• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:15
CEST 19:15
KST 02:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch1[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)92ZeroSpace at Steam NextFest - Last free demo40Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (June 22-28): Zergs thrive in new patch Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7970 users

Axiom LOTV Mod Tournament - Page 27

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 25 26 27 28 29 32 Next All
HolydaKing
Profile Joined February 2010
21254 Posts
January 11 2015 18:39 GMT
#521
Why did he write "?", didn't he know ravagers destroy Force Fields? Because he had a fuck ton of sentries.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:40 GMT
#522
On January 12 2015 03:39 HolydaKing wrote:
Why did he write "?", didn't he know ravagers destroy Force Fields? Because he had a fuck ton of sentries.

I would be very surprised if he somehow missed the number one ZvP LotV change.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 11 2015 18:41 GMT
#523
On January 12 2015 03:39 Big J wrote:
Show nested quote +
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-11 18:43:14
January 11 2015 18:41 GMT
#524
On January 12 2015 03:39 Big J wrote:
Show nested quote +
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.


On January 12 2015 03:41 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.


If the control is correct and more things align then yes, but that applies to many other strategies by protoss and terran as well. Cannon rush, proxy bunker etc. If you wanted, you could say that about every strategy lol

Of course non-counterable play is bad, but early game aggression is something Zerg desperately needs.
olimoley
Profile Blog Joined January 2013
United States742 Posts
Last Edited: 2015-01-11 18:42:24
January 11 2015 18:42 GMT
#525
On January 12 2015 03:39 HolydaKing wrote:
Why did he write "?", didn't he know ravagers destroy Force Fields? Because he had a fuck ton of sentries.

pretty sure he knows, their '?' is like a stunned 'huh what the fuck just happened'
Events Manager, Team Liquid - Creator of OlimoLeague
Exarl25
Profile Joined November 2010
1887 Posts
January 11 2015 18:42 GMT
#526
Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit.
Nebuchad
Profile Blog Joined December 2012
Switzerland12472 Posts
January 11 2015 18:42 GMT
#527
On January 12 2015 03:41 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.


That's every attack...
No will to live, no wish to die
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 11 2015 18:43 GMT
#528
On January 12 2015 03:42 Exarl25 wrote:
Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit.


I definitely do. That aspect has been worrying me since WoL came out with close to BW number of units. With the expansions the numbers were bound to get huge and I think the unit pool is clearly too big now, with too much interactions to handle.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 18:43 GMT
#529
On January 12 2015 03:41 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.

Euh yeah i actually would like that scouting something isn't enough to hold it without good control (obviously the attacker should need good control as well though).
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 18:44 GMT
#530
On January 12 2015 03:43 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:42 Exarl25 wrote:
Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit.


I definitely do. That aspect has been worrying me since WoL came out with close to BW number of units. With the expansions the numbers were bound to get huge and I think the unit pool is clearly too big now, with too much interactions to handle.

Why is this a bad thing? I never get that. More options, more dynamic gameplay...
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:44 GMT
#531
On January 12 2015 03:41 KeksX wrote:
Show nested quote +
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.

Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 11 2015 18:45 GMT
#532
On January 12 2015 03:44 FueledUpAndReadyToGo wrote:
Show nested quote +
On January 12 2015 03:43 [PkF] Wire wrote:
On January 12 2015 03:42 Exarl25 wrote:
Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit.


I definitely do. That aspect has been worrying me since WoL came out with close to BW number of units. With the expansions the numbers were bound to get huge and I think the unit pool is clearly too big now, with too much interactions to handle.

Why is this a bad thing? I never get that. More options, more dynamic gameplay...


Depends what you are aiming for. If you just want fun things, it's definitely great, but if you're trying to settle what is going to be THE competitive RTS for the 5-10 next years, you want something elegant and balanced. Which is easier to achieve with fewer units.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-11 18:46:32
January 11 2015 18:45 GMT
#533
On January 12 2015 03:44 TheDwf wrote:
Show nested quote +
On January 12 2015 03:41 KeksX wrote:
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.

Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".


To have that kind of play you need new concepts of units though, because it's impossible to achieve with HotS units without breaking the later game. So introducing a new unit with the potential to have that is great.

And the Ravager has a lot of potential for that kind of thing, because it's questionable whether it's effectiveness stays the same over time.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 11 2015 18:46 GMT
#534
On January 12 2015 03:44 TheDwf wrote:
Show nested quote +
On January 12 2015 03:41 KeksX wrote:
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.

Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".


Couldn't have said it better -think I tried to convey the same idea quite awkwardly in a previous post.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 18:47:07
January 11 2015 18:46 GMT
#535
The only LotV build Crank knows is tempests lol. Impact seems the better player at improvising.
Neosteel Enthusiast
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 11 2015 18:47 GMT
#536
9 minute hive O.O
ModeratorI am still alive, somehow
TL+ Member
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
January 11 2015 18:47 GMT
#537
yay SH's
soOjwa has returned to smite all that stand in his way
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 11 2015 18:47 GMT
#538
On January 12 2015 03:47 The_Templar wrote:
9 minute hive O.O

Destiny gonna have a great time in LotV it seems.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 11 2015 18:47 GMT
#539
Swarm hosts ! Let's see what they're able to achieve in that form.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 11 2015 18:48 GMT
#540
Hahaha Impact, what are you doing ;_;
ModeratorI am still alive, somehow
TL+ Member
Prev 1 25 26 27 28 29 32 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
17:00
S6 Europe Server Qualifier
TKL 121
SteadfastSC73
IndyStarCraft 0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 875
uThermal 285
TKL 121
SteadfastSC 73
RushiSC 27
Codebar 22
IndyStarCraft 0
StarCraft: Brood War
Calm 3295
Britney 1092
firebathero 297
ggaemo 294
Snow 230
Dewaltoss 131
Mong 117
hero 96
Movie 45
ToSsGirL 42
[ Show more ]
Aegong 33
Rock 20
yabsab 18
Bale 15
Purpose 10
Dota 2
qojqva3002
Dendi1237
Counter-Strike
fl0m972
edward122
Other Games
singsing3088
FrodaN1199
B2W.Neo946
Grubby704
ceh9414
Beastyqt393
mouzStarbuck183
C9.Mang0163
crisheroes156
Trikslyr50
UpATreeSC42
Mew2King35
Chillindude24
JuggernautJason10
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream340
Other Games
BasetradeTV177
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• mYiSmile117
• EnkiAlexander 9
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV535
League of Legends
• Nemesis3001
• TFBlade810
Other Games
• Shiphtur372
• imaqtpie4
Upcoming Events
Bombastic Starleague
2h 45m
PiGosaur Cup
6h 45m
Kung Fu Cup
17h 45m
Replay Cast
1d 6h
CrankTV Team League
1d 17h
Bombastic Starleague
2 days
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.