Banner by SilverskY
If you cannot download the VODs, scroll down to the green links below
This thread includes Terran BO-Vods, Game-VODs, Replays, General Tip VODs, Buildorders and much more. For more information about a Build, read the FAQ.
For those who don't know me, I'm a swedish A- terranuser.
Update Jan 31
A new build and discussion/explenation is posted! TvZ Flash style 3rax before factory. Enjoy!
earlier updates
+ Show Spoiler +
Update Jan 10
+ Show Spoiler +
TvZ replay pack is up, about 80 replays enjoy!
Update May 17
+ Show Spoiler +
TvP 2Fact(low eco) buildorder + replay is up! had some request for making this build.
TvT Standard 1fact FE vultopening is up! Build order + replay, can't make VODs yet.
Enjoy.
Update April 28
+ Show Spoiler +
Reppack 2 is up. Containing games vs players such as Xiaozi, F91, Octzerg, Naugrim, Haypro, Datoby, Castro and many others.
Some games are new and some are 4-5 months old, some are great and some are not so great.
Another replay pack consisting of about 20 8rax mechgames are also up.
Enjoy!
Update April 01
+ Show Spoiler +
TvZ Freestyle 3 VOD is up. Enjoy!
+ Show Spoiler +
replaypack of freestyle-game-3-strat games are uploaded!
Filefront is back up baby! YEAH!
Special thanks to Merach for uploading my VODs during the filefront shutdown!
+ Show Spoiler +
replaypack of freestyle-game-3-strat games are uploaded!
Filefront is back up baby! YEAH!
Special thanks to Merach for uploading my VODs during the filefront shutdown!
Update March 28
+ Show Spoiler +
Updated FAQ is up in another thread called [G] Terran FAQ.
Thnx to Alexpnd for helping me with the layout and such.
Thnx to Alexpnd for helping me with the layout and such.
Update March 23
+ Show Spoiler +
Thnx to Yaqoob, you can now download my first 38 VODs in a torrent-VODpack!
TvZ Freestyle game-VODs 1 and 2 are up! Enjoy!
TvZ Freestyle game-VODs 1 and 2 are up! Enjoy!
Update March 22
+ Show Spoiler +
New TvZ 9minpush Game-VOD is up!
TvZ 14 CC game- and build-VODs are up!
TvZ 14 CC game- and build-VODs are up!
Update March 19
+ Show Spoiler +
Replaypacks are uploaded! Find them Under "Replays".
Special thanks to Monokeros for helping me compiling and uploading them.
Special thanks to Monokeros for helping me compiling and uploading them.
Update March 16
+ Show Spoiler +
TvP Strong FD Bo-VOD is up!
TvP Strong FD Game-VOD is up!
+ Show Spoiler +
TvP Strong FD Game-VOD is up!
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addition to the gamevod, I forgot to say in the VOD that you should check if you can see any observer in your base or on the map to decide if he's doing dts or such
Update 10 March
+ Show Spoiler +
New TvZ 9Min Push BO is uploaded(better version)!
TvP DropStrat BO is uploaded!
The 9Min Push is my standard build vs zerg.
I'm trying to be as instructional as possible
and therefor use my "robot voice" haha.
Enjoy!
TvP DropStrat BO is uploaded!
The 9Min Push is my standard build vs zerg.
I'm trying to be as instructional as possible
and therefor use my "robot voice" haha.
Enjoy!
Update 9 March
+ Show Spoiler +
TvZ LateHive Counter is up!
For Bo-VOD and Bo-list check the 9minPush
Enjoy!
For Bo-VOD and Bo-list check the 9minPush
Enjoy!
Update 8 March
+ Show Spoiler +
TvP General Tips is up!!
About 45 minutes long!
Find it under "extras"
Enjoy
About 45 minutes long!
Find it under "extras"
Enjoy
Update 6 March
+ Show Spoiler +
TvZ 2Hatch Counter Game is up!
TvZ ROFL Strat is up (...thats right)!
Check it out yo!
TvZ ROFL Strat is up (...thats right)!
Check it out yo!
Update 5 March
+ Show Spoiler +
TvZ 8rax Mech + TvZ 2 Port Game-VODs are uploaded!
They are pretty short and I will record more in the future to cover more variations and followups to these builds. Enjoy my great mixerskillzz.
I said ill be adding the buildorder lists and replays today but I can't until tomorrow coz its pretty late now and I'll be off to bed but be patient!
* reps and buildlists has been updated
They are pretty short and I will record more in the future to cover more variations and followups to these builds. Enjoy my great mixerskillzz.
I said ill be adding the buildorder lists and replays today but I can't until tomorrow coz its pretty late now and I'll be off to bed but be patient!
* reps and buildlists has been updated
Update 3 March
+ Show Spoiler +
TvZ General Tips part 1 and 2 are up!
This is a new kind of VOD where I go through general tips on Terran vs Zerg. It doesn't include a real game or a special buildorder or anything like that. Its just me sitting on singleplayer and giving tips while i try my best to demonstrate visually.
Many of the tips are pretty basic, meant for beginners but there are also alot useful things for the veteran.
You can find it under "extras".
The VOD ended up being almost 1 hour and 20 minutes so I've devided it into part 1 and 2.
It might not be the most fun thing to watch, but if you want to learn I think it can be very useful.
As I said earlier, I'm also saving my season 8 iccup reps from now on and will try to execute the strategies I've put up in VODs and then release reppacks for each Build.
Buildorders and replays for march 2 updates will be up soon
Enjoy!.
This is a new kind of VOD where I go through general tips on Terran vs Zerg. It doesn't include a real game or a special buildorder or anything like that. Its just me sitting on singleplayer and giving tips while i try my best to demonstrate visually.
Many of the tips are pretty basic, meant for beginners but there are also alot useful things for the veteran.
You can find it under "extras".
The VOD ended up being almost 1 hour and 20 minutes so I've devided it into part 1 and 2.
It might not be the most fun thing to watch, but if you want to learn I think it can be very useful.
As I said earlier, I'm also saving my season 8 iccup reps from now on and will try to execute the strategies I've put up in VODs and then release reppacks for each Build.
Buildorders and replays for march 2 updates will be up soon
Enjoy!.
Update 2 March
+ Show Spoiler +
TvZ 8Rax Mech Bo-VOD and TvZ 2Port Bo-VOD is up!!
I will post the builds and replays as soon as possible.
Note that to get the best coverage of a Build and how to execute it you should watch both the Bo-vods and the game-vods. THere are some things that I have left out for the gamevods. But since Iccup is down I haven't been able to record those yet.
I will be adding a new feature aswell. I will not only upload the replays of the VODs but also a reppack to each strategy of games that I've played using those strategies on Iccup.
Enjoy!
I will post the builds and replays as soon as possible.
Note that to get the best coverage of a Build and how to execute it you should watch both the Bo-vods and the game-vods. THere are some things that I have left out for the gamevods. But since Iccup is down I haven't been able to record those yet.
I will be adding a new feature aswell. I will not only upload the replays of the VODs but also a reppack to each strategy of games that I've played using those strategies on Iccup.
Enjoy!
Update 9 Feb
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I'm glad to inform you that Zatic will upload my VODs on Teamliquid's Official YouTube Channel.
Build-VODs of Fantasy and Mech vs 2hatch are up!
Buildorders and replays for the mechstrats are up!
Replays are up and refreshed. Most of them anyway, let me know if some link still isn't updated.
Enjoy!
Build-VODs of Fantasy and Mech vs 2hatch are up!
Buildorders and replays for the mechstrats are up!
Replays are up and refreshed. Most of them anyway, let me know if some link still isn't updated.
Enjoy!
Update 8 Feb
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TvZ MechTips VOD is up! You will find it under Extras.
TvZ Mech vs 2Hatch is up!
TvZ FantasyStrat Game-VOD is up!
More VODs will be up shortly, just waiting for the uploading time, ill add replays and the rest of the VODs today.
Buildorder-VODs of these mechstrats will be up tomorrow, I suggest you watch them to know the build of the mech openings which is really important!
Enjoy!
TvZ Mech vs 2Hatch is up!
TvZ FantasyStrat Game-VOD is up!
More VODs will be up shortly, just waiting for the uploading time, ill add replays and the rest of the VODs today.
Buildorder-VODs of these mechstrats will be up tomorrow, I suggest you watch them to know the build of the mech openings which is really important!
Enjoy!
Update 6 Feb
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TL member Locked has helped me to make the layout better, I like it alot.
Big props to him for helping me with this. Thank you!!
More VODs will be up this weekend guys!
Big props to him for helping me with this. Thank you!!
More VODs will be up this weekend guys!
Update 3 Feb
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TvZ 2HatchCounter is up build-VOD is up!!
Update 1 Feb
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TvP Adjust Game is up!
TvP FlashStrat Game on colloseum is up.
TvP FE 3Fact Game is up!
TvP 5Factpush extras are up up
replays of gamevods not uploaded yet.
Enjoy!
TvP FlashStrat Game on colloseum is up.
TvP FE 3Fact Game is up!
TvP 5Factpush extras are up up
replays of gamevods not uploaded yet.
Enjoy!
Update 31 Jan
+ Show Spoiler +
TvP 5FactPush Build VOD is up!
Update 30 Jan
+ Show Spoiler +
TvZ EE Timing + extra is up!
TvZ EE Timing Game + replay is uploading!
TvZ EE Timing Game + replay is uploading!
Update 29 Jan
+ Show Spoiler +
TvP FE 3Fact + extra is up!
TvZ A-Yu-Mi + extra is up
TvZ A-Yu-Mi Game-VOD + replay is up!!!!
If you're a terran i suggest you watch the a-yu-mi games it will help you alot
TvZ A-Yu-Mi + extra is up
TvZ A-Yu-Mi Game-VOD + replay is up!!!!
If you're a terran i suggest you watch the a-yu-mi games it will help you alot
Update 28 Jan
+ Show Spoiler +
TvP FlashStrat VOD, replay and BO.
Two new VODs. 4poolStop and TvZ 9minPush Game
Files are smaller now, but the quality is abit worse, however it will be decent for downloads. Stream might be abit bad quality.
Two new VODs. 4poolStop and TvZ 9minPush Game
Files are smaller now, but the quality is abit worse, however it will be decent for downloads. Stream might be abit bad quality.
Terran vs Protoss
+ Show Spoiler +
1. TvP Flash Strat
A. Build Order: + Show Spoiler +
9 supply
11 rax
12 refinery
13 scout
raxscv -> start build supply
16 factory
21 CC
21 supply
29 ebay
36 supply
36 turrets
42 armory
47 supply
50 refinery
54 factory
55 supply
60 CC
60 supply
67 academy
68 supply
75 double factory
75 starport
for more details listen to the commentary
11 rax
12 refinery
13 scout
raxscv -> start build supply
16 factory
21 CC
21 supply
29 ebay
36 supply
36 turrets
42 armory
47 supply
50 refinery
54 factory
55 supply
60 CC
60 supply
67 academy
68 supply
75 double factory
75 starport
for more details listen to the commentary
Build Replay: TvP FlashStrat
C. Game FPVOD: TvP FlashStrat
Game Replay: n/a
2. TvP FE 3-Fact
A. Build Order: + Show Spoiler +
9 supply
11 rax
11 refinery
16 factory
16 supply
22 supply
31 CC (scouting scv counted)
32 supply
34 fact
35 fact
38 mine upgrade
42 supply
50/52 supply
cut scv just enough to produce vultures out of all factories once they are up and add E-Bay when you move out. Upgrade siege mode when you get cash for it while still producing vultures and scvs.
For more details, listen to the commentary.
11 rax
11 refinery
16 factory
16 supply
22 supply
31 CC (scouting scv counted)
32 supply
34 fact
35 fact
38 mine upgrade
42 supply
50/52 supply
cut scv just enough to produce vultures out of all factories once they are up and add E-Bay when you move out. Upgrade siege mode when you get cash for it while still producing vultures and scvs.
For more details, listen to the commentary.
Build Replay: TvP FE 3Fact
C. Game FPVOD: TvP FE 3Fact
Game Replay: n/a
3. TvP 5-Fact Push
A. Build Order: + Show Spoiler +
9 supply
11 rax
11 refinery
16 factory
16 supply
20 supply
31 cc
32 supply
34 ebay
39 2-3 turrets
46 supply
47 factory
50 refinery
50 armory
50 academy
54 supply
60 3 x facts
After armory is finished make 1 or 2 goliaths depending on if you lost marines in the start. Right before all facts are up make sure you have two scvs making supplies constantly. Move out when your first round of vultures are out (5 vults) and make another round and rally point them to where you will push. Small tip in the beginning, when siege mode is upgraded take 2 tanks and 4 marines and move to your main, leave 1 tank at the expansion. Mines+tank will usually be enough to have time to react and move there with the rest and its very good to have 4 marines+2tanks in your main to defend vs DTdrop or Reaverdrop since your whole base isn't going to be covered with turrets. For more details, listen to the commentary!
11 rax
11 refinery
16 factory
16 supply
20 supply
31 cc
32 supply
34 ebay
39 2-3 turrets
46 supply
47 factory
50 refinery
50 armory
50 academy
54 supply
60 3 x facts
After armory is finished make 1 or 2 goliaths depending on if you lost marines in the start. Right before all facts are up make sure you have two scvs making supplies constantly. Move out when your first round of vultures are out (5 vults) and make another round and rally point them to where you will push. Small tip in the beginning, when siege mode is upgraded take 2 tanks and 4 marines and move to your main, leave 1 tank at the expansion. Mines+tank will usually be enough to have time to react and move there with the rest and its very good to have 4 marines+2tanks in your main to defend vs DTdrop or Reaverdrop since your whole base isn't going to be covered with turrets. For more details, listen to the commentary!
Build Replay: TvP 5FactPush
C. Game FPVOD: TvP Adjust Game
Game Replay: TvP 5Fact Push <- replay of another game
4. TvP DropStrat
A. Build Order: + Show Spoiler +
not yet
Build Replay: not yet
C. Game FPVOD:
Game Replay: not yet
5. TvP Strong FD
A. Build Order: + Show Spoiler +
9 suply
10 rax
10 gas
15 fact
16 suply
22 suply
28 suply
40 cc
Pull two scvs off gas once you've reached 100. Never stop scv production in the beginning, if u have not enough minerals for both scv and marine, make scv unless you notice that the protoss is making an early zealot.
Scout pretty late, usually as the barrack finnishes.
When factory is finnished, pull back scvs to gas and take 2 off again once the first tank has started building. Then put back scvs on gas again when you have started making the cc.
Make 8 marines total, 2 tanks, 2 vultures rallypointed. Research mines after you've started making your second tank, you should have 200 gas after the first tank is finnished.
10 rax
10 gas
15 fact
16 suply
22 suply
28 suply
40 cc
Pull two scvs off gas once you've reached 100. Never stop scv production in the beginning, if u have not enough minerals for both scv and marine, make scv unless you notice that the protoss is making an early zealot.
Scout pretty late, usually as the barrack finnishes.
When factory is finnished, pull back scvs to gas and take 2 off again once the first tank has started building. Then put back scvs on gas again when you have started making the cc.
Make 8 marines total, 2 tanks, 2 vultures rallypointed. Research mines after you've started making your second tank, you should have 200 gas after the first tank is finnished.
Build Replay: not yet
C. Game FPVOD: TvP Strong FD
Game Replay: not yet
6. TvP 2Fact (low eco)
A. Build Order: + Show Spoiler +
9 suply
11 rax
12 gas
13 suply
16 fact
16 marine
18 cut scv to make factory
18 fact
22 Cut SCVs
24 suply
24 academy
28 speed
28 suply
32 mines
32-34 comsat
36 suply
40 ebay
44 siege mode
This build will give you a low eco, strong 2factory push with scan and turrets when you arive at his main. After the initial 3 tanks, make vultures only and attack when you have 3tanks 1marine and 4 vultures, rallypoint your vultures to his base after that. Be sure to bring 3+ scvs aswell, bring more if you want to really go all in.
You will have about 85 energy for your first push, when scan effect is gone it will be close to 100 so basically you will have 2 scans and he cannot defeat this with darktemplar.
Ebay is finnished when you arrive at his natural. Make turrets there but remember to make a turret or two at home vs reaverdrop. If he decides to drop you, keep attacking, if he doesn't go back to defend he will lose.
There are other versions of this strategy where you skip the marine and add the academy at 21 suply. I think 1 marine is crucial vs early probeharass and i dont think you need that fast academy because that will give you 100 energy when you move out and after the first scan effect is finnished you will have like 60-65 energy left which is not needed. Its better to keep mining with the scvs for a while.
If you scout him doing something like 14CC or 1Gate expo and you get enough information that you know he won't use dark templars, ofcourse you wont need to make the academy, same goes if he doesnt make robotics, then you won't need the ebay. The build I described here is the safest version but you can adjust it to what the protoss is doing. No academy leads to more marines or scvs, same goes for no ebay.
Enjoy!
11 rax
12 gas
13 suply
16 fact
16 marine
18 cut scv to make factory
18 fact
22 Cut SCVs
24 suply
24 academy
28 speed
28 suply
32 mines
32-34 comsat
36 suply
40 ebay
44 siege mode
This build will give you a low eco, strong 2factory push with scan and turrets when you arive at his main. After the initial 3 tanks, make vultures only and attack when you have 3tanks 1marine and 4 vultures, rallypoint your vultures to his base after that. Be sure to bring 3+ scvs aswell, bring more if you want to really go all in.
You will have about 85 energy for your first push, when scan effect is gone it will be close to 100 so basically you will have 2 scans and he cannot defeat this with darktemplar.
Ebay is finnished when you arrive at his natural. Make turrets there but remember to make a turret or two at home vs reaverdrop. If he decides to drop you, keep attacking, if he doesn't go back to defend he will lose.
There are other versions of this strategy where you skip the marine and add the academy at 21 suply. I think 1 marine is crucial vs early probeharass and i dont think you need that fast academy because that will give you 100 energy when you move out and after the first scan effect is finnished you will have like 60-65 energy left which is not needed. Its better to keep mining with the scvs for a while.
If you scout him doing something like 14CC or 1Gate expo and you get enough information that you know he won't use dark templars, ofcourse you wont need to make the academy, same goes if he doesnt make robotics, then you won't need the ebay. The build I described here is the safest version but you can adjust it to what the protoss is doing. No academy leads to more marines or scvs, same goes for no ebay.
Enjoy!
No VODs yet, I cannot yet record.
Terran vs Zerg
+ Show Spoiler +
1. TvZ 9 minute Push (This compared to other standard TvZbuilds are explained on page 32.)
A. Build Order: + Show Spoiler +
9 supply
11 rax
12 scout
16 supply
18 cc
22 supply
23 refinery
25 rax
32 academy
38 supply
38 ebay
48 supply
48 factory
52 refinery
54 supply
56 comsats
58 supply
60 starport
64 supply + turrets
70 science facility
This strategy counter 3hatch muta into 3rd exp and hive.
If he hasn't started upgrading to hive when you scan before you move out, add another vessel instead of dropship and move out when vessel is finnished. But before that scan again, if he still hasn't started hive wait for the 2-1 upgrade and move out with a huge army towards his natural. Hotkey 1 2 3 4 5 and use the rest manually.
for more details listen to the commentary
11 rax
12 scout
16 supply
18 cc
22 supply
23 refinery
25 rax
32 academy
38 supply
38 ebay
48 supply
48 factory
52 refinery
54 supply
56 comsats
58 supply
60 starport
64 supply + turrets
70 science facility
This strategy counter 3hatch muta into 3rd exp and hive.
If he hasn't started upgrading to hive when you scan before you move out, add another vessel instead of dropship and move out when vessel is finnished. But before that scan again, if he still hasn't started hive wait for the 2-1 upgrade and move out with a huge army towards his natural. Hotkey 1 2 3 4 5 and use the rest manually.
for more details listen to the commentary
Build Replay: TvZ 9min Push
C. Game FPVOD: TvZ 9min Push
Game Replay: TvZ 9minPush New game..
2. TvZ A-Yu-Mi
A. Build Order: + Show Spoiler +
9 supply
10 rax
15 supply
20 CC
23 supply
29 3 rax
35 refinery
37 supply + stop scv production
38 academy
44 supply
1 scv making constant supplies
46-50ish ~ start scv production again
52 stim upgrade + 4medics
move out when medics are finished. add comsats and ebay while moving out. For more information, listen to the commentary.
10 rax
15 supply
20 CC
23 supply
29 3 rax
35 refinery
37 supply + stop scv production
38 academy
44 supply
1 scv making constant supplies
46-50ish ~ start scv production again
52 stim upgrade + 4medics
move out when medics are finished. add comsats and ebay while moving out. For more information, listen to the commentary.
Build Replay: TvZ A-Yu-Mi
C. Game FPVOD: TvZ A-Yu-Mi
Game Replay: TvZ A-Yu-Mi
3. TvZ EE Timing
A. Build Order: + Show Spoiler +
9 supply
11 rax
16 supply
18 cc
22 supply
24 refinery
26 academy
34 rax
36 supply
40 2 x Ebay
1 Scv making constant supply
54 comsats
56 3 x barracks
turrets after scan
Follow this build order up by making a factory while moving out and take gas in expansion, from here I'd suggest a few tanks and transition into SK terrran build since you have so many barracks and already upgraded marines. For more details, listen to the commentary.
11 rax
16 supply
18 cc
22 supply
24 refinery
26 academy
34 rax
36 supply
40 2 x Ebay
1 Scv making constant supply
54 comsats
56 3 x barracks
turrets after scan
Follow this build order up by making a factory while moving out and take gas in expansion, from here I'd suggest a few tanks and transition into SK terrran build since you have so many barracks and already upgraded marines. For more details, listen to the commentary.
Build Replay: TvZ EE Timing
C. Game FPVOD: TvZ EE Timing
Game Replay: TvZ EE Timing
4. TvZ 2-Hatch Counter
A. Build Order: + Show Spoiler +
Not yet. Same as 9minpush though, but you make a barrack instead of factory. Follow this up by making more barracks and turrets if he is still making mutalisks(scan to check) or teching up if he switches to lurkers.
Build Replay:
C. Game FPVOD: TvZ 2Hatch Counter
Game Replay: TvZ 2Hatch Counter
5. TvZ Mech FantasyStrat
A. Build Order: + Show Spoiler +
9 suply
11 rax
12 gas
13 start suply with raxscv
16 factory
23 port
24 cc
25 suply
28 armory
32 suply
34 transfer scvs
44 factory
45 refinary
Take in concideration that i kill my own scv, marine and the vultures+dropship after doing the drop to get these suplycounts. They should be accurate for any real game scenario. After taking gas in your expansion add 2 more factories. From here do a 4 factory 1-1 timing push add another expansion and then make 2 more factories. Once the expansion is running add another 2 more facts to make a total of 8 factories. I talk abit more about ebay and academytimings in the build and gamevod of this strategy. Be sure to check them out!
11 rax
12 gas
13 start suply with raxscv
16 factory
23 port
24 cc
25 suply
28 armory
32 suply
34 transfer scvs
44 factory
45 refinary
Take in concideration that i kill my own scv, marine and the vultures+dropship after doing the drop to get these suplycounts. They should be accurate for any real game scenario. After taking gas in your expansion add 2 more factories. From here do a 4 factory 1-1 timing push add another expansion and then make 2 more factories. Once the expansion is running add another 2 more facts to make a total of 8 factories. I talk abit more about ebay and academytimings in the build and gamevod of this strategy. Be sure to check them out!
Build Replay: TvZ FantasyStrat
C. Game FPVOD: TvZ FantasyStrat
Game Replay: TvZ FantasyStrat
6. TvZ Mech vs 2Hatch
A. Build Order: + Show Spoiler +
9 suply
11 rax
12 gas
13 start second suply with raxscv
16 factory
18 factory
20 suply
22 suply
32 armory
38 suply
6vult go!
36 ebay
42 suply
The suplycounts here are if your scouting scv dies and then 5 vultures dies after the initial attack.
remember to adjust the timing of your expansion, timing of armory and ebay. I talk more about this in the build and gamevod so be sure to check them out!
11 rax
12 gas
13 start second suply with raxscv
16 factory
18 factory
20 suply
22 suply
32 armory
38 suply
6vult go!
36 ebay
42 suply
The suplycounts here are if your scouting scv dies and then 5 vultures dies after the initial attack.
remember to adjust the timing of your expansion, timing of armory and ebay. I talk more about this in the build and gamevod so be sure to check them out!
Build Replay: TvZ Mech vs 2Hatch
C. Game FPVOD: TvZ Mech vs 2Hatch
Game Replay: n/a
7. TvZ 2Port wraith
A. Build Order: + Show Spoiler +
9 suply
11 rax
12 gas + block ramp
13 start suply
16 fact
18 scout
22 two port
22 suply
30 suply
Block entrance long enough to get 100 minerals for the second suply, then move the blockscv to the proxy position. Take the scv making the second suply and scout with him at 18/18 to make sure if he 9pools or 12hatches. Use 2 or 3 vults to harass his expantion while rallying the first two wraiths to his natural. Rally 3rd and 4th wraith to your natural to snipe his overlord. Make a total of 6 wraiths before making a controltower. Be sure to not only attack his drones but also scout if he moves out and his tech with the wraiths. If he 2hatch muta you must add Ebay pretty early and then follow up with aca and rax, if hydra second rax when you can and then academy+ebay and then third rax to follow up with m%m preassure.
Be ready to bring scvs and repair wall if he attacks with lings. 3 scvs is enough but take a 4th just to be sure.
11 rax
12 gas + block ramp
13 start suply
16 fact
18 scout
22 two port
22 suply
30 suply
Block entrance long enough to get 100 minerals for the second suply, then move the blockscv to the proxy position. Take the scv making the second suply and scout with him at 18/18 to make sure if he 9pools or 12hatches. Use 2 or 3 vults to harass his expantion while rallying the first two wraiths to his natural. Rally 3rd and 4th wraith to your natural to snipe his overlord. Make a total of 6 wraiths before making a controltower. Be sure to not only attack his drones but also scout if he moves out and his tech with the wraiths. If he 2hatch muta you must add Ebay pretty early and then follow up with aca and rax, if hydra second rax when you can and then academy+ebay and then third rax to follow up with m%m preassure.
Be ready to bring scvs and repair wall if he attacks with lings. 3 scvs is enough but take a 4th just to be sure.
Build Replay: TvZ 2 Por Wraitht
C. Game FPVOD: TvZ 2 Port Wraith
Game Replay: TvZ 2 Port Wraith
8. TvZ 8Rax Mech
A. Build Order: + Show Spoiler +
8 barrack
9 suply
11 gas
16 fact
16 fact
16 suply
22 suply
29 suply
30 armory
35 suply
35 Ebay
2 marines from the rax + scouting scv makes it 18/18 but but they will die so don't stop at 16/18 before they're dead to make the factory. If they are still alive, make fact at 18/18 but be sure they die in time for the fact to finnish since you need 16/18 to make the first vulture. If he goes speedlings stay in base until speed is finnished otherwise rally them outside his base directly, forcing him to spend cash on sunkens. From here make CC when you feel safe and then another 2 factory to do a 4factory push later on while taking a CC, or make 4 factories to do a 6factory push without taking a third. If you do the 6fact push be sure to stop producing scvs before macroing from all factories.
9 suply
11 gas
16 fact
16 fact
16 suply
22 suply
29 suply
30 armory
35 suply
35 Ebay
2 marines from the rax + scouting scv makes it 18/18 but but they will die so don't stop at 16/18 before they're dead to make the factory. If they are still alive, make fact at 18/18 but be sure they die in time for the fact to finnish since you need 16/18 to make the first vulture. If he goes speedlings stay in base until speed is finnished otherwise rally them outside his base directly, forcing him to spend cash on sunkens. From here make CC when you feel safe and then another 2 factory to do a 4factory push later on while taking a CC, or make 4 factories to do a 6factory push without taking a third. If you do the 6fact push be sure to stop producing scvs before macroing from all factories.
Build Replay: TvZ 8Rax Mech
C. Game FPVOD: TvZ 8Rax Mech
Game Replay: TvZ 8Rax Mech
9. TvZ ROFL Strat (aka fast all-in scv rush etc)
A. Build Order: + Show Spoiler +
9 suply
10 rax
11 rax
14 suply
22 suply
vs 9pool attack when you have 8 marines. 9pool speed with 10 marines. 12hatch with 6 marines. At any case rally point the rest to his expansion. Attack sunkns that are finnished with scvs, and lings/drones with marines. Keep marines out of sunkenfire and use scvs as good as you can to block drones/lings from attacking your marines. Works best at closepos but also viable on farpos, there will be reps of this.
10 rax
11 rax
14 suply
22 suply
vs 9pool attack when you have 8 marines. 9pool speed with 10 marines. 12hatch with 6 marines. At any case rally point the rest to his expansion. Attack sunkns that are finnished with scvs, and lings/drones with marines. Keep marines out of sunkenfire and use scvs as good as you can to block drones/lings from attacking your marines. Works best at closepos but also viable on farpos, there will be reps of this.
Game Replay: ROFL Strat
10. TvZ LateHive Counter
A. Game VOD: TvZ LateHive Counter
Game Replay: not yet
11. TvZ 14 CC
A. Build Order: + Show Spoiler +
9 suply
14 CC
15 rax
15 suply
17 rax
18 gas
22 academy
30 suply
36 suply
40 rax
42 ebay
46 suply
50 fact
62 starport
72 science fac
72 ebay
80 rax
Get range directly after stim, scans when range is finnished.
2-1 upgrades when second ebay is finnished, then add 2 more rax asap.
When aca is finnished, make 2 medics, then 2 bats. Move out with 6rine 2medic 2bats and 1 scouting scv to preassure him or take down a possible third base.
When vessel is out, scan his base and adapt the same way as if you did a 9min push.
14 CC
15 rax
15 suply
17 rax
18 gas
22 academy
30 suply
36 suply
40 rax
42 ebay
46 suply
50 fact
62 starport
72 science fac
72 ebay
80 rax
Get range directly after stim, scans when range is finnished.
2-1 upgrades when second ebay is finnished, then add 2 more rax asap.
When aca is finnished, make 2 medics, then 2 bats. Move out with 6rine 2medic 2bats and 1 scouting scv to preassure him or take down a possible third base.
When vessel is out, scan his base and adapt the same way as if you did a 9min push.
Build Replay: TvZ 14 CC
C. Game FPVOD: TvZ 14 CC
Game Replay: TvZ 14 CC
12. TvZ "Flashe's" recent TvZ 3rax tech.
A. Buildorder:+ Show Spoiler +
9suply
11rax
15suply
18cc
22 suply
24rax
26ref
29 aca
34-38 rax (cut marines if zerg makes no lings thus faster third rax)
38 suply
48 suply
48 ebay
50 bunker
from here it takes different paths, the time you place your factory/turrets, which will be discussed below. The general followup will be to add a factory and tech to vessel to make a 3tank 1vessel push.
11rax
15suply
18cc
22 suply
24rax
26ref
29 aca
34-38 rax (cut marines if zerg makes no lings thus faster third rax)
38 suply
48 suply
48 ebay
50 bunker
from here it takes different paths, the time you place your factory/turrets, which will be discussed below. The general followup will be to add a factory and tech to vessel to make a 3tank 1vessel push.
First off all I wanna say sorry for not being able to record a VOD of this yet. I don't know how to do it in Vista...
Ok so this is the recent strategy flash has been used as his standard strat vs 3 hatch zergs for a while now. Its safe and based on preassure to minimize mutaliskharass and to take out zergs third base.
Scouting:
+ Show Spoiler +
Building placement:
+ Show Spoiler +
Main goal with this build:
+ Show Spoiler +
What to think about and how to follow up:
+ Show Spoiler +
Ok so this is the recent strategy flash has been used as his standard strat vs 3 hatch zergs for a while now. Its safe and based on preassure to minimize mutaliskharass and to take out zergs third base.
Scouting:
+ Show Spoiler +
When you do this on a 4player map its a good idea to use doublescout. That means that after the first barracks is finnished, you take that scv to scout the remaining location.
If you don't find him on the first try you should make another marine and then still pull an scv when the first marine is about to finnish because you will be able to scout a second location with the first scv in time to see a 12hatch and then cancel the second marine and place the CC on 18, or he will build a bunker there if the zerg did a 9pool without gas. Then just make the CC with him after the bunk is finnished while you block the ramp with 2-3 scvs.
If you don't find him in the first two tries, the scv making the barracks will scout him and that will be after your second marine is out so then you'll have to place the CC on 20. Remember to pull back one SCV as soon as possible so he can make a suply at 22 in the natural.
This build is designed for 3 hatch muta, there is ofcourse adjustements that will work vs 2hatch muta but I will not discuss them here, thats for later.
If you don't find him on the first try you should make another marine and then still pull an scv when the first marine is about to finnish because you will be able to scout a second location with the first scv in time to see a 12hatch and then cancel the second marine and place the CC on 18, or he will build a bunker there if the zerg did a 9pool without gas. Then just make the CC with him after the bunk is finnished while you block the ramp with 2-3 scvs.
If you don't find him in the first two tries, the scv making the barracks will scout him and that will be after your second marine is out so then you'll have to place the CC on 20. Remember to pull back one SCV as soon as possible so he can make a suply at 22 in the natural.
This build is designed for 3 hatch muta, there is ofcourse adjustements that will work vs 2hatch muta but I will not discuss them here, thats for later.
Building placement:
+ Show Spoiler +
Its important that you use your initial buildings to make it harder for zerg to lingrush you. The most important building here is the third suply placed on 22suply. This is best placed in the natural to make a small choke 2-3 marines wide so that you don't need a bunker unless he's really making alot of zergslings. Remember that skipping an early bunker means a faster second rax or refinary or whatever.
Here is two examples of how you should place the third suply in order to survive early lings easily. And if he has too many lings you can simply block with an scv or two and start making a bunker in front of them.
Fighting spirit at 1 oclock.
Fighting spirit at 7 oclock.
For other buildingplacement tips you can check out my other thread or just watch progamers TvZ games to see where they put their buildings. Such as Flash.
Here is two examples of how you should place the third suply in order to survive early lings easily. And if he has too many lings you can simply block with an scv or two and start making a bunker in front of them.
Fighting spirit at 1 oclock.
Fighting spirit at 7 oclock.
For other buildingplacement tips you can check out my other thread or just watch progamers TvZ games to see where they put their buildings. Such as Flash.
Main goal with this build:
+ Show Spoiler +
The main goal is to get enough units out early to force zerg into making sunkens before his mutalisks are finnished and then to take out zergs third while you tech fairly fast towards the 3 tank 1 vessel push and be safe from mutalisks.
What to think about and how to follow up:
+ Show Spoiler +
There are some different ways of executing this build. The two main things to talk about is how to react to what the zerg does in the early stages of the game and if you feel that his mutalisks will defend his third or attack your main. This information will be given to you by your scouting scv.
The third barracks:
+ Show Spoiler +
The factoy:
+ Show Spoiler +
The third barracks:
+ Show Spoiler +
If you see 4 lings being made and then drones, you can cut marines at points of the game to faster build your third barrack and sometimes second aswell.
Thats why i put the third barracks on 34-38 suply which means that if you constantly make units from both barracks and scvs from the commandcenters you will make it at 38 suply and if you skip some scvs to make the third barrack you will make it with the scv just finnishing the second barracks. This you can do if you see no more lings being made from your opponent.
The important thing is that the third barracks is made before the academy is finnished. The faster you make the third barrack the less units you will have when you first move out to force him to make sunkens but the more units for the second moveout where you aim to take his third base.
Thats why i put the third barracks on 34-38 suply which means that if you constantly make units from both barracks and scvs from the commandcenters you will make it at 38 suply and if you skip some scvs to make the third barrack you will make it with the scv just finnishing the second barracks. This you can do if you see no more lings being made from your opponent.
The important thing is that the third barracks is made before the academy is finnished. The faster you make the third barrack the less units you will have when you first move out to force him to make sunkens but the more units for the second moveout where you aim to take his third base.
The factoy:
+ Show Spoiler +
When you first move out, you should wait for 2 medics from the barracks and then 1 marine and one bat. This means two productionrounds after aca is finnished. Then its time to move out. Right before the second round is finnished, start making a bunker for any backstabbing attempt, this is included in the buildorder.
You move out and preassure the zerg. And you take an scv with you to scout for expansions.
Now if you know there is an expansion up already you can just move and take it out because mutalisks wont be finnished just yet and then you can focus everything else on surviving the obvious conunterattack. This means you make the bunker and start making turrets before the factory.
But most of the times you will just preassure him abit and then move back to reinforce the troop with new units made from the 3 barracks and then move out again.
After this your decisions rely on what the zerg will do and how the situation is.
So the factory/turret follow up is basically devided into two parts.
Part one, mutalisks defensive.
+ Show Spoiler +
Part two, mutalisks offensive.
+ Show Spoiler +
This means that he will not try to save his third and you will kill it. If you know this in time by scouting or whatever you can just click on ctrl 1 for group one then shiftclick on 4-5 marine and set the new smaller group to 1 and bring home group 1 2 and 3 as soon as possible. Then 5 marines will take care of his expansion while the rest of your units will go back to defend.
If he is offensive with the mutalisks. You will not make the factory before turrets. This time you make turrets before factory, preferably 2 at the same time on 3 different spots to cover everything. Remember to put 3 or 4 turrets instead of two at the spot he's most likely to attack first.
Since you delayed the factory you will have more scvs at this point and you can afford to put up a 4th barracks at the same time as your factory has just started. From here follow up the same, with 2 more rax being made when the starport is about halfway done. And the refinary a few seconds after you've started making the factory and 4th barracks.
So the difference between the two is basically that you get another rax up if you place turrets first, but your vesseltiming is pushed back abit.
Imporrtant: Notice that if you force zerg on the defensive. You might not need all the turrets as his mutalisks will not head for your base. If you can get away with about 4 turrets total, that extra cash could be spent into a 5th barracks when the factory is building to make the push even stronger when the vessel arrives!
You move out and preassure the zerg. And you take an scv with you to scout for expansions.
Now if you know there is an expansion up already you can just move and take it out because mutalisks wont be finnished just yet and then you can focus everything else on surviving the obvious conunterattack. This means you make the bunker and start making turrets before the factory.
But most of the times you will just preassure him abit and then move back to reinforce the troop with new units made from the 3 barracks and then move out again.
After this your decisions rely on what the zerg will do and how the situation is.
So the factory/turret follow up is basically devided into two parts.
Part one, mutalisks defensive.
+ Show Spoiler +
When you move out with reinforced troops, this will be about 20ish marines 3-4 medics and a bat or two, you will try to force the zerg to be defensive with his mutalisks. You can move in a way towards his main base first so he really needs to be defensive and you'll have more time for unitscount to grow at home and then turn towards his third to kill it. Zerg will only have mutalisks and lings at this point.
If you feel that your tactic is successful and he's trying to save his main/third from your units, you can put up a factory as soon as you have 100 gas after starting to upgrade the +1 attack from the ebay. After you've started making the factory you can also start a refinary and after that you start making the turrets.
This will lead to you making a factory then startport then sciencefacility with the same scv.
Since you made the factory so early you can not afford to add more barracks until after the starport has been started. When its started you can add 2 more barracks. Be sure to make a second ebay when you start making your sciencefacility and upgrade siegemode only after the vessel has been started, both upgrades for marines are started and the third tank has started making.
Now hopefully the zerg has no early third and you will have a 3tank 1vesselpush at about 10min+.
From here, focus on the attack while macroing at home and adding a second startport and 1 or 2 more barracks. More than 7rax 2port from one base is very agressive and won't give you the opportunity to expand so easily.
If you feel that your tactic is successful and he's trying to save his main/third from your units, you can put up a factory as soon as you have 100 gas after starting to upgrade the +1 attack from the ebay. After you've started making the factory you can also start a refinary and after that you start making the turrets.
This will lead to you making a factory then startport then sciencefacility with the same scv.
Since you made the factory so early you can not afford to add more barracks until after the starport has been started. When its started you can add 2 more barracks. Be sure to make a second ebay when you start making your sciencefacility and upgrade siegemode only after the vessel has been started, both upgrades for marines are started and the third tank has started making.
Now hopefully the zerg has no early third and you will have a 3tank 1vesselpush at about 10min+.
From here, focus on the attack while macroing at home and adding a second startport and 1 or 2 more barracks. More than 7rax 2port from one base is very agressive and won't give you the opportunity to expand so easily.
Part two, mutalisks offensive.
+ Show Spoiler +
This means that he will not try to save his third and you will kill it. If you know this in time by scouting or whatever you can just click on ctrl 1 for group one then shiftclick on 4-5 marine and set the new smaller group to 1 and bring home group 1 2 and 3 as soon as possible. Then 5 marines will take care of his expansion while the rest of your units will go back to defend.
If he is offensive with the mutalisks. You will not make the factory before turrets. This time you make turrets before factory, preferably 2 at the same time on 3 different spots to cover everything. Remember to put 3 or 4 turrets instead of two at the spot he's most likely to attack first.
Since you delayed the factory you will have more scvs at this point and you can afford to put up a 4th barracks at the same time as your factory has just started. From here follow up the same, with 2 more rax being made when the starport is about halfway done. And the refinary a few seconds after you've started making the factory and 4th barracks.
So the difference between the two is basically that you get another rax up if you place turrets first, but your vesseltiming is pushed back abit.
Imporrtant: Notice that if you force zerg on the defensive. You might not need all the turrets as his mutalisks will not head for your base. If you can get away with about 4 turrets total, that extra cash could be spent into a 5th barracks when the factory is building to make the push even stronger when the vessel arrives!
D. Wordfile of the corrected writeup thanks to Lockdown - [url blocked]
Terran vs Terran
+ Show Spoiler +
1. 1 Fact FE (Standard vulture opening)
A. Build Order: + Show Spoiler +
9 suply
12 rax (can be proxied in the middle for faster floatscout)
12 gas
15(late 15) suply
16 fact -> machineshop
16 2 scvs off gas + 1-3 marines.
22 CC
23 suply (scvs back to gas when machineshop finnishes)
26 speed
30 fact
34 suply
35 mines
42 suply
52 suply (6 vults -> move out)
55~ 2 Fact (add machineshop and start making tanks from the first 2 facts)
55 suply
57 gas (expo)
60~+ academy + armory
80 ~ after starting to build 4th and 5th tank upgrade siege mode
90+ After 7 tanks make third expansion, add ebay and after some time add 2 more factories. Totally 6 fact, 2 machineshops. Vults+Tanks and goliaths if needed.
This is a pretty standard TvT build where you open vultures with speed.
Ebay, academy and armory timings are all adjustable ofcourse, since it depends on what the opponent is doing. Same goes for the switch to tanks.
For example if he keeps making vultures, you dont need to add refinary at expansion so fast and you can keep make vultures from 4 fact 1 machineshop. If he adds early port you need faster armory+academy.
The general idea of this build is to gain mapcontrol in the beginning, forcing him to play defensive.
After you get mapcontrol with mines, you add another expansion and goes for a tank contain while you add more factories and get airdefense. From the 3 bases you will most likely be able to have 3 gases, 6+ factories and from there improvise.
I will cover how to adjust this vs different terranbuilds in the [G]Terran FAQ thread ofcourse.
Gl.
12 rax (can be proxied in the middle for faster floatscout)
12 gas
15(late 15) suply
16 fact -> machineshop
16 2 scvs off gas + 1-3 marines.
22 CC
23 suply (scvs back to gas when machineshop finnishes)
26 speed
30 fact
34 suply
35 mines
42 suply
52 suply (6 vults -> move out)
55~ 2 Fact (add machineshop and start making tanks from the first 2 facts)
55 suply
57 gas (expo)
60~+ academy + armory
80 ~ after starting to build 4th and 5th tank upgrade siege mode
90+ After 7 tanks make third expansion, add ebay and after some time add 2 more factories. Totally 6 fact, 2 machineshops. Vults+Tanks and goliaths if needed.
This is a pretty standard TvT build where you open vultures with speed.
Ebay, academy and armory timings are all adjustable ofcourse, since it depends on what the opponent is doing. Same goes for the switch to tanks.
For example if he keeps making vultures, you dont need to add refinary at expansion so fast and you can keep make vultures from 4 fact 1 machineshop. If he adds early port you need faster armory+academy.
The general idea of this build is to gain mapcontrol in the beginning, forcing him to play defensive.
After you get mapcontrol with mines, you add another expansion and goes for a tank contain while you add more factories and get airdefense. From the 3 bases you will most likely be able to have 3 gases, 6+ factories and from there improvise.
I will cover how to adjust this vs different terranbuilds in the [G]Terran FAQ thread ofcourse.
Gl.
Can't make VODs yet.
Extras
+ Show Spoiler +
TvZ 4-pool Stop
Game FPVOD: 4poolStop
Game Replay: 4poolStop
TvZ MechTips
Game FPVOD: TvZ MechTips
Game Replay: TvZ MechTips
TvZ General Tips: Part 1 Part 2 Highly recommended for newer players.
TvP General Tips: TvP General Tips Highly recommended for newer players.
Game FPVOD: 4poolStop
Game Replay: 4poolStop
TvZ MechTips
Game FPVOD: TvZ MechTips
Game Replay: TvZ MechTips
TvZ General Tips: Part 1 Part 2 Highly recommended for newer players.
TvP General Tips: TvP General Tips Highly recommended for newer players.
Replays
+ Show Spoiler +
Freestyles
+ Show Spoiler +
TvZ Freestyle Game 1
+ Show Spoiler +
TvZ Freestyle Game 2
+ Show Spoiler +
TvZ Freestyle Game 3
+ Show Spoiler +
+ Show Spoiler +
Game on Longinus, I try some heavy rax builds..
TvZ Freestyle Game 2
+ Show Spoiler +
14 CC on longinus into some dropship play and SKTerran
TvZ Freestyle Game 3
+ Show Spoiler +
Download my first 38 VODs
Link
Alternate link
Mirrored Link <- this works
Terran FAQ for all my builds can be found HERE
I hope you can learn something from my VODs and I'll try to answer your questions in this thread. Before posting your questions, please take a brief look through the thread and see if those questions have already been answered.
I would like to thank NaW-Merz for helping me record these VODs, 404.Nintu for advising me to use GunCam and also you guys at teamliquid.net for showing your support and interest.
If the sound is too low, don't stream the VODs. Download them and use Media Player Classic, that works fine for me and the sound is loud enough.
Special thanks to:
+ Show Spoiler +
Locked, for sorting the new layout format for me.
Silversky, for making the awesome banner.
Yaqoob, for adding my vods to the tl torrents.
Monokeros, for helping me compiling and uploading replaypacks.
Zatic, for uploading some of my VODs to the official teamliquid youtubechannel.
Alexpnd, for helping me creating a FAQ.
Merach, for uploading my VODs when filefront was shut down.
Silversky, for making the awesome banner.
Yaqoob, for adding my vods to the tl torrents.
Monokeros, for helping me compiling and uploading replaypacks.
Zatic, for uploading some of my VODs to the official teamliquid youtubechannel.
Alexpnd, for helping me creating a FAQ.
Merach, for uploading my VODs when filefront was shut down.
/Stylish