
(and it seems Impact thought the same thing !)
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[PkF] Wire
France24192 Posts
![]() (and it seems Impact thought the same thing !) | ||
KeksX
Germany3634 Posts
On January 12 2015 03:46 [PkF] Wire wrote: Show nested quote + On January 12 2015 03:44 TheDwf wrote: On January 12 2015 03:41 KeksX wrote: On January 12 2015 03:39 Big J wrote: On January 12 2015 03:36 KeksX wrote: On January 12 2015 03:34 Big J wrote: On January 12 2015 03:33 KeksX wrote: On January 12 2015 03:33 DuduSC wrote: On January 12 2015 03:33 TheDwf wrote: Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust I really hope it does, finally zergs can attack early game ^ Agreed. No longer 10 minutes no rush games. yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010. "Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics. Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here. Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game. I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable. I'm gonna ignore your second sentence. Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone". Couldn't have said it better -think I tried to convey the same idea quite awkwardly in a previous post. You gotta consider that for that to achieve, you need to tweak not only new stuff but all existing stuff. Realtiy check here: Do you really think Blizzard is going to do that? If Blizzard introduces low-risk low-reward units, people just won't use them. | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
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Musicus
Germany23570 Posts
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The_Red_Viper
19533 Posts
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FrostedMiniWheats
United States30730 Posts
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bartus88
Netherlands491 Posts
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Quateras
Germany867 Posts
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digmouse
China6326 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Pontius Pirate
United States1557 Posts
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The_Templar
your Country52797 Posts
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AWalker9
United Kingdom7229 Posts
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stuchiu
Fiddler's Green42661 Posts
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Musicus
Germany23570 Posts
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digmouse
China6326 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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[PkF] Wire
France24192 Posts
On January 12 2015 03:49 KeksX wrote: Show nested quote + On January 12 2015 03:46 [PkF] Wire wrote: On January 12 2015 03:44 TheDwf wrote: On January 12 2015 03:41 KeksX wrote: On January 12 2015 03:39 Big J wrote: On January 12 2015 03:36 KeksX wrote: On January 12 2015 03:34 Big J wrote: On January 12 2015 03:33 KeksX wrote: On January 12 2015 03:33 DuduSC wrote: On January 12 2015 03:33 TheDwf wrote: Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust I really hope it does, finally zergs can attack early game ^ Agreed. No longer 10 minutes no rush games. yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010. "Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics. Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here. Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game. I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable. I'm gonna ignore your second sentence. Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone". Couldn't have said it better -think I tried to convey the same idea quite awkwardly in a previous post. You gotta consider that for that to achieve, you need to tweak not only new stuff but all existing stuff. Realtiy check here: Do you really think Blizzard is going to do that? If Blizzard introduces low-risk low-reward units, people just won't use them. A lot of builds are already built around pressuring the opponent at precise timings to control their economic growth. I don't think that would be hard to achieve if mothership core was removed. | ||
DJHelium
Sweden13480 Posts
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royalroadweed
United States8301 Posts
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