You've seen the finalists, had the opportunity to play them and now it's time to vote to decide which map will walk away the winner of TLMC6. Not only are the maps competing for ladder consideration, but the top three maps will be awarded with cash prizes - including a $1000 first place prize - all provided by Blizzard. As with last season, at the conclusion of the voting period the public and pro vote will be combined and the winning maps determined.
Finalists
Below are the finalists for TLMC6. You can view them all conveniently in this imgur album. We strongly recommend using this because it allows you to view the maps in high resolution very easily. You can also find the maps uploaded to Battle.net by searching for the [TLMC] tag.
You can find some of the VODs from the TLMC Open on Basetrade.tv.
Bridgehead | Semmo
Dash and Terminal | SeinGalton
Ecosphere | Enekh
Moonlight Madness | SidianTheBard
Mutiny | Timetwister22
Noah's Ark | Superouman
Terraform | -NegativeZero-
Vote
Thank you for voting. Results will be announced soon.
I really like Noah's Ark art design (it's a huge ass spaceship), but voted for Terraform's gimmick.
Opinion on the maps :
- Bridgehead has an art direction that reminds me furiously of BW (Lost Temple, is that you?) Really interesting layout, I mean, I have no idea how I am going to defend so many open spots. I just want to put lurkers on the bridge - Dash and Terminal, this time, it's Scrap Station that comes to mind. Seems really easy to turtle on 3 bases - Echosphere : Rocks, rocks everywhere. I have the strong feeling that the author wants us to use the rocks to our advantage, but we will just end up doing nothing with them on 90% of the games.
Actually, I won't finish this analysis. I am not good enough. Terraform is visually pleasing, while I have no idea how the middle of Noah's Ark is made (everything greens means I have no idea if it's high or low ground). I am happy the maps have interesting layouts (read : woot! It's not Daybreak reskinned!), but I have little idea how they will play out. I could make a quick analysis on reaper access and potential blink allies, but honestly, what's the point?
Moonlight Madness is the most interesting of the backdoor maps (or rather, the least displeasing), and Mutiny is literally just like the previous map in the ladder pool "main attack path is narrow and on the low ground". But with a backdoor!
On May 12 2015 13:30 ZigguratOfUr wrote: I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed and is the reason Biome won.
I kinda agree I had 2 maps in mind. Some good maps may not get a high number of vote because it was everyone 2nd favorite.
I feel like links to the VODs (or even spoiler tagged embedded VODs) next to each map with timestamps going directly to that map's games would be pretty appropriate.
Most people will be too lazy to go find the games if you don't do something like this, whereas if it's right there people might actually do some due diligence before voting. (you know, so they aren't just voting based on silly stuff like which mapmaker made it, or their general feel off the overview)
On May 12 2015 13:30 ZigguratOfUr wrote: I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed...
I'm inclined to agree.
What would you suggest as an alternative?
Everyone ranking the maps from favourite to least favourite. Then using the mean rating of the maps to determine the winner. While this system also has its flaws, it's reasonably simple, and a huge step up from the current one.
On May 12 2015 13:30 ZigguratOfUr wrote: I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed...
I'm inclined to agree.
What would you suggest as an alternative?
Everyone ranking the maps from favourite to least favourite. Then using the mean rating of the maps to determine the winner. While this system also has its flaws, it's reasonably simple, and a huge step up from the current one.
Instead of unelected judges making a short list of maps for the community to vote on, I would prefer to have judges who are elected by the community make the decision themselves. They would then be obligated to report back to the community with their process/thoughts in order to ensure reelection, etc. The Republic way.
But of course this is TL's competition and they can do with it what they want. And Blizzard provided the $2000 prize pool, which they seem to have strong-armed the resulting finalists with. Can only complain so much.
Yeah Single Transferable Vote like systems would work too. Though no system is perfect (which is interestingly provable) most systems are better than this one. Too bad electoral systems are often similar to this one :/.