• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:54
CEST 09:54
KST 16:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
StarCraft Human 'N' AI League Bot on ladder an AI researcher's take on the ladder bot BW General Discussion BSL Season 23
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10594 users

Terran Revolutionist - Page 4

Forum Index > Final Edits
Post a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
AttackZerg
Profile Blog Joined January 2003
United States7601 Posts
October 18 2008 09:05 GMT
#61
oh cool , I'll check out those games now.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-10-18 09:21:26
October 18 2008 09:08 GMT
#62
Hmm is it that hard to out macro , out tech or out manoeuvre a mech terran ?
To bad i don't have a practise partner for ZvT .

I never thought that the terran mech push when it gets big is unstropable , you just need the necessary provisions at least 4 fully saturated bases to keep your macro going unlimited amount of plague and dark swarm and hidra/mutas and updates .

I think Mech build vs zerg are pretty bad on Big maps because the zerg can always out manoeuvre a mech terran late game just go counter 1 of his expos with mass mutas or doom drop and delay the push with lurkers under swarm and plague . Thought it is still hard to pullof
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2008-10-18 09:43:57
October 18 2008 09:12 GMT
#63
On October 18 2008 17:14 IdrA wrote:
Show nested quote +
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.


My humble math insight

+1 attack changes almost nothing - it makes 10 not 12 gols one-shot-kill muta but not 1 less against lings, hydras, etc.
+1 armor tho (combined with 1 base armor of mechs) makes muta splash damage almost obsolete and means another -25% damage dealt by lings (they do 3 ! which -40% in total) -> gols live and do damage longer

edit: while watching Midas vs YellOw[Arnc] game on Plasma I realized that +1 attack makes sieged Tanks one-shot-kill lings if they have +1 carapace (I think even +2?)
I guess it's helpful when countering mass lings with Dark Swarm... but that's so much later in the game...
wwww
Wonders
Profile Blog Joined September 2006
Australia753 Posts
October 18 2008 09:15 GMT
#64
Great article!

If this mech build becomes popular on iccup then hopefully we'll start seeing some people using spawn broodling. I was thinking something along the lines of what ggplay did in the game vs medusa. 3 hatch, get hydras but only just enough to stop the vulture harass, all the while powering drones. When the spire finishes you won't make any mutas but the threat of scourge is by itself enough to stop vulture drops, so you can move out with about 12 hydras to clear mines to get your 3rd up. Then once your 3rd is up and filled with drones, instead of making mutas which do very little against upgraded goliaths and valks, make queens and hydras! Spawn broodling has even longer range than upgraded goliaths, so sniping tanks shouldn't be too hard. With very few tanks, you won't need an overwhelming economy (which the vultures deny) to match his force.
KwarK
Profile Blog Joined July 2006
United States44320 Posts
October 18 2008 09:28 GMT
#65
Great analysis. I love finding out more about the game, constantly being surprised by its depth. Thanks for writing this up Day.
ModeratorThe angels have the phone box
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 18 2008 09:34 GMT
#66
On October 18 2008 18:12 beetlelisk wrote:
Show nested quote +
On October 18 2008 17:14 IdrA wrote:
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.


My humble math insight

+1 attack changes almost nothing - it makes 10 not 12 gols one-shot-kill muta but not 1 less against lings, hydras, etc.
+1 armor tho (combined with 1 base armor of mechs) makes muta splash damage almost obsolete and means another -25% damage dealt by lings (they do 3 ! which -40% in total) -> gols live and do damage longer

the +5 and extra splash damage on tanks outweighs that, id think. with the old mech build youd have a point, since mass muta was a solid counter, but with the inclusion of valks you're not gonna be fighting straight battles vs a bunch of muta very much. far more likely to be hitting masses of hydra, and id think the weapon upgrade on sieged tanks vs clumps of hydra would be far more powerful.

dunno though, oov and fantasy must have some reason for it.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
October 18 2008 09:35 GMT
#67
Why did ggplay build so many hydras if 4-5 would have helped ? Instead he could have expanded twice and powered drones..

i think that was his mistake..
hatred outlives the hateful
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
October 18 2008 09:37 GMT
#68
and his first attack was very bad, too

i think that this strategy is special, but its not at all unbeatable and it could go very different if the opponent reacts better
hatred outlives the hateful
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 18 2008 09:48 GMT
#69
On October 18 2008 16:15 MYM.Testie wrote:
I also disagree with your analysis that the push was unstoppable in the first game. I have yet to look at the others.


Sorry i suppose i misstated. I was asserting moreso that mech revolves around a large well timed, hugely muscled army. Any push may fail, but all are intended to be focused on muscle rather than good control. M&M tends to be about controlling the map alot more efficiently and doing cute shit throughout.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
October 18 2008 09:49 GMT
#70
On October 18 2008 18:34 IdrA wrote:
Show nested quote +
On October 18 2008 18:12 beetlelisk wrote:
On October 18 2008 17:14 IdrA wrote:
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.


My humble math insight

+1 attack changes almost nothing - it makes 10 not 12 gols one-shot-kill muta but not 1 less against lings, hydras, etc.
+1 armor tho (combined with 1 base armor of mechs) makes muta splash damage almost obsolete and means another -25% damage dealt by lings (they do 3 ! which -40% in total) -> gols live and do damage longer

the +5 and extra splash damage on tanks outweighs that, id think. with the old mech build youd have a point, since mass muta was a solid counter, but with the inclusion of valks you're not gonna be fighting straight battles vs a bunch of muta very much. far more likely to be hitting masses of hydra, and id think the weapon upgrade on sieged tanks vs clumps of hydra would be far more powerful.

dunno though, oov and fantasy must have some reason for it.


Heh, my edit timing x)

+ Show Spoiler +
while watching Midas vs YellOw[Arnc] game on Plasma I realized that +1 attack makes sieged Tanks one-shot-kill lings if they have +1 carapace (I think even +2?)
I guess it's helpful when countering mass lings with Dark Swarm... but that's so much later in the game...


You need to find that out ! I'm not sure if this would really matter vs tightly clumped hydra...
I think Reavers with +25 damage have wider splash damage so maybe +5 for Tanks is similar.
wwww
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-10-18 10:00:05
October 18 2008 09:53 GMT
#71
On October 18 2008 18:15 Wonders wrote:
Great article!

If this mech build becomes popular on iccup then hopefully we'll start seeing some people using spawn broodling. I was thinking something along the lines of what ggplay did in the game vs medusa. 3 hatch, get hydras but only just enough to stop the vulture harass, all the while powering drones. When the spire finishes you won't make any mutas but the threat of scourge is by itself enough to stop vulture drops, so you can move out with about 12 hydras to clear mines to get your 3rd up. Then once your 3rd is up and filled with drones, instead of making mutas which do very little against upgraded goliaths and valks, make queens and hydras! Spawn broodling has even longer range than upgraded goliaths, so sniping tanks shouldn't be too hard. With very few tanks, you won't need an overwhelming economy (which the vultures deny) to match his force.


Yeah that would be nice ensnare and broodlings could be useful to slow down the terran push .They could become the reverse version of the vessel use in TvZ vs mech it is about time to see terrans get a taste of their own medicine . Broodlings could be really useful too if the terran is sieged and splashes down his own units .

To bad no one is trying to make a queen build and use queens effectively in TvZ , he may as well revolutionize the MU vs mech or even standart ZvT if he starts winning with it that is . Queens are used so little and just in ZvP vs carriers/sairs and i find ensnare to be such an useful ability.

If someone makes a guide about it they should add replays or else it will be futile convincing the mass of people the usefulnes of queen builds as support build .

I'm going to try experimanting the use of queens in ZvT and in ZvP , but don't expect a guide from me i'm just a D+ /C- zerg player on iccup at best . I will try to save some replays if they are useful and show how good queens could be in both the 2 MUs . I mean i've always thought that you could just go mass hidras and ensnare the speedy zeals and snipe the templars with broodlings if you get this build going 6 queens as support units to pick the damn templars after a muta opening of course for map control .Something like JD's build vs Best on destination , but mixed with a fully updated queens :D when the game goes on later . You send the queens first to see if they are eny units you can slow/pick off with Broodlings just like the use of vessels vs defilers / lurkers if you are going SK terran .
axel
Profile Blog Joined March 2007
France385 Posts
Last Edited: 2008-10-18 09:58:57
October 18 2008 09:57 GMT
#72

well i'm terran user myself and always loved to metal vs zerg on maps allowing it ( eQ : longinus which allows to double gas expnad with your wall).

In my opinion it is right thats metal is very strong vs any zerg army in the long run BUT metal start does NOT allow a single mistake in the first minutes : i mean pro knows to wall perfectly whatever the map and the starting point ( by perfectly i mean even zergling can't pass trough), pros knows how to kill 12 gling with a single "defensive " vulture, and all of this with perfect macroing. This is not the case of most of "good" players .

I have been myself owned so many times cause of a stupid mistake at start or vs all in builds ( 3 hacth gling speed whatever u mined of not , some guys are just stupid and believe in their luck ) or vs all fast pool builds ( and even if i was not owned i was so much harrassed that the power of my metal was too much delayed). I'm pretty sure there are a lot of easy counters for the zergs.

lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2008-10-18 10:06:01
October 18 2008 10:01 GMT
#73
On October 18 2008 18:49 beetlelisk wrote:
Show nested quote +
On October 18 2008 18:34 IdrA wrote:
On October 18 2008 18:12 beetlelisk wrote:
On October 18 2008 17:14 IdrA wrote:
On October 18 2008 17:00 AnOth3rDAy wrote:
i wonder, is it +1 attack or +1armor for fantasy? i think im seeing +1 armor but its hard to tell due to bad quality

usually i thought +1 attack was the best option but maybe im wrong.. hmm

he was getting +1 armor. i dont really know the rationale, i think +1 attack is better.


My humble math insight

+1 attack changes almost nothing - it makes 10 not 12 gols one-shot-kill muta but not 1 less against lings, hydras, etc.
+1 armor tho (combined with 1 base armor of mechs) makes muta splash damage almost obsolete and means another -25% damage dealt by lings (they do 3 ! which -40% in total) -> gols live and do damage longer

the +5 and extra splash damage on tanks outweighs that, id think. with the old mech build youd have a point, since mass muta was a solid counter, but with the inclusion of valks you're not gonna be fighting straight battles vs a bunch of muta very much. far more likely to be hitting masses of hydra, and id think the weapon upgrade on sieged tanks vs clumps of hydra would be far more powerful.

dunno though, oov and fantasy must have some reason for it.


Heh, my edit timing x)

+ Show Spoiler +
while watching Midas vs YellOw[Arnc] game on Plasma I realized that +1 attack makes sieged Tanks one-shot-kill lings if they have +1 carapace (I think even +2?)
I guess it's helpful when countering mass lings with Dark Swarm... but that's so much later in the game...


You need to find that out ! I'm not sure if this would really matter vs tightly clumped hydra...
I think Reavers with +25 damage have wider splash damage so maybe +5 for Tanks is similar.


Nope, splash areas are the same no matter the upgrades, just the damage increases.
It just looks like the area increases, because for example unupgraded Reaver deals 100/50/25 damage in 20/40/60 radius, so it can one shot kill SCVs in 20 radius, while an upgraded one deals 125/62.5/31.25 in 20/40/60 radius, resulting in SCV kills in 40 radius(but the areas are the same size).
I'll call Nada.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
October 18 2008 10:13 GMT
#74
I'd like to add that Fantasy puts 2 workers on gas and puts his CC down right as his first vulture comes out to pressure and plant mines.
Minimal effort.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
October 18 2008 10:17 GMT
#75
maybe they feel that if they can last long enough to push out they will win due to early harass, hence +1 armor would make more sence.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
UbRi
Profile Blog Joined March 2007
Italy603 Posts
October 18 2008 10:34 GMT
#76
great article, just a question: with this build order terran is likely to be ahead of zerg after the beginning, but what about the late game? it doesn't change anything about expansions being hard to take, flanks, counters.. ecc ecc
It just doesn't matter since you're going to win? In this sense, isn't it a pretty risky build order if you don't deal enough damage/delay on Z econ?
Biff The Understudy
Profile Blog Joined February 2008
France8193 Posts
October 18 2008 10:56 GMT
#77
On October 18 2008 10:32 YPang wrote:
terrans are going to do this all the time on iccup now lol...


Except than on iCCup, the lag doesn't allow beautifull vulture micro without speed upgrade.

Unless you are really really skilled.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
October 18 2008 11:10 GMT
#78
except his vulturemicro wasnt that sweet imo, and its fully doable on iccup
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
UbRi
Profile Blog Joined March 2007
Italy603 Posts
Last Edited: 2008-10-18 11:16:03
October 18 2008 11:15 GMT
#79
depends on zergling all-in timing, remember you're expanding outside the wall-in, and all you have is a vult... ok after the add-on is completed you'll start making other vults, still i think that dealing with streams of zerglings wouldn't be easy.
Another counter is 2 hatch, 15 drones, 1 hydra den and attack, i think hydras should be ready before mine tech, but in this case z should know exactly what T is doing, probably seing a vult and a CC with the over behind T nat should be enough of a hint
AttackZerg
Profile Blog Joined January 2003
United States7601 Posts
October 18 2008 11:43 GMT
#80
Here is the thing that alot of people seem to be overlooking about the power of the various mech builds in general.

If zerg scouts early factory how many viable builds are there.

1 factory >2 port wraith
1 > 2 factory
1 factory > 3 rax fast Sci
and now 1 factory > FE
1 factory fast Tank push

If the zerg scouts wall-in and nothing more
2 rax sunken bust
2 rax + factory sunken bust
3 rax bust.
2 rax mnm drop
2 rax acad > FE
1 rax > valk/mnm expo

And all the variations from the first list!

The reason these strategys are brillaint is because zerg can't go into the game thinking "Okay 3 hat muta, I'll time my speed to finish as spire is down to avoid sunkens for an earlier third" ect ect.

With the number of possible variations and trust me with valkerys and mech and boxer all in the next few months we will see alot of variation zerg has to rely on intution/ overlord sacraficing (the good ole days!) and build order luck.

My point I guess is that unlike terran I can't have a set playstyle because of the major differences in gameplay that day pointed out. There is no anti-mech build there is and will continue to be different styles of handling it from zerg to zerg game to game. Which I think is just fucking awesome.

(Idra your vulture/valk play is ...... abusive! God you would be a cruel protoss)
Prev 1 2 3 4 5 6 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft703
RotterdaM 244
Rex 7
StarCraft: Brood War
Britney 2808
actioN 1162
ggaemo 796
Stork 355
Barracks 315
PianO 123
Mong 76
Sharp 10
Noble 9
Dota 2
NeuroSwarm226
League of Legends
JimRising 576
Heroes of the Storm
Trikslyr72
Other Games
PiGStarcraft232
Sick147
Livibee138
ArmadaUGS69
Organizations
Dota 2
PGL Dota 2 - Main Stream3668
Other Games
gamesdonequick556
StarCraft: Brood War
Afreeca ASL 336
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH65
• CranKy Ducklings SOOP6
• Letter143
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2363
League of Legends
• Lourlo1173
Upcoming Events
GSL
7m
RotterdaM244
Yamato Cup
7h 7m
BSL Open Qualifier
11h 7m
BSL Open Qualifier
11h 7m
OSC
15h 7m
Replay Cast
16h 7m
Afreeca Starleague
1d 2h
Soma vs Jaedong
WardiTV Weekly
1d 3h
Monday Night Weeklies
1d 8h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.