I don't think the map is particularly broken, I still like it, I just fear it's kind of "played out" already.
TL Map Contest 6 - Voting! - Page 7
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EatThePath
United States3943 Posts
I don't think the map is particularly broken, I still like it, I just fear it's kind of "played out" already. | ||
IncubusStarCraft2
Canada18 Posts
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NasusAndDraven
359 Posts
On May 13 2015 22:47 Barrin wrote: I came up with a definition for Circle Syndrome the other week. Circle Syndrome - The tendency for a map to encourage base trade scenarios. First off i want to tell you that i am a big fan. Especially your post on FRB and circle syndrome are pretty much my thoughts worded much better than i ever could. But come on man, dont define a term by one of its effects, but instead by its causes. Like "distance of opposing players expansions increase as they go on" or something. | ||
NasusAndDraven
359 Posts
On May 14 2015 02:42 EatThePath wrote: I see how players have good options during 3-4 base stage but nothing is stopping PTvZ from expanding towards enemy at any point, especially after that. I know 5+ bases is a long game but I don't like that Z has no way to avoid the issue, which necessarily crimps their ability to play a passive macro style, in turn truncating the whole tree of strategies for them and tilting the options basket in favor of the opponent. Bases being near each other is not a zerg disadvantage at late game. If you have not noticed yet, then ill tell you that lategame zerg army is not very mobile. | ||
EatThePath
United States3943 Posts
On May 14 2015 03:51 NasusAndDraven wrote: Bases being near each other is not a zerg disadvantage at late game. If you have not noticed yet, then ill tell you that lategame zerg army is not very mobile. Are we talking HotS still? Cause that's only BLs, which is more of a tech switch thing. | ||
Randomaccount#77123
United States5003 Posts
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RolyPoly~
Austria9 Posts
looks are super good as always, but ganymede is better than all of those maps and should have won the last one imo.. | ||
Randomaccount#77123
United States5003 Posts
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Randomaccount#77123
United States5003 Posts
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Fatam
1986 Posts
As you were saying I agree that noah's might technically hold a decent winrate for Z but it would probably be through people always going muta and/or fast broodlords, which would get old quickly. Maybe we'll see though @ what the pros said to the maps on remax et al, I can't take them seriously too often on the subject (a few do their homework, but generally.. no) as the only maps they've played on are the super super standard ladder/tourney stuff we've seen through the years. Anything remotely strange and they freak out without actually trying to understand the map. Probably the "weirdest" map they've played lately (barring the stuff in shoutcraft which a handful of pros have played) is inferno pools.. lol. | ||
SidianTheBard
United States2474 Posts
On May 16 2015 11:58 Fatam wrote: @ what the pros said to the maps on remax et al The best part about this is all the "pros" bitched when Desrow wanted to talk about TLMC6 maps. It just goes to show that a lot of pro gamers don't really give a shit about maps and just hope blizzard puts in good enough maps. Then the best part is when those maps that blizzard puts in are imbalanced, then the pros start to bitch. Well then, how about instead of Huk and Naniwa just bitching about gold bases and saying they are out, they help us map makers out with better feedback so we can actually create some more balanced maps. But fuck it, who cares about maps, they need to stream and joke and fuck around to make $$$$$. It's depressing...it really is...when the progamers don't give a shit about maps when that's the one thing players can do that balances the game. | ||
NasusAndDraven
359 Posts
1. Terraform 2. Dash and Terminal 3. Noahs Ark 4. Mutiny 5. Bridgehead 6. Ecosphere 7. Moonlight Madness My prediction on community votes 1. Terraform 2. Bridgehead 3. Noahs Ark 4. Dash And Terminal 5. Ecosphere Tied with 0 votes. Mutiny and Moonlight madness. | ||
Rukis
United States252 Posts
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-NegativeZero-
United States2140 Posts
My preferences in order: 1. Noah's Ark 2. Moonlight Madness 3. Dash and Terminal 4. Bridgehead 5. Terraform/Mutiny 7. Ecosphere | ||
Superouman
France2195 Posts
On May 16 2015 17:16 -NegativeZero- wrote: Because of this I put Noah's Ark at #1, just because we've never seen a map with this many narrow chokes in competitive SC2 and I've always wanted to know how it would play out, notably whether Z can adapt to it. You have seen nothing yet. I was working on this a few years ago. + Show Spoiler + | ||
-NegativeZero-
United States2140 Posts
On May 16 2015 17:57 Superouman wrote: You have seen nothing yet. I was working on this a few years ago. + Show Spoiler + oh I'm very familiar with your crazy concepts, I downloaded the map folder you made public. If anything I'm desperately hoping they become viable in LotV once Z finally has a decent forcefield-killer and choke abusing units. I've also been wanting to make stuff like that for a long time now. | ||
SidianTheBard
United States2474 Posts
Will the results be posted maybe that same day or the day after or will there be a delay on the results as well? | ||
Randomaccount#77123
United States5003 Posts
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RHoudini
Belgium3626 Posts
2. Noah's Ark | ||
Big J
Austria16289 Posts
Really hoping Terraform wins, Barrin basically explained why. Bridgeheads backdoor looks too wide and I dislike the fact that you have a highground to defend behind your third the way you stretch out vertically already. Noah's Arc is the kind of map I'd instaveto. I don't care if by some miracle it turns out balanced, I know that anytime a protoss spawns there on the ladder it's going to be a soultrain or some other brainless BO-shit that lacks any strategical interaction beween players and is basically a waste of time to play as zerg. | ||
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