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Terran Revolutionist

Forum Index > Final Edits
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Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2008-10-19 05:43:53
October 18 2008 01:13 GMT
#1
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Terran Revolutionist
by Day[9]
TeamLiquid: Final Edits


Note: This article contains spoilers from the Fantasy vs GGPlay OSL Semifinal.

Though fairly untypical in TvZ, a well played mech can crush a zerg opponent in a suave, decisive fashion. In professional play, we’ve seen mech frequently used on Arkanoid, Katrina, and Baekmagoji, but last night we saw something revolutionary. Fantasy absolutely ape-smashed GGPlay 3-1, a defeat which displayed the most ingenious transitional mech play I’ve seen in the past 5 years. As innovative as Fantasy’s play was, I see many people misanalyzing or completely overlooking the key sexy aspects of Fantasy’s play. Consequently, I’d like to provide a strategic analysis article to highlight Fantasy’s inspired mech gameflow.

Typical M&M TvZ vs Typical Mech TvZ
Before we focus on Fantasy’s amazingness, let’s discuss a bit of the basic functionality of TvZ. With standard M&M, the terran has the opportunity to be aggressive and finesseful. Early gameplay begins by pressuring w/ M&M groups. Mid to late game has dropships flying around the map and groups of M&M patrolling the center to negate aggressive swarm play. In fact, the only time terrans regularly sit and turtle in their base is early-midgame: zerg has lurkers and terran doesn’t have vessels. The remainder of the time is spent being in zerg’s face until zerg finally crumbles. Zerg generally remains cornered, on the defensive, until the momentum from his gas expansions and hive tech can finally swing back and win near the end of the game.

M&M can work well in small numbers, yet still remain fairly fragile in large numbers (as misclicks w/ lurkers, swarms, and plague are all difficult to deal with). Because M&M is so aggressive, zerg players must be extremely careful when taking additional expansions. Even defending a 3rd gas expansion in the mid-game is a huge issue for a zerg player. Also, the best defense for terran expansions is to be aggressive: by remaining in zerg’s face, counter-attacking by zerg becomes too risky. Semi-open maps allow M&M to maneuver well without being so open that zerg can surround or counter attack too easily.

However, consider mech play against zerg. Mech completely reverses the traditional aspects of TvZ. Mech is significantly less mobile, as tanks/goliaths rely heavily on being in large groups (and tanks have to be sieged to be fully effective). In mech play, since units are so immobile, it’s difficult for the terran player to expand to corners of the map and try to avoid counterattack. Expansions must be well defended. Likewise, with this immobility, the zerg opponent has the opportunity to expand significantly more without worry. That said, mech armies become exponentially stronger in large numbers, to the point where 16 tanks + 40 goliaths + vessels becomes a virtually impregnable force. Consequently, mech focuses more on being a good “one punch” style army, an army which attempts to build up to a single, solid push and win. This contrasts sharply with M&M that aggressively pressures zerg all game long. Additionally, in tighter, more cramped spaces, a mech player worries even less about flanks or counterattacks and the strength of his army is further magnified. Also, mech is fairly costly, so expansions are a more necessary than with the finesse driven M&M play.

Mech History and Map Analysis
With this in mind, we begin to see why mech works on some maps and fails miserably on others. Katrina is a great example of a solid mech map. The expansions are placed in a way such that, whichever direction the terran player wishes to push, expoes are easily defendable. The 3rd gas is right outside terran’s front door. When terran pushes towards zerg, there are always at least 2 expansions along the way. Consequently, terran can essentially play like a giant blob, slowly gooping over all nearby expansions without good angles for zerg to flank. Once terran gets a nice solid big army, its time for that 1 punch win. Even should zerg take a huge number of expasnsions (which, as we’ve said, he can easily do), the strength of the terran army punch is simply too much. A simple example of this logic in action is Flash vs Jaedong



Notice how much Jaedong expands. Notice how many units Jaedong makes. Notice how little it matters. The entire game revolves around this slow, army blob by Flash. The push isn’t quick by any means, it’s simply unstoppable. In another example, consider Flash vs Savior from the October Proleague.



Flash spends much of the later stages of the game just expanding and defending. Mech is SOLID. Mech operates in that “slowly, but surely” type of way. (I think Savior violently misplayed this game, but that analysis is for another day).

However, I should be fair and point out how badly a great player like Flash can screw mech up. Consider his game against GGPlay on Medusa



Medusa is quite possibly one of the most terrible maps to go mech on. The only easily defendable expansions are the 2 natural expansions. Once Flash begins to push towards the center of the map, he’s committed either to defending his expansion + main choke, or pushing towards the zerg. As we’ve pointed out, with mech being so immobile, zerg has the opportunity to take the map uncontested and produce a mass army. In contrast to Katrina vs Jaedong, where Flash’s push could squeeze down tight alleys, Flash’s push on Medusa is in a wide open middle. Consequently, zerg’s big army can effectively crush the “one punch terran push” with openness to surround, flank, and counter. Moreover, since all the expansions are like spokes branching off the center, terran has a much slower time eliminating expansions one by one. Any decision to push an expansion runs the risk of leaving the middle wide open. Put plainly, DON’T mech on this map

That is, unless you’re a god damn genius like Fantasy

Fantasy’s revolutionary Mech Play

Fantasy concocted a brilliant opening which enabled him to mech on seemingly un-mechable maps by preventing typical zerg responses. The (rough) opening is as follows:

1) Wall in and gas on 12
2) Build a factory ASAP
3) When factory finishes, build the addon and begin a starport
4) When the factory addon finishes, begin producing vultures (up to 4) and upgrading mines+speed
5) When you can, get a CC at your expansion and start producing a dropship, get an armory for +1 attack upgrade, and try to sneak vultures in the front. Be sure to lay mines in front of zerg’s main if you can’t get in.
6) Add on a 2nd factory, drop harass w/ vultures + mines, build 1 valkyrie and start goliath-ing, your expo should be done by now.

You will have the overall look of main+natural+2 facs+starport making gollies. Upgrades will be on the way and you’ll be harassing zerg aggressively. Some brief notes:

Early game advantages:
-Negates ling allins (vultures+mines+wallin)
-Gives the opportunity to harass w/ initial vulture
-Gets a relatively fast expansion that’s quite safe
-Mines prevent scouting lings and discourage early hydra pushes
-The fast dropship not only allows for a quick scout, but also quick pressure that discourages zerg’s 3rd/4th expansion.
-vs Mutalisks the valk+goliath transition easily and holds well
-vs Lurkers the vult/mines+goliaths+harass negate an overly strong early ling/lurk push
-vs mass ground you have already delayed his expanding and can transition to tanks+mass army

The dropship vulture opening is the entire key to the build. The primary mech counters to zerg revolve around the ability to expand so much since mech is so immobile. (Refer to my post in this thread for some common counters). Vs M&M, zerg can be cute and do MASSIVE damage with a few amount of units (think how bad a few lurkers+swarm can rape a huge M&M+tank army). However, mech units are just big, and need to be outmuscled. There’s no cute way to kill mech. Having a lot of “stuff” is the key to killing a mech army. Since having a lot of expansions is the key to having a lot of “stuff,” many expansions = lots of zerg “stuff.”

The fast dropship prevents the zerg player from expanding too much in the early midgame, as he’s overly concerned about defending his main. Moreover, the harass slows down zerg’s tech, drone count, and messes with his focus. For the most part, zerg will have a hard time leaving his base until mutas are out, he kills the dropship, or he finally has all corners of his base well defended.

Suddenly, Medusa, which clearly sucked so hard for mech (with its openness) is perfect for early vulture harass. Zerg has his first 3 hatches spread (main, nat, mineral nat) so zerg needs to spend WAY more energy defending himself from all possible angles. As noted in the VOD below, by the time the vulture harass is finished, GGPlay is hardly in the position to start mass expanding as he’s spent so many resources just staying alive. Meanwhile, Fantasy is happily defended back at home and is even in base count. The evenness in base count immediately makes the transition to mech viable, as the primary danger (mass expanding) has been eliminated by vulture harass. If fantasy just early expanded and then went mech, zerg would have easily taken at least 2 expansions, screwing terran’s midgame play.



Cleverly, after the vulture harass, the combination of goliath+tank+valkyrie allows fantasy to prepare for mutas or hydras with relatively few units. Should fantasy have relied solely on factory units, a well timed muta counter attack could have been dangerous. Additionally, the vulture scout allows fantasy to adjust his unit composition more appropriately (we saw more tanks on Medusa and virtually no tanks on Autumn Wind.) Now that I mention it, the game on Autumn Wind is a great example of how well the build deals with fast mutalisks as well.



One might immediately ask “if the vulture harass is the key to this build, why not transition to M&M instead of mech?” The answer is that the mech transition is smoother. The valkyrie + goliath combination is key to holding off a quick mutalisk harass as the units are incredibly strong. To transition to valk+goliath, Fantasy only needed to add an armory and a factory. However, should Fantasy have decided to go M&M, he would have been adding on an e-bay, more barracks, then he would have needed the time to make lots of M&M, get an academy, make turrets (turrets will be more necessary with marine range+stim delayed) etc etc etc. Clearly, mech is the strongest transition from this opening.

Fantasy didn’t just “go mech,” he devised a completely unique, wacko opening that levels the playing field for a meching terran on those seemingly unmechable maps. The transition from ultra fast vulture+mine harass to a valkyrie+2 factory combo ensures that he’s safe from counter attack and ready to power hard for a big mid-game push. After 10 years of playing this game competitively, I’m just giddy that there are random new players like Fantasy still revolutionizing play in ways I least expected.

Cheers to you
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 18 2008 01:15 GMT
#2
shit i guess this is the wrong forum

whatever t.t
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
Last Edited: 2008-10-18 01:21:08
October 18 2008 01:15 GMT
#3
I completely agree with this.

God dang, I remember that Flash v Jaedong game especially... I was so pissed watching and just asking how the heck can you overcome this! It's such an underused strategy but so OVERLY legitimate that it's disgusting. I play so much standard versus other players that it catches me off guard hard when I encounter strats like these.

Day, thanks for pursuing out of the box strats and praising them for legitimacy. Seriously, Starcraft isn't bound to standard rules that everybody thrashes and wails about in the strat forum... this game is still changing!!!

F U forever for posting the exact build order though... ICCup is going to suck very soon for Zergs...
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 18 2008 01:19 GMT
#4
Side note:

what impresses me so much is that fantasy didn't do this just because it was "unorthodox." He did it because it was a solid, start-to-finish gameplay. Even if I practiced vs this build 50 times, I'm sure i'd still struggle against it.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Empyrean
Profile Blog Joined September 2004
16990 Posts
October 18 2008 01:26 GMT
#5
This is a great post
Moderator
pajaro
Profile Joined October 2008
Trinidad/Tobago5 Posts
October 18 2008 01:29 GMT
#6
great read, I find it hard to transition from early vulture harass to mnm also. I totally agree with this statement.

The valkyrie + goliath combination is key to holding off a quick mutalisk harass as the units are incredibly strong. To transition to valk+goliath, Fantasy only needed to add an armory and a factory. However, should Fantasy have decided to go M&M, he would have been adding on an e-bay, more barracks, then he would have needed the time to make lots of M&M, get an academy, make turrets (turrets will be more necessary with marine range+stim delayed) etc etc etc. Clearly, mech is the strongest transition from this opening.
<3 Stork[jOypOp]
YPang
Profile Blog Joined April 2007
United States4024 Posts
October 18 2008 01:32 GMT
#7
terrans are going to do this all the time on iccup now lol...
sMi.Gladstone | BW: B high| SC2: gold T_T
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 18 2008 01:36 GMT
#8
On October 18 2008 10:32 YPang wrote:
terrans are going to do this all the time on iccup now lol...


lol i practically wanna switch to terran myself
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
October 18 2008 01:45 GMT
#9
yeah get ready to face this constantly on ICC rofl
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
October 18 2008 01:47 GMT
#10
so looks like the general consensus is that valks actually have a legitimate role now.

what's next, scouts actually having a purpose? O_O

sick writeup though sean ^^
ModeratorResident K-POP Elitist
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 18 2008 01:51 GMT
#11
he opened +1 armor, not weapon
at least on chupung (and plasma though that was a different build)
didnt see on medusa
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.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2008-10-18 02:08:36
October 18 2008 01:57 GMT
#12
man you work fast

i'll read it later, I'm outta here.

EDIT: Had some time left so I read it. I still think if GGplay had played better in game 4 he could've had the game. His muta/ling/scourge composition was a good counter. I bet if he'd actually practiced against it he'd have had the timing down.
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JMave
Profile Blog Joined December 2007
Singapore1803 Posts
October 18 2008 02:00 GMT
#13
Wow Day[9]! That's a really nice and concised analysis on a solid mech build. Great. Thanks man.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Raithed
Profile Blog Joined May 2007
China7078 Posts
October 18 2008 02:06 GMT
#14
i love you sean.
Ivs
Profile Joined January 2008
Australia139 Posts
October 18 2008 02:07 GMT
#15
Hmm, maybe z should play like zvp? faster scourge? I guess you would have to scout perfectly and see it coming.
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
October 18 2008 02:12 GMT
#16
i still dont see why zerg can't mass expo early on even with the vulture harass. sending out that extra drone isnt too bad.
555, kthxbai
Ideas
Profile Blog Joined April 2008
United States8108 Posts
October 18 2008 02:13 GMT
#17
So how do I counter this?
Free Palestine
comabreaded
Profile Blog Joined July 2003
United States2166 Posts
October 18 2008 02:20 GMT
#18
That was a great analysis. Thanks Day!
I put the fu in fun
Kacas
Profile Joined July 2003
Brazil3143 Posts
October 18 2008 02:22 GMT
#19
yeah good
but now tell me how to counter this or the game will be imbalanced
=/
poor z's =/
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HaXxorIzed
Profile Blog Joined June 2007
Australia8434 Posts
October 18 2008 02:29 GMT
#20
I feel for Zerg. As you have shown in detail there's a lot of pressure on zerg from a good application of this build, plenty of pressure and a strong, solid plan in mind. Should be interesting to see how Zerg players have to change their playstyle and thinking to deal with this.
http://steamcommunity.com/id/HaXxorIzed
Felagund
Profile Blog Joined December 2007
Philippines504 Posts
October 18 2008 02:34 GMT
#21
On October 18 2008 10:15 Day[9] wrote:
shit i guess this is the wrong forum

whatever t.t

Yeah should be in featured.
TL CJ Entusman #5 "now she is unarmed, u shall go gather ur army, siege ur tanks and her choke and send some vessels to spot her lurkers, at this time she may have defilers so, if u spot some, unsiege and bring fbs" -Ki_Do
mahnini
Profile Blog Joined October 2005
United States6862 Posts
October 18 2008 02:36 GMT
#22
wow great insight!
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SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
Last Edited: 2008-10-18 02:40:51
October 18 2008 02:36 GMT
#23
You counter it by screwing over the fact that it isn't very mobile. It is one of the reasons people used to sacrifice an overlord to scout a terrans base. If you know it's coming, and you're used to playing against mech and have a keen sense of game control, you will not be bothered by it.

If it does not hurt you early and you play a heavy drone style, you will over-run it. Likewise, if there is no early expansion you can 2 hatch muta with well placed sunkens and muta-drone with well-placed overlords to completely obliterate it. Often being able to face the army and simply crush it repeatedly (not pushing into his base) while starving him.

The valkyries are not normally an issue due to the fact they take a long time to build and scourge are so very useful against them early. After a certain amount of mutas you can often cut all muta production together for a while and just hard drone+hard expand. So he cannot come out of his base. With this knowledge you must make sure drones going to expansions all over the map are not sniped. AKA overlord speed and no wasteful movements with your mutas. So essentially, in this slow to build strategy (the terrans), you can literally take the map with well placed overlords - muta - scourge - drone while eventually switching to mass hydras while the terran has likely not built enough tanks after scanning your mass air-drone build. You should have quite an economic advantage once he is able to really mobilize and finally come out. But by then, it should always be too late and you will crush the mech force repeatedly, or in the event you can't, have bought enough time to keep him running back and forth and starving him out through a mass econ style of guerrila warfare. i.e. muta+hydradrops around his armies.

While this can be said for all strategies, and there are some truly solid mech strategies out there, mech has always worked best as a surprise. Again, like most strategies, with small timing tweaks you can make mech seem nearly invincible. It is something you every Terran should have in their arsenal, and they need to know when and why to use it. From maps - to positions - even opponent can be a factor.

Defilers are also very good against it, very laaaaate game. Why late game? Most builds against mech don't have a proper transition period to defilers. As in, it leaves a weakness to be exploited to tech up to those units which take quite a while before they can be put into use effectively with plague. I recall beating a good mech terran with equal money in the past with muta-hydra turned into queen-broodling-hydra as well. So there are other options.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
October 18 2008 02:38 GMT
#24
Well, Fantasy thanked Oov for the Mech ideas, crediting the strategies to his coach in post game interviews.
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Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
October 18 2008 02:46 GMT
#25
Oov changing sc even after he retired
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
t_co
Profile Blog Joined July 2007
United States702 Posts
October 18 2008 02:52 GMT
#26
Finally, TvZ is no longer the one BO staple it once was...
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
October 18 2008 02:54 GMT
#27
Just bring back Lost Temple.
You'll see some cool shit again.
;p
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2008-10-18 02:57:08
October 18 2008 02:55 GMT
#28
On October 18 2008 11:36 MYM.Testie wrote:
You counter it by screwing over the fact that it isn't very mobile. It is one of the reasons people used to sacrifice an overlord to scout a terrans base. If you know it's coming, and you're used to playing against mech and have a keen sense of game control, you will not be bothered by it.

If it does not hurt you early and you play a heavy drone style, you will over-run it. Likewise, if there is no early expansion you can 2 hatch muta with well placed sunkens and muta-drone with well-placed overlords to completely obliterate it. Often being able to face the army and simply crush it repeatedly (not pushing into his base) while starving him.

The valkyries are not normally an issue due to the fact they take a long time to build and scourge are so very useful against them early. After a certain amount of mutas you can often cut all muta production together for a while and just hard drone+hard expand. So he cannot come out of his base. With this knowledge you must make sure drones going to expansions all over the map are not sniped. AKA overlord speed and no wasteful movements with your mutas. So essentially, in this slow to build strategy (the terrans), you can literally take the map with well placed overlords - muta - scourge - drone while eventually switching to mass hydras while the terran has likely not built enough tanks after scanning your mass air-drone build. You should have quite an economic advantage once he is able to really mobilize and finally come out. But by then, it should always be too late and you will crush the mech force repeatedly, or in the event you can't, have bought enough time to keep him running back and forth and starving him out through a mass econ style of guerrila warfare. i.e. muta+hydradrops around his armies.

While this can be said for all strategies, and there are some truly solid mech strategies out there, mech has always worked best as a surprise. Again, like most strategies, with small timing tweaks you can make mech seem nearly invincible. It is something you every Terran should have in their arsenal, and they need to know when and why to use it. From maps - to positions - even opponent can be a factor.

Defilers are also very good against it, very laaaaate game. Why late game? Most builds against mech don't have a proper transition period to defilers. As in, it leaves a weakness to be exploited to tech up to those units which take quite a while before they can be put into use effectively with plague. I recall beating a good mech terran with equal money in the past with muta-hydra turned into queen-broodling-hydra as well. So there are other options.

2 hat muta fails hard vs it if you know its coming, z cant overpower turrets before 2+ valks are up, and once you have decent valk count their mutas are useless and they die to the first mech push.

and you arent gonna be able to deal with it just with muta/scourge, cuz t isnt gonna be using the valks on their own unless you're underdefended vs them anyway. theyre used in combination with the gol/tank army or with turrets to stop counters, and 4 valks + goliath or turret support isnt gonna be beat by any practical number of mutas.

its pretty easy to deal with defilers late game mech unless z has an overwhelming economy in which case it doesnt really matter what units theyre using. just cut goliath count for vultures and lay mines..everywhere while mixing in vessels with the extra gas.

obviously not invincible, but mech is way better as a standard strategy than most people give it credit for.
best way to deal with it is just taking the map and overwhelm t, but with vultures preventing expos until ovie speed/mutas your economy is delayed quite a bit, which usually gives t a window to secure a massive econ of their own or to timing push.

fantasy's vulture drop is really a nice touch though. ggplay defended it completely on medusa and was still way behind in econ just cuz to get enough hydras to cover everything he had to cut alot of drones.
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SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 18 2008 02:59 GMT
#29
The Jaedong Flash game was like Jaedong sending his lings to siege tanks to get them slaughtered. Maybe Dark Swarm + Plague would have been better.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Xusneb
Profile Blog Joined November 2006
Canada612 Posts
October 18 2008 03:17 GMT
#30
This was a great read. It's very refreshing to see a well explained analysis made by someone with an exceptional understanding of the game. Thanks, DAy[9]
If you want to be happy, be. - Leo Tolstoy
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 18 2008 03:26 GMT
#31
gawd, good read. Feature this asaply. Has some great insight to the current metagame of TvZ.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
thunk
Profile Blog Joined March 2008
United States6233 Posts
October 18 2008 03:46 GMT
#32
It was a really nice write up. I thought the maps bit and the threat bit was really relevant and needed to be expressed in words.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 18 2008 04:01 GMT
#33
Awesome post. I love your analysis and attention to detail. Simply a 10/10 thread.
Peace~
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 18 2008 04:05 GMT
#34
GGplay did fine. Had he not counter the expo and lost a lot of units he would've been in good shape still.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Bob_Doyle
Profile Blog Joined August 2008
Korea (South)35 Posts
Last Edited: 2008-10-18 04:12:17
October 18 2008 04:07 GMT
#35
according to interview , Fantasy says ' iloveoov made build and gave me All of mech build order ' then Fantasy is not revolutionist but iloveoov is revolutionist!!!!!!!!!!!! If iloveoov were not coach, he would not win ggplay with mech build
MrHoon *
Profile Blog Joined April 2008
10183 Posts
October 18 2008 04:16 GMT
#36
very nice writeup! <3 flash
dats racist
SpiralArchitect
Profile Blog Joined December 2006
United States2116 Posts
October 18 2008 04:16 GMT
#37
Great read man. I definitely agree on your analysis of Fantasys strategy, I just wish GGPlay could have handled it.
TeamLiquids #1 illiterate writer, writin dem wordz is de hardz.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
October 18 2008 04:20 GMT
#38
On October 18 2008 11:55 IdrA wrote:
Show nested quote +
On October 18 2008 11:36 MYM.Testie wrote:
You counter it by screwing over the fact that it isn't very mobile. It is one of the reasons people used to sacrifice an overlord to scout a terrans base. If you know it's coming, and you're used to playing against mech and have a keen sense of game control, you will not be bothered by it.

If it does not hurt you early and you play a heavy drone style, you will over-run it. Likewise, if there is no early expansion you can 2 hatch muta with well placed sunkens and muta-drone with well-placed overlords to completely obliterate it. Often being able to face the army and simply crush it repeatedly (not pushing into his base) while starving him.

The valkyries are not normally an issue due to the fact they take a long time to build and scourge are so very useful against them early. After a certain amount of mutas you can often cut all muta production together for a while and just hard drone+hard expand. So he cannot come out of his base. With this knowledge you must make sure drones going to expansions all over the map are not sniped. AKA overlord speed and no wasteful movements with your mutas. So essentially, in this slow to build strategy (the terrans), you can literally take the map with well placed overlords - muta - scourge - drone while eventually switching to mass hydras while the terran has likely not built enough tanks after scanning your mass air-drone build. You should have quite an economic advantage once he is able to really mobilize and finally come out. But by then, it should always be too late and you will crush the mech force repeatedly, or in the event you can't, have bought enough time to keep him running back and forth and starving him out through a mass econ style of guerrila warfare. i.e. muta+hydradrops around his armies.

While this can be said for all strategies, and there are some truly solid mech strategies out there, mech has always worked best as a surprise. Again, like most strategies, with small timing tweaks you can make mech seem nearly invincible. It is something you every Terran should have in their arsenal, and they need to know when and why to use it. From maps - to positions - even opponent can be a factor.

Defilers are also very good against it, very laaaaate game. Why late game? Most builds against mech don't have a proper transition period to defilers. As in, it leaves a weakness to be exploited to tech up to those units which take quite a while before they can be put into use effectively with plague. I recall beating a good mech terran with equal money in the past with muta-hydra turned into queen-broodling-hydra as well. So there are other options.

2 hat muta fails hard vs it if you know its coming, z cant overpower turrets before 2+ valks are up, and once you have decent valk count their mutas are useless and they die to the first mech push.

and you arent gonna be able to deal with it just with muta/scourge, cuz t isnt gonna be using the valks on their own unless you're underdefended vs them anyway. theyre used in combination with the gol/tank army or with turrets to stop counters, and 4 valks + goliath or turret support isnt gonna be beat by any practical number of mutas.

its pretty easy to deal with defilers late game mech unless z has an overwhelming economy in which case it doesnt really matter what units theyre using. just cut goliath count for vultures and lay mines..everywhere while mixing in vessels with the extra gas.

obviously not invincible, but mech is way better as a standard strategy than most people give it credit for.
best way to deal with it is just taking the map and overwhelm t, but with vultures preventing expos until ovie speed/mutas your economy is delayed quite a bit, which usually gives t a window to secure a massive econ of their own or to timing push.

fantasy's vulture drop is really a nice touch though. ggplay defended it completely on medusa and was still way behind in econ just cuz to get enough hydras to cover everything he had to cut alot of drones.


As usual, it is all dependent on maps-scouting etc. i.e. if you denied scouting with drones on a ramp etc so that they are essentially in the dark and will do their build not knowing what is coming the strategy I outlaid will usually result in an overwhelming defeat for Terran while being versatile enough to switch if needed with +1-+2 carapace mutas - overlords - scourge securing map control.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 18 2008 04:51 GMT
#39
On October 18 2008 10:51 IdrA wrote:
he opened +1 armor, not weapon
at least on chupung (and plasma though that was a different build)
didnt see on medusa


ah sorry i couldn't tell because my resolution was too crappy. i just chose one and went w/ it hehe

i'll update it in a sec : ]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 18 2008 05:06 GMT
#40
Correct me if i'm wrong but it seems like this strategy has some definate holes in it for Z to take advantage of, especially if it starts to become more common. GGPlay had likely never seen something like this more than a few times and still was extremely close to taking game 4, and had a nice advantage in game 2 before he attacked into fantasy's natural with 4-5 tanks. It seemed like alot of it was due to inexperience controlling vs the valks, a few times if he had maybe 2 more pairs of scourge the game would have been turned around.

I think we definately saw that it can be a hard thing to deal with if you are taken off guard by it, but do are you sold yet that it will be a legitmate build if it starts to see regular use day?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
cas
Profile Joined January 2008
Mexico52 Posts
October 18 2008 05:12 GMT
#41
draw, ensnare, allin with skipped lordspeed and diagonally deployed advance slowlords to clear the minefield? also skip lingspeed and work out if a main sunk is better than not. also tune muta/scourge counts and also see if +1 ling carapace can be squeezed in. probably also make a clumsy expansion attempt, preferably running the drone over the mine a few times and then walking a slowlord into view.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
October 18 2008 05:13 GMT
#42
Queens to broodling the tanks, since he wouldn't have a whole lot, and then run him over with zerglings? Maybe?
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
October 18 2008 05:23 GMT
#43
I FUCKING LOVE THIS GUY
fantasy is such a badass player
i cant say it enough
i gotsta try me some of this build
more weight
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
October 18 2008 05:27 GMT
#44
I would be shiting my pants right now if i played Zerg.

Great read.
444 444 444 444
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
October 18 2008 05:29 GMT
#45
as if zvt wasn't hard enough
Can you dig it?
KOFgokuon
Profile Blog Joined August 2004
United States14896 Posts
October 18 2008 05:34 GMT
#46
love reading high level players do analysis like this
tonight
Profile Blog Joined November 2006
United States11130 Posts
October 18 2008 05:39 GMT
#47
It all comes down to Z knowing it's coming and if T can hold off any sort of early harass.
if I come without a thing, then I come with all I need @tonightsend
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
October 18 2008 05:43 GMT
#48
On October 18 2008 14:34 KOFgokuon wrote:
love reading high level players do analysis like this

That's not awful writing, DAMMIT. It's perfectly sensical english construction.
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
October 18 2008 05:50 GMT
#49
Sean, that was an amazing writeup and analysis!

I'd recommend moving this to featured, but I'm afraid no one would see it once it got moved there. Featured is where many good threads seem to go to die
Moderator
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 18 2008 05:59 GMT
#50
really enjoyed reading, insight into this build is really great
Sup
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
Last Edited: 2008-10-18 07:16:37
October 18 2008 07:15 GMT
#51
I also disagree with your analysis that the push was unstoppable in the first game. I have yet to look at the others.

Jaedong made critical errors that game and played a sloppy over-confident style against mech. (He did fine up until the point he wasted all his units). Despite starting with a build not necessarily designed to fight mech but being versatile enough to handle it, he did well and had a chance to win (and likely would have if he had not committed suicide). Atleast at the point he lost. He had multiple avenues to take to delay that game, waiting for his superior economy to really give him an edge, but he chose the wrong one and was overconfident about guardians over cliffs against goliaths. Hence the wasted hydras that shouldn't have engaged the tanks from that position, as they did not serve their purpose and melted. Rather than calling the push unstoppable in that game, pay closer attention to his units, what they could have done, what other avenues he could have explored to buy himself some more time for his economy to kick in and so on.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 18 2008 07:39 GMT
#52
On October 18 2008 13:20 MYM.Testie wrote:
Show nested quote +
On October 18 2008 11:55 IdrA wrote:
On October 18 2008 11:36 MYM.Testie wrote:
You counter it by screwing over the fact that it isn't very mobile. It is one of the reasons people used to sacrifice an overlord to scout a terrans base. If you know it's coming, and you're used to playing against mech and have a keen sense of game control, you will not be bothered by it.

If it does not hurt you early and you play a heavy drone style, you will over-run it. Likewise, if there is no early expansion you can 2 hatch muta with well placed sunkens and muta-drone with well-placed overlords to completely obliterate it. Often being able to face the army and simply crush it repeatedly (not pushing into his base) while starving him.

The valkyries are not normally an issue due to the fact they take a long time to build and scourge are so very useful against them early. After a certain amount of mutas you can often cut all muta production together for a while and just hard drone+hard expand. So he cannot come out of his base. With this knowledge you must make sure drones going to expansions all over the map are not sniped. AKA overlord speed and no wasteful movements with your mutas. So essentially, in this slow to build strategy (the terrans), you can literally take the map with well placed overlords - muta - scourge - drone while eventually switching to mass hydras while the terran has likely not built enough tanks after scanning your mass air-drone build. You should have quite an economic advantage once he is able to really mobilize and finally come out. But by then, it should always be too late and you will crush the mech force repeatedly, or in the event you can't, have bought enough time to keep him running back and forth and starving him out through a mass econ style of guerrila warfare. i.e. muta+hydradrops around his armies.

While this can be said for all strategies, and there are some truly solid mech strategies out there, mech has always worked best as a surprise. Again, like most strategies, with small timing tweaks you can make mech seem nearly invincible. It is something you every Terran should have in their arsenal, and they need to know when and why to use it. From maps - to positions - even opponent can be a factor.

Defilers are also very good against it, very laaaaate game. Why late game? Most builds against mech don't have a proper transition period to defilers. As in, it leaves a weakness to be exploited to tech up to those units which take quite a while before they can be put into use effectively with plague. I recall beating a good mech terran with equal money in the past with muta-hydra turned into queen-broodling-hydra as well. So there are other options.

2 hat muta fails hard vs it if you know its coming, z cant overpower turrets before 2+ valks are up, and once you have decent valk count their mutas are useless and they die to the first mech push.

and you arent gonna be able to deal with it just with muta/scourge, cuz t isnt gonna be using the valks on their own unless you're underdefended vs them anyway. theyre used in combination with the gol/tank army or with turrets to stop counters, and 4 valks + goliath or turret support isnt gonna be beat by any practical number of mutas.

its pretty easy to deal with defilers late game mech unless z has an overwhelming economy in which case it doesnt really matter what units theyre using. just cut goliath count for vultures and lay mines..everywhere while mixing in vessels with the extra gas.

obviously not invincible, but mech is way better as a standard strategy than most people give it credit for.
best way to deal with it is just taking the map and overwhelm t, but with vultures preventing expos until ovie speed/mutas your economy is delayed quite a bit, which usually gives t a window to secure a massive econ of their own or to timing push.

fantasy's vulture drop is really a nice touch though. ggplay defended it completely on medusa and was still way behind in econ just cuz to get enough hydras to cover everything he had to cut alot of drones.


As usual, it is all dependent on maps-scouting etc. i.e. if you denied scouting with drones on a ramp etc so that they are essentially in the dark and will do their build not knowing what is coming the strategy I outlaid will usually result in an overwhelming defeat for Terran while being versatile enough to switch if needed with +1-+2 carapace mutas - overlords - scourge securing map control.

spending 2 of your 11 drones to keep an scv out sets you back a decent bit and tells terran that you're doing something gay anyway, they just dont know what. but given how common 2 hat muta has become its a fair guess, and you have mines out in time to stop any kind of hydra rush.
if you opt for the power heavy option the vult drop destroys you, you need more than a couple hydras to stop 4 vults with mines. the chupung and medusa games show, even if the vult drop doesnt really do much at all you spend so much defending it that terran is still gonna be ahead in econ anyway with the fast expo.

there really is no sure fire counter to it. the hidden 2 hat muta is the closest bet, but 2 hat muta vs a fe mech build is very allin and theres a good chance terran will guess what you're doing anyway, since nothing else youd want to hide would really work.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
October 18 2008 07:54 GMT
#53
Very high level article.

Also remember, people, that GGplay is quite good against mech, he destroyed Flash twice (ok he needed Flash to be overconfident) but lost 3 times to Fantasy.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
October 18 2008 07:57 GMT
#54
11 drones?
2 ? You can spend one at a time as each one loses health. Again it is dependent on the map. How many locations and so on. I just remember many similar builds used on Lost Temple. 2 hatch muta being very common there so that the terran doesn't take your cliff and so on. X'ds~Kiwi was notorious for vult drop-expo-mech.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2008-10-18 08:09:35
October 18 2008 08:00 GMT
#55
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 18 2008 08:13 GMT
#56
On October 18 2008 16:57 MYM.Testie wrote:
11 drones?
2 ? You can spend one at a time as each one loses health. Again it is dependent on the map. How many locations and so on. I just remember many similar builds used on Lost Temple. 2 hatch muta being very common there so that the terran doesn't take your cliff and so on. X'ds~Kiwi was notorious for vult drop-expo-mech.

you're gonna have to have drones on your ramp around the time you start your pool unless you want to pray they dont scout you first and you're gonna have 2 drones off the mineral line whether you leave 2 on the ramp or you're switching them in and out given travel time between min line and ramp.

it really doesnt depend on the map or positions, even if its 4 spot map you're flipping a coin if you dont put drones there early. obviously you'll get away with it some of the time, but my point was the entire thing is a gamble(a pretty risky one at that), not a solid counter to the build.

and vult drop-expo-mech is quite different from vult drop-expo-valk-mech. 2 hat muta works vs one, not the other.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 18 2008 08:14 GMT
#57
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
October 18 2008 08:44 GMT
#58
On October 18 2008 17:14 IdrA wrote:
Show nested quote +
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.



Great write up day!

Idra can we expect to see some clever adaptations of mech play in your TvZ in the future?
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
Last Edited: 2008-10-18 08:53:32
October 18 2008 08:45 GMT
#59
On October 18 2008 17:13 IdrA wrote:
and vult drop-expo-mech is quite different from vult drop-expo-valk-mech. 2 hat muta works vs one, not the other.


Hrm, I remember playing vs similar strategies extensively on lost temple and through various minor adjustments you can always defeat a mech strat if you know it's coming like, 100%. But I'll take your word for it on this particular set build order as players timings have been hammered far more since then to adjust for adjustments etc.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2008-10-18 08:50:48
October 18 2008 08:49 GMT
#60
On October 18 2008 17:44 AttackZerg wrote:
Show nested quote +
On October 18 2008 17:14 IdrA wrote:
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.



Great write up day!

Idra can we expect to see some clever adaptations of mech play in your TvZ in the future?

future ?
On October 10 2008 10:10 VIB wrote:
Idra vs Squall he uses Valk + Vult build twice. Different from anything being said here but very entertaining. Worth to watch, get the rep packs at:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=79905


skt terrans look to me for strategy advice
http://www.splitreason.com/product/1152 release the gracken tshirt now available
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
October 18 2008 09:05 GMT
#61
oh cool , I'll check out those games now.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-10-18 09:21:26
October 18 2008 09:08 GMT
#62
Hmm is it that hard to out macro , out tech or out manoeuvre a mech terran ?
To bad i don't have a practise partner for ZvT .

I never thought that the terran mech push when it gets big is unstropable , you just need the necessary provisions at least 4 fully saturated bases to keep your macro going unlimited amount of plague and dark swarm and hidra/mutas and updates .

I think Mech build vs zerg are pretty bad on Big maps because the zerg can always out manoeuvre a mech terran late game just go counter 1 of his expos with mass mutas or doom drop and delay the push with lurkers under swarm and plague . Thought it is still hard to pullof
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2008-10-18 09:43:57
October 18 2008 09:12 GMT
#63
On October 18 2008 17:14 IdrA wrote:
Show nested quote +
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.


My humble math insight

+1 attack changes almost nothing - it makes 10 not 12 gols one-shot-kill muta but not 1 less against lings, hydras, etc.
+1 armor tho (combined with 1 base armor of mechs) makes muta splash damage almost obsolete and means another -25% damage dealt by lings (they do 3 ! which -40% in total) -> gols live and do damage longer

edit: while watching Midas vs YellOw[Arnc] game on Plasma I realized that +1 attack makes sieged Tanks one-shot-kill lings if they have +1 carapace (I think even +2?)
I guess it's helpful when countering mass lings with Dark Swarm... but that's so much later in the game...
wwww
Wonders
Profile Blog Joined September 2006
Australia753 Posts
October 18 2008 09:15 GMT
#64
Great article!

If this mech build becomes popular on iccup then hopefully we'll start seeing some people using spawn broodling. I was thinking something along the lines of what ggplay did in the game vs medusa. 3 hatch, get hydras but only just enough to stop the vulture harass, all the while powering drones. When the spire finishes you won't make any mutas but the threat of scourge is by itself enough to stop vulture drops, so you can move out with about 12 hydras to clear mines to get your 3rd up. Then once your 3rd is up and filled with drones, instead of making mutas which do very little against upgraded goliaths and valks, make queens and hydras! Spawn broodling has even longer range than upgraded goliaths, so sniping tanks shouldn't be too hard. With very few tanks, you won't need an overwhelming economy (which the vultures deny) to match his force.
KwarK
Profile Blog Joined July 2006
United States42794 Posts
October 18 2008 09:28 GMT
#65
Great analysis. I love finding out more about the game, constantly being surprised by its depth. Thanks for writing this up Day.
ModeratorThe angels have the phone box
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 18 2008 09:34 GMT
#66
On October 18 2008 18:12 beetlelisk wrote:
Show nested quote +
On October 18 2008 17:14 IdrA wrote:
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.


My humble math insight

+1 attack changes almost nothing - it makes 10 not 12 gols one-shot-kill muta but not 1 less against lings, hydras, etc.
+1 armor tho (combined with 1 base armor of mechs) makes muta splash damage almost obsolete and means another -25% damage dealt by lings (they do 3 ! which -40% in total) -> gols live and do damage longer

the +5 and extra splash damage on tanks outweighs that, id think. with the old mech build youd have a point, since mass muta was a solid counter, but with the inclusion of valks you're not gonna be fighting straight battles vs a bunch of muta very much. far more likely to be hitting masses of hydra, and id think the weapon upgrade on sieged tanks vs clumps of hydra would be far more powerful.

dunno though, oov and fantasy must have some reason for it.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
October 18 2008 09:35 GMT
#67
Why did ggplay build so many hydras if 4-5 would have helped ? Instead he could have expanded twice and powered drones..

i think that was his mistake..
hatred outlives the hateful
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
October 18 2008 09:37 GMT
#68
and his first attack was very bad, too

i think that this strategy is special, but its not at all unbeatable and it could go very different if the opponent reacts better
hatred outlives the hateful
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 18 2008 09:48 GMT
#69
On October 18 2008 16:15 MYM.Testie wrote:
I also disagree with your analysis that the push was unstoppable in the first game. I have yet to look at the others.


Sorry i suppose i misstated. I was asserting moreso that mech revolves around a large well timed, hugely muscled army. Any push may fail, but all are intended to be focused on muscle rather than good control. M&M tends to be about controlling the map alot more efficiently and doing cute shit throughout.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
October 18 2008 09:49 GMT
#70
On October 18 2008 18:34 IdrA wrote:
Show nested quote +
On October 18 2008 18:12 beetlelisk wrote:
On October 18 2008 17:14 IdrA wrote:
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.


My humble math insight

+1 attack changes almost nothing - it makes 10 not 12 gols one-shot-kill muta but not 1 less against lings, hydras, etc.
+1 armor tho (combined with 1 base armor of mechs) makes muta splash damage almost obsolete and means another -25% damage dealt by lings (they do 3 ! which -40% in total) -> gols live and do damage longer

the +5 and extra splash damage on tanks outweighs that, id think. with the old mech build youd have a point, since mass muta was a solid counter, but with the inclusion of valks you're not gonna be fighting straight battles vs a bunch of muta very much. far more likely to be hitting masses of hydra, and id think the weapon upgrade on sieged tanks vs clumps of hydra would be far more powerful.

dunno though, oov and fantasy must have some reason for it.


Heh, my edit timing x)

+ Show Spoiler +
while watching Midas vs YellOw[Arnc] game on Plasma I realized that +1 attack makes sieged Tanks one-shot-kill lings if they have +1 carapace (I think even +2?)
I guess it's helpful when countering mass lings with Dark Swarm... but that's so much later in the game...


You need to find that out ! I'm not sure if this would really matter vs tightly clumped hydra...
I think Reavers with +25 damage have wider splash damage so maybe +5 for Tanks is similar.
wwww
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-10-18 10:00:05
October 18 2008 09:53 GMT
#71
On October 18 2008 18:15 Wonders wrote:
Great article!

If this mech build becomes popular on iccup then hopefully we'll start seeing some people using spawn broodling. I was thinking something along the lines of what ggplay did in the game vs medusa. 3 hatch, get hydras but only just enough to stop the vulture harass, all the while powering drones. When the spire finishes you won't make any mutas but the threat of scourge is by itself enough to stop vulture drops, so you can move out with about 12 hydras to clear mines to get your 3rd up. Then once your 3rd is up and filled with drones, instead of making mutas which do very little against upgraded goliaths and valks, make queens and hydras! Spawn broodling has even longer range than upgraded goliaths, so sniping tanks shouldn't be too hard. With very few tanks, you won't need an overwhelming economy (which the vultures deny) to match his force.


Yeah that would be nice ensnare and broodlings could be useful to slow down the terran push .They could become the reverse version of the vessel use in TvZ vs mech it is about time to see terrans get a taste of their own medicine . Broodlings could be really useful too if the terran is sieged and splashes down his own units .

To bad no one is trying to make a queen build and use queens effectively in TvZ , he may as well revolutionize the MU vs mech or even standart ZvT if he starts winning with it that is . Queens are used so little and just in ZvP vs carriers/sairs and i find ensnare to be such an useful ability.

If someone makes a guide about it they should add replays or else it will be futile convincing the mass of people the usefulnes of queen builds as support build .

I'm going to try experimanting the use of queens in ZvT and in ZvP , but don't expect a guide from me i'm just a D+ /C- zerg player on iccup at best . I will try to save some replays if they are useful and show how good queens could be in both the 2 MUs . I mean i've always thought that you could just go mass hidras and ensnare the speedy zeals and snipe the templars with broodlings if you get this build going 6 queens as support units to pick the damn templars after a muta opening of course for map control .Something like JD's build vs Best on destination , but mixed with a fully updated queens :D when the game goes on later . You send the queens first to see if they are eny units you can slow/pick off with Broodlings just like the use of vessels vs defilers / lurkers if you are going SK terran .
axel
Profile Blog Joined March 2007
France385 Posts
Last Edited: 2008-10-18 09:58:57
October 18 2008 09:57 GMT
#72

well i'm terran user myself and always loved to metal vs zerg on maps allowing it ( eQ : longinus which allows to double gas expnad with your wall).

In my opinion it is right thats metal is very strong vs any zerg army in the long run BUT metal start does NOT allow a single mistake in the first minutes : i mean pro knows to wall perfectly whatever the map and the starting point ( by perfectly i mean even zergling can't pass trough), pros knows how to kill 12 gling with a single "defensive " vulture, and all of this with perfect macroing. This is not the case of most of "good" players .

I have been myself owned so many times cause of a stupid mistake at start or vs all in builds ( 3 hacth gling speed whatever u mined of not , some guys are just stupid and believe in their luck ) or vs all fast pool builds ( and even if i was not owned i was so much harrassed that the power of my metal was too much delayed). I'm pretty sure there are a lot of easy counters for the zergs.

lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2008-10-18 10:06:01
October 18 2008 10:01 GMT
#73
On October 18 2008 18:49 beetlelisk wrote:
Show nested quote +
On October 18 2008 18:34 IdrA wrote:
On October 18 2008 18:12 beetlelisk wrote:
On October 18 2008 17:14 IdrA wrote:
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.


My humble math insight

+1 attack changes almost nothing - it makes 10 not 12 gols one-shot-kill muta but not 1 less against lings, hydras, etc.
+1 armor tho (combined with 1 base armor of mechs) makes muta splash damage almost obsolete and means another -25% damage dealt by lings (they do 3 ! which -40% in total) -> gols live and do damage longer

the +5 and extra splash damage on tanks outweighs that, id think. with the old mech build youd have a point, since mass muta was a solid counter, but with the inclusion of valks you're not gonna be fighting straight battles vs a bunch of muta very much. far more likely to be hitting masses of hydra, and id think the weapon upgrade on sieged tanks vs clumps of hydra would be far more powerful.

dunno though, oov and fantasy must have some reason for it.


Heh, my edit timing x)

+ Show Spoiler +
while watching Midas vs YellOw[Arnc] game on Plasma I realized that +1 attack makes sieged Tanks one-shot-kill lings if they have +1 carapace (I think even +2?)
I guess it's helpful when countering mass lings with Dark Swarm... but that's so much later in the game...


You need to find that out ! I'm not sure if this would really matter vs tightly clumped hydra...
I think Reavers with +25 damage have wider splash damage so maybe +5 for Tanks is similar.


Nope, splash areas are the same no matter the upgrades, just the damage increases.
It just looks like the area increases, because for example unupgraded Reaver deals 100/50/25 damage in 20/40/60 radius, so it can one shot kill SCVs in 20 radius, while an upgraded one deals 125/62.5/31.25 in 20/40/60 radius, resulting in SCV kills in 40 radius(but the areas are the same size).
I'll call Nada.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
October 18 2008 10:13 GMT
#74
I'd like to add that Fantasy puts 2 workers on gas and puts his CC down right as his first vulture comes out to pressure and plant mines.
Minimal effort.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
October 18 2008 10:17 GMT
#75
maybe they feel that if they can last long enough to push out they will win due to early harass, hence +1 armor would make more sence.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
UbRi
Profile Blog Joined March 2007
Italy603 Posts
October 18 2008 10:34 GMT
#76
great article, just a question: with this build order terran is likely to be ahead of zerg after the beginning, but what about the late game? it doesn't change anything about expansions being hard to take, flanks, counters.. ecc ecc
It just doesn't matter since you're going to win? In this sense, isn't it a pretty risky build order if you don't deal enough damage/delay on Z econ?
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
October 18 2008 10:56 GMT
#77
On October 18 2008 10:32 YPang wrote:
terrans are going to do this all the time on iccup now lol...


Except than on iCCup, the lag doesn't allow beautifull vulture micro without speed upgrade.

Unless you are really really skilled.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
October 18 2008 11:10 GMT
#78
except his vulturemicro wasnt that sweet imo, and its fully doable on iccup
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
UbRi
Profile Blog Joined March 2007
Italy603 Posts
Last Edited: 2008-10-18 11:16:03
October 18 2008 11:15 GMT
#79
depends on zergling all-in timing, remember you're expanding outside the wall-in, and all you have is a vult... ok after the add-on is completed you'll start making other vults, still i think that dealing with streams of zerglings wouldn't be easy.
Another counter is 2 hatch, 15 drones, 1 hydra den and attack, i think hydras should be ready before mine tech, but in this case z should know exactly what T is doing, probably seing a vult and a CC with the over behind T nat should be enough of a hint
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
October 18 2008 11:43 GMT
#80
Here is the thing that alot of people seem to be overlooking about the power of the various mech builds in general.

If zerg scouts early factory how many viable builds are there.

1 factory >2 port wraith
1 > 2 factory
1 factory > 3 rax fast Sci
and now 1 factory > FE
1 factory fast Tank push

If the zerg scouts wall-in and nothing more
2 rax sunken bust
2 rax + factory sunken bust
3 rax bust.
2 rax mnm drop
2 rax acad > FE
1 rax > valk/mnm expo

And all the variations from the first list!

The reason these strategys are brillaint is because zerg can't go into the game thinking "Okay 3 hat muta, I'll time my speed to finish as spire is down to avoid sunkens for an earlier third" ect ect.

With the number of possible variations and trust me with valkerys and mech and boxer all in the next few months we will see alot of variation zerg has to rely on intution/ overlord sacraficing (the good ole days!) and build order luck.

My point I guess is that unlike terran I can't have a set playstyle because of the major differences in gameplay that day pointed out. There is no anti-mech build there is and will continue to be different styles of handling it from zerg to zerg game to game. Which I think is just fucking awesome.

(Idra your vulture/valk play is ...... abusive! God you would be a cruel protoss)
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
October 18 2008 12:29 GMT
#81
With the game on autumn wind, when fantasy's army moved out, he was rather low on valks (like 1 or 2). Just hypothesizing, but GGplay could've countered at the main of fantasy, and taken out all the SCVs, possibly even at the nat. In the meantime, his army grows stronger (because he's getting more muta), and fantasy will be unable to reinforce. Abandon his nat, since he saved the drones anyway, and get sunkens up ramp to his main to further delay the terran army (can also kill the rax and valk that provide sight upramp).

While this is all theorycrafting, technically ggplay will now be on 2 base, and fantasy will have close to 0 SCV. I just think that while fantasy's army was moving across the map, GGplay should've done more with his mutas. He ended up flying them around trying to pick off reinforcements futilely. His mutas were not helpful when the tanks were firing at his sunkens anyway, and they didn't particularly slow the rate of advancement of the terran army.
#1 midas fan
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
October 18 2008 12:33 GMT
#82
Very interesting read. Good thing I'm terran. :D
觀過斯知仁矣.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 18 2008 13:27 GMT
#83
MVP just tried this against the Maestro but he got destroyed, it's so sad we didn't get to see the Maestro destroy the metal build.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
TonyL2
Profile Blog Joined August 2007
England1953 Posts
October 18 2008 13:32 GMT
#84
Awesome write up Day, I wanna see more mech happen in zerg with some slight differences. Even though there's been hundreds of thousands of games played on SC, still new variations occur is which SC is the best
mIsUZu
Profile Joined August 2008
New Zealand528 Posts
October 18 2008 13:42 GMT
#85
tvz imbal..
Why So Serious?!
gm.tOSS
Profile Joined September 2005
Germany898 Posts
October 18 2008 13:47 GMT
#86
Very very nice read. Thx 4 the insight Day!
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 18 2008 13:56 GMT
#87
On October 18 2008 19:34 UbRi wrote:
great article, just a question: with this build order terran is likely to be ahead of zerg after the beginning, but what about the late game? it doesn't change anything about expansions being hard to take, flanks, counters.. ecc ecc
It just doesn't matter since you're going to win? In this sense, isn't it a pretty risky build order if you don't deal enough damage/delay on Z econ?

its hard to deal with all that stuff because you're usually behind economically early with mech builds, since they can take an insanely early third and power hard and you cant really do anything about it.

with this build you're gonna come out of the early game with equivalent economies barring funny stuff. playing from that situation limits zergs options significantly. look at fantasy vs ggplay on medusa. even if ggplay hadnt made that bad attack on fantasy's natural he wouldnt have had enough units to both drop and defend the push. (woulda done better, but still woulda either died or made an ineffective drop). against normal 1 rax cc or 14 cc mech zerg will have enough economy to do the counters and drops and annoying stuff while still being able to defend a counter attack (or at least theyll have an easier time attempting it)
http://www.splitreason.com/product/1152 release the gracken tshirt now available
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 18 2008 13:57 GMT
#88
On October 18 2008 22:27 SilverSkyLark wrote:
MVP just tried this against the Maestro but he got destroyed, it's so sad we didn't get to see the Maestro destroy the metal build.

?
that wasnt the same build.. at all
it was a 2 fac vult/tank rush
http://www.splitreason.com/product/1152 release the gracken tshirt now available
capek
Profile Joined September 2008
United States585 Posts
October 18 2008 14:10 GMT
#89
so long and so detailed.
+10 points and a round of applause.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-10-18 15:26:48
October 18 2008 15:22 GMT
#90
On October 18 2008 11:22 Kacas wrote:
yeah good
but now tell me how to counter this or the game will be imbalanced
=/
poor z's =/

You can open 9 pool with the exctractor trick for an extra drone . Build 6 and 2 more after lings and lay a hat at your natural then 1 more hat if he is low on marines you kill him with pure lings. If he survives and you scout him going mech you open with hidras and take the map . If he is tank heavy you switch to mutas if he is goliath heavy stick with hidras and tech , add few sunks in your main and expos so that annoying harras doesn't trow you off and he takes a base .If he masses up try plagueing his units before you engage . Use your mobility strong macro and spells to kill him . Place random lurkers on the map to slow the push you can use stop lurkers or if he has a vessel just lurkers under swarm to slow him down .


If you don't scout him going mech and open mutas you can try my personal favourite build (PS i still haven't tryed it yet )
You have already opened Mutas just try to harras and delay his push and take a third and four base momentarily the far away from him as possible . You put down 2 queens nests and update spawn broodlings and energy update for queens .After that you start to pump queens and update the ensnare . You should update air armor and stick with mass air . When you hit hive you can get plague and finish him off with plague queens and mass air units guardian/mutas/ (devourers and scourge if he has mass valks ) . I think this build will need about 4 gasses to pull of later on , but what the heck do i know i still haven't tried it yet
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
October 18 2008 15:37 GMT
#91
wow this is a great article. i didnt really see how big these mech builds were until now ^^
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2008-10-18 15:59:46
October 18 2008 15:54 GMT
#92
Really nice post!

"Fantasy didn’t just “go mech,” he devised a completely unique, wacko opening that levels the playing field for a meching terran on those seemingly unmechable maps."

Thanks for someone that agree with me. I saw GGplays games vs Fantasy and all the retards on the TL mIRC was like "omg GGplay sucks he can't even beat mech" etc etc....


Some people said:

"omg, ggplay noob should just have hydra all-in killed fantasy!!! IM PRO I KNOW MORE THAN PROGAMERS"

Answer: NO, he couldnt, he was afraid of mass mines or something like that screwing up his hydras
Lim Yo Hwan forever!
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2008-10-18 16:20:55
October 18 2008 16:06 GMT
#93
Amazing post, Day. Such a smart build, hopefully it will start a new trend.

Just a little thing:
"3) When factory finishes, build the addon and begin a starport".

Actually Fantasy made a vulture first before getting the addon in both games 2 and 4, which allowed for early scouting/harrassing and forced GGPlay into making a sunken.

edit: Also, the nat CC comes right when the first vulture is out.
Administrator
capek
Profile Joined September 2008
United States585 Posts
October 18 2008 16:09 GMT
#94
On October 18 2008 10:13 Day[9] wrote:
Typical M&M TvZ vs Typical Mech TvZ
Before we focus on Fantasy’s amazingness, let’s discuss a bit of the basic functionality of TvZ. With standard M&M, the terran has the opportunity to be aggressive and finesseful.

is that a word?
Pseudo_Utopia
Profile Blog Joined December 2002
Canada827 Posts
October 18 2008 16:33 GMT
#95
The build itself is a pearl because it seems to pretty pretty well-tuned to be a solid straight-up build. The only problem in my opinion is the early game. The only way to counter fast lings (especially 2 hatch speeds into muta) is to make rines with your vults (try microing 1 or 2 vults vs 16+ lings... will you have time to macro and do all your stuff? not if you don't have 300 apm) and that makes the timing to hold off 2 hatch mutas reallllly hard to meet. That's the worry I have about using this build honestly, and with seeing 2 hatch speeds into muta like 1/3 of tvz's that I play, I almost prefer the brittleness yet viability of m&m.
Retired SchiSm[LighT]
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 18 2008 17:00 GMT
#96
How about, not so great article, try talking/reasoning from the Zerg side of the situation too.
Moderator@TLPholon // "I need a third hand to facepalm right now"
zerGosu
Profile Joined February 2008
Poland8 Posts
October 18 2008 17:04 GMT
#97
IMHO this build is just alternative against zerg, to suprise him or smth. M&M still is the best weapon. It looks very strong but only because GGplay doesn't have any idea how to deal with. As some1 said, mech is less mobile army so queens + defilers are the best counter for this.
Anyway, it's interesting to play with Valkyries, 4/5 of them will kill stacked Overlords/Mutas in a eye-blink speed.
ShmotZ
Profile Blog Joined December 2007
United States581 Posts
October 18 2008 17:14 GMT
#98
wow dude thanks for this analysis. mech definately is a powerhouse :D
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
Stax
Profile Joined March 2008
Croatia121 Posts
October 18 2008 17:32 GMT
#99
Nice write up, Day. Was a good read.
Pseudo_Utopia
Profile Blog Joined December 2002
Canada827 Posts
October 18 2008 18:06 GMT
#100
Yeah the lack mobility is also a factor. Think of what P does to T who is inevitably tank heavy: recall, counter, flank, make the terran run all around the map while securing expos safe from harass. Zerg doom drops could be quite powerful.
Retired SchiSm[LighT]
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
October 18 2008 18:31 GMT
#101
nice! yeah fantasy's mech play was pretty crazy
Empyrean
Profile Blog Joined September 2004
16990 Posts
October 18 2008 18:48 GMT
#102
Wait, now that I think of it, didn't Yosh used to TvZ in this style?
Moderator
Pseudo_Utopia
Profile Blog Joined December 2002
Canada827 Posts
October 18 2008 18:51 GMT
#103
the valks are the new addition. Many T's have been throwing mech in from time to time for years, but muta was always too strong so T needed to catch z offguard. Now, 2 hatch muta still so strong tho ­­-_-
Retired SchiSm[LighT]
Raithed
Profile Blog Joined May 2007
China7078 Posts
October 18 2008 18:59 GMT
#104
On October 19 2008 02:04 zerGosu wrote:
IMHO this build is just alternative against zerg, to suprise him or smth. M&M still is the best weapon. It looks very strong but only because GGplay doesn't have any idea how to deal with. As some1 said, mech is less mobile army so queens + defilers are the best counter for this.
Anyway, it's interesting to play with Valkyries, 4/5 of them will kill stacked Overlords/Mutas in a eye-blink speed.

watch a game between flash and savior, flash starved savior to death
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2008-10-18 19:11:15
October 18 2008 19:04 GMT
#105
Great article Day, just one question for you: the impression I got from reading the article was that the "old" mech strategy was suitable only for a few very specific maps, whereas the "new" mech strategy (including valkyries) is resilient enough that you can apply it to a much wider range of maps. If that's the impression you meant to give, do you think we'll be seeing Mech become *much* more standard in TvZ in the next couple of months, and not just on specific maps like Plasma?

Edit: By much more standard, I mean could it become a non-surprise, straight-up solid strategy, sort of like 1rax FE already is, on most if not all maps.
May the BeSt man win.
Narrator
Profile Blog Joined June 2004
United States868 Posts
October 18 2008 19:12 GMT
#106
Really, really great write-up from you, Day! <3

Thank you for posting the steps of the build order, as well. I have to try out this build now!
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
October 18 2008 19:38 GMT
#107
oh screw you, I have a word document open right now with the beginnings of an article about the recent mech games.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
October 18 2008 20:06 GMT
#108
On October 19 2008 04:38 Orome wrote:
oh screw you, I have a word document open right now with the beginnings of an article about the recent mech games.


Write it anyway!
May the BeSt man win.
Blue
Profile Joined July 2004
Norway359 Posts
October 18 2008 20:47 GMT
#109
going to be fun to see how widespread mech will be in the future on all maps then..

did anybody write an extensive article on terran evolution in general? like switch from 1 base mnm to 1 rax FE. what is nada`s contribution to terran evolution compared to oov, xellos etc
sorry about the offtopicness of my question
I must return to the time when I played with my own style, and when I determined the victory through strategies. And the strategies are a product of practicing more than anyone else. The key to success is to persevere through practice. Lim Yo-hwan
Ideas
Profile Blog Joined April 2008
United States8108 Posts
October 18 2008 20:54 GMT
#110
Wasn't Mind the 1st person to use valks on plasma?
Free Palestine
FConnectionUK *
Profile Blog Joined January 2007
United States316 Posts
October 18 2008 21:09 GMT
#111
On October 19 2008 05:54 Ideas wrote:
Wasn't Mind the 1st person to use valks on plasma?


If you were to nicpick everything, we can give the whole credit to Boxer.
Savior vs Boxer super fight TWO YEARS AGO. Boxer used the IDENTICAL build order. Boxer used Valks and fast Goliath to proceed his tech. The only difference was he was aiming for fast vessel instead of more mech units. And this was two years ago.
Doesn't stop there either. Boxer just recently, even before this series, used this build order in Intel Classic against some nameless zerg to defend against Mutas in the same fashion.

The commentator was saying before, after, and during the game how Oov and Fantasy prepared very hard for this series. But we all know who Oov is the best friends with, Boxer. I wouldn't be a bit surprised if this build order has been (heavily) influenced by Boxer.

Then again, I love Boxer too much. Maybe I've gone crazy, relating everything to Boxer. lol...
Oh and yes, Fantasy deserve all the hype because he is the one, after all, who perfected it.


SC:BW - NrG.fCuk // SC2 - NrGGuN
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
October 18 2008 21:33 GMT
#112
I agree with testie's comments in this thread. The viability of this strategy lies within its surprise element, not in it being a good general strategy vs any- and everything zerg.

In your outline of the build order I think you failed to see the key elements that turned the strategy into such a success.

1. Fantasy builds one vulture to deny scout before addon.

GGPlay obviously thinks a vulture runby is impending, causing him to spend money on a sunken. AND judging by his fast hydra den I'm quite confident he expected 2 starport wraiths out of fantasy, not an FE after building only one vulture. He did not expect the fast expansion to be that fast.

The last game he simply didn't know how to respond to fantasy's build. In my opinion he should've gone for the hydras instead of the mutalisks. Or at least transitioned into hydras instead of continuing on the doomed pathway of low econ pure muta. The muta's achieved their purpose when they caused:

1) a good amount of scv kills

2) fantasy to stay turtled in his base

Fantasy's first push is very low on tank numbers. Hydras are better suited as a counter, especially with valkyries being a huge issue.


2. He did not upgrade vulture speed.

Again. The only thing fantasy wanted out of the vultures was keeping his opponent in the dark, and temporarily securing map control. Preventing a mad expo style zerg, while at the same time preventing an all-in to his base, and while at the same time harassing while setting himself up for midgame. The timing of the gols/valkyries is crucial, he can't afford spending minerals/gas on useless upgrades that delays his timing. Fantasy basically has no units except for vultures the first 5 minutes of the game.



Another argument for this being a surprise element build is how poorly GGPlay faired and adapted. As soon as he sees a refinery in the future, I can promise you that his 3rd OL will be sent to the nearest 2nd natural, his 4th OL respectively towards the middle.

I can guarantee you his OL speed will be quicker. And his break attempt on the natural substantially quicker, as well as the drops in the main.

Hydra drops will act as an element of fear very much so as pure mutalisks would have.


Ideas
Profile Blog Joined April 2008
United States8108 Posts
October 18 2008 21:52 GMT
#113
On October 19 2008 06:09 FConnectionUK wrote:
Show nested quote +
On October 19 2008 05:54 Ideas wrote:
Wasn't Mind the 1st person to use valks on plasma?


If you were to nicpick everything, we can give the whole credit to Boxer.
Savior vs Boxer super fight TWO YEARS AGO. Boxer used the IDENTICAL build order. Boxer used Valks and fast Goliath to proceed his tech. The only difference was he was aiming for fast vessel instead of more mech units. And this was two years ago.
Doesn't stop there either. Boxer just recently, even before this series, used this build order in Intel Classic against some nameless zerg to defend against Mutas in the same fashion.

The commentator was saying before, after, and during the game how Oov and Fantasy prepared very hard for this series. But we all know who Oov is the best friends with, Boxer. I wouldn't be a bit surprised if this build order has been (heavily) influenced by Boxer.

Then again, I love Boxer too much. Maybe I've gone crazy, relating everything to Boxer. lol...
Oh and yes, Fantasy deserve all the hype because he is the one, after all, who perfected it.





The way I sort of saw it is that before Mind was the 1st T to get valks on plasma (all others just went pure wraiths) to counter mutas, which were the best counter to wraiths on plasma. I can't help but feel that midas saw that game and said to himself "HEY THAT WORKS GOOD VS MUTA" and make valks himself in his game vs thezerg. Then I assume every terren (including boxer) started to think about valks again.

But that's just all speculation, maybe in fact fantasy/oov come up with all this w/o any influence from Mind's game on Plasma, but I really think Mind influenced this build a lot.
Free Palestine
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 18 2008 21:57 GMT
#114
Great read- It's going to be very interesting to see how pro's manage to counter this.

2 ideas that have been thrown around are 2 hatch muta and 3-4 hatch into dark swarm to stop the ball.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
inlagdsil
Profile Joined May 2008
Canada957 Posts
October 18 2008 22:54 GMT
#115
Will defilers be key in countering terran mech?
There is nothing cuter than a zergling when it has just started taking crack
Zuries
Profile Joined May 2008
United Kingdom156 Posts
October 18 2008 23:01 GMT
#116
now revolutionize tvp!
FUCK SALT
fw *
Profile Joined April 2003
Korea (South)1201 Posts
Last Edited: 2008-10-18 23:13:07
October 18 2008 23:11 GMT
#117
if you know korean, listen to how oov thinks. oov shows great confidence in this build.

http://www.fomos.kr/board/board.php?mode=read&keyno=88963&db=interview&page=&field=&kwrd=

Korean communities are hyping it as oov's Last Theorem (hint: Fermat)
The funny story of it is like this.
when oov appeared as a guest in OGN Live Battle (03, Aug), he said that
he's trying to make new builds. he intended to show a revolutionary (yep he said it himself,
though T1 players was negative to that strat) TvZ strat during live battle
but the opponent 5pool'ed. lol therefore it's remained unrevealed.
actually that game was suspected of min-hack and huge controversy
arose on the community. check it out if you haven't watched,

http://mcjack.tistory.com/entry/제목을-입력해-주세요

last but not the least, if you see sort of 200mana-vessel-timing push TvP, know it's oov build.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
Last Edited: 2008-10-19 01:26:30
October 19 2008 01:06 GMT
#118
I've tried this build out now the entire day vs zergs, i'm currently 8-0 (lol) with the build. Some of the games has been vs prettty good foreign zergs. I went 3-0 vs a guy who expected it the 2 last games, and it still worked.

I'd give it a week until the progamers have figured out how to beat it though ;o

EDIT:

It's pretty fucking genius how well this build has been thought out. Like Day says in his initial post, the dropship is key, and I mean really fucking KEY to the whole strategy. Not only does it disrupt the plan of massexpoing for the zerg, it also gathers shitloads of intel like a permenent scanner early on. You have so much information that you'd be a fool if you couldn't adjust accordingly to what the zerg is doing.

The first valkyrie kinda plays the same role as well, pretty much like how the first corsair in pvz gives the protoss player a general idea of what he's up against. Sometimes, you don't even need to produce that first valk, seeing how if your zerg opponent isn't going mutas, you could tech straight to tank/goli without having to worry. Also, the dropship/valk works excellent as a expo-scouter, seeing how its easy as hell to just patrol the map and find all the expos.

Winners never quit, quitters never win.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 19 2008 01:16 GMT
#119
On October 19 2008 08:11 fw wrote:
if you know korean, listen to how oov thinks. oov shows great confidence in this build.

http://www.fomos.kr/board/board.php?mode=read&keyno=88963&db=interview&page=&field=&kwrd=

Korean communities are hyping it as oov's Last Theorem (hint: Fermat)
The funny story of it is like this.
when oov appeared as a guest in OGN Live Battle (03, Aug), he said that
he's trying to make new builds. he intended to show a revolutionary (yep he said it himself,
though T1 players was negative to that strat) TvZ strat during live battle
but the opponent 5pool'ed. lol therefore it's remained unrevealed.
actually that game was suspected of min-hack and huge controversy
arose on the community. check it out if you haven't watched,

http://mcjack.tistory.com/entry/제목을-입력해-주세요

last but not the least, if you see sort of 200mana-vessel-timing push TvP, know it's oov build.


^ translation of the above videos please.
"trash micro but win - its marine" MC commentary during HSC 4
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
October 19 2008 03:12 GMT
#120
On October 19 2008 08:11 fw wrote:
if you know korean, listen to how oov thinks. oov shows great confidence in this build.

http://www.fomos.kr/board/board.php?mode=read&keyno=88963&db=interview&page=&field=&kwrd=

Korean communities are hyping it as oov's Last Theorem (hint: Fermat)
The funny story of it is like this.
when oov appeared as a guest in OGN Live Battle (03, Aug), he said that
he's trying to make new builds. he intended to show a revolutionary (yep he said it himself,
though T1 players was negative to that strat) TvZ strat during live battle
but the opponent 5pool'ed. lol therefore it's remained unrevealed.
actually that game was suspected of min-hack and huge controversy
arose on the community. check it out if you haven't watched,

http://mcjack.tistory.com/entry/제목을-입력해-주세요

last but not the least, if you see sort of 200mana-vessel-timing push TvP, know it's oov build.


almost all of the builds that are popular right now were created by iloveoov. anything the people around here seem to like calling "flash build" (despite the fact that the "flash build" is a very specific counter to stork's style on katrina) is a build iloveoov created
Moderatormy tatsu loops r fuckin nice
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
October 19 2008 03:25 GMT
#121
Nice write up day.
Only thing i noticed that is 100% counter to this mech style build is 2 hatch muta becasue he wont have scanner to see zerg's tech. He wont get vult in becasue of sunken and becasue he went dropship he will have mutas coming up by then.. and he is screwed becasue he has nothing to defend and 1 valk 1 gol at a time compared to rallyed muta/scourge = insta win for zerg >_>


ScarFace
Profile Blog Joined March 2008
United States1175 Posts
October 19 2008 03:40 GMT
#122
On October 19 2008 06:09 FConnectionUK wrote:
Show nested quote +
On October 19 2008 05:54 Ideas wrote:
Wasn't Mind the 1st person to use valks on plasma?


If you were to nicpick everything, we can give the whole credit to Boxer.
Savior vs Boxer super fight TWO YEARS AGO. Boxer used the IDENTICAL build order. Boxer used Valks and fast Goliath to proceed his tech. The only difference was he was aiming for fast vessel instead of more mech units. And this was two years ago.
Doesn't stop there either. Boxer just recently, even before this series, used this build order in Intel Classic against some nameless zerg to defend against Mutas in the same fashion.

The commentator was saying before, after, and during the game how Oov and Fantasy prepared very hard for this series. But we all know who Oov is the best friends with, Boxer. I wouldn't be a bit surprised if this build order has been (heavily) influenced by Boxer.

Then again, I love Boxer too much. Maybe I've gone crazy, relating everything to Boxer. lol...
Oh and yes, Fantasy deserve all the hype because he is the one, after all, who perfected it.


To be honest, I highly doubt anyone can solely be credited with the creation of any build. Its natural that the teamates, coaches, and other random people they know, will give advice and add in their own flavour.
Can you dig it?
akm4
Profile Joined November 2006
Canada71 Posts
October 19 2008 05:43 GMT
#123
I'm pretty excited about this new build... just waiting on what the pro Z think of to counter this...

GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 19 2008 06:12 GMT
#124
Awesome, Glad to see this got made into a FE. good work.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
October 19 2008 06:16 GMT
#125
On October 19 2008 15:12 waterGHOSTCLAWdragon wrote:
Awesome, Glad to see this got made into a FE. good work.


I'm even more glad your ID got changed, so sick
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
liger13
Profile Blog Joined February 2008
United States1060 Posts
October 19 2008 06:23 GMT
#126
lol, i used this against a friend and he crumbled ....
its just so satisfying to watch 4 or more Ovies pop from valks
I feel like pwning noobs
triglo
Profile Joined October 2008
12 Posts
October 19 2008 06:40 GMT
#127
I'm not sure what the counter to this build is, but I'm guessing someone on the pro scene is going to show us a good one sometime soon against fantasy.
conCentrate9
Profile Blog Joined December 2007
United States438 Posts
October 19 2008 07:07 GMT
#128
The more fun part will be seeing how Fantasy adapts to that counter. We know he is already theorizing of possible counters to his build and the counter to them.
Aesop
Profile Joined October 2007
Hungary11291 Posts
October 19 2008 09:56 GMT
#129
Moved into a worthy place!
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 19 2008 10:01 GMT
#130
in the final edits at last..hehe.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
October 19 2008 11:54 GMT
#131
RROOFFLL the banner.

That's just amazing.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2008-10-19 13:08:47
October 19 2008 12:54 GMT
#132
Another very good point about this build is that valks deny zerg overlord scouting, keeping zerg in the dark for in the early-mid game while allowing you to scout the zerg with the valk.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
diehilde
Profile Joined September 2008
Germany1596 Posts
October 19 2008 13:13 GMT
#133
so people here have come to agree that this build is invincible?
listen to testie, although he is inactive he probably has the best game understanding outside of korea besides mondragon
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
October 19 2008 13:19 GMT
#134
Nice article however the "rough opening" is completely wrong.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
XenOsky
Profile Blog Joined March 2008
Chile2276 Posts
October 19 2008 14:29 GMT
#135
interesting... but i am not terran, or zerg so doesnt mean anything for me, just interesting ^_^!
StarCraft & Audax Italiano.
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
October 19 2008 14:45 GMT
#136
awesome write up.. I liked it a lot regardless of the spoiler.. I will be watchin a lot of vods since I've been in vacation for a whole week
w/e
ish0wstopper
Profile Blog Joined October 2008
Korea (South)342 Posts
October 19 2008 15:44 GMT
#137
its a shame that when fantasy used standard skterran play, he got smashed by ultras

but im glad that he won


i hope valks are here to stay
ish0wstopper effect
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
October 19 2008 16:14 GMT
#138
No big surprise this made final edit great writeup
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
October 19 2008 16:18 GMT
#139
On October 19 2008 12:12 FakeSteve[TPR] wrote:
Show nested quote +
On October 19 2008 08:11 fw wrote:
if you know korean, listen to how oov thinks. oov shows great confidence in this build.

http://www.fomos.kr/board/board.php?mode=read&keyno=88963&db=interview&page=&field=&kwrd=

Korean communities are hyping it as oov's Last Theorem (hint: Fermat)
The funny story of it is like this.
when oov appeared as a guest in OGN Live Battle (03, Aug), he said that
he's trying to make new builds. he intended to show a revolutionary (yep he said it himself,
though T1 players was negative to that strat) TvZ strat during live battle
but the opponent 5pool'ed. lol therefore it's remained unrevealed.
actually that game was suspected of min-hack and huge controversy
arose on the community. check it out if you haven't watched,

http://mcjack.tistory.com/entry/제목을-입력해-주세요

last but not the least, if you see sort of 200mana-vessel-timing push TvP, know it's oov build.


almost all of the builds that are popular right now were created by iloveoov. anything the people around here seem to like calling "flash build" (despite the fact that the "flash build" is a very specific counter to stork's style on katrina) is a build iloveoov created


Yup, especially since IloveOov is Flash's biggest idol
Lim Yo Hwan forever!
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 19 2008 17:49 GMT
#140
Rightfully FE'd! Congrats, keep up the great work.
Peace~
SpiralArchitect
Profile Blog Joined December 2006
United States2116 Posts
October 19 2008 19:50 GMT
#141
Fuck yes! This so deserved a Final Edit, I thought it would go featured but hell yeah this is even better!
TeamLiquids #1 illiterate writer, writin dem wordz is de hardz.
sqwert
Profile Blog Joined May 2008
United States781 Posts
October 19 2008 21:19 GMT
#142
ultras + swarm > mech terran as seen in ggplay vs flash some days ago in msl or osl i forgot.
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
October 19 2008 22:01 GMT
#143
On October 20 2008 06:19 sqwert wrote:
ultras + swarm > mech terran as seen in ggplay vs flash some days ago in msl or osl i forgot.


You havent seen Fantasy vs GGplay right? Watch it, come back, and say that again.
Lim Yo Hwan forever!
capek
Profile Joined September 2008
United States585 Posts
October 19 2008 22:11 GMT
#144
Very much deserved FE.
Well done day.

On October 20 2008 07:01 Zoler wrote:
Show nested quote +
On October 20 2008 06:19 sqwert wrote:
ultras + swarm > mech terran as seen in ggplay vs flash some days ago in msl or osl i forgot.


You havent seen Fantasy vs GGplay right? Watch it, come back, and say that again.

Yeah... Seriously. That's what this article is about. If you haven't watched it then of course you aren't going to understand it.
Whyzguy
Profile Joined June 2008
Canada263 Posts
October 20 2008 03:42 GMT
#145
Revolution is definately the right word. Nice writeup!

Imagine the guys at blizzard intented for this Valk thing happen and are wondering why it's taken so long to figure out.

Maybe the Queen also has a higher purpose? Just throwing it out there... Ensnare?
"He who throws dirt, is losing ground." - Fortune Cookie [May 2011]
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
October 20 2008 04:44 GMT
#146
There is a game from PL where Canata uses a similar build but July manages to counter it successfully, somehow. maybe we can study how he reacted to the build and work with it?
economist_
Profile Blog Joined April 2008
Vietnam719 Posts
Last Edited: 2008-10-20 05:26:17
October 20 2008 05:24 GMT
#147
I would be skeptical to call this mechbuild a revolution. This one is entirely different from the Counter-all Bisu build which was a real revolution. It is clearly not connter-all because one important factor for the success of this BO is surprise to Z. Without it, it fails miserably to adapt to change in situation where Z knows exactly what you are supposed to do , even you can deny scouting from Z. I would call it the innovation resulting from the map pack used this year that has so many cliffs

After the game Canata vs July yesterday, I would say that July has been the destroyer of any renovation from the other P and T. He just adapted perfectly to the situation. The Bisu build fails miserably when scouting is denied and timing attack is carefully executed where as against this mech build, thanks to the narrowed entrance to the nat, the flanking of hydra would make Tank useless to attack to end game early when defiler is not out yet

Economics forecast assumes everything, except responsibilities
rei
Profile Blog Joined October 2002
United States3594 Posts
Last Edited: 2008-10-20 06:00:28
October 20 2008 05:55 GMT
#148
On October 20 2008 13:44 joohyunee wrote:
There is a game from PL where Canata uses a similar build but July manages to counter it successfully, somehow. maybe we can study how he reacted to the build and work with it?




that?

didn't see a vulture drop in this one thou
GET OUT OF MY BASE CHILL
meegrean
Profile Joined May 2008
Thailand7699 Posts
October 20 2008 06:44 GMT
#149
Wow! Quite an informative article about tvz mech. I learned a lot from reading this, thanks.
Brood War loyalist
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
October 20 2008 07:20 GMT
#150
I've tried this build some games now and it's pretty nice!

Every time when the zerg goes muta I win no problem. The times I lost is when they go like lurker / hydra drop or just standard lurker and attack me with me not having acad or ebay (using earlier acad now to counter den if I see it, so it's not a problem).

How to stop a drop I'm not sure, I suck at defending drops. Well, not defending them, but I suck at knowing when to expect a drop. Siege and units easily defend drops if you are prepared.
Lim Yo Hwan forever!
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 20 2008 07:41 GMT
#151
On October 20 2008 06:19 sqwert wrote:
ultras + swarm > mech terran as seen in ggplay vs flash some days ago in msl or osl i forgot.

Did you actually watch the match between Savior and Flash in the OP... I suggest you do before making such a post.
Graphics
motbob
Profile Blog Joined July 2008
United States12546 Posts
October 20 2008 08:18 GMT
#152
On October 20 2008 16:20 Zoler wrote:
I've tried this build some games now and it's pretty nice!

Every time when the zerg goes muta I win no problem. The times I lost is when they go like lurker / hydra drop or just standard lurker and attack me with me not having acad or ebay (using earlier acad now to counter den if I see it, so it's not a problem).

How to stop a drop I'm not sure, I suck at defending drops. Well, not defending them, but I suck at knowing when to expect a drop. Siege and units easily defend drops if you are prepared.

If a Terran has good scouting + valks, a zerg is usually foolish to drop, right?
ModeratorGood content always wins.
triglo
Profile Joined October 2008
12 Posts
October 20 2008 08:58 GMT
#153
hyuk beat flash with a drop when flash had valks bout 1 month ago
4Servy
Profile Joined August 2008
Netherlands1542 Posts
Last Edited: 2008-10-20 09:40:49
October 20 2008 09:38 GMT
#154
I wonder why he didnt make a wraith but went for the starport add-on straight away =/.

Imo this wraith can do the same thing as the sair in the bisu build so what zerg is doing and mb kill a stray overlord over your ramp so a hydra all in doesnt bust up your mine field there.

Also this would allow you to play 2 port against a 2 hatch muta cause you see exactly what he is up to and factory > starport timing is quicker than the 2 hatch muta.

Anyone a explination for not getting the wraith in?
ZZangDreamjOy
Profile Blog Joined June 2006
Canada959 Posts
October 20 2008 12:19 GMT
#155
On October 20 2008 18:38 4Servy wrote:
I wonder why he didnt make a wraith but went for the starport add-on straight away =/.

Imo this wraith can do the same thing as the sair in the bisu build so what zerg is doing and mb kill a stray overlord over your ramp so a hydra all in doesnt bust up your mine field there.

Also this would allow you to play 2 port against a 2 hatch muta cause you see exactly what he is up to and factory > starport timing is quicker than the 2 hatch muta.

Anyone a explination for not getting the wraith in?


You want to get valk's quick because all zergs NORMALLY go 3 hatch muta, and wraiths are weak against mutalisk clumps. Your defending yourself with goliath's and valks.
HitEmUp
Narrator
Profile Blog Joined June 2004
United States868 Posts
October 20 2008 13:09 GMT
#156
Nice, you made TLFE! Good job Day. :D
Metaspace
Profile Joined November 2006
Austria670 Posts
October 20 2008 13:54 GMT
#157
nice analysis!
Wir haben zuwenig Vespingas!
NahLGaE
Profile Joined February 2008
Korea (South)523 Posts
Last Edited: 2008-10-20 16:02:26
October 20 2008 15:54 GMT
#158
good post and regarding the new strat i mostly agree its really solid and the only good counter i can think of is what ggplay did against flash in the last ro16 match when flash succeeded with a similar but bit diff (also more standard minus the way he harassed with proxy rax) mech on plasma. the key similarly that relates to this post is after flash took a big advantage early with harassment, he took his expo and mined heavily to stop a zerg counter before he could build mech up. as u say in the post, the early mines are what counters the early lurk ling rush but a brilliant allin play like the one ggplay pulled off against flash, pushing lurks in first to clean up mines which might have been a hurried mistake that actually worked out well, might also work against fantasy's build. i realize plasma is a special type of map thats also more open in the expo areas once the eggs are broken thru and saying an all in is a possible counter is also not totally valid but again i think that speaks to how solid fantasy's build is and thats all i can think of.

also interesting that commentators were saying how a lot of players are now practicing that build and it took fantasy 2 months of practice to get it down. might really be a revolution

edit: also reading thru the other posts reminded me of more games and i think in general a well timed and executed all in with several dif strats could work well but once again not much else cept all ins..
마재윤.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
Last Edited: 2008-10-20 17:39:50
October 20 2008 17:32 GMT
#159
On October 19 2008 12:12 FakeSteve[TPR] wrote:
Show nested quote +
On October 19 2008 08:11 fw wrote:
if you know korean, listen to how oov thinks. oov shows great confidence in this build.

http://www.fomos.kr/board/board.php?mode=read&keyno=88963&db=interview&page=&field=&kwrd=

Korean communities are hyping it as oov's Last Theorem (hint: Fermat)
The funny story of it is like this.
when oov appeared as a guest in OGN Live Battle (03, Aug), he said that
he's trying to make new builds. he intended to show a revolutionary (yep he said it himself,
though T1 players was negative to that strat) TvZ strat during live battle
but the opponent 5pool'ed. lol therefore it's remained unrevealed.
actually that game was suspected of min-hack and huge controversy
arose on the community. check it out if you haven't watched,

http://mcjack.tistory.com/entry/제목을-입력해-주세요

last but not the least, if you see sort of 200mana-vessel-timing push TvP, know it's oov build.


almost all of the builds that are popular right now were created by iloveoov. anything the people around here seem to like calling "flash build" (despite the fact that the "flash build" is a very specific counter to stork's style on katrina) is a build iloveoov created

Agreed
I remember seeing flash vs ggplay on python where flash does this fast +1 weap build. I thought flash invented the build and than i see old vods of oov doing it before flash even became a pro o.O
On October 19 2008 10:06 meRz wrote:
I've tried this build out now the entire day vs zergs, i'm currently 8-0 (lol) with the build. Some of the games has been vs prettty good foreign zergs. I went 3-0 vs a guy who expected it the 2 last games, and it still worked.

I'd give it a week until the progamers have figured out how to beat it though ;o

EDIT:

It's pretty fucking genius how well this build has been thought out. Like Day says in his initial post, the dropship is key, and I mean really fucking KEY to the whole strategy. Not only does it disrupt the plan of massexpoing for the zerg, it also gathers shitloads of intel like a permenent scanner early on. You have so much information that you'd be a fool if you couldn't adjust accordingly to what the zerg is doing.

The first valkyrie kinda plays the same role as well, pretty much like how the first corsair in pvz gives the protoss player a general idea of what he's up against. Sometimes, you don't even need to produce that first valk, seeing how if your zerg opponent isn't going mutas, you could tech straight to tank/goli without having to worry. Also, the dropship/valk works excellent as a expo-scouter, seeing how its easy as hell to just patrol the map and find all the expos.


I would be interested in some reps hehe.

On October 20 2008 13:44 joohyunee wrote:
There is a game from PL where Canata uses a similar build but July manages to counter it successfully, somehow. maybe we can study how he reacted to the build and work with it?

Canata vs July was a totally different build compared to fantasy's. Day's post says that the dropship is the whole key to the build. In the Canata vs july game canata never made a dropship.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Ghostclaws
Profile Blog Joined October 2006
114 Posts
October 20 2008 21:11 GMT
#160
very nicely written, great analysis Day! and Oov is just amazing; I think he deserves alot more credit for this, still changing the game even as a coach. 200 mana vessel TvP timing push, who knew there were still such things to be explored!
hhjkkjhgffghhgg, hhjkkjhgffghgff
mSLeGenD
Profile Blog Joined July 2008
115 Posts
October 21 2008 03:31 GMT
#161
you know, this in-depth write-up has legitimately destroyed my "Valks blow" idea that was saying not even a day before this match.

SHIT! amazing write up though, props.
My nationality is NOT Canadian, And that's all you need to know.
Goosey
Profile Blog Joined September 2005
United States695 Posts
October 21 2008 04:12 GMT
#162
Good god what a comprehensive post.

Someone give this guy a cookie!
#1 Shuttle Fan.
PH
Profile Blog Joined June 2008
United States6173 Posts
October 21 2008 17:18 GMT
#163
Yeah...valks actually have a purpose...and a good one at that...

I was walking all over the youtube nubs crying about Boxer revolutionizing TvZ with his valk openings...but this totally changes my viewpoint.

FANTASY of all ppl has definitely created something new. I want to try this out myself...lol.
Hello
parkin
Profile Blog Joined July 2007
1080 Posts
October 21 2008 20:23 GMT
#164
Day[9], what is you analysis of the July vs Canata game?

+ Show Spoiler +
What did Canata do wrong? / July do right? What should Canata have done differently?

http://www.youtube.com/watch?v=pz9vYUhojHw
mostly harmless
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
Last Edited: 2008-10-21 22:52:38
October 21 2008 22:52 GMT
#165
omg <3

finally... ter can mech aginst EVERY1 MWHAHAHAHA (man we r gonna look like douche bags ==)
ggyo...
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
October 21 2008 23:09 GMT
#166
Very nice write up Day. Something as simple as opening with a vult drop completely changes the complexion of the mid game. Who would've thunk it?
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
October 22 2008 01:44 GMT
#167
great analysis Tasteless's brother! =)
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
October 22 2008 02:27 GMT
#168
I really enjoyed reading this. Didn't have time to sit down and *really* read it until now, and goddamn I am glad I did. Good game, sir. Good game.
Chains none
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
October 22 2008 03:18 GMT
#169
On October 22 2008 05:23 parkin wrote:
Day[9], what is you analysis of the July vs Canata game?

+ Show Spoiler +
What did Canata do wrong? / July do right? What should Canata have done differently?

http://www.youtube.com/watch?v=pz9vYUhojHw

he didnt use a dropship
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Velr
Profile Blog Joined July 2008
Switzerland10727 Posts
Last Edited: 2008-10-22 10:09:57
October 22 2008 10:08 GMT
#170
Well.. The Vulture-Harass does not get much more effective because this Vultures raped as it was even without a dropship... Well.. With a Dropship he maybe could have gone for the killing blow (i don't see it but well...).

People say he waited to long to finish, but ive never seen a big opening to *finish* it?

After the nice Vult-Harass he basically had nothing to really attack (Vults don't do it against even small groups of Hyds), he needed Gholiats to defend against Mutas, the Muta harass may not *hurt* Canata but it did what it had to: Canata couldn't build many Tanks, therefore he was not having the units to finish the game right away.

After July recovered fully it was over... July's Positioning/Map/Unitcontroll were just way above Canatas (as should be expected regarding theyr achievments ).
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
October 22 2008 20:35 GMT
#171
SkepTicAL
Profile Blog Joined August 2008
Canada872 Posts
October 24 2008 07:04 GMT
#172
Might i add the maps he did it on have small chokes so he can wall his expo to be save from any ground counter that breaks his mines . Not all maps are viable for this build imo. It's just my opinion though so feel free to prove me wrong ;D
AeriALsLighT @AerialsLight
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 26 2008 00:20 GMT
#173
I'm convinced that this is all just a fad, there's nothing "revolutionary" about Mech and Valkries. They just happen to work alright on certain maps if you catch your opponent off-guard and even then there are gaping holes in the timing of the build if properly scouted.
+ Show Spoiler +
Effort proved that a ling all-in can work well and I'm convinced a decently timed hydra push would have the same effect.
Don't hate the player - Hate the game
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
October 26 2008 06:40 GMT
#174
On October 26 2008 09:20 Klive5ive wrote:
I'm convinced that this is all just a fad, there's nothing "revolutionary" about Mech and Valkries. They just happen to work alright on certain maps if you catch your opponent off-guard and even then there are gaping holes in the timing of the build if properly scouted.
+ Show Spoiler +
Effort proved that a ling all-in can work well and I'm convinced a decently timed hydra push would have the same effect.

every major strategical shift is kind of "just a fad"

you don't see many P's going dt/sair anymore but you don't see anyone calling that a fad
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 26 2008 08:25 GMT
#175
On October 26 2008 15:40 Hot_Bid wrote:
Show nested quote +
On October 26 2008 09:20 Klive5ive wrote:
I'm convinced that this is all just a fad, there's nothing "revolutionary" about Mech and Valkries. They just happen to work alright on certain maps if you catch your opponent off-guard and even then there are gaping holes in the timing of the build if properly scouted.
+ Show Spoiler +
Effort proved that a ling all-in can work well and I'm convinced a decently timed hydra push would have the same effect.

every major strategical shift is kind of "just a fad"

you don't see many P's going dt/sair anymore but you don't see anyone calling that a fad


I don't think it's a "major strategical shift" though. I'm ready to be proved wrong but I don't see this being used much in the future.
SK Terran is just such a beautiful way to play against Zerg.... and it's effective too.
Is the loss of momentum in the early game worth it when SK Terran can apply pressure throughout all phases of the game?
Don't hate the player - Hate the game
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2008-10-26 09:30:00
October 26 2008 08:28 GMT
#176
The thing about mine contain is just that: It's weak. It can kill 5 lings per mine or just 1 fer several mines.

Up till now only fantasy has used this exact build where he FEs at the same time his first vult leaves the base (every other mech build since has a more delayed nat for extra safety). From that time till his mines finish, vult micro is all he has and slow vults are no match for mass speed lings.

The massive gaping hole in this "nu-metal" build is still the same as every metal build, the pathetic early game. Get mines first you can't stop speed lings, get speed first you can't stop hydra, either way the FE's gonna fall. Dropship is also too slow to come now that zergs have adjusted their response. Back when GGplay had no practice against it, he still made game 4 out to be a nail biter. It's not gonna work anymore on standard open maps. But hey, fantasy's already won the semi, so mission accomplished. That build totally carried him.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
kramus
Profile Blog Joined November 2007
United States1259 Posts
October 26 2008 18:36 GMT
#177
savior says there's nothing special about this build!

i like day[9]'s write-up though
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
October 27 2008 08:58 GMT
#178
This really isent that special, there is a reason why pros dont use these mechbuilds zvt this isent something thats just been invented. The only reason Fantasy won like he did is beacourse GGplay dident expect it, and therefor forgot the right counters. Now that its been used again pros will remeber how to counter it.

Its just a onetime thing you can do, beacourse Z is so used to bio builds.
This is real life, where nerds must battle!
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-10-27 15:46:00
October 27 2008 14:55 GMT
#179
On October 27 2008 17:58 Kong John wrote:
This really isent that special, there is a reason why pros dont use these mechbuilds zvt this isent something thats just been invented. The only reason Fantasy won like he did is beacourse GGplay dident expect it, and therefor forgot the right counters. Now that its been used again pros will remeber how to counter it.

Its just a onetime thing you can do, beacourse Z is so used to bio builds.


I agree mech builds gets me the most only by surprise when terrans are going wraiths for example and i go mutas and he starts harrassing . It is just a 1 time thing if i expect them i go hidras and just harras don't overextend if he has a good wall in and 2 or more tanks and just continue to tech to mutas and take expands . But If he opens vultures i think i'm gonna rape him because he will update first mines as you stated and mines don't do shit when i get 8+ hidras with range . I just send an overlord always at their natural .Vulture drops can always be protected 2 or 1 sunk in your main 1 at natural and you have your hidras before he can drop .

i think this build will only work if you are teching to mutas first as in standard TvZ otherwise it is not a very good build because you are overextending . I mean the terran opens vultures with mines and starport for dropship . Then you build a fast CC and update siege for tanks and you even have to make valks or just stick with normal goliath/tanks combo .I too don't think that it is a special build but just a variant of a mech build . You can also make wraiths in to mech after. It is just the choise of harras you would like to put on early game to fool your opponent and take an expansion and start going goliaths/tanks . Mines may be good for defending ling all -ins but i don't see it working vs Hidra openings just like wraiths .

Edit:

-Mines prevent scouting lings and discourage early hydra pushes
-The fast dropship not only allows for a quick scout, but also quick pressure that discourages zerg’s 3rd/4th expansion.
-Gets a relatively fast expansion that’s quite safe


Ok they can kill scouting lings . 4 vultures can place a grand total of 12 mines . I don't know how a 1 fact vulture pump with mines discourages early 3 hat hydra pushes that is beyond me ?
I don't know how quick this pressure is going to be and if i open hidras i don't know if it even do eny damage. How will it discourage me to not expand i mean a mere 4 vultures and a dropship ? I can take 2 expansions for all i care 4 vultures can't kill an expo before my hidras about 8 + and more comeing to it .Even if he drops your main you can still defend it with 1 sunk or hidras if you don't know its comeing .Overlords can scout both the drops and the mines .

Mech build can backfire easly Effort vs Fantasy and Flash vs GGplay are e prof for that . Mines couldn't stop the lings from GGplay . And effort just out produses him 3 hat lings vs 1 fact vults with mines How can you expand in that situation ? The only way is if the zergs put sunkens up in fear at his natural and plays standard to mutas .

I think Testie explained it the best that mech is the strongest if it gets you by surprise otherwise it has counters to it like eny other mech build .
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
October 27 2008 17:13 GMT
#180
As I said, it's been done before, long ago.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
October 27 2008 21:06 GMT
#181
I tried this build today at D+ level on Python, and it was the biggest rape I've seen in my life.

I started with gas steal/ denying expansion with SD to win a bit of time on his tech. The guy reacted by 3 hatch hydra. I killed a looot of drones to the guy with a vulture drop he didn't expect at all. He spend a long time clearing my mines in his base. By the time the guy got kind of an army, I was pumping tank/goliaths from 6 factories, and before he even tried to expand, he was dead.

That was brutal and soooo much fun to play.

Fantasy <3
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
supernovrax
Profile Joined October 2008
Philippines3 Posts
October 29 2008 02:24 GMT
#182
truly well built.
[quote][B][URL="http://starcraft2downloads.blogspot.com/"]starcraft 2 downloads site[/URL][/B][/quote]
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
October 29 2008 04:24 GMT
#183
Oh man.
You're so banned.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
littlechava
Profile Blog Joined March 2004
United States7218 Posts
Last Edited: 2008-10-29 23:32:22
October 29 2008 06:18 GMT
#184
[B]On October 29 2008 11:46 wowgolds98722 wrote:

tell me more
Entusman #12
fEAthEr
Profile Joined July 2004
Canada482 Posts
October 29 2008 22:00 GMT
#185
what part of "if my videos continue to appear on tl ill watermark them" doesnt tl understand.


if theres any respect for the community as a whole, plz stop posting baezzi's/oskyloveo/jon747 videos.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-10-29 23:32:33
October 29 2008 23:31 GMT
#186
Edited out the spam links from the quote.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 30 2008 02:09 GMT
#187
On October 30 2008 07:00 fEAthEr wrote:
what part of "if my videos continue to appear on tl ill watermark them" doesnt tl understand.


if theres any respect for the community as a whole, plz stop posting baezzi's/oskyloveo/jon747 videos.

Source on that? Does appear = embed or linking whatsoever?

I remember something like that but it was ages ago, I thought it was resolved?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
NiGoL
Profile Joined September 2008
1868 Posts
October 30 2008 11:03 GMT
#188
good writing! :D
http://www.twitter.com/NiGoLBW playing league on a competitive level
jhk82094
Profile Joined October 2008
United States43 Posts
November 29 2008 21:32 GMT
#189
i'm not sure if it was mentioned somewhere but i tried my best to look around... are you supposed to take off 2 scv's from gas when you get the 100 gas for factory???
hi
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
Last Edited: 2008-12-25 06:00:38
December 25 2008 05:59 GMT
#190
no because you need the gas for the starport and dropship.
Sortof late to using the fantasy build but i really got to say the build's really well thought out, expected from skt1 terrans .
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
DracoVolantus
Profile Joined February 2010
Poland231 Posts
July 14 2010 23:58 GMT
#191
I love this game, it's like a material to write about zero:

http://www.teamliquid.net/tlpd/korean/games/36463_Fantasy_vs_ZerO
EX CATHEDRA!
Pandain
Profile Blog Joined May 2010
United States12989 Posts
July 15 2010 02:36 GMT
#192
On July 15 2010 08:58 DracoVolantus wrote:
I love this game, it's like a material to write about zero:

http://www.teamliquid.net/tlpd/korean/games/36463_Fantasy_vs_ZerO


Why did you bump a two year old thread...........................??
Oh well, at least you didn'nt just bump and say "+1" or "lol"
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
July 15 2010 03:21 GMT
#193
so its 2 scv on gas or 3 ?
skyhighftw on iccup
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
July 15 2010 19:30 GMT
#194
On July 15 2010 11:36 Pandain wrote:
Show nested quote +
On July 15 2010 08:58 DracoVolantus wrote:
I love this game, it's like a material to write about zero:

http://www.teamliquid.net/tlpd/korean/games/36463_Fantasy_vs_ZerO


Why did you bump a two year old thread...........................??
Oh well, at least you didn'nt just bump and say "+1" or "lol"

TLFEs are always worth bumping^^
Writerdamn, i was two days from retirement
hejakev
Profile Joined August 2009
Sweden518 Posts
July 16 2010 01:04 GMT
#195
On July 15 2010 08:58 DracoVolantus wrote:
I love this game, it's like a material to write about zero:

http://www.teamliquid.net/tlpd/korean/games/36463_Fantasy_vs_ZerO


Thanks for the bump! This was the first series that I watched when I got into watching the pro scene.

Thanks for the trip down memory lane :p
Pandain
Profile Blog Joined May 2010
United States12989 Posts
July 16 2010 03:37 GMT
#196
On July 16 2010 04:30 flamewheel wrote:
Show nested quote +
On July 15 2010 11:36 Pandain wrote:
On July 15 2010 08:58 DracoVolantus wrote:
I love this game, it's like a material to write about zero:

http://www.teamliquid.net/tlpd/korean/games/36463_Fantasy_vs_ZerO


Why did you bump a two year old thread...........................??
Oh well, at least you didn'nt just bump and say "+1" or "lol"

TLFEs are always worth bumping^^


That's true, but why bump it on the sidebar when you can just go to the final edits main thing itself. Just read each and every one.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
July 16 2010 05:14 GMT
#197
On July 16 2010 12:37 Pandain wrote:
Show nested quote +
On July 16 2010 04:30 flamewheel wrote:
On July 15 2010 11:36 Pandain wrote:
On July 15 2010 08:58 DracoVolantus wrote:
I love this game, it's like a material to write about zero:

http://www.teamliquid.net/tlpd/korean/games/36463_Fantasy_vs_ZerO


Why did you bump a two year old thread...........................??
Oh well, at least you didn'nt just bump and say "+1" or "lol"

TLFEs are always worth bumping^^


That's true, but why bump it on the sidebar when you can just go to the final edits main thing itself. Just read each and every one.

You'd be surprised at the number of people who don't know about these. Bumping one in essences piques curiosity (hi JWD) which bumps them all.
Writerdamn, i was two days from retirement
SubtleArt
Profile Blog Joined January 2010
2710 Posts
July 16 2010 21:21 GMT
#198
On July 16 2010 14:14 flamewheel wrote:
Show nested quote +
On July 16 2010 12:37 Pandain wrote:
On July 16 2010 04:30 flamewheel wrote:
On July 15 2010 11:36 Pandain wrote:
On July 15 2010 08:58 DracoVolantus wrote:
I love this game, it's like a material to write about zero:

http://www.teamliquid.net/tlpd/korean/games/36463_Fantasy_vs_ZerO


Why did you bump a two year old thread...........................??
Oh well, at least you didn'nt just bump and say "+1" or "lol"

TLFEs are always worth bumping^^


That's true, but why bump it on the sidebar when you can just go to the final edits main thing itself. Just read each and every one.

You'd be surprised at the number of people who don't know about these. Bumping one in essences piques curiosity (hi JWD) which bumps them all.


True, this is the first time I'm reading this.

I started following proscene last summer (after Jaedong's 3-2 comeback vs fantasy in the OSL finals) and it amazes me how, after 10 years, BW strats still come and go. Fantasy's opening, which looked unbeatable and ingenious just a year ago, is now obsolete. If Sc2 doesn't hinder brood war (), I'm pretty sure Fantasy's recent bio --> mech switch will be figured out as well.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
TriniMasta
Profile Joined December 2009
United States1323 Posts
July 20 2010 06:32 GMT
#199
yay someone bumped a fantasy post, always the better to share the world with fantasy's genius (though with help from OOV and BoxeR) and godly play.
정명훈 FIGHTING!!! Play both T and P.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
July 20 2010 10:56 GMT
#200
WOW, I've never actually read this. Though I had gathered as much about the real revolution of Mech it was nice the way Day[9] phrased it, thanks ^^
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Bisu-Fan
Profile Joined January 2010
Russian Federation3331 Posts
July 20 2010 11:22 GMT
#201
haha i'm sooooo glad someone bumped this...
i was scared to bump it myself when i first read it....
SKT1 FIGHTING!!!
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
sva
Profile Blog Joined March 2010
United States747 Posts
July 24 2010 23:27 GMT
#202
I played T in bw and the fantasy build was my favorite build to use. It's a great counter to muta's and all and all a solid play. I really loved using it.
Hualalala
Profile Joined July 2010
3 Posts
Last Edited: 2010-07-25 01:50:40
July 25 2010 01:46 GMT
#203
--- Nuked ---
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
January 10 2011 20:58 GMT
#204
The problem with the Day[9] daily is that I now hear this in my head in Day[9]'s voice when reading it. Actually, I'm not sure that's a problem.

User was warned for this post
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 10 2011 21:35 GMT
#205
horrific bump. Excellent thread. Completely nonsensical bump.
datacrashe72
Profile Joined December 2010
United States11 Posts
January 13 2011 04:23 GMT
#206
agreed zerg lol im a very pressure hungry person. and thats one thing i always admire about zergs is how quick paced it is
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
January 13 2011 21:39 GMT
#207
I still don't see many Terrans using this; is there a reason for it?
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
aidnai
Profile Joined January 2010
United States1159 Posts
January 16 2011 00:07 GMT
#208
It was actually good timing for a bump -- though yes, a pretty lame bump.

In the recent OSL semifinals of Calm vs. Fantasy, the revolutionist showed that he is still at it (probably along with oov?), creating beautiful builds that address the problematic-for-terran maps of this OSL season, that use the whole terran arsenal, and showcase his creativity. I won't spoil any more, but any fans of BW must watch this incredible Bo5.

NukeTheStars is one of the only english casters still doing BW, you can catch the whole series on his youtube channel.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2011-01-16 14:14:50
January 16 2011 14:13 GMT
#209
Great builds, but damn still one of the dumbest progamers out there on the scene. The guy constantly makes some of the most retarded decisions ever, such as letting lurkers just walk into his base. Seriously, he sees lurkers beginning to morph, but still lets them walk right in without any detection in base. Just brilliant play by Fantasy all around.

He's got some good builds though. Innovative, and pretty abusive too. But his game sense at times is absolutely appalling, and his marine micro is just god awful.
God Bless
mierin
Profile Joined August 2010
United States4943 Posts
January 17 2011 16:08 GMT
#210
On January 16 2011 23:13 Roffles wrote:
Great builds, but damn still one of the dumbest progamers out there on the scene. The guy constantly makes some of the most retarded decisions ever, such as letting lurkers just walk into his base. Seriously, he sees lurkers beginning to morph, but still lets them walk right in without any detection in base. Just brilliant play by Fantasy all around.

He's got some good builds though. Innovative, and pretty abusive too. But his game sense at times is absolutely appalling, and his marine micro is just god awful.


Eehan barracks liftoff, I was seroiusly rofl'ing when he saw the eggs then lifted off his rax letting the lurkers in his base.
JD, Stork, Calm, Hyuk Fighting!
anyuta34i
Profile Joined January 2011
Albania9 Posts
January 25 2011 03:24 GMT
#211
--- Nuked ---
Joysick
Profile Joined January 2011
United States57 Posts
January 29 2011 18:09 GMT
#212
from the future: day9 now has a nightly show where he says all this stuff instead of have to write it on the forums
"In peace, sons bury their fathers, but in war, fathers bury their sons"
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
August 28 2012 12:18 GMT
#213
Is there a chance to update links to VODs as currently VOD 1,2,4,5 (all except 3rd) are removed :/
genesis_crimsonheart
Profile Blog Joined September 2011
United States81 Posts
August 30 2012 22:00 GMT
#214
Yeah that makes a lot of sense, I wouldn't have understood it if it was not explained that way.
Infinite in mystery is the gift of the Goddess.
james5
Profile Joined September 2012
United Kingdom26 Posts
September 20 2012 08:58 GMT
#215
This is the best post.great analysis.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2012-10-24 01:33:03
October 24 2012 01:32 GMT
#216
On August 28 2012 21:18 nimdil wrote:
Is there a chance to update links to VODs as currently VOD 1,2,4,5 (all except 3rd) are removed :/

Not as far as I know, KeSPA has been pretty active about having VODs/accounts taken down that infringe their copyright the past little while .
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
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