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[G] TheCore - Advanced Keyboard Layout - Page 408

Forum Index > StarCraft 2 Strategy
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Gecko2648
Profile Joined February 2016
5 Posts
February 18 2016 18:13 GMT
#8141
Ah thanks I was spending ages trying to disable the AltGr but if the thing it's replacing isn't needed there's no problem! :D
Gecko2648
Profile Joined February 2016
5 Posts
February 20 2016 21:29 GMT
#8142
So I was planning on just learning the Zerg keys but have since decided to learn all three races, what is the difference between the Terran and Protoss keys that come with ZRM and the ones that are in RRM or even TRM and PRM?
Hancho
Profile Joined July 2012
Germany89 Posts
Last Edited: 2016-02-21 15:47:49
February 21 2016 15:13 GMT
#8143
On February 21 2016 06:29 Gecko2648 wrote:
So I was planning on just learning the Zerg keys but have since decided to learn all three races, what is the difference between the Terran and Protoss keys that come with ZRM and the ones that are in RRM or even TRM and PRM?

On January 29 2016 08:56 DexLy wrote:
Show nested quote +
On January 29 2016 08:18 wimpwimpwimp wrote:
I´ve been having a lot of fun learning (a somewhat modified) The Core 2.0 ZRM.

Starting now to to learn The Core 2.0 TRM, I noticed the keys for cameras and control groups, and the keys for making buildings, training and unit commands, are quite different than from zerg. Is there a rationale for this?

The reason I ask is that I feel inclined to remake the terran and protoss setup to be more in line with that of the zerg - with similar cameras and hotkeys, the same key for the attack command and so on. But given that the setups are the way that they are, there may be a good reason for not doing this


Every race specific layout is tailored for maximum efficiency for that race. Depending on synergies and other things the layouts are a bit different.
If you play mostly Zerg you should probably stick to the Zerg version, it can also be used for infrequent off-racing as the off races are also set up, but with lower priority than the main race.

If you're looking to play all 3 races similarly you should probably take the Random layout, as it's balanced in efficiency in every race and more "allround".

P|T|Zxx are optimized for the main race and the off races are made as easy as possible to learn (when you mastered the main race hotkeys)
Rxx are optimized with consistency between all races

hope this helps

Kiaph
Profile Blog Joined July 2012
112 Posts
February 21 2016 23:38 GMT
#8144
I am a genious, I have a full size keyboard, and am using 0.6.2 TRM , and realized why re do my entire hotkey layout???


I can simply change numpad 0,1,2..,8,9 to add + remove command, so spite it having to move my hand, it is simply a 1 click-pony.

This may not be the most ergonomic solution, but due to relative ease I decided to post my solution :D
itsmck
Profile Joined October 2015
10 Posts
February 22 2016 00:02 GMT
#8145
Any chance of it getting released for WC3/TFT?
That would be freaking awesome :D
Gecko2648
Profile Joined February 2016
5 Posts
February 22 2016 16:52 GMT
#8146
Just starting out on RRM now, it feels a lot better to have create worker on I rather than J but this leaves me unsure of what key to put the production buildings on. Before I was using O for hatch/CC/nex and I for production buildings/queens but now I isn't a control group there doesn't seem to be one free that's in a comfortable place that uses one of the three stronger fingers. What key do other people put buildings on for RRM?
Hancho
Profile Joined July 2012
Germany89 Posts
February 22 2016 19:52 GMT
#8147
On February 23 2016 01:52 Gecko2648 wrote:
Just starting out on RRM now, it feels a lot better to have create worker on I rather than J but this leaves me unsure of what key to put the production buildings on. Before I was using O for hatch/CC/nex and I for production buildings/queens but now I isn't a control group there doesn't seem to be one free that's in a comfortable place that uses one of the three stronger fingers. What key do other people put buildings on for RRM?

did you check out the suggested cgs?
https://docs.google.com/spreadsheets/d/140gNhKs_1VCG6JJ9ijvEblKI9UQcpUKDTPap5t_kBeU/edit#gid=774622823
Pteppic
Profile Joined February 2016
1 Post
Last Edited: 2016-02-23 02:00:27
February 23 2016 00:48 GMT
#8148
Hi guys getting back into Starcraft again and switching to The Core 3.0 (was previously on 2.0

I am using RRM and am a UK Qwerty user with Alt Graph. So I have used the changes Tinder suggested for camera keys effectively banishing the Add to Group keys to the Alt Key (to far away so wont get used but because they are bound SC2 will not display the hotkeys unbound message thankfully)

I am also beginning the LOTV campaign and so noticed a lot of problems with keys for campaign only units so am trying my best to rebind them


blaze13
Profile Joined February 2014
United States24 Posts
Last Edited: 2016-02-24 11:41:01
February 24 2016 11:40 GMT
#8149
I'm not sure if this has been posted yet, but rapid fire snipe doesn't seem useful anymore. They will now overkill units wasting all of the energy on the ghosts. The reason this is a problem is that sniping is a lot easier when you can hold the button down and click each unit instead of having to hit the snipe hotkey each time you need to use the ability. The only scenario where I would find this useful is if you need to cast a lot of snipes on one target, but even ultralisks only take 3 snipes. I've had similar problems trying to target fire banelings with attack move also being rapid fire.

I ended up removing - from rapid fire on RRM as that is also the hotkey for load. It allows me to hold down the load button with medivacs for tanks as rapid fire load only seems useful if the medivacs are already directly over a group of tanks.

Gecko2648
Profile Joined February 2016
5 Posts
February 24 2016 17:59 GMT
#8150
The video for injects says that the zerg layout has control group 2 layered under control group 1 so you don't have to click for queen injects but in 3.0 it seems they are different, so what are the best options for injects?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 25 2016 00:08 GMT
#8151
I can simply change numpad 0,1,2..,8,9 to add + remove command, so spite it having to move my hand, it is simply a 1 click-pony.


Consider how much your hand/fingers must move to press those keys. Then consider how much motion is required to press two keys that are close to the resting position. This is not more easy, it is more difficult. Be careful of getting caught up in the "it's just one press instead of two" pitfall. Instead always consider total physical effort.

Gecko,
The fingers with the most potential for dexterity and independent movement (strength isn't important here) are in order from best to worst:
pinky
index
middle
ring

So whatever you feel is most important should go on your pinky home key control group.
Whatever you feel is 2nd most important should go on your middle finger control group.

Concerning injects, it no longer is reliable to use a control group, I suggest boxing or clicking in conjunction with location hotkeys.

blaze13,
thanks for the heads up, put it on my list for the next batch of files.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Giraffinator
Profile Joined February 2016
2 Posts
Last Edited: 2016-02-25 09:45:06
February 25 2016 09:40 GMT
#8152
EDIT: Answered my own question
LukeSC
Profile Joined February 2016
1 Post
Last Edited: 2016-02-27 22:10:40
February 27 2016 21:54 GMT
#8153
Can someone please help me? I am trying to learn TheCore but finding it extremely difficult.

I did some reading and realized that I "add steal" and "create steal" are the bigger focus than "create control group." I however have never used add steal or create steal. Can someone give me a quick rundown on how this works so I can start doing it? If you could link a video, maybe that would help. I myself have not had luck on google or youtube. Thanks!
Fahrenheit14
Profile Joined April 2011
Scotland43 Posts
February 28 2016 01:55 GMT
#8154
On February 28 2016 06:54 LukeSC wrote:
Can someone please help me? I am trying to learn TheCore but finding it extremely difficult.

I did some reading and realized that I "add steal" and "create steal" are the bigger focus than "create control group." I however have never used add steal or create steal. Can someone give me a quick rundown on how this works so I can start doing it? If you could link a video, maybe that would help. I myself have not had luck on google or youtube. Thanks!


Not sure about a video, but I can try to explain it quickly.

Imagine you have a bunch of lings in control group 1, and you morph some into banes. You want to banes in control group 2 only. Using the old create control group method, you'd have to add the banes to control group 2, and then go back to control group 1, deselect the banes from there, and then recreate control group 1 to remove the banes.

With steal, all you have to do is add the banes to control group 2. "steal" means that it will automatically remove them from control group 1 for you, which saves you a lot of time.

The downside to doing this is that it means you can't have units in more than one control group. If you are a player who likes to do this in some situations, you can customise which groups use steal and which use the old create method. For example against terran, I like to have lings and banes on one control group, and just banes on another. So for my main army hotkey I use the old "create", and for all the rest I use "steal". This means I can morph banes, add them to control group 2, then add them back to control group 1, to get lings and banes on 1, and only banes on 2.
Giraffinator
Profile Joined February 2016
2 Posts
February 28 2016 11:14 GMT
#8155
jak himself did a video on it
Silentce
Profile Blog Joined March 2013
Germany46 Posts
Last Edited: 2016-03-05 14:05:36
March 05 2016 13:39 GMT
#8156
Kiaph
Profile Blog Joined July 2012
112 Posts
March 07 2016 03:46 GMT
#8157
With there not being a clear answer or way to effeciently change my trm (0.0.16) hotkey layout to adapt to lotv, and none of the current core builds really come with it already integrated in the download, I feel as if I have to switch back to standard.

I have waited a long time in hopes it would not come to this, but if I have to relearn and rebind keys on my own, mightaswell switch back
brook8128
Profile Joined August 2013
Korea (South)66 Posts
March 07 2016 04:17 GMT
#8158
Last update was 6 weeks ago.
I'm waiting Hotkey for co-op.
Can you tell me any news?
OvO
Siglemic
Profile Joined January 2012
8 Posts
March 07 2016 09:13 GMT
#8159
On March 07 2016 12:46 Kiaph wrote:
With there not being a clear answer or way to effeciently change my trm (0.0.16) hotkey layout to adapt to lotv, and none of the current core builds really come with it already integrated in the download, I feel as if I have to switch back to standard.

I have waited a long time in hopes it would not come to this, but if I have to relearn and rebind keys on my own, mightaswell switch back


u cannot think for yourself so yes go play standard ^^
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 07 2016 19:17 GMT
#8160
Kiaph
0.0.16 ? I don't remember that version. Why can you not update your hotkeys for LotV? Do you have a specific question?

brook
Really busy with other stuff, the team is working on improving the program, but I haven't been able to work on the seed files.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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