Terran Revolutionist - Page 8
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SpiralArchitect
United States2116 Posts
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sqwert
United States781 Posts
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Zoler
Sweden6339 Posts
On October 20 2008 06:19 sqwert wrote: ultras + swarm > mech terran as seen in ggplay vs flash some days ago in msl or osl i forgot. You havent seen Fantasy vs GGplay right? Watch it, come back, and say that again. | ||
capek
United States585 Posts
Well done day. On October 20 2008 07:01 Zoler wrote: You havent seen Fantasy vs GGplay right? Watch it, come back, and say that again. Yeah... Seriously. That's what this article is about. If you haven't watched it then of course you aren't going to understand it. | ||
Whyzguy
Canada263 Posts
Imagine the guys at blizzard intented for this Valk thing happen and are wondering why it's taken so long to figure out. Maybe the Queen also has a higher purpose? Just throwing it out there... Ensnare? | ||
joohyunee
Korea (South)1087 Posts
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economist_
Vietnam719 Posts
After the game Canata vs July yesterday, I would say that July has been the destroyer of any renovation from the other P and T. He just adapted perfectly to the situation. The Bisu build fails miserably when scouting is denied and timing attack is carefully executed where as against this mech build, thanks to the narrowed entrance to the nat, the flanking of hydra would make Tank useless to attack to end game early when defiler is not out yet | ||
rei
United States3593 Posts
On October 20 2008 13:44 joohyunee wrote: There is a game from PL where Canata uses a similar build but July manages to counter it successfully, somehow. maybe we can study how he reacted to the build and work with it? that? didn't see a vulture drop in this one thou | ||
meegrean
Thailand7699 Posts
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Zoler
Sweden6339 Posts
Every time when the zerg goes muta I win no problem. The times I lost is when they go like lurker / hydra drop or just standard lurker and attack me with me not having acad or ebay (using earlier acad now to counter den if I see it, so it's not a problem). How to stop a drop I'm not sure, I suck at defending drops. Well, not defending them, but I suck at knowing when to expect a drop. Siege and units easily defend drops if you are prepared. | ||
SilverskY
Korea (South)3086 Posts
On October 20 2008 06:19 sqwert wrote: ultras + swarm > mech terran as seen in ggplay vs flash some days ago in msl or osl i forgot. Did you actually watch the match between Savior and Flash in the OP... I suggest you do before making such a post. | ||
motbob
United States12546 Posts
On October 20 2008 16:20 Zoler wrote: I've tried this build some games now and it's pretty nice! Every time when the zerg goes muta I win no problem. The times I lost is when they go like lurker / hydra drop or just standard lurker and attack me with me not having acad or ebay (using earlier acad now to counter den if I see it, so it's not a problem). How to stop a drop I'm not sure, I suck at defending drops. Well, not defending them, but I suck at knowing when to expect a drop. Siege and units easily defend drops if you are prepared. If a Terran has good scouting + valks, a zerg is usually foolish to drop, right? | ||
triglo
12 Posts
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4Servy
Netherlands1542 Posts
Imo this wraith can do the same thing as the sair in the bisu build so what zerg is doing and mb kill a stray overlord over your ramp so a hydra all in doesnt bust up your mine field there. Also this would allow you to play 2 port against a 2 hatch muta cause you see exactly what he is up to and factory > starport timing is quicker than the 2 hatch muta. Anyone a explination for not getting the wraith in? | ||
ZZangDreamjOy
Canada959 Posts
On October 20 2008 18:38 4Servy wrote: I wonder why he didnt make a wraith but went for the starport add-on straight away =/. Imo this wraith can do the same thing as the sair in the bisu build so what zerg is doing and mb kill a stray overlord over your ramp so a hydra all in doesnt bust up your mine field there. Also this would allow you to play 2 port against a 2 hatch muta cause you see exactly what he is up to and factory > starport timing is quicker than the 2 hatch muta. Anyone a explination for not getting the wraith in? You want to get valk's quick because all zergs NORMALLY go 3 hatch muta, and wraiths are weak against mutalisk clumps. Your defending yourself with goliath's and valks. | ||
Narrator
United States868 Posts
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Metaspace
Austria670 Posts
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NahLGaE
Korea (South)523 Posts
also interesting that commentators were saying how a lot of players are now practicing that build and it took fantasy 2 months of practice to get it down. might really be a revolution edit: also reading thru the other posts reminded me of more games and i think in general a well timed and executed all in with several dif strats could work well but once again not much else cept all ins.. | ||
Ilikestarcraft
Korea (South)17719 Posts
On October 19 2008 12:12 FakeSteve[TPR] wrote: almost all of the builds that are popular right now were created by iloveoov. anything the people around here seem to like calling "flash build" (despite the fact that the "flash build" is a very specific counter to stork's style on katrina) is a build iloveoov created Agreed I remember seeing flash vs ggplay on python where flash does this fast +1 weap build. I thought flash invented the build and than i see old vods of oov doing it before flash even became a pro o.O On October 19 2008 10:06 meRz wrote: I've tried this build out now the entire day vs zergs, i'm currently 8-0 (lol) with the build. Some of the games has been vs prettty good foreign zergs. I went 3-0 vs a guy who expected it the 2 last games, and it still worked. I'd give it a week until the progamers have figured out how to beat it though ;o EDIT: It's pretty fucking genius how well this build has been thought out. Like Day says in his initial post, the dropship is key, and I mean really fucking KEY to the whole strategy. Not only does it disrupt the plan of massexpoing for the zerg, it also gathers shitloads of intel like a permenent scanner early on. You have so much information that you'd be a fool if you couldn't adjust accordingly to what the zerg is doing. The first valkyrie kinda plays the same role as well, pretty much like how the first corsair in pvz gives the protoss player a general idea of what he's up against. Sometimes, you don't even need to produce that first valk, seeing how if your zerg opponent isn't going mutas, you could tech straight to tank/goli without having to worry. Also, the dropship/valk works excellent as a expo-scouter, seeing how its easy as hell to just patrol the map and find all the expos. I would be interested in some reps hehe. On October 20 2008 13:44 joohyunee wrote: There is a game from PL where Canata uses a similar build but July manages to counter it successfully, somehow. maybe we can study how he reacted to the build and work with it? Canata vs July was a totally different build compared to fantasy's. Day's post says that the dropship is the whole key to the build. In the Canata vs july game canata never made a dropship. | ||
Ghostclaws
114 Posts
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