an extra KP so it's still a benefit to the town). If we try this, I think it's best for Vigis to stay cool that night and not hit anyone, since a Mafia could try to claim the Vigi hit to keep their incarcerated ally safe. Clue analysis could fix this, but I think it's best to avoid the potential confusion.
For the mafia, the targets to incarcerate are blues that they think will get medic protection, or (probably ideally) incarcerating suspected medics to avoid getting their hits blocked.
My initial thoughts here are that the role of Sheriff is more beneficial to the town and Mayor is more beneficial to the Mafia.
Following from my above discussion of Sheriff and KP, if a medic blocks a hit we have a nearly-confirmed towny since the Mafia cannot hit themselves (not that I'd think they'd want to anyway). Having a confirmed townie to act as a leader is very powerful. Similarly, a Vigi hit can confirm a towny if that Vigi hits Mafia and can prove the clues point to himself.
|
I'm going to hold off on voting in the election right now until I get more information, especially considering the subject of my post.
|
query: Townie 16 of 16 Detective 2 of 2 Medic 3 of 3 Vigilante 2 of 2 Veteran 1 of 1 Mayor 1 of 1 Bodyguard 2 of 2 Sheriff 1 of 1 Miller 2 of 2 Mafia 6 of 6 Godfather 1 of 1
16 townies + 2 DTs + 3 medics + 2 vigs + 1 vet + 2 miller + 6 mafia = 32? or are millers counted in townies, and gf not in the mafia count?
|
er, slight problem in my last post.
Now that JeeJee brings it up, the GF is apparently not counted in the 6 mafia
Mafia killing power is: 6-7 mafia = 3 KP 3-5 mafia = 2 KP 1-2 mafia = 1 KP So we'd have to incarcerate a suspected mafia when 6 or 3 mafia remain to get the "extra rolecheck."
Yay misreading the OP when you skim it!
And I guess Millers count as towny, so that'd be 31 total players.
|
I'm definitely going to hold off on voting noting how useless campaigns really are, especially with so many. If anything it just draws extra attention to the person, which isn't always bad. Clue analysis, behavioral analysis... Everything is difficult on day one. But I suppose that's the point and there's no need for me to point out the obvious, eh?
Hopefully the rest of the inactives post, because even if they have a blue role, how much is that really helping if they're not around? Because as much as you think they might have a blue role, a red role is just as likely.
Anyways, with all of my obviousness aside, I'm going to wait until I can read more into things until I'll vote in the elections.
|
On May 19 2009 04:37 Shikyo wrote: Could you please tell me the reason why you are against lynching inactives so much? You seem like an intelligent person, and it seems like you've been following the last few Mafia games. You should know how important activity is for the town, and how lynching inactives nearly always helps the town somehow.
You also should know that there's a good chance of hitting a Mafia by lynching an inactive. So how come you are so strongly against lynching inactives, despire what you've seen and learnt in the past Mafia games? I would love to hear something about this from you.
I was against it (not as much as it seemed) because I thought that this game might sway a bit because of noobie influence. However, I see that we're having inactivity again, so I pretty much rescind that statement.
|
l10f
United States3241 Posts
Just go with the flow and vote for Shikyo =]
|
On May 19 2009 05:33 Pyrrhuloxia wrote:Show nested quote +On May 19 2009 05:16 Shikyo wrote: Oh yes, I forgot. Pyrr, is it too much work if you had links on the front page for every day and every night, just like Chuiu did in his last game? It's incredibly useful and convenient, so if it's not too troublesome, it'd be great. Or were you going to only include them in the OP? That works too, I just think it'd be useful when trying to find certain posts that happened at a certain time. I'll do it if someone tells me how to link to a post instead of just a page. Or am I supposed to just link to the page?
http://userscripts.org/scripts/show/30167
|
On May 19 2009 06:14 JeeJee wrote: query: Townie 16 of 16 Detective 2 of 2 Medic 3 of 3 Vigilante 2 of 2 Veteran 1 of 1 Mayor 1 of 1 Bodyguard 2 of 2 Sheriff 1 of 1 Miller 2 of 2 Mafia 6 of 6 Godfather 1 of 1
16 townies + 2 DTs + 3 medics + 2 vigs + 1 vet + 2 miller + 6 mafia = 32? or are millers counted in townies, and gf not in the mafia count?
2 DTs 3 Medics 2 Vigis 1 Vet 2 millers 6 mafia 1 gf = 14 Townies I guess. Sorry about that.
I was overlapping townies and millers.
|
On May 19 2009 06:43 l10f wrote: Just go with the flow and vote for Shikyo =]
Bandwagon voting is never good, however, I'll agree that his campaign is the best.
|
|
|
|