The mafia game, although I didn't do anything, is very annoying for me to follow because of the new forums.....I guess I have some getting used to to do =/
Pyrry's Mafia Game - GG - Page 63
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clazziquai
6685 Posts
The mafia game, although I didn't do anything, is very annoying for me to follow because of the new forums.....I guess I have some getting used to to do =/ | ||
Ace
United States16096 Posts
On May 31 2009 07:55 Shikyo wrote: There are a few reasons why you shouldn't affect the game from outside 1.) It ruins the game. There are a few reasons why this didn't matter: 1.) JeeJee really thought you were useless anyway | ||
JeeJee
Canada5652 Posts
On May 31 2009 07:55 Shikyo wrote: There are a few reasons why you shouldn't affect the game from outside 1.) It ruins the game. i dunno about that, how can we trust you? maybe you're lying, a typical townie tactic! | ||
Shikyo
Finland33997 Posts
On May 31 2009 07:58 Ace wrote: There are a few reasons why this didn't matter: 1.) JeeJee really thought you were useless anyway So how about you just play the games you are in, then? | ||
Ace
United States16096 Posts
I'm sitting on Garena teamchat and JeeJee and Elemenope says you're useless. I stopped reading the thread so I just asked some basic questions(this happened over a few days): Did you find any mafia? No How many townies died? a lot I find out that Shikyo tells JeeJee to investigate Foolishness, and finds him a DT. Shikyo knows both DTs but doesn't tell the town even though he's invincible (doing this would be a good mafia pressure tactic). Foolishness doesn't believe JeeJee is a legit DT, and Shikyo is apparently doing nothing about this. Knowing BOTH DTs and being invincible you still can't find ONE solid person to investigate after your mayoral campaign was pretty much putting the town on your back. After all this info I just said you had to be mafia or completely retarded. Oh well pick your poison huh? | ||
Shikyo
Finland33997 Posts
I wasn't a confirmed townie, the townies had no reason to believe me, could be a mafia trick to lure DTs out. Why wouldn't JeeJee tell the town he knows both DTs? Could have done it just as well. How was I supposed to know Foolishness didn't know he was a DT? -_-;; If someone like Foolishness told me I was useless, I'd happily agree. Coming from JeeJee, though, it's just stupid. | ||
Foolishness
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United States3044 Posts
On May 31 2009 08:05 Ace wrote: I don't know man. I'm sitting on Garena teamchat and JeeJee and Elemenope says you're useless. I stopped reading the thread so I just asked some basic questions(this happened over a few days): Did you find any mafia? No How many townies died? a lot I find out that Shikyo tells JeeJee to investigate Foolishness, and finds him a DT. Shikyo knows both DTs but doesn't tell the town even though he's invincible (doing this would be a good mafia pressure tactic). Foolishness doesn't believe JeeJee is a legit DT, and Shikyo is apparently doing nothing about this. Knowing BOTH DTs and being invincible you still can't find ONE solid person to investigate after your mayoral campaign was pretty much putting the town on your back. After all this info I just said you had to be mafia or completely retarded. Oh well pick your poison huh? I only didn't believe JeeJee a DT until he rolechecked me. This occurred because we checked the same clue during the first night. JeeJee made a post about a birdie telling him that the clue wasn't pointing to anyone. At the time, this meant to me that Shikyo told JeeJee what clue I checked (since the chance we actually checked the same clue is very low). Why Shikyo would give away my role to JeeJee made no sense. Furthermore, JeeJee kept PMing me calling me a birdie. Thus it seemed that JeeJee knew my role even though I never talked to him. It also took JeeJee about twenty PM's before he finally admitted he was the DT and rolechecked me, even after Shikyo told me. And Shikyo, Ace cannot just play the games he's in. Did you not see Ace's recent performance? He sucked. | ||
Shikyo
Finland33997 Posts
On May 31 2009 08:18 Foolishness wrote: I only didn't believe JeeJee a DT until he rolechecked me. This occurred because we checked the same clue during the first night. JeeJee made a post about a birdie telling him that the clue wasn't pointing to anyone. At the time, this meant to me that Shikyo told JeeJee what clue I checked (since the chance we actually checked the same clue is very low). Why Shikyo would give away my role to JeeJee made no sense. Furthermore, JeeJee kept PMing me calling me a birdie. Thus it seemed that JeeJee knew my role even though I never talked to him. It also took JeeJee about twenty PM's before he finally admitted he was the DT and rolechecked me, even after Shikyo told me. And Shikyo, Ace cannot just play the games he's in. Did you not see Ace's recent performance? He sucked. Oh, so it was JeeJee who failed to tell you he was a DT? Why doesn't this surprise me in the slightest? | ||
Foolishness
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United States3044 Posts
On May 31 2009 08:20 Shikyo wrote: Oh, so it was JeeJee who failed to tell you he was a DT? Why doesn't this surprise me in the slightest? Because JeeJee is a terrible player and he was being influenced by another terrible player, Ace. | ||
Shikyo
Finland33997 Posts
On May 31 2009 08:23 Foolishness wrote: Because JeeJee is a terrible player and he was being influenced by another terrible player, Ace. Ahh yes, and that's why the effect is multiplied. Well, that makes sense. ^_^ | ||
Elemenope
Burkina Faso1704 Posts
Obviously. Obviously. | ||
Shikyo
Finland33997 Posts
On May 31 2009 08:31 Elemenope wrote: It is quite obvious that Ver and Ace were playing like shit in Mafia VIII. Obviously. Obviously. Just who are you? =/ | ||
crate
United States2474 Posts
The setup here is also very dependent on how the town does right away, since mafia KP drops as mafia numbers drop. If the town misses a couple lynches early it's GG; if the town gets the first couple all correct mafia have a huge hole to climb out of. There's not so much "slippery slope" with static KP for the mafia. You can't just drop the mafia to 1 KP because the game would take way too long. I think it'd be interesting to give the town double lynch every day and see what happens, probably leaving mafia KP at 3 for a game this size. With the KP more equal the dynamics are closer to a more traditional setup, inactive players probably don't fuck the town over as much as they did in this game (we can afford to lynch them), individuals playing badly doesn't matter as much either (we can afford to lynch them), etc. On first glance it seems to me that with double lynch every day and mafia static 3 KP the game is less luck-based, you eliminate slippery slope, and single players making bad decisions won't matter as much for either side (mafia of course have a couple more members--probably about 10 mafia for 30 total players since 1/3 mafia seems pretty standard from what I know). The play of the town as a whole and mafia as a whole still matter, of course. Anyway that's what I'd do if I were to run a game. I'd keep the roles pretty standard (the ones in this game were nice), give the town double lynch every day, give mafia static KP, and no clues (I suck at them--I'm not convinced that clues really matter too much either way though) and see what happens. edit: on second thought, I might drop mafia KP to a static 2. Not sure yet which would be better. | ||
Elemenope
Burkina Faso1704 Posts
On May 31 2009 09:00 crate wrote: + Show Spoiler + After playing a game here the biggest thing I see different about the TL mafia games compared to a more "normal" mafia game (no clues, 1 KP mafia) is that the mafia has so much more KP than the town does in TL games. This means the town can't afford to kill off players who are playing poorly or who are not posting and still win--unless the game is just blatantly town-favored at the start. The setup here is also very dependent on how the town does right away, since mafia KP drops as mafia numbers drop. If the town misses a couple lynches early it's GG; if the town gets the first couple all correct mafia have a huge hole to climb out of. There's not so much "slippery slope" with static KP for the mafia. You can't just drop the mafia to 1 KP because the game would take way too long. I think it'd be interesting to give the town double lynch every day and see what happens, probably leaving mafia KP at 3 for a game this size. With the KP more equal the dynamics are closer to a more traditional setup, inactive players probably don't fuck the town over as much as they did in this game (we can afford to lynch them), individuals playing badly doesn't matter as much either (we can afford to lynch them), etc. On first glance it seems to me that with double lynch every day and mafia static 3 KP the game is less luck-based, you eliminate slippery slope, and single players making bad decisions won't matter as much for either side (mafia of course have a couple more members--probably about 10 mafia for 30 total players since 1/3 mafia seems pretty standard from what I know). The play of the town as a whole and mafia as a whole still matter, of course. Anyway that's what I'd do if I were to run a game. I'd keep the roles pretty standard (the ones in this game were nice), give the town double lynch every day, give mafia static KP, and no clues (I suck at them--I'm not convinced that clues really matter too much either way though) and see what happens. edit: on second thought, I might drop mafia KP to a static 2. Not sure yet which would be better. OR Just have 23 townies, 7 mafia, give everybody one-shot day-vigi powers with no night phase and go at it imo. | ||
JeeJee
Canada5652 Posts
On May 31 2009 08:20 Shikyo wrote: Oh, so it was JeeJee who failed to tell you he was a DT? Why doesn't this surprise me in the slightest? yeah no this wasn't the case. i told him i was a dt on about the third PM, and he still failed to provide me with any information. you both failed this game. hard. all it would've taken is for shikyo to pm foolishness and tell him that i'm a confirmed dt durrrrrrr also foolishness, you calling anyone terrible players is pretty hilarious considering how shitty you played until about day 3 where it stopped mattering whether you step your game up or not | ||
Shikyo
Finland33997 Posts
On May 31 2009 09:21 JeeJee wrote: yeah no this wasn't the case. i told him i was a dt on about the third PM, and he still failed to provide me with any information. you both failed this game. hard. all it would've taken is for shikyo to pm foolishness and tell him that i'm a confirmed dt durrrrrrr also foolishness, you calling anyone terrible players is pretty hilarious considering how shitty you played until about day 3 where it stopped mattering whether you step your game up or not Foolishness was just acting about wanting to kill me etc. He was being really smart behind the scenes... | ||
Ace
United States16096 Posts
On May 31 2009 08:18 Foolishness wrote: bunch of useless excuses and shit And Shikyo, Ace cannot just play the games he's in. Did you not see Ace's recent performance? He sucked. Nah not even close buddy. I'm one of the best players on this forum (or anywhere for that matter). then again I'd never expect you to be able to comprehend my genius when you can't even figure out who to investigate as a DT. Me without DT powers > you in any role. GG cuntbucket. | ||
Ace
United States16096 Posts
On May 31 2009 08:23 Foolishness wrote: Because JeeJee is a terrible player and he was being influenced by another terrible player, Ace. More excuses. See, and this is how I KNOW you suck. I didn't influence JeeJee. I didn't even tell him what to do. He asked me some questions and I gave him answers based on info I asked him. Hell, I even told him Shikyo seems pretty smart so maybe he's just messing up. Any more excuses you want to make for your shit playing ability? Stop assuming stuff, noob. | ||
crate
United States2474 Posts
Shikyo wrote: Foolishness was just acting about wanting to kill me etc. He was being really smart behind the scenes... And that helped the portion of the town he wasn't talking to him how? All I saw from my vantage point was someone who shot me a couple quick PMs on day 1 then started going apeshit on Shikyo and me without saying much later. I can't look over the PMs again at this point--I cleared my inbox--but yeah, Foolishness, you didn't convince me at all until teks told me you were a DT. Had he not said that.... I stayed out of behind-the-scenes discussions until day 3 for the most part. If someone asked a question I answered it (well, I may have forgotten in a couple cases. I didn't mean to do so) but otherwise I did my talking in the thread. I had nothing to hide, after all. Hell I actually did get caught one of the few times I sent a PM this game. I asked Midori if she was going to remain active and she said yes and saw right there I was a medic. Go me. | ||
Ace
United States16096 Posts
On May 31 2009 09:00 crate wrote: After playing a game here the biggest thing I see different about the TL mafia games compared to a more "normal" mafia game (no clues, 1 KP mafia) is that the mafia has so much more KP than the town does in TL games. This means the town can't afford to kill off players who are playing poorly or who are not posting and still win--unless the game is just blatantly town-favored at the start. The setup here is also very dependent on how the town does right away, since mafia KP drops as mafia numbers drop. If the town misses a couple lynches early it's GG; if the town gets the first couple all correct mafia have a huge hole to climb out of. There's not so much "slippery slope" with static KP for the mafia. You can't just drop the mafia to 1 KP because the game would take way too long. I think it'd be interesting to give the town double lynch every day and see what happens, probably leaving mafia KP at 3 for a game this size. With the KP more equal the dynamics are closer to a more traditional setup, inactive players probably don't fuck the town over as much as they did in this game (we can afford to lynch them), individuals playing badly doesn't matter as much either (we can afford to lynch them), etc. On first glance it seems to me that with double lynch every day and mafia static 3 KP the game is less luck-based, you eliminate slippery slope, and single players making bad decisions won't matter as much for either side (mafia of course have a couple more members--probably about 10 mafia for 30 total players since 1/3 mafia seems pretty standard from what I know). The play of the town as a whole and mafia as a whole still matter, of course. Anyway that's what I'd do if I were to run a game. I'd keep the roles pretty standard (the ones in this game were nice), give the town double lynch every day, give mafia static KP, and no clues (I suck at them--I'm not convinced that clues really matter too much either way though) and see what happens. edit: on second thought, I might drop mafia KP to a static 2. Not sure yet which would be better. Inactive players always will be a problem in Mafia no matter where you play or what rules are used. The best response is just banning people that lame the game. Town with double lynch every day = overpowered town. Mafia pretty much are fucked if any kind of argument comes up which results in "well kill both of them and we have all the info we need" on Day 1. The Mafia KP is actually pretty fine in most games - you just have stupid townies who amplify the Mafia KP effect and make excuses for why they played like shit (see any of Foolishness's posts who is so dumb he didn't realize that JeeJee is oh so likely to be a DT if Shikyo knows this info too and he isn't dead yet. So fucking stupid). Also to add, it's unfortunate but depending on who gets what role a single terrible player will always screw the Town, or in rarer cases the Mafia over. It's just the nature of the game and until people get better there's nothing that can really be done about except to keep giving bad players "good" roles and make them learn from their mistakes. Unfortunate for the people that are pretty good already but it's the only way to keep the games "fun" for everyone. | ||
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