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TL Map Contest 6 - Voting!

Forum Index > SC2 General
146 CommentsPost a Reply
Normal

TL Map Contest 6 - Voting!

Text byPlexa
Graphics byshiroiusagi
May 12th, 2015 03:17 GMT


You've seen the finalists, had the opportunity to play them and now it's time to vote to decide which map will walk away the winner of TLMC6. Not only are the maps competing for ladder consideration, but the top three maps will be awarded with cash prizes - including a $1000 first place prize - all provided by Blizzard. As with last season, at the conclusion of the voting period the public and pro vote will be combined and the winning maps determined.


Finalists



Below are the finalists for TLMC6. You can view them all conveniently in this imgur album. We strongly recommend using this because it allows you to view the maps in high resolution very easily. You can also find the maps uploaded to Battle.net by searching for the [TLMC] tag.

You can find some of the VODs from the TLMC Open on Basetrade.tv.



Bridgehead | Semmo
Dash and Terminal | SeinGalton
Ecosphere | Enekh


Moonlight Madness | SidianTheBard
Mutiny | Timetwister22
Noah's Ark | Superouman


Terraform | -NegativeZero-


Vote


Thank you for voting. Results will be announced soon.

Vote closes in


Format & Graphics:
shiroiusagi
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Administrator~ Spirit will set you free ~
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2015-05-12 03:26:04
May 12 2015 03:25 GMT
#2
woo voting
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2015-05-12 03:40:35
May 12 2015 03:25 GMT
#3
Backdoor in the main everywhere

I really like Noah's Ark art design (it's a huge ass spaceship), but voted for Terraform's gimmick.

Opinion on the maps :

- Bridgehead has an art direction that reminds me furiously of BW (Lost Temple, is that you?) Really interesting layout, I mean, I have no idea how I am going to defend so many open spots. I just want to put lurkers on the bridge
- Dash and Terminal, this time, it's Scrap Station that comes to mind. Seems really easy to turtle on 3 bases
- Echosphere : Rocks, rocks everywhere. I have the strong feeling that the author wants us to use the rocks to our advantage, but we will just end up doing nothing with them on 90% of the games.

Actually, I won't finish this analysis. I am not good enough. Terraform is visually pleasing, while I have no idea how the middle of Noah's Ark is made (everything greens means I have no idea if it's high or low ground). I am happy the maps have interesting layouts (read : woot! It's not Daybreak reskinned!), but I have little idea how they will play out. I could make a quick analysis on reaper access and potential blink allies, but honestly, what's the point?

Moonlight Madness is the most interesting of the backdoor maps (or rather, the least displeasing), and Mutiny is literally just like the previous map in the ladder pool "main attack path is narrow and on the low ground". But with a backdoor!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 12 2015 03:28 GMT
#4
Superouman wins, calling it.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 12 2015 03:32 GMT
#5
--- Nuked ---
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
May 12 2015 03:32 GMT
#6
I will not lie, I will vote for the prettiest map.
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
covetousrat
Profile Joined October 2010
2109 Posts
May 12 2015 03:36 GMT
#7
Totally not voting for those backdoor rock maps. Theyre so terrible. Terraform is really interesting.
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
Last Edited: 2015-05-12 03:40:53
May 12 2015 03:40 GMT
#8
SUPEROUMAN all the way! Best map maker since BW!

EDIT : Noahs Ark :D
AKA: TelecoM[WHITE] Protoss fighting
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 12 2015 04:06 GMT
#9
--- Nuked ---
j4vz
Profile Joined March 2010
Canada976 Posts
May 12 2015 04:12 GMT
#10
Terraform and Dash and Terminal are the best maps.
someone_elses_lies@live.fr
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 12 2015 04:30 GMT
#11
I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed and is the reason Biome won.
j4vz
Profile Joined March 2010
Canada976 Posts
May 12 2015 04:36 GMT
#12
On May 12 2015 13:30 ZigguratOfUr wrote:
I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed and is the reason Biome won.


I kinda agree I had 2 maps in mind. Some good maps may not get a high number of vote because it was everyone 2nd favorite.
someone_elses_lies@live.fr
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 12 2015 05:10 GMT
#13
--- Nuked ---
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-05-12 05:13:08
May 12 2015 05:12 GMT
#14
I feel like links to the VODs (or even spoiler tagged embedded VODs) next to each map with timestamps going directly to that map's games would be pretty appropriate.

Most people will be too lazy to go find the games if you don't do something like this, whereas if it's right there people might actually do some due diligence before voting. (you know, so they aren't just voting based on silly stuff like which mapmaker made it, or their general feel off the overview)

my 2 cents anyway
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 12 2015 05:17 GMT
#15
--- Nuked ---
goswser
Profile Blog Joined May 2009
United States3519 Posts
May 12 2015 05:30 GMT
#16
I think bridgehead looks pretty fun . Really excited to play some games on these
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 12 2015 05:32 GMT
#17
On May 12 2015 14:10 Barrin wrote:
Show nested quote +
On May 12 2015 13:30 ZigguratOfUr wrote:
I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed...

I'm inclined to agree.

What would you suggest as an alternative?


Everyone ranking the maps from favourite to least favourite. Then using the mean rating of the maps to determine the winner. While this system also has its flaws, it's reasonably simple, and a huge step up from the current one.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-12 05:48:17
May 12 2015 05:47 GMT
#18
--- Nuked ---
Ej_
Profile Blog Joined January 2013
47656 Posts
May 12 2015 05:48 GMT
#19
If Noahs Ark wins, Ill start killing kittens
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 12 2015 06:00 GMT
#20
On May 12 2015 14:47 Barrin wrote:
Show nested quote +
On May 12 2015 14:32 ZigguratOfUr wrote:
On May 12 2015 14:10 Barrin wrote:
On May 12 2015 13:30 ZigguratOfUr wrote:
I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed...

I'm inclined to agree.

What would you suggest as an alternative?


Everyone ranking the maps from favourite to least favourite. Then using the mean rating of the maps to determine the winner. While this system also has its flaws, it's reasonably simple, and a huge step up from the current one.

How many points would each ranking get?

1st choice gets 7 points,
2nd choice gets 6 points,
etc?

Perhaps it would be better to let people choose how many points to give each map on a scale of 1-10 for example.

Better yet, IMO -- assuming we're going to let the community vote on the maps directly -- is this system:
http://en.wikipedia.org/wiki/Instant-runoff_voting

Instead of unelected judges making a short list of maps for the community to vote on, I would prefer to have judges who are elected by the community make the decision themselves. They would then be obligated to report back to the community with their process/thoughts in order to ensure reelection, etc. The Republic way.

But of course this is TL's competition and they can do with it what they want. And Blizzard provided the $2000 prize pool, which they seem to have strong-armed the resulting finalists with. Can only complain so much.


Yeah Single Transferable Vote like systems would work too. Though no system is perfect (which is interestingly provable) most systems are better than this one. Too bad electoral systems are often similar to this one :/.
FalconHoof
Profile Joined December 2012
Canada183 Posts
Last Edited: 2015-05-12 06:09:37
May 12 2015 06:06 GMT
#21
Wow all the maps are so good this year it's actually really difficult to pick a favourite! Bravo map creators of TL...great job!

Edit: Why no love for Ecosphere? I love the way the expansions all line up 6 in a row
Masturbation this good deserves it's own foreplay.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 12 2015 06:12 GMT
#22
On May 12 2015 12:28 Uvantak wrote:
Superouman wins, calling it.

Yeah. Can anyone try to persuade me not to vote for it?

+ Show Spoiler +

I kinda feel like mech will be a hard to engage and possibly boring/ugly to watch play out, but still fun in a high concept way that is more exciting in BW on heartbreak ridge.
Comprehensive strategic intention: DNE
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 12 2015 06:58 GMT
#23
On May 12 2015 12:28 Uvantak wrote:
Superouman wins, calling it.

Nah, no way. Terraform will win ez
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Fatam
Profile Joined June 2012
1986 Posts
May 12 2015 07:13 GMT
#24
BTW on top of ignoring the maps' makers, I also urge everyone to spend plenty of time analyzing the maps and not vote for a map just because it looks good.


Yeah, this + watching the VODs. My order changed quite a bit after seeing the maps in action.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
lefix
Profile Joined February 2011
Germany1082 Posts
May 12 2015 07:21 GMT
#25
Terraform FTW!
Map of the Month | The Planetary Workshop | SC2Melee.net
BisuDagger
Profile Blog Joined October 2009
Bisutopia19230 Posts
May 12 2015 07:43 GMT
#26
On May 12 2015 14:47 Barrin wrote:
Show nested quote +
On May 12 2015 14:32 ZigguratOfUr wrote:
On May 12 2015 14:10 Barrin wrote:
On May 12 2015 13:30 ZigguratOfUr wrote:
I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed...

I'm inclined to agree.

What would you suggest as an alternative?


Everyone ranking the maps from favourite to least favourite. Then using the mean rating of the maps to determine the winner. While this system also has its flaws, it's reasonably simple, and a huge step up from the current one.

How many points would each ranking get?

1st choice gets 7 points,
2nd choice gets 6 points,
etc?

Perhaps it would be better to let people choose how many points to give each map on a scale of 1-10 for example.

Better yet, IMO -- assuming we're going to let the community vote on the maps directly -- is this system:
http://en.wikipedia.org/wiki/Instant-runoff_voting

Instead of unelected judges making a short list of maps for the community to vote on, I would prefer to have judges who are elected by the community make the decision themselves. They would then be obligated to report back to the community with their process/thoughts in order to ensure reelection, etc. The Republic way.

But of course this is TL's competition and they can do with it what they want. And Blizzard provided the $2000 prize pool, which they seem to have strong-armed the resulting finalists with. Can only complain so much.


I support any system where it forces the TL admins to do complex math.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-05-12 07:49:00
May 12 2015 07:47 GMT
#27
On May 12 2015 16:43 BisuDagger wrote:
Show nested quote +
On May 12 2015 14:47 Barrin wrote:
On May 12 2015 14:32 ZigguratOfUr wrote:
On May 12 2015 14:10 Barrin wrote:
On May 12 2015 13:30 ZigguratOfUr wrote:
I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed...

I'm inclined to agree.

What would you suggest as an alternative?


Everyone ranking the maps from favourite to least favourite. Then using the mean rating of the maps to determine the winner. While this system also has its flaws, it's reasonably simple, and a huge step up from the current one.

How many points would each ranking get?

1st choice gets 7 points,
2nd choice gets 6 points,
etc?

Perhaps it would be better to let people choose how many points to give each map on a scale of 1-10 for example.

Better yet, IMO -- assuming we're going to let the community vote on the maps directly -- is this system:
http://en.wikipedia.org/wiki/Instant-runoff_voting

Instead of unelected judges making a short list of maps for the community to vote on, I would prefer to have judges who are elected by the community make the decision themselves. They would then be obligated to report back to the community with their process/thoughts in order to ensure reelection, etc. The Republic way.

But of course this is TL's competition and they can do with it what they want. And Blizzard provided the $2000 prize pool, which they seem to have strong-armed the resulting finalists with. Can only complain so much.


I support any system where it forces the TL admins to do complex math.

Ehhhhhhh I don't think that's necessary. I think if you lock R1CH for a couple days in a cell with water and some bananas he could find a way to automatize the whole thing out of sheer boredom.

On May 12 2015 15:58 Superouman wrote:
Show nested quote +
On May 12 2015 12:28 Uvantak wrote:
Superouman wins, calling it.

Nah, no way. Terraform will win ez

Yeah, maybe, spirals too stronk!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 12 2015 07:52 GMT
#28
On May 12 2015 15:58 Superouman wrote:
Show nested quote +
On May 12 2015 12:28 Uvantak wrote:
Superouman wins, calling it.

Nah, no way. Terraform will win ez

not if i have anything to say about it! i just voted for noah's ark, the idea of a ring of chokes around the center is very interesting.
vibeo gane,
Biedrik
Profile Blog Joined May 2014
United States94 Posts
May 12 2015 08:04 GMT
#29
A vote for Bridgehead is a vote for greatness.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 12 2015 08:07 GMT
#30
Terraform has my sword
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
May 12 2015 08:12 GMT
#31
I want to vote twice

But yeah, backdoors are quite the trend for this contest it seems
I hope that it won't create an Expedition Lost 2.0 though..
LiquipediaWanderer
Big J
Profile Joined March 2011
Austria16289 Posts
May 12 2015 08:30 GMT
#32
Terraform or D&T is the question for me.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 12 2015 08:48 GMT
#33
While I appreciate that people would prefer a different kind of vote, at present this is the only vote system supported on TL at the moment. Regardless, this is how it will be this season! Too far into the voting to change anything.
Administrator~ Spirit will set you free ~
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
May 12 2015 08:52 GMT
#34
On May 12 2015 14:10 Barrin wrote:
Show nested quote +
On May 12 2015 13:30 ZigguratOfUr wrote:
I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed...

I'm inclined to agree.

What would you suggest as an alternative?


I believe even a simple option like having three polls giving 3-2-1 points would change the quality of voting drastically. We don't choose the one map that goes to the ladder so there is no need to limit choices and it's laconic enough to make every choice meaningful and thought-out (as opposed to rating every map on the scale of 1 to 10 for example). That way overall better maps would be rated higher because different people love different gimmicks but the idea of a good map is more or less the same.

This of course can have side effects, i.e. Bridgehead winning just because "BW looks" make everyone put it in top 3 (mind you, I think it deserves to be in top 3 whatever the tileset), but no system is perfect.

I actually do it in my head anyway before voting because it makes me assign values to different things I like in maps and compare them instead of just choosing one based on general impression.

PS Is there any chance Ganymede will make it to the ladder?
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Kompicek
Profile Joined May 2008
Czech Republic245 Posts
May 12 2015 09:02 GMT
#35
bridgehead is so coool! i one of the best maps i have seen in sc2. Finally a different layout of bases than the default one we see on all sc2 maps!
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 12 2015 09:18 GMT
#36
On May 12 2015 17:48 Plexa wrote:
While I appreciate that people would prefer a different kind of vote, at present this is the only vote system supported on TL at the moment. Regardless, this is how it will be this season! Too far into the voting to change anything.

for future contests you could set up a google doc with 7 separate mandatory poll options, each on a scale of 1-10 (to ensure that everyone votes evenly across all maps, without skipping any).
vibeo gane,
helius788
Profile Joined July 2012
New Zealand74 Posts
May 12 2015 11:35 GMT
#37
On May 12 2015 12:36 covetousrat wrote:
Totally not voting for those backdoor rock maps. Theyre so terrible. Terraform is really interesting.


I agree 100%. Why backdoors to your main? Expedition Lost has just been proving everyone that this is broken...
They still look pretty and good job to everyone!
ejozl
Profile Joined October 2010
Denmark3368 Posts
May 12 2015 11:57 GMT
#38
I have a real hard time deciding what to vote for here, they all look pretty cool and different.

It looks like Noah's Ark have super annoying lighting, making it harder to see stuff, can anyone confirm?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
NasusAndDraven
Profile Joined April 2015
359 Posts
Last Edited: 2015-05-12 12:17:10
May 12 2015 12:16 GMT
#39
On May 12 2015 16:52 -NegativeZero- wrote:
Show nested quote +
On May 12 2015 15:58 Superouman wrote:
On May 12 2015 12:28 Uvantak wrote:
Superouman wins, calling it.

Nah, no way. Terraform will win ez

not if i have anything to say about it! i just voted for noah's ark, the idea of a ring of chokes around the center is very interesting.

Come on man, this is not how the real world works. You are supposed to vote urself no matter what. These are the things you regret later on.


Anyway backdoorless map ftw.
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-05-12 12:36:55
May 12 2015 12:33 GMT
#40
My vote goes to Terraform, because it reminds me of Planet S.

The other maps... Rocks, rocks everyhwere.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2015-05-12 12:49:32
May 12 2015 12:49 GMT
#41
On May 12 2015 14:10 Barrin wrote:
Show nested quote +
On May 12 2015 13:30 ZigguratOfUr wrote:
I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed...

I'm inclined to agree.

What would you suggest as an alternative?


Something like the voting system we used for map contests back in the day at broodwarmaps.net would be great, where you could give 5, 3 and 1 (I think) points respectively to up to 3 different maps.
sixfour
Profile Blog Joined December 2009
England11061 Posts
Last Edited: 2015-05-12 12:55:09
May 12 2015 12:53 GMT
#42
am i right in thinking ecosphere has fixed spawns?

edit - just checked the other thread and it is. can't anyone make a 2+ player map anymore?
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 12 2015 12:58 GMT
#43
On May 12 2015 20:57 ejozl wrote:
I have a real hard time deciding what to vote for here, they all look pretty cool and different.

It looks like Noah's Ark have super annoying lighting, making it harder to see stuff, can anyone confirm?

I watched a game or two on it, didn't seem that bad.
Moderatorshe/her
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
May 12 2015 13:02 GMT
#44
On May 12 2015 21:58 The_Templar wrote:
Show nested quote +
On May 12 2015 20:57 ejozl wrote:
I have a real hard time deciding what to vote for here, they all look pretty cool and different.

It looks like Noah's Ark have super annoying lighting, making it harder to see stuff, can anyone confirm?

I watched a game or two on it, didn't seem that bad.

it's fine, but don't vote it!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-05-12 13:03:30
May 12 2015 13:03 GMT
#45
On May 12 2015 22:02 Ej_ wrote:
Show nested quote +
On May 12 2015 21:58 The_Templar wrote:
On May 12 2015 20:57 ejozl wrote:
I have a real hard time deciding what to vote for here, they all look pretty cool and different.

It looks like Noah's Ark have super annoying lighting, making it harder to see stuff, can anyone confirm?

I watched a game or two on it, didn't seem that bad.

it's fine, but don't vote it!

Yeah, vote Mutiny instead.
Moderatorshe/her
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 12 2015 13:08 GMT
#46
--- Nuked ---
Obsi
Profile Joined June 2011
87 Posts
May 12 2015 13:32 GMT
#47
Where is the "All suck" option? They're all pretty retarded tbh. The current map pool showed us what backrocks in your main and gold bases are good for. Stupid games and even more stupid all ins.
Wait what.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
May 12 2015 13:35 GMT
#48
Terraform is the most solid map by a mile. Got my vote without a second of doubt.

PS : who the hell turned that contest in a backdoors festival ?
Psychotikah
Profile Joined January 2015
Canada101 Posts
May 12 2015 13:44 GMT
#49
I don't like these maps .

They are nice looking and I am sure the makers did put a lot of effort into them but they seem very silly.

Terraform is decent though. It gets my vote. Maybe it's a blast to play on.

The natural choke is pretty wide though. Oh well.

Good luck!
Dingodile
Profile Joined December 2011
4133 Posts
May 12 2015 13:56 GMT
#50
On May 12 2015 22:32 Obsi wrote:
Where is the "All suck" option? They're all pretty retarded tbh. The current map pool showed us what backrocks in your main and gold bases are good for. Stupid games and even more stupid all ins.

Hardcounter units and FF are the main reasons why all maps since 2011 are pretty similar. The biggest difference begins the position at 4th base but however most are the same again.
I feel bad for mapmakers and blizzard did a very horrible job around this.

Great example is Cloud Kingdom and Daybreak, first 3 bases are on the most boring places, the 4th are on most interesting places. Another thing is the biggest stalement begins shortly before you take the 4th base (on all maps), thats why many ppl think the position of 4th base isnt important because the stalement is superior (less superior on Cloud kingdom and Daybreak).
Grubby | ToD | Moon | Lyn | Sky
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 12 2015 14:00 GMT
#51
Voted Terraform, it just seems more interesting and looks better than the rest
Revolutionist fan
Ej_
Profile Blog Joined January 2013
47656 Posts
May 12 2015 14:03 GMT
#52
On May 12 2015 22:08 Barrin wrote:
I can't bring myself to vote for Noah's Ark until I see some ZvP's or ZvT's on it.

a ZvT starts here around 1h 25min http://www.twitch.tv/basetradetv/v/4892173
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 12 2015 14:12 GMT
#53
On May 12 2015 21:49 Freakling wrote:
Show nested quote +
On May 12 2015 14:10 Barrin wrote:
On May 12 2015 13:30 ZigguratOfUr wrote:
I'll say it again; I hate the fact that we only vote for the map we think is best. This voting system is flawed...

I'm inclined to agree.

What would you suggest as an alternative?


Something like the voting system we used for map contests back in the day at broodwarmaps.net would be great, where you could give 5, 3 and 1 (I think) points respectively to up to 3 different maps.

Oh hi freakling, nice to see you around!

On May 12 2015 22:02 Ej_ wrote:
Show nested quote +
On May 12 2015 21:58 The_Templar wrote:
On May 12 2015 20:57 ejozl wrote:
I have a real hard time deciding what to vote for here, they all look pretty cool and different.

It looks like Noah's Ark have super annoying lighting, making it harder to see stuff, can anyone confirm?

I watched a game or two on it, didn't seem that bad.

it's fine, but don't vote it!

Nyu, why you lobby against it Vote for terraform, it will win anyway

The lighting is standard, check your screen options.

Barrin, go play some games with the right mu
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
May 12 2015 14:16 GMT
#54
Bridgehead for all that BW nostalgia
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
May 12 2015 14:17 GMT
#55
On May 12 2015 22:03 The_Templar wrote:
Show nested quote +
On May 12 2015 22:02 Ej_ wrote:
On May 12 2015 21:58 The_Templar wrote:
On May 12 2015 20:57 ejozl wrote:
I have a real hard time deciding what to vote for here, they all look pretty cool and different.

It looks like Noah's Ark have super annoying lighting, making it harder to see stuff, can anyone confirm?

I watched a game or two on it, didn't seem that bad.

it's fine, but don't vote it!

Yeah, vote Mutiny instead.

Lets just vote for Cactus Valley again. Because it is that hype.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Ej_
Profile Blog Joined January 2013
47656 Posts
May 12 2015 14:30 GMT
#56
ok all in all, I voted Ecosphere. I think it has the most standard base layout out of all bases and it plays out very fun, not forcing people into either strategies.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
NasusAndDraven
Profile Joined April 2015
359 Posts
Last Edited: 2015-05-12 14:48:51
May 12 2015 14:48 GMT
#57
i just noticed the random vespene geysers at the center area of the map of ecosphere . lol whats the point did the desinger think they will ever be taken? if you are so much ahead that you can mine from there, then you can just finish enemy trough the trillion entrances their base has
zerge
Profile Joined December 2012
Germany162 Posts
May 12 2015 14:50 GMT
#58
After playing a few games on these maps i have to say that i don't like any them of very much. Ecosphere seems to be most tolerable map even though it's full of rocks. Bridgehead seems to be good for zerg which might not be the worst considering the recent nerf to swarmhost.
I can not understand why Noah's Ark would ever make it into the voting, the 3rd and 4th base are so easily defendable and the narrow path in the middle is easily abusable against zerg.
Pyloss
Profile Joined August 2011
Germany1515 Posts
May 12 2015 15:09 GMT
#59
Taff call, for me its close between Dash and Terminal and Ecosphere. Both are pretty and nice to play on. Tock the first one in the end.
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
May 12 2015 16:00 GMT
#60
so many cool ideas, but from going over the maps briefly and imagining high level games on them, only Noah's Ark and Terraform seem playable.

Noah's Ark is probably the better map of both, but Terraform is a bit more innovative, so it gets my vote. expansions / defending them is very awkward or even impossible on some maps unfortionally - allins way too strong
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Pino
Profile Joined June 2013
1032 Posts
May 12 2015 17:22 GMT
#61
Tough call between mutiny and bridgehead to me.

But I like that Main/Nat pattern so much that I'll go with the later one !
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 12 2015 17:25 GMT
#62
I said it from the beginning, and I'll say it again now: Terraform is the clear winner of this contest.
StrategyAllyssa Grey <3<3
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
May 12 2015 17:46 GMT
#63
1. Terraform
2. Bridgehead
.
.
.
3. Noah's Ark
.
.
.
all the rest... imo.
"The flame that burns twice as bright burns half as long." - Lao Tzu
Supersamu
Profile Joined November 2014
Germany296 Posts
Last Edited: 2015-05-12 19:02:50
May 12 2015 18:59 GMT
#64
For a possible different voting system, I strongly recommend the condorcet method.
It is a preferential voting system that is relatively easy to understand. Each voter ranks the maps in order of best to worst, and every single bit of information is considered in the final outcome.
Read the wikipedia article for a good explanation:

http://en.wikipedia.org/wiki/Condorcet_method

Any method of breaking ties is okay, and will still provide a better and more fair result than the current one.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
May 12 2015 19:32 GMT
#65
Voted terraform
+ Show Spoiler +
+ Show Spoiler +
"Can pursue. Cannot obtain"
Nice quote ahahahahahahahahhahahaha

I would also vote condorcet, but I am biased frog!
"not enough rights"
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 12 2015 20:03 GMT
#66
--- Nuked ---
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 12 2015 20:12 GMT
#67
On May 12 2015 23:48 NasusAndDraven wrote:
i just noticed the random vespene geysers at the center area of the map of ecosphere . lol whats the point did the desinger think they will ever be taken? if you are so much ahead that you can mine from there, then you can just finish enemy trough the trillion entrances their base has

These are not "random geysers" there are two gold mineral lines in the middle of the map but blocked with debris.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44256 Posts
May 12 2015 20:23 GMT
#68
On May 13 2015 02:25 SC2John wrote:
I said it from the beginning, and I'll say it again now: Terraform is the clear winner of this contest.


I voted it as well Really really cool layout!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TheWinks
Profile Joined July 2011
United States572 Posts
May 12 2015 20:27 GMT
#69
On May 12 2015 21:33 Tiaraju9 wrote:
My vote goes to Terraform, because it reminds me of Planet S.

S map superiority!
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 12 2015 20:31 GMT
#70
How do I vote for rocks?
@RealHeyoka | ESL / DreamHack StarCraft Lead
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 12 2015 20:36 GMT
#71
On May 13 2015 05:31 Heyoka wrote:
How do I vote for rocks?


Poll: Rocks?

Rocks (11)
 
50%

Add more options/rocks (11)
 
50%

22 total votes

Your vote: Rocks?

(Vote): Rocks
(Vote): Add more options/rocks



StrategyAllyssa Grey <3<3
Redkeekee
Profile Joined July 2014
21 Posts
May 12 2015 20:52 GMT
#72
Holy moley enough with the backdoor rocks in main bases! It's extremely imbalanced and not fun at all when trying to defend stupid gimmick strategies. Has expedition lost taught us nothing????
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 12 2015 21:07 GMT
#73
Why are there rocks on nearly every map...wtf
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
May 12 2015 21:24 GMT
#74
Bridgehead

Was a fairly easy choice for me.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-05-12 22:11:43
May 12 2015 21:25 GMT
#75
On May 13 2015 06:07 KrazyTrumpet wrote:
Why are there rocks on nearly every map...wtf

According to my calculations...
Bridgehead has 8
Dash & Terminal has 6 + 1 tower
Ecosphere has 18 + 12 towers
Moonlight Madness has 4 + 2 towers
Mutiny has 6 + 4 towers
Noah's ark has 0
Terraform has 0 + 2 towers
Moderatorshe/her
TL+ Member
NobleNyne
Profile Joined February 2015
Germany39 Posts
May 12 2015 21:30 GMT
#76
i`m asking once again: Will there be a feedback thread for all the maps that didn`t get chosen? Like for TLMC 5?
i luv u
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 12 2015 21:33 GMT
#77
On May 13 2015 06:25 The_Templar wrote:
Show nested quote +
On May 13 2015 06:07 KrazyTrumpet wrote:
Why are there rocks on nearly every map...wtf

According to my calculations...
Bridgehead has 8
Dash & Terminal has 6 + 1 tower
Ecosphere has 18 + 12 towers
Moonlight Madness has 4 + 2 towers
Mutiny has 6 + 4 towers
Noah's ark has 0
Terraform has 0

Dear god in heaven why
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-05-12 21:58:09
May 12 2015 21:43 GMT
#78
On May 13 2015 06:25 The_Templar wrote:
Show nested quote +
On May 13 2015 06:07 KrazyTrumpet wrote:
Why are there rocks on nearly every map...wtf

According to my calculations...
Bridgehead has 8
Dash & Terminal has 6 + 1 tower
Ecosphere has 18 + 12 towers
Moonlight Madness has 4 + 2 towers
Mutiny has 6 + 4 towers
Noah's ark has 0
Terraform has 0

terraform has 2 collapsible towers covering the narrow chokes in the most direct pathway across the map. therefore noah's ark must be the superior map, gg superouman.

edit: i think ecosphere must have been directly chosen by dustin browder to be a finalist
vibeo gane,
Deathstar
Profile Blog Joined May 2010
9150 Posts
May 12 2015 22:01 GMT
#79
Voted ecosphere
rip passion
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
May 12 2015 22:04 GMT
#80
Dustin Browder would be happy with a mappool consisting of just these maps. Plus Arkanoid and Maze.
LiquipediaWanderer
jinjin5000
Profile Joined May 2010
United States1422 Posts
May 12 2015 22:34 GMT
#81
backdoor...
TT1
Profile Blog Joined December 2008
Canada10007 Posts
May 12 2015 22:38 GMT
#82
why are all the 3rd bases so far away?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
SoulmaN__
Profile Joined October 2014
Germany80 Posts
Last Edited: 2015-05-12 22:51:43
May 12 2015 22:51 GMT
#83
I was told by Rifkin to come here over reddit and vote for the map I wanna play next season.

I don't wanna play on any map because they are all terrible in one way or another, most of them don't have a 4th base for Zerg and many of them have horrible-to-take 3rd bases.

I'm reallly disappointed in this TLMC tbh.

Oh yeah, and backdoors suck, and considering 4 of 7 have them... yeah no.
"I love my family." - soO after his 4th consecutive loss in a GSL final :-(
Yhamm
Profile Blog Joined December 2012
France7248 Posts
May 12 2015 22:54 GMT
#84
I chose the easiest map to write.
LiquipediaWe will have only each other at the last
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 12 2015 22:59 GMT
#85
On May 13 2015 03:59 Supersamu wrote:
For a possible different voting system, I strongly recommend the condorcet method.
It is a preferential voting system that is relatively easy to understand. Each voter ranks the maps in order of best to worst, and every single bit of information is considered in the final outcome.
Read the wikipedia article for a good explanation:

http://en.wikipedia.org/wiki/Condorcet_method

Any method of breaking ties is okay, and will still provide a better and more fair result than the current one.

Agreed. While it does provide a more equitable result between two maps of comparable quality, the true strength of a vote like this is that it will almost always prevent a map from winning by just being different, since it puts a much stronger lens on quality. Think back to TLMC4, and how Biome won, by virtue of being nothing but a 5-player map with unusual aesthetics. Since all the other maps were so similar relatively speaking, people naturally voted for the one that stands out, and the result was a map won 1st place, yet was completely unsuitable for ladder. Ranking the maps tends to weed this out, since the stronger maps will get a fair shake either way.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 12 2015 23:06 GMT
#86
On May 13 2015 07:04 Ragnarork wrote:
Dustin Browder would be happy with a mappool consisting of just these maps. Plus Arkanoid and Maze.


He prefers to be called "DBro".
@RealHeyoka | ESL / DreamHack StarCraft Lead
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-05-12 23:13:00
May 12 2015 23:11 GMT
#87
Sadly I feel like the quality of maps dropped this time, not too excited :/.

Noah's Ark and Bridgehead could be cool, since they look different but still playable. GL everybody!
Maru and Serral are probably top 5.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
May 12 2015 23:16 GMT
#88
On May 13 2015 08:11 Musicus wrote:
Sadly I feel like the quality of maps dropped this time, not too excited :/.

Noah's Ark and Bridgehead could be cool, since they look different but still playable. GL everybody!

I disagree, I think there were a lot of fine maps entering the contest but the selection was really awful.
Musicus
Profile Joined August 2011
Germany23576 Posts
May 12 2015 23:33 GMT
#89
On May 13 2015 08:16 [PkF] Wire wrote:
Show nested quote +
On May 13 2015 08:11 Musicus wrote:
Sadly I feel like the quality of maps dropped this time, not too excited :/.

Noah's Ark and Bridgehead could be cool, since they look different but still playable. GL everybody!

I disagree, I think there were a lot of fine maps entering the contest but the selection was really awful.


Oh yeah I was just talking about the ones presented here, didn't really look at all the other maps too carefully!
Maru and Serral are probably top 5.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
May 12 2015 23:38 GMT
#90
I'm all for pushing the boundaries with map making so I'm personally very pleased with the map selection. The down side is of course the reduced likelihood that blizzard will pick the map up but... well... what can you do?

Also want to add my voice to the call for slightly more subtle voting. There was a referendum on Alternative Vote in the UK a while back and it was much better, perhaps not best but better.

Everyone ranks em 1 - x

Count up all the no 1 votes

Last place gets removed and all those that voted for it have their number 2 option become their number 1 option.

New last place gets removed and all those that voted for it have their next highest option become their number 1 option.

Repeat until one map has over 50% of the vote.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Adonminus
Profile Joined January 2012
Israel543 Posts
Last Edited: 2015-05-12 23:39:21
May 12 2015 23:38 GMT
#91
I voted Noah's Ark, I think it's good in every way, even the aesthetics are so beautiful, though I might be a bit protoss biased. The other interesting maps for me were Terraform and Dash and Terminal.

I think Terraform even though it's pretty unique compared to other maps we have, it still feels the map will play out in a standard way, similar to maps like overgrowth. Of course that can be a good thing, since that means it can be a balanced map but still it doesn't bring enough innovation for it to be 1st place in my opinion.

The other map Dash and Terminal could bring a unique style of plays, similar to how habitation station worked out, there's actually similarity both those maps with the golds and close by air mains but Dash and Terminal also brings out the isle expansion, and with all this it can create new strategies specifically for this map. However it's too gimmicky to be the winner.

The rest of the maps weren't that good, maybe Bridgehead but only cause it makes me nostalgic about broodwar.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
May 12 2015 23:43 GMT
#92
I like Dash and Terminal's take on layout, but the map tile set is a little to shiny. I like all of the maps though for at least pushing out some boundaries.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 13 2015 00:18 GMT
#93
PSA: Terraform is actually a bad map. If you were thinking of voting for it, please consider Noah's Ark instead.
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 13 2015 00:20 GMT
#94
On May 13 2015 09:18 -NegativeZero- wrote:
PSA: Terraform is actually a bad map. If you were thinking of voting for it, please consider Noah's Ark instead.

Confirmed, Terraform wins.
Moderatorshe/her
TL+ Member
GiveMeCake
Profile Joined October 2010
148 Posts
Last Edited: 2015-05-13 00:39:23
May 13 2015 00:37 GMT
#95
The casting for the tournament was really sub-par making the VODs hard to watch - making the voting more difficult. A lot of slip ups like saying the word Terran, but talking about Zerg... saying Broodlords won't work on the map against mech, but failing to say why other than pointing out that the Terran has a lot of Vikings... Constantly talking about supply blocks or supply counts... I guess this is all standard fair and maybe I'm just jaded, I don't know. Also seeing Revolution 30 supply below a Terran at the 10 minute mark with 1000 minerals in the bank made me believe these games were not high level.
I vote for Bridgehead.
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-13 01:12:50
May 13 2015 01:12 GMT
#96
--- Nuked ---
Asamu2
Profile Joined April 2015
7 Posts
May 13 2015 01:29 GMT
#97
I think Ecosphere, Mutiny, and Terraform are IMO, the best maps. All have relatively defensible thirds, and easily walled off naturals, yet there are plenty of routes to attack at different locations. Zerg might have some trouble on Terraform because of the terrain, but it won't be as bad as many of the other maps. Ecosphere's 3rd/4th locations are both relatively easy to secure, but neither is so easy to defend that it is unreasonable.

Noah's Ark will likely be heavily Terran Favored-> The bases are all vulnerable to drops, but easily walled off from ground attacks, and straight attacks through the center aren't going to work, so bio play where the army can pick up in medivacs to get across the map quickly while ignoring the unfavorable terran will be a huge benefit. It's a bad Zerg map for anything other than Mutas.

Terminal: Can't reasonably wall the natural, so Zerg will likely dominate the map in ZvP, just like in every other map where this was the case.

Bridgehead: The third will likely be too hard to hold for Protoss/Terran Otherwise the map would be alright.

Moonlight madness I'm not sure on, but having to watch 2 sets of relatively far away rocks to protect a backdoor, will be annoying.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 13 2015 01:56 GMT
#98
On May 13 2015 08:38 Dapper_Cad wrote:
I'm all for pushing the boundaries with map making so I'm personally very pleased with the map selection. The down side is of course the reduced likelihood that blizzard will pick the map up but... well... what can you do?

Also want to add my voice to the call for slightly more subtle voting. There was a referendum on Alternative Vote in the UK a while back and it was much better, perhaps not best but better.

Everyone ranks em 1 - x

Count up all the no 1 votes

Last place gets removed and all those that voted for it have their number 2 option become their number 1 option.

New last place gets removed and all those that voted for it have their next highest option become their number 1 option.

Repeat until one map has over 50% of the vote.

Coming from a country with MMP (shoutouts to Germany for being the only other country that I know of with this system) and one which has held 2 referenda on the topic in my lifetime I'm well versed in alternate vote systems. The reality is that all voting systems have drawbacks and advantages, there is rarely an objective best system. Alternate vote systems (stv etc) often favour the least hated map rather than the map that appeals to most people. That isn't always the map that the contest is looking for.

While the current system favours "different" maps we endeavor to choose maps which are distinct from each other to minimise this effect (unlike politics where identity is chosen strategically to gain the most vote withing the electoral system). Funnily enough, last season we were concerned echo/coda were too similar and yet they finished 1st/3rd last season!

There is also the progamer vote to offset any serious distortions in the public vote (ie we have a correction mechanism if the public gets things horribly wrong). Finally, while this will determine the cash prizes, Blizzard ultimately will choose the map(s) they like for use - and let's not forget that biome wasn't on ladder.
Administrator~ Spirit will set you free ~
joshie0808
Profile Blog Joined March 2011
Canada1023 Posts
Last Edited: 2015-05-13 02:04:53
May 13 2015 02:03 GMT
#99
Is something up or did these maps get taken down? I'd like to play them before I actually vote.

I tried searching for 'TLMC', '[TLMC]', 'TLMC 6', as well as the map names (Bridgehead, etc.) but the search results are all empty. I am on NA server.

Can anyone help or confirm? Thanks!

Edit: Nvm, for some reason after I posted this message, the search results show up :\
Rukis
Profile Joined April 2009
United States252 Posts
May 13 2015 03:01 GMT
#100
On May 13 2015 07:51 SoulmaN__ wrote:
I was told by Rifkin to come here over reddit and vote for the map I wanna play next season.

I don't wanna play on any map because they are all terrible in one way or another, most of them don't have a 4th base for Zerg and many of them have horrible-to-take 3rd bases.

I'm reallly disappointed in this TLMC tbh.

Oh yeah, and backdoors suck, and considering 4 of 7 have them... yeah no.


As a zerg I can say I approve of BridgeHead
Flash was the Genius, Nada was the true god.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 13 2015 03:41 GMT
#101
On May 13 2015 10:12 Barrin wrote:
Show nested quote +
On May 13 2015 09:18 -NegativeZero- wrote:
PSA: Terraform is actually a bad map.

Why do you say that?

because i want noah's ark to win
vibeo gane,
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 13 2015 05:36 GMT
#102
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 13 2015 06:45 GMT
#103
I'm actually having quite some reservations about Ark even though "I like it the best". The CS is going to get old quick. The chokepoints kind of make up for this in terms of positional play but games that go to 5th base are going to have problems with push distance and lack of options. Going YOLO for Bridgehead is so tempting.

Tune in next post as the drama of WHAT WILL PATH VOTE FOR!?!? continues
Comprehensive strategic intention: DNE
voltz_sc2
Profile Blog Joined April 2015
22 Posts
May 13 2015 07:38 GMT
#104
SEMMO HYPE
Big J
Profile Joined March 2011
Austria16289 Posts
May 13 2015 07:42 GMT
#105
A vote for Terraform is a vote for Starcraft. Ask yourself, do you hate Starcraft? Else, you know what to do!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 13 2015 07:58 GMT
#106
On May 13 2015 15:45 EatThePath wrote:
I'm actually having quite some reservations about Ark even though "I like it the best". The CS is going to get old quick. The chokepoints kind of make up for this in terms of positional play but games that go to 5th base are going to have problems with push distance and lack of options. Going YOLO for Bridgehead is so tempting.

Tune in next post as the drama of WHAT WILL PATH VOTE FOR!?!? continues

I'm in the same bote, I haven't used my vote yet because I'm not sure what map I'll go for.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 13 2015 08:36 GMT
#107
On May 13 2015 14:36 Barrin wrote:
Do we have any Zerg players pushing for Noah's Ark? :>

I was worried that zerg would be too strong because the 3rd is a bit far away. I moved them closer since.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
May 13 2015 09:21 GMT
#108
On May 13 2015 10:56 Plexa wrote:
Show nested quote +
On May 13 2015 08:38 Dapper_Cad wrote:
I'm all for pushing the boundaries with map making so I'm personally very pleased with the map selection. The down side is of course the reduced likelihood that blizzard will pick the map up but... well... what can you do?

Also want to add my voice to the call for slightly more subtle voting. There was a referendum on Alternative Vote in the UK a while back and it was much better, perhaps not best but better.

Everyone ranks em 1 - x

Count up all the no 1 votes

Last place gets removed and all those that voted for it have their number 2 option become their number 1 option.

New last place gets removed and all those that voted for it have their next highest option become their number 1 option.

Repeat until one map has over 50% of the vote.

Coming from a country with MMP (shoutouts to Germany for being the only other country that I know of with this system) and one which has held 2 referenda on the topic in my lifetime I'm well versed in alternate vote systems. The reality is that all voting systems have drawbacks and advantages, there is rarely an objective best system. Alternate vote systems (stv etc) often favour the least hated map rather than the map that appeals to most people. That isn't always the map that the contest is looking for.

While the current system favours "different" maps we endeavor to choose maps which are distinct from each other to minimise this effect (unlike politics where identity is chosen strategically to gain the most vote withing the electoral system). Funnily enough, last season we were concerned echo/coda were too similar and yet they finished 1st/3rd last season!

There is also the progamer vote to offset any serious distortions in the public vote (ie we have a correction mechanism if the public gets things horribly wrong). Finally, while this will determine the cash prizes, Blizzard ultimately will choose the map(s) they like for use - and let's not forget that biome wasn't on ladder.


That probably came across as condescending. The political conversation in the UK is bizarrely simplistic: All sectors of the press panned AV as "too complex" for the dribbling herd, that plus the fact that our current electoral system is based on how fast a horse can run means I've a bit of a chip on my shoulder about this stuff. Sorry.

Thanks for the info.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2015-05-13 10:25:59
May 13 2015 10:18 GMT
#109
On May 13 2015 15:45 EatThePath wrote:
I'm actually having quite some reservations about Ark even though "I like it the best". The CS is going to get old quick. The chokepoints kind of make up for this in terms of positional play but games that go to 5th base are going to have problems with push distance and lack of options. Going YOLO for Bridgehead is so tempting.

Tune in next post as the drama of WHAT WILL PATH VOTE FOR!?!? continues

By CS you mean circle syndrome?
Circle syndrome is about always expanding in the same direction right?
On noah's ark, there will be several scenarios. you can expand equally to both directions or expand towards open expands or towards closed expands. You will do it to suit your playstyle.
ZvTP : zerg will prefer open expands. terran and protoss will prefer closed expands. That means both players will expands in the opposite halves.
TvP : terran will prefer open expands because forcefields. protoss will prefer closed expands.
i think all mirror matchups will tend to go towards closed expands.

That said, players could also expand to both sides because it stretches them less.

So in the end, the circle syndrome is an illusion because the map has an axis symetry and not a rotation symetry.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 13 2015 10:45 GMT
#110
Was a hard choice but I asked myself what I wanted to see played the most and Dash and Terminal was it.
Retired Mapmaker™
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 13 2015 12:02 GMT
#111
If NEP was a finalist it could have easily been top3...
Author of Coda and Eastwatch.
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 13 2015 12:22 GMT
#112
On May 13 2015 21:02 IeZaeL wrote:
If NEP was a finalist it could have easily been top3...

NEP should have won the previous tlmc
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 13 2015 12:29 GMT
#113
Thats how tlmc works though , the most standard map always win.
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-05-13 12:35:03
May 13 2015 12:29 GMT
#114
On May 13 2015 21:22 Superouman wrote:
Show nested quote +
On May 13 2015 21:02 IeZaeL wrote:
If NEP was a finalist it could have easily been top3...

NEP should have won the previous tlmc

No, Ganymede should have won, and we should have had Cactus Valley/Ganymede/NEP on ladder
edit: changed a map
Moderatorshe/her
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 13 2015 12:33 GMT
#115
On May 13 2015 21:29 The_Templar wrote:
Show nested quote +
On May 13 2015 21:22 Superouman wrote:
On May 13 2015 21:02 IeZaeL wrote:
If NEP was a finalist it could have easily been top3...

NEP should have won the previous tlmc

No, Ganymede should have won, and we should have had Coda/Ganymede/NEP on ladder

I would be fine with that. Better than Echo for sure.
Author of Coda and Eastwatch.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-13 14:08:05
May 13 2015 13:47 GMT
#116
--- Nuked ---
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 13 2015 15:42 GMT
#117
On May 13 2015 21:29 IeZaeL wrote:
Thats how tlmc works though , the most standard map always win.

And then people complain that there are only standard maps on the ladder.

On May 13 2015 22:47 Barrin wrote:
I came up with a definition for Circle Syndrome the other week.

Circle Syndrome - The tendency for a map to encourage base trade scenarios.

Maps with high circle syndrome have a high tendency to encourage base trade scenarios and vice versa. All factors are to be considered.

If it weren't for the very tight chokes on the southeast bases, Noah's Ark would have unforgivably high Circle Syndrome.

edit: The CS on Noah's Ark is well within acceptable limits, but that's mostly due to how the southeast bases are nigh unassailable (super tight single choke& not much surrounding air space) for zerg in ZvT and ZvP and I guess terran in TvP (not sure) and in mirror matches.

edit2:
Show nested quote +
On May 13 2015 17:36 Superouman wrote:
On May 13 2015 14:36 Barrin wrote:
Do we have any Zerg players pushing for Noah's Ark? :>

I was worried that zerg would be too strong because the 3rd is a bit far away. I moved them closer since.

I think the tighter the choke the farther they can be without giving zerg the advantage. Those chokes are very tight.


That means we dont have the same definition for the same words. But i see your point. Do i win a point for making an axis symetry map with circle syndrome? :D

My biggest fear about the 3rds is that it would be too hard to setup a base there because of the distance. But once you get the base up and running, it's fine.

Plus the very short distance by air for mutas and very long distance by ground. But it seems to be okay once you are prepared with turrets.

I enlarged the ridges compared to previous versions.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 13 2015 16:11 GMT
#118
--- Nuked ---
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-05-13 16:38:51
May 13 2015 16:38 GMT
#119
Plus the very short distance by air for mutas and very long distance by ground. But it seems to be okay once you are prepared with turrets.


Long distance thirds by ground but short by flight means P can easily die to muta (bigger problem for P than T, by the way, since turrets + repair is good, while cannons are meh and overcharge can be baited), but looks like you can blink somewhat decently from the third into the main so shouldn't be too bad.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 13 2015 17:25 GMT
#120
On May 14 2015 01:11 Barrin wrote:
Show nested quote +
That means we dont have the same definition for the same words.

I am the person who coined the term Circle Syndrome btw. I never gave it a definition until that one, and that's always what I meant by it. Words can change, but I'm pretty sure other mapmakers have already caught on to this [first] definition.

Show nested quote +
Do i win a point for making an axis symetry map with circle syndrome? :D

+ Show Spoiler +


Show nested quote +
My biggest fear about the 3rds is that it would be too hard to setup a base there because of the distance. But once you get the base up and running, it's fine.

Exactly. I don't think this is bad necessarily, it just means you can't rush for it too fast. But once you've made a bit of an army it's basically yours (and once you've got a big army the 4th is basically yours too). Thinking protoss, or terran in tvz, here.

Show nested quote +
Plus the very short distance by air for mutas and very long distance by ground.

Good point.

Show nested quote +
I enlarged the ridges compared to previous versions.

Compared to TLMC version? Are you allowed to change it still?

Let me see ^_^

I was talking about the previous of the map
First version
+ Show Spoiler +
[image loading]


Starbow version
+ Show Spoiler +
[image loading]



On May 14 2015 01:38 Fatam wrote:but looks like you can blink somewhat decently from the third into the main so shouldn't be too bad.


I moved the closed third closer to the main for that reason.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 13 2015 17:42 GMT
#121
I see how players have good options during 3-4 base stage but nothing is stopping PTvZ from expanding towards enemy at any point, especially after that. I know 5+ bases is a long game but I don't like that Z has no way to avoid the issue, which necessarily crimps their ability to play a passive macro style, in turn truncating the whole tree of strategies for them and tilting the options basket in favor of the opponent. And it can set in before that if PT wants it to. e.g. Protoss can very well expand up when zerg does, the openess and distance of that base is comparable to Overgrowth where it happens all the time, and in fact there is less backstab potential because of the single-ramp leading to the nat platform. And then the push distance is very short and they have great chokepoints to work with (which can represent very big liability to zerg at various timings).

I don't think the map is particularly broken, I still like it, I just fear it's kind of "played out" already.
Comprehensive strategic intention: DNE
IncubusStarCraft2
Profile Joined September 2014
Canada18 Posts
May 13 2015 18:26 GMT
#122
Moonlight Madness is one of the most aesthetically pleasing and interesting maps I've seen in a while, better than most of the other factory copy maps I see pumped out of TL usually.
NasusAndDraven
Profile Joined April 2015
359 Posts
May 13 2015 18:47 GMT
#123
On May 13 2015 22:47 Barrin wrote:
I came up with a definition for Circle Syndrome the other week.

Circle Syndrome - The tendency for a map to encourage base trade scenarios.

First off i want to tell you that i am a big fan. Especially your post on FRB and circle syndrome are pretty much my thoughts worded much better than i ever could.

But come on man, dont define a term by one of its effects, but instead by its causes. Like "distance of opposing players expansions increase as they go on" or something.
NasusAndDraven
Profile Joined April 2015
359 Posts
May 13 2015 18:51 GMT
#124
On May 14 2015 02:42 EatThePath wrote:
I see how players have good options during 3-4 base stage but nothing is stopping PTvZ from expanding towards enemy at any point, especially after that. I know 5+ bases is a long game but I don't like that Z has no way to avoid the issue, which necessarily crimps their ability to play a passive macro style, in turn truncating the whole tree of strategies for them and tilting the options basket in favor of the opponent.


Bases being near each other is not a zerg disadvantage at late game. If you have not noticed yet, then ill tell you that lategame zerg army is not very mobile.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 13 2015 19:14 GMT
#125
On May 14 2015 03:51 NasusAndDraven wrote:
Show nested quote +
On May 14 2015 02:42 EatThePath wrote:
I see how players have good options during 3-4 base stage but nothing is stopping PTvZ from expanding towards enemy at any point, especially after that. I know 5+ bases is a long game but I don't like that Z has no way to avoid the issue, which necessarily crimps their ability to play a passive macro style, in turn truncating the whole tree of strategies for them and tilting the options basket in favor of the opponent.


Bases being near each other is not a zerg disadvantage at late game. If you have not noticed yet, then ill tell you that lategame zerg army is not very mobile.

Are we talking HotS still? Cause that's only BLs, which is more of a tech switch thing.
Comprehensive strategic intention: DNE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-14 00:33:16
May 13 2015 21:41 GMT
#126
--- Nuked ---
RolyPoly~
Profile Joined October 2014
Austria9 Posts
May 14 2015 22:10 GMT
#127
kinda disappointed with this tlmc in terms of layouts =/
looks are super good as always, but ganymede is better than all of those maps and should have won the last one imo..
twitch.tv/r0lyp0ly
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-16 01:51:30
May 15 2015 16:18 GMT
#128
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-16 02:14:25
May 16 2015 02:12 GMT
#129
--- Nuked ---
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-05-16 03:00:12
May 16 2015 02:58 GMT
#130
One problem is the maps you listed as having a chance are (almost certainly) bad for Zerg. Z winrates are slightly down lately as it is, so the timing of this is unfortunate. Bridgehead isn't so bad on Zerg at least so yay for that.

As you were saying I agree that noah's might technically hold a decent winrate for Z but it would probably be through people always going muta and/or fast broodlords, which would get old quickly. Maybe we'll see though

@ what the pros said to the maps on remax et al, I can't take them seriously too often on the subject (a few do their homework, but generally.. no) as the only maps they've played on are the super super standard ladder/tourney stuff we've seen through the years. Anything remotely strange and they freak out without actually trying to understand the map. Probably the "weirdest" map they've played lately (barring the stuff in shoutcraft which a handful of pros have played) is inferno pools.. lol.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-05-16 05:49:26
May 16 2015 05:48 GMT
#131
On May 16 2015 11:58 Fatam wrote:

@ what the pros said to the maps on remax et al


The best part about this is all the "pros" bitched when Desrow wanted to talk about TLMC6 maps. It just goes to show that a lot of pro gamers don't really give a shit about maps and just hope blizzard puts in good enough maps. Then the best part is when those maps that blizzard puts in are imbalanced, then the pros start to bitch.

Well then, how about instead of Huk and Naniwa just bitching about gold bases and saying they are out, they help us map makers out with better feedback so we can actually create some more balanced maps. But fuck it, who cares about maps, they need to stream and joke and fuck around to make $$$$$.

It's depressing...it really is...when the progamers don't give a shit about maps when that's the one thing players can do that balances the game.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NasusAndDraven
Profile Joined April 2015
359 Posts
May 16 2015 06:39 GMT
#132
My opinion
1. Terraform
2. Dash and Terminal
3. Noahs Ark
4. Mutiny
5. Bridgehead
6. Ecosphere
7. Moonlight Madness

My prediction on community votes
1. Terraform
2. Bridgehead
3. Noahs Ark
4. Dash And Terminal
5. Ecosphere
Tied with 0 votes. Mutiny and Moonlight madness.
Rukis
Profile Joined April 2009
United States252 Posts
May 16 2015 06:46 GMT
#133
I really think Bridgehead will bring out a lot more interesting game play in pro-leagues rather than a ladder map. That being said I think Terraform is more of a ladder map than a pro-league map.
Flash was the Genius, Nada was the true god.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 16 2015 08:16 GMT
#134
I'm a scrub (and a mapmaker) so I tend to think of maps more in terms of concept than balance. Because of this I put Noah's Ark at #1, just because we've never seen a map with this many narrow chokes in competitive SC2 and I've always wanted to know how it would play out, notably whether Z can adapt to it.

My preferences in order:
1. Noah's Ark
2. Moonlight Madness
3. Dash and Terminal
4. Bridgehead
5. Terraform/Mutiny
7. Ecosphere
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2015-05-16 09:06:15
May 16 2015 08:57 GMT
#135
On May 16 2015 17:16 -NegativeZero- wrote:
Because of this I put Noah's Ark at #1, just because we've never seen a map with this many narrow chokes in competitive SC2 and I've always wanted to know how it would play out, notably whether Z can adapt to it.

You have seen nothing yet. I was working on this a few years ago.
+ Show Spoiler +
[image loading]

ignore the No Forcefield thing. I was simply experimenting with burrowed, invisible, invinsible 1x1 ultralisks to prevent some forcefield bullshit.


Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-05-16 09:11:04
May 16 2015 09:05 GMT
#136
On May 16 2015 17:57 Superouman wrote:
Show nested quote +
On May 16 2015 17:16 -NegativeZero- wrote:
Because of this I put Noah's Ark at #1, just because we've never seen a map with this many narrow chokes in competitive SC2 and I've always wanted to know how it would play out, notably whether Z can adapt to it.

You have seen nothing yet. I was working on this a few years ago.
+ Show Spoiler +
[image loading]


oh I'm very familiar with your crazy concepts, I downloaded the map folder you made public. If anything I'm desperately hoping they become viable in LotV once Z finally has a decent forcefield-killer and choke abusing units. I've also been wanting to make stuff like that for a long time now.
vibeo gane,
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 16 2015 20:55 GMT
#137
2 days left! Get your vote on!

Will the results be posted maybe that same day or the day after or will there be a delay on the results as well?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-17 20:22:52
May 17 2015 20:21 GMT
#138
--- Nuked ---
RHoudini
Profile Joined October 2009
Belgium3627 Posts
May 17 2015 20:31 GMT
#139
1. Bridgehead
2. Noah's Ark
Lee Jae Dong fighting!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-05-17 22:08:04
May 17 2015 22:07 GMT
#140
I think D&T is the one map that could eventually be both, innovative and somewhat balanced. Though I would give it a higher chance if it didnt have the rocks AND the Gold bases AND the siegable natural on top of its interesting gimmick.
Really hoping Terraform wins, Barrin basically explained why. Bridgeheads backdoor looks too wide and I dislike the fact that you have a highground to defend behind your third the way you stretch out vertically already.
Noah's Arc is the kind of map I'd instaveto. I don't care if by some miracle it turns out balanced, I know that anytime a protoss spawns there on the ladder it's going to be a soultrain or some other brainless BO-shit that lacks any strategical interaction beween players and is basically a waste of time to play as zerg.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 18 2015 02:34 GMT
#141
--- Nuked ---
Fatam
Profile Joined June 2012
1986 Posts
May 18 2015 07:23 GMT
#142
I kind of feel that way about all of them. They are all maps worthy of some consideration but none of them give me the "omg dis map so guuuuuud!" feels like a few maps that were submitted but didn't make it.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ketch
Profile Joined October 2010
Netherlands7285 Posts
May 18 2015 10:58 GMT
#143
All maps feel worthy of winning to me.. hard time picking. Went for the one that gave me the best vibe (bridgehead)
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-05-18 11:15:45
May 18 2015 11:12 GMT
#144
On May 18 2015 16:23 Fatam wrote:
I kind of feel that way about all of them. They are all maps worthy of some consideration but none of them give me the "omg dis map so guuuuuud!" feels like a few maps that were submitted but didn't make it.

that seems to be the general theme of TLMC finalists... probably due to the focus on getting maps to ladder, and the judging team's consequent emphasis on balance as opposed to pure concept/execution.

however i do think there are some very interesting layouts this time, especially noah's ark which is the one real exception to the "balance > concept" guideline, and moonlight madness which has a very unique expansion pattern.
vibeo gane,
neteX
Profile Joined April 2015
Sweden285 Posts
May 18 2015 11:27 GMT
#145
done voting gl!
http://www.twitter.com/neteXLoL flw pls
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 18 2015 18:07 GMT
#146
Not much time left, vote up people

I really hope one of the less standard maps win, there's too much same-old same-old in SC2 maps
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 18 2015 21:11 GMT
#147
--- Nuked ---
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