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StarCraft: Brood War
August 4th, 2012
StarCraft: Brood War
August 4th, 2012
On August 04 2012 22:27 valaki wrote:
BW is like a piano or a violin. For the most people who've never heard of it, it's just a game made a long time ago. If amateurs were try to play with it for the first time, the result would be the same as a child playing on a piano for the first time.
Mashing buttons left and right while making not so beautiful tunes. I'm sure many of you experienced it. Either while playing at LANs with your friends, or your first few games after buying it from a store. You, I and everyone were noobs, and frankly, Bw isn't beautiful at this level, it's ugly. It's fun for a while, but that's it. Just like when someone plays on a piano for the first time ever. It's fun to mash buttons, but it gets boring quickly.
Someone somewhere didn't accept this and recognized the piano's potential. That's why we have world class pianists playing godly melodies today. The learning curve is steep as hell, and there aren't many youngsters willing to sacrifice this much for very little gain. But they are there, young and old. Many people are trying to learn how to play on the piano, because they've heard that it can be beautiful if played right. They devote time in it, with absolutely no hope for any financial gain. They're doing it, because they love it.
Now what happens if I replace piano with BW in the previous paragraph? I think it would be similar how a BW fan would describe BW to a total newcomer.
Fortunate for the piano, it's much easier to hear than to see. People are often fascinated when hearing a beautiful tune, despite not knowing much about music itself. This is sadly, not the case with Starcraft. Well, not entirely. You need to learn to see, in order to appreciate BW (and any form of visual art, like paintings, theater play and such). Not many people are willing to do that. But you guys who're reading this were probably done this. You are able to see how beautiful BW is when played right. And the fact, that many people in Korea in their 40's and 50's were also able to do this means something.
Today is a sad day. I think back then the samurais in Japan felt the same when the government banned carrying and walking around with katanas in Japan. Bigger, better weapons came, and the katana had to go. They devoted their whole life to master the sword and it meant nothing from that point. But hey, that didn't stop people from owning katanas and being a samurai at their home or at the dojos.
I think the same thing is happening with BW. It was never meant to be big, but dedicated people made it somewhat big. Sadly, for people who matter, it's not big enough or it's in the way. So it's need to go from the mainstream. But hey, samurais did not die out for hundreds of years, why should progamers die out? Sure, they won't be as refined as they were, but I'm sure
there will be people in 10 years from now on who'll be on A/B level. Because they love this game. And with this, BW won't die out as long as people play with it.
BW is like a piano or a violin. For the most people who've never heard of it, it's just a game made a long time ago. If amateurs were try to play with it for the first time, the result would be the same as a child playing on a piano for the first time.
Mashing buttons left and right while making not so beautiful tunes. I'm sure many of you experienced it. Either while playing at LANs with your friends, or your first few games after buying it from a store. You, I and everyone were noobs, and frankly, Bw isn't beautiful at this level, it's ugly. It's fun for a while, but that's it. Just like when someone plays on a piano for the first time ever. It's fun to mash buttons, but it gets boring quickly.
Someone somewhere didn't accept this and recognized the piano's potential. That's why we have world class pianists playing godly melodies today. The learning curve is steep as hell, and there aren't many youngsters willing to sacrifice this much for very little gain. But they are there, young and old. Many people are trying to learn how to play on the piano, because they've heard that it can be beautiful if played right. They devote time in it, with absolutely no hope for any financial gain. They're doing it, because they love it.
Now what happens if I replace piano with BW in the previous paragraph? I think it would be similar how a BW fan would describe BW to a total newcomer.
Fortunate for the piano, it's much easier to hear than to see. People are often fascinated when hearing a beautiful tune, despite not knowing much about music itself. This is sadly, not the case with Starcraft. Well, not entirely. You need to learn to see, in order to appreciate BW (and any form of visual art, like paintings, theater play and such). Not many people are willing to do that. But you guys who're reading this were probably done this. You are able to see how beautiful BW is when played right. And the fact, that many people in Korea in their 40's and 50's were also able to do this means something.
Today is a sad day. I think back then the samurais in Japan felt the same when the government banned carrying and walking around with katanas in Japan. Bigger, better weapons came, and the katana had to go. They devoted their whole life to master the sword and it meant nothing from that point. But hey, that didn't stop people from owning katanas and being a samurai at their home or at the dojos.
I think the same thing is happening with BW. It was never meant to be big, but dedicated people made it somewhat big. Sadly, for people who matter, it's not big enough or it's in the way. So it's need to go from the mainstream. But hey, samurais did not die out for hundreds of years, why should progamers die out? Sure, they won't be as refined as they were, but I'm sure
there will be people in 10 years from now on who'll be on A/B level. Because they love this game. And with this, BW won't die out as long as people play with it.