[G] TheCore - Advanced Keyboard Layout - Page 410
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liqyokar
3 Posts
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Ascaron
2 Posts
It was a bit of a hassle to learn, but spending a little bit of time in it really makes it work very well. Thank you for creating this Layout. | ||
REALLYANGRY
1 Post
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PsaQi
Germany3 Posts
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JaKaTaKSc2
United States2787 Posts
That's probably a window's issue and not a Razer issue. You can change the language swap hotkey to something that doesn't conflict. | ||
eleven13
6 Posts
I'm currently using RRM 3.0 which I got from Skydrive>Core 3.0>US QWERTY>RRM, but currently my "add to control group" is set to "Ctrl + Alt + [letter]." The FAQ makes it sound like that should not be, and that I might have the wrong file. Did I download the incorrect thing, and if so which file should I be using? edit: My keyboard is a CM Storm QuickFire XT, which is why I selected US QWERTY unless that's incorrect? Thanks | ||
Hancho
Germany89 Posts
On April 08 2016 12:59 eleven13 wrote: After reading the FAQ I'm just a little confused about the "Ctrl+Alt" thing. I'm currently using RRM 3.0 which I got from Skydrive>Core 3.0>US QWERTY>RRM, but currently my "add to control group" is set to "Ctrl + Alt + [letter]." The FAQ makes it sound like that should not be, and that I might have the wrong file. Did I download the incorrect thing, and if so which file should I be using? edit: My keyboard is a CM Storm QuickFire XT, which is why I selected US QWERTY unless that's incorrect? Thanks The FAQ 8 entry is for keyboards which has a AltGr instead of right Alt. The US QWERTY layout has no AltGr key so not relevant for you. add to control group is bound to ctrl + Alt + <key> that is correct (the binding will change in the next version - this will also reduce the confusion) but it is not intended to be used in 3.0. See also original post FAQ for 3.0 at the top entry 1. 1. Why are add- and create control group so hard to press? We have decided to replace the binds for add/create with add steal/create steal. We have come to believe the gain in efficiency (faster steal keys) is greater than the loss of utility (shared control groups). everything seems correct if you have not picked the wrong layout. | ||
eleven13
6 Posts
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JaKaTaKSc2
United States2787 Posts
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eleven13
6 Posts
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fstfrcrws
United States1 Post
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g_squidman
4 Posts
Well is there any "guide" or "rulebook" or something for what should be assigned to which control group or location hotkey? I'm using PRM. EDIT: So I did find something in the legacy section about this, which should help, but it's for 1.0. Is there an updated version of this? | ||
eleven13
6 Posts
That's the link to the latest master spreadsheet. I do have my own question as well though, and that is why the camera and the control group hotkey numbering differs? For example, in RRM, "J" is the key for both camera and control group 1. However, after that, "O" is CG 2 wheras "P" is Camera 2. Is there an advantage to learning them separately like that? Until I took a look at the spreadsheet I was mirroring my cameras with the CGs, but if it's beneficial to keep them separated I'll give that a shot. | ||
JaKaTaKSc2
United States2787 Posts
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eleven13
6 Posts
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g_squidman
4 Posts
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JaKaTaKSc2
United States2787 Posts
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g_squidman
4 Posts
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SYNLastLaugh
3 Posts
My last, and probably biggest question, is I uploaded the ZRM and ZRL Hotkey maps, but neither have the camera Create Locations mapped. What should they be mapped to? | ||
Hancho
Germany89 Posts
On April 14 2016 10:25 SYNLastLaugh wrote: So, I want to try this but I don't know where to start. I'm playing Zerg. I watched all the videos and read the entire OP but I havent played SC since '13 so all the drills listed have me at a loss. Are these things I should be googling? Like "Hotkey trainer by skelde" I attempted to try theStaircase method instead but couldnt find the Creep Or Die Staircase mode? My last, and probably biggest question, is I uploaded the ZRM and ZRL Hotkey maps, but neither have the camera Create Locations mapped. What should they be mapped to? The Problem is that ControlGroupAssigns have the same bindings as the CameraSaves. But the ControlGroupAssigns are not intended to be used. So you map the ControlGroupAssigns bindings to the CameraSaves. | ||
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