! [G] Stylish's FPVods [06-10 Update] - Page 13
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Rojam
Germany234 Posts
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HiOT
Sweden1000 Posts
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StylishVODs
Sweden5331 Posts
If you have any requests feel free to post them here. Some of you ask what to do in lategame when protoss has this or zerg has that, it's really hard to answer generally since lategame is very complex. I'll try to record longer in-game vods aswell later on. | ||
Elegance
Canada917 Posts
PS: Really nice stuff, | ||
ZzZzAnG
United States109 Posts
and one more ive asked this but what do you have to do to keep protoss on low expos.When you push gets completly stopped by protoss and he takes expos and makes ton of gates and just has alot of minerals and re macroes after attaking or taking carrier tech or something like tht | ||
StylishVODs
Sweden5331 Posts
On February 16 2009 02:12 ZzZzAnG wrote: id like to know what to do when zerg has 4 gasses and just too many units.For example on longinus zerg takes 1 expo that has 2 gases and can go to hive tech faster and get ultra or guard or just more lurkers or something.i tried to drop but its easially been taken out with some lings or sunkens T_T. and one more ive asked this but what do you have to do to keep protoss on low expos.When you push gets completly stopped by protoss and he takes expos and makes ton of gates and just has alot of minerals and re macroes after attaking or taking carrier tech or something like tht Elegance, ill try to cover that in a future VOD. Zang well basically if your first push gets completely stopped it means that he either did a good counterbuild or that his mechanics are just better. Sometimes there no other answer than to improve your mechanics by playing more games. However in some situations certain things can be done, for example if you push and expand at the same time and you see that your push is getting stopped retreat as fast as possible and mine up and take a defensive position. From here make a slowpush to a fourth while upgrading to 2-1 and play on 3 bases and try to get 200/200 etc.. its very hard though to give lategame tips like this. Ill try to cover some of it in my VODs. Often i think the answer to your questions isn't about buildorders or strategies but rather mechanics and skill. | ||
ZzZzAnG
United States109 Posts
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SilverskY
Korea (South)3086 Posts
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StylishVODs
Sweden5331 Posts
On February 16 2009 05:26 SilverskY wrote: Hey Stylish. When you're doing the A-Yu-Min, you're doing a 1rax FE. I know that when Zerg players scout this, they usually like to apply some early ling pressure, which often leads to the Terran player investing in a bunker. How does this affect the timing of the push? I know that you said you're ideally supposed to hit the Zerg base at around 6min and 50sec (If I recall correctly), is there some stuff in the BO you would have to skip or alter if you invest the minerals early on in a bunker? I think I talk about this in the Game-VOD about A-Yu-Mi. Since you are constantly producing marines from a 10fact, only 8lings will cause you to make a bunker. If this is the case then you must skip 2 scvs (1 from each cc) the round before you make the 3 extra raxes. This requires that you know the exact timing of when to place the raxes. Actually this is not that bad though since the zerg loses early economy as well. The timing will be aproximately the same. | ||
SilverskY
Korea (South)3086 Posts
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Odeur
Taiwan58 Posts
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CapO
United States1615 Posts
2 fac tank 2 fac goliath 1 starport dropship. 400 gas. am i the only one who can't constantly produce all of them at once with two gas? | ||
StylishVODs
Sweden5331 Posts
CapO whut? | ||
SilverskY
Korea (South)3086 Posts
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StylishVODs
Sweden5331 Posts
On February 17 2009 10:22 SilverskY wrote: Hey Stylish, does the A-Yu-Min work against any 3 hatch build? Or is it a specific counter to 3hatch Mutas? Does it work against something like 3 hatch lurkers? Or is the timing off for the sunken bust? yes it works vs all 3hatch builds. Only exception might be 3hatch hydra. In the gamevod he is doing 3hatch lurkers. They pop later than mutalisks so its no problem. | ||
LOcDowN
United States1014 Posts
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ZzZzAnG
United States109 Posts
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StylishVODs
Sweden5331 Posts
On February 09 2009 03:50 ZzZzAnG wrote: thnx so much for these games and builds and just general help on mu's.But i have problem late game in tvp with all kinds of stuff for example when p has alot of expos and arbitors its just to hard for me to beat,ihave to push and try to finish p earlier before they get arbitors and lots of ht's and sometimes my push gets destroyed or push gets delayed by reaver or dt drops in mid game when im about to push and protoss takes the whole map and just macroes up and attacks and re macros whole army in few mins.If you can explain few things how to proper defence for stuff and how to get strong push and what to expect from protoss mid-late game.Im c- gamer and having lot of trouble with tvp >_< There is no easy answer to this question. I suggest you try out the TvP FlashStrat build. This way you will be pretty safe from any early reaver harass and won't really have to worry about lategame with arbiters/hts because thats expected when you do this strategy. Just make sure to practice the EMP-usage with the vessels. They are to counter arbiters/hts. When you move out with aprox 170 suply 2-1 units you are supposed to be able to handle a huge protoss attack. The whole perpose of this strategy is a big clash in the middle of the map where terran comes out on top with hopefully about 10+ tanks still alive. After this first clash i usually move towards his main to cut off reinforcements. If you have alot of units surviving you can split them up and go for multiple positions to damage his economy, make sure to bring reinforcements (vultures produce fast and they will most likely die in the big battle ). Tanks however reinforce slowly and if you have dropships left you can load them with tanks and drop at protoss expansions while moving some vultures there on the ground. If you decide to move out with 3-2 units instead, this can be done if you feel that you dont have enough units when you hit 2-1 upgrades (you must usually atleast have about 18 tanks to be able to demolish a huge protoss army) you should rather go to his main expansion area to cut off his economy since it will be later in the game and his main/natural+3rd will most likely be mined out, and gateways placed at expansions. Check out my flashstrat game and build vods to know how to properly defend against reavers and shuttleaction. If you decide to wait for the 3-2 upgrades you will also need to be defended vs recalls at the obvious locations. Do this by placing turrets and mines like 30sec to 1min before you make your push. Remember to learn the build properly, this way you will be able to harass him with drops and vultures while keeping to the build and building a strong force of tanks as a base for the big push. edit: also remember to make a CC in your base at the same time as you move out. It should be lifted to your 4th expansion whenever you have time for it with the 2-1 upg aswell as the 3-2upg. If you have a close 4th you could make a slowpush for the forth expansion while on 2-1 upgrades waiting for the 3-2. I will do VODs of the Flashstrat done on other maps as well later on hopefully. | ||
CapO
United States1615 Posts
On February 17 2009 09:18 AnOth3rDAy wrote: ill update the reps tomorrow, still feeling ill but when i get better ill add tvp BO's and hopefully TvZ ingames.. CapO whut? umm.. let me be simple. TvT BOs, please. thx bye | ||
JollYRoGeR
Sweden342 Posts
where's the world going.. | ||
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