Hi Jak, and all mah fellow Core users. I've been using this setup (core 2.0 zrm slightly altered and tuned to lotv) for many months, and I really like it. I have a bit of a problem with injects, but i'm training to use camera injects lately. I need some time to get used to it (messed up the bindings a bit), but I'll get over it soon I guess. There will always be one remaining unsolvable problem, that it's hard to chat with a tilted keyboard but that's ok, we use skype in 2v2 team games.
So here's a big thank you for all those involved making the Core.
I have one question though, maybe it was asked and answered many times. I play zerg only so at first I have removed the multiple bindings for rapid fire keys. Lately added a few keys, so I can't change those from the UI (the 2 key limitation).
Is there an official statement about whether changing the hotkeys config file is considered legal or not? This is my only concern about the whole idea. I believe it is a shady area, because multiple keys can not be set via the game UI.
no official statement, but it does not break the ToS or EULA of Starcraft. The main thing they're concerned with is that you don't use macros (pressing one key that does more than one key, like pressing A and it does 1a)
Introducing non-modifier keys. THIS IS IMPORTANT The order of inputs ONLY matters when dealing with ONLY modifiers. Permutations does NOT apply when mixing modifiers with non-modifier keys. E.g. 'Control+Shift+A' = 'Shift+Control+A' = 'Shift+A+Control' and so on.
In addition the order is fixed. This is the basic ordering: Control, then Alt, then Shift, then Key. E.g. inputting 'Shift+Control+A' ingame will be automatically re-ordered to Control+Shift+A.
AltGr In the Starcraft hotkey editor, AltGr will save as Alt+Control, that is, Alt first, then Control. However ingame AltGr will produce Control+Alt. Control first, then Alt. While holding down AltGr it will produce the same sequence, as if Control and Alt had been held down:
Alt down Control down (Alt is being held down. This is an Alt+Control sequence)
initial keyboard delay before first repeat
Control up Control down (Alt is being held down. This is an Alt+Control sequence) Alt up Alt down (Control is being held down. This is a Control+Alt sequence)
repeat rate delay (small), then execute last 4 commands again
Applications (limited) Since Control and Shift are hard coded to their selection properties, this mechanic can mostly be utilized for Alt. Here it can be used to fit in extra auxiliary functions if one desires. AltGr is interesting in that it performs Ctrl+Alt and Alt+Ctrl in one key when held down. Unfortunately this can only really be used for global commands like Cameras and Control Groups, where it has limited use.
Consequences (also limited) I believe that the https://github.com/JaKaTaK/TheCoreConverter does not account for this mechanic at the moment. Although its currently a non-issue, we would need to make adjustments to conflict checking, should this ever be used. Also, given what input AltGr gives, I think we should carefully consider if Control is being added to Alt in the right order (Control+Alt) when remapping to AltGr layouts.
yo. i'm wondering if anyone else has had this idea, or what you guys think of this. i use around 5 hotkeys for a late game army (bio, medivacs (for tankivacs), tanks/mines(for focus fire), air, and ghosts). it can be super difficult to move this army around the map and reposition it without wasting apm (1a2a3a4a5a)
i've recently set another hotkey to be an "a-move" hotkey, the hotkey i'll use to move or retreat my entire army. for every instance where i add a unit to its hotkey, i also add it to the "a move" hotkey
example: to add a group of medivacs:
without the hotkey it's just CTRL, click medivacs, F. Now, it's ctrl, click medis, FA (A being my a-move hotkey, the order here is important)
this means that the "a-move" hotkey cannot be set to steal, but all the others can (since, when adding units to your hotkey, you'll always add it to the a-move key AFTER you add it to its original key)
over the past few months i've made a ton of optimizations to my layout, but this is one i felt like sharing. it's my workaround to moving all my stuff around, without interfering with my drop (like select all-army key would)
i think this ends up being more efficient than 1a2a3a4a etc to move around, considering that engagements are so time sensitive, but pressing an extra key at the same time i add my units to hotkeys adds no extra delay. i keep my mobility, and the ability to micro engagements as needed
I just came back to sc2 yet again and relearning this all. I'm properly depressed to take it to the extreme and maybe do some of the things I've promised to do in this topic across all my accounts lol.
mad props to everyone who made this happen, it's so much more fun to play with this setup
Ok, so I was wondering two things which I would like to see, it may have been touched somewhere else but I have either not gotten the info or I have forgotten (cuz I am a dubass). First: Why is the keyboard hand put on the mouse side of the keyboard, the thumb is hard to use when moving just the thumb and pinky is just plain easier. So let's say I am using right hand on the mouse and I am using the other layout just to not move my hand so close. Second: I have recently switched to the core and still gives me shit, how do I put my keyboard/ hand to use it optimally, I have rebound some key that I am not happy with so it is even easier (for me). Like maybe a picture or something would be so helpful as my friend is in loss for this as well, I have heard that you have to tilt the keyboard or something but I have to deskspace and I don't find it needed. PS: Thanks in advance and excuse my probable poor spelling or bad grammar I am both not a native speker and it's like 24:00 and I just want to shoot myself so I can sleep deeper.
I would love to update it, and have tried, but I am having no luck with figuring out how to introduce the new alt steal commands. Currently my alt key is used for centering the camera and creating camera location spots.
I gladly accept any ideas on how to update it, as I really do like it, and it would be a very large set back to have to learn a completely new layout
For control group stealing, this video goes over exactly how it works, and the different ways it can be incorporated into a hotkey layout, (depends a lot of preference):
For general LotV stuff, just sitting down with your hotkey layout and following along with this video should get you through the process, (use the timestamps on the bottom to get to the parts that are relevant to you):
Prior to LotV, I was using Ctrl+# for Create Control Group, and Shift+# for Add to Control Group.
I have since changed Ctrl+# to Create/Steal, leaving Shift+# as is.
This gives me the flexibility to make a large army group, several subgroups I can micro independently (while still attack-moving them with the main army when I want to do so), or to split off a "task force" for control completely independent of the main army (e.g. drops).
Box army, Ctrl+G (G is my army bulk control group). With that group selected, I TAB to Ghosts. Ctrl+Click the Ghost wireframe. Ctrl+V (V is my Ghost control group). Shift+G. Now I can attack move my entire army on G, and when I want to Snipe some Ultralisks, I can V to get just the Ghosts, and hold Shift+F to queue my snipes. As new units come out of my production buildings, I simply box them and Shift+G and they jump right in with the main army.
Same keybinds, different scenario. I box my army and assign it with Ctrl+G. Now I box 16 Marines and 2 Medivacs, Ctrl+R (R is my Harass group). Now I Ctrl+Click just those 2 Medivacs, Ctrl+T (T is my Medivac group). I can now control my Marine drop, the Medivacs dropping them, and the main army independently of one another.
I've used The Core v1, 2, and now 3. I can't recall v1 or 2 but 3 has the simplest group command with just control. To me, this is an excellent choice. As the above post says, control click unit X to select all X within the field of view and now type Y to create control group Y. Be it Add, Add+Steal, whatever... having it on control+# seems really good to me.
The other change I like with V3 is the camera and groups (up to 8) follow the same sequence of letters. While I'm still learning the new V3, I don't have to learn two sets -- one for camera and one for groups.
I hope this is the right place to put this: In "TheCore Master Spreadsheet", it says to practive with the Pibbingston hot key trainer. It appears as if that is for HOTS and another trainer v 1.4 by Skelde is for LOTV. Perhaps you want to edit the spreadsheet.
AwfulHero No list, but we're working on a "Handbook" for TheCore that should have those answers in it.
building basic structures should not have changed, thanks for finding this, we will fix this in the next batch of files. For your personal layout, just change it back to what it was.
Corrosive bile should have 2 keys, one RF and one non-RF, double check your hotkeys menu to see if this is not true.
Recently I downloaded and started using TRS 3.0. Is it normal that GHOST hold fire and fire have no hotkeys ? In addition create cameras have no hotkeys, is it proper ?
songosu, that is a known issue we're working out at the moment. The code to create the layouts got tripped up with the altgr key. We have a solution but it might take some time to work out. In the meantime just bind the unbounds to (right alt aka altgr)+key.
EDIT: Sorry, just realized this was listed in the known bugs section!
I just downloaded The Core tonight and have been messing around with it in the hotkey trainer and I'm liking it a lot! However, I just came across something weird; when going through the Protoss spells, I noticed that the Disruptor's "Purification Nova" ability is set to the D key. I thought this was strange and was just wondering whether or not this is intentional or if it's a bug? I'm using The Core 3.0 with the RRM layout.