Axiom LOTV Mod Tournament - Page 29
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[PkF] Wire
France24192 Posts
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AWalker9
United Kingdom7229 Posts
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KeksX
Germany3634 Posts
On January 12 2015 03:51 [PkF] Wire wrote: A lot of builds are already built around pressuring the opponent at precise timings to control their economic growth. I don't think that would be hard to achieve if mothership core was removed. Yeah see thats a already an impossible thing. They'll never remove units. But anyway, even assuming they'd do, what kind of builds are you looking at? | ||
The_Red_Viper
19533 Posts
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FueledUpAndReadyToGo
Netherlands30545 Posts
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vult
United States9395 Posts
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SetGuitarsToKill
Canada28396 Posts
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Nebuchad
Switzerland11786 Posts
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Sent.
Poland9082 Posts
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DJHelium
Sweden13480 Posts
On January 12 2015 03:53 SetGuitarsToKill wrote: I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier Impact thought flying locust could attack air. | ||
Everlong
Czech Republic1973 Posts
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Clubfan
Germany913 Posts
On January 12 2015 03:53 SetGuitarsToKill wrote: I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier LotV will be the best game ever made :D Honestly, it looks like a lot of fun | ||
ZeromuS
Canada13378 Posts
On January 12 2015 03:53 SetGuitarsToKill wrote: I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier Completely random build order matchup that resulted in hilarity Though I think the amount of damage the locusts do is a smidge much XD haha I don't know if we need more high damage, high burst, high cooldown units On January 12 2015 03:54 DJHelium wrote: Impact thought flying locust could attack air. This would explain a lot. | ||
[PkF] Wire
France24192 Posts
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Tesarul
Belgium79 Posts
On January 12 2015 03:53 SetGuitarsToKill wrote: I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier Impact thought that the flying locusts would attack air, hence the late spire :p | ||
The_Templar
your Country52797 Posts
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KeksX
Germany3634 Posts
On January 12 2015 03:56 The_Templar wrote: I wonder if mass air is going to remain as good as it is. I sort of liked having ground-based armies in HotS >.> More like in any RTS. Airballs in SC2 are already an issue, LotV, at this rate, could only make it worse. | ||
stuchiu
Fiddler's Green42661 Posts
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RaFox17
Finland4581 Posts
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The_Templar
your Country52797 Posts
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