Terran Revolutionist - Page 3
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cas
Mexico52 Posts
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Juicyfruit
Canada5484 Posts
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alphafuzard
United States1610 Posts
fantasy is such a badass player i cant say it enough i gotsta try me some of this build | ||
CrimsonLotus
Colombia1123 Posts
Great read. | ||
ScarFace
United States1175 Posts
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KOFgokuon
United States14888 Posts
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tonight
United States11130 Posts
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EvoChamber
France2505 Posts
On October 18 2008 14:34 KOFgokuon wrote: love reading high level players do analysis like this | ||
semioldguy
United States7488 Posts
I'd recommend moving this to featured, but I'm afraid no one would see it once it got moved there. Featured is where many good threads seem to go to die | ||
avilo
United States4100 Posts
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SK.Testie
Canada11084 Posts
Jaedong made critical errors that game and played a sloppy over-confident style against mech. (He did fine up until the point he wasted all his units). Despite starting with a build not necessarily designed to fight mech but being versatile enough to handle it, he did well and had a chance to win (and likely would have if he had not committed suicide). Atleast at the point he lost. He had multiple avenues to take to delay that game, waiting for his superior economy to really give him an edge, but he chose the wrong one and was overconfident about guardians over cliffs against goliaths. Hence the wasted hydras that shouldn't have engaged the tanks from that position, as they did not serve their purpose and melted. Rather than calling the push unstoppable in that game, pay closer attention to his units, what they could have done, what other avenues he could have explored to buy himself some more time for his economy to kick in and so on. | ||
IdrA
United States11541 Posts
On October 18 2008 13:20 MYM.Testie wrote: As usual, it is all dependent on maps-scouting etc. i.e. if you denied scouting with drones on a ramp etc so that they are essentially in the dark and will do their build not knowing what is coming the strategy I outlaid will usually result in an overwhelming defeat for Terran while being versatile enough to switch if needed with +1-+2 carapace mutas - overlords - scourge securing map control. spending 2 of your 11 drones to keep an scv out sets you back a decent bit and tells terran that you're doing something gay anyway, they just dont know what. but given how common 2 hat muta has become its a fair guess, and you have mines out in time to stop any kind of hydra rush. if you opt for the power heavy option the vult drop destroys you, you need more than a couple hydras to stop 4 vults with mines. the chupung and medusa games show, even if the vult drop doesnt really do much at all you spend so much defending it that terran is still gonna be ahead in econ anyway with the fast expo. there really is no sure fire counter to it. the hidden 2 hat muta is the closest bet, but 2 hat muta vs a fe mech build is very allin and theres a good chance terran will guess what you're doing anyway, since nothing else youd want to hide would really work. | ||
Geo.Rion
7377 Posts
Also remember, people, that GGplay is quite good against mech, he destroyed Flash twice (ok he needed Flash to be overconfident) but lost 3 times to Fantasy. | ||
SK.Testie
Canada11084 Posts
2 ? You can spend one at a time as each one loses health. Again it is dependent on the map. How many locations and so on. I just remember many similar builds used on Lost Temple. 2 hatch muta being very common there so that the terran doesn't take your cliff and so on. X'ds~Kiwi was notorious for vult drop-expo-mech. | ||
StylishVODs
Sweden5331 Posts
usually i thought +1 attack was the best option but maybe im wrong.. hmm | ||
IdrA
United States11541 Posts
On October 18 2008 16:57 MYM.Testie wrote: 11 drones? 2 ? You can spend one at a time as each one loses health. Again it is dependent on the map. How many locations and so on. I just remember many similar builds used on Lost Temple. 2 hatch muta being very common there so that the terran doesn't take your cliff and so on. X'ds~Kiwi was notorious for vult drop-expo-mech. you're gonna have to have drones on your ramp around the time you start your pool unless you want to pray they dont scout you first and you're gonna have 2 drones off the mineral line whether you leave 2 on the ramp or you're switching them in and out given travel time between min line and ramp. it really doesnt depend on the map or positions, even if its 4 spot map you're flipping a coin if you dont put drones there early. obviously you'll get away with it some of the time, but my point was the entire thing is a gamble(a pretty risky one at that), not a solid counter to the build. and vult drop-expo-mech is quite different from vult drop-expo-valk-mech. 2 hat muta works vs one, not the other. | ||
IdrA
United States11541 Posts
On October 18 2008 17:00 AnOth3rDAy wrote: i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality usually i thought +1 attack was the best option but maybe im wrong.. hmm he was getting +1 armor. i dont really know the rationale, i think +1 attack is better. | ||
AttackZerg
United States7453 Posts
On October 18 2008 17:14 IdrA wrote: he was getting +1 armor. i dont really know the rationale, i think +1 attack is better. Great write up day! Idra can we expect to see some clever adaptations of mech play in your TvZ in the future? | ||
SK.Testie
Canada11084 Posts
On October 18 2008 17:13 IdrA wrote: and vult drop-expo-mech is quite different from vult drop-expo-valk-mech. 2 hat muta works vs one, not the other. Hrm, I remember playing vs similar strategies extensively on lost temple and through various minor adjustments you can always defeat a mech strat if you know it's coming like, 100%. But I'll take your word for it on this particular set build order as players timings have been hammered far more since then to adjust for adjustments etc. | ||
IdrA
United States11541 Posts
On October 18 2008 17:44 AttackZerg wrote: Great write up day! Idra can we expect to see some clever adaptations of mech play in your TvZ in the future? future ? On October 10 2008 10:10 VIB wrote: Idra vs Squall he uses Valk + Vult build twice. Different from anything being said here but very entertaining. Worth to watch, get the rep packs at: http://www.teamliquid.net/forum/viewmessage.php?topic_id=79905 skt terrans look to me for strategy advice | ||
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