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Why did he write "?", didn't he know ravagers destroy Force Fields? Because he had a fuck ton of sentries.
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On January 12 2015 03:39 HolydaKing wrote: Why did he write "?", didn't he know ravagers destroy Force Fields? Because he had a fuck ton of sentries. I would be very surprised if he somehow missed the number one ZvP LotV change.
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On January 12 2015 03:39 Big J wrote:Show nested quote +On January 12 2015 03:36 KeksX wrote:On January 12 2015 03:34 Big J wrote:On January 12 2015 03:33 KeksX wrote:On January 12 2015 03:33 DuduSC wrote:On January 12 2015 03:33 TheDwf wrote: Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust I really hope it does, finally zergs can attack early game ^ Agreed. No longer 10 minutes no rush games. yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010. "Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics. Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here. Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bustI didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.
I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.
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On January 12 2015 03:39 Big J wrote:Show nested quote +On January 12 2015 03:36 KeksX wrote:On January 12 2015 03:34 Big J wrote:On January 12 2015 03:33 KeksX wrote:On January 12 2015 03:33 DuduSC wrote:On January 12 2015 03:33 TheDwf wrote: Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust I really hope it does, finally zergs can attack early game ^ Agreed. No longer 10 minutes no rush games. yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010. "Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics. Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here. Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bustI didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.
I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.
I'm gonna ignore your second sentence.
On January 12 2015 03:41 [PkF] Wire wrote:Show nested quote +On January 12 2015 03:39 Big J wrote:On January 12 2015 03:36 KeksX wrote:On January 12 2015 03:34 Big J wrote:On January 12 2015 03:33 KeksX wrote:On January 12 2015 03:33 DuduSC wrote:On January 12 2015 03:33 TheDwf wrote: Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust I really hope it does, finally zergs can attack early game ^ Agreed. No longer 10 minutes no rush games. yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010. "Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics. Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here. Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bustI didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game. I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.
If the control is correct and more things align then yes, but that applies to many other strategies by protoss and terran as well. Cannon rush, proxy bunker etc. If you wanted, you could say that about every strategy lol
Of course non-counterable play is bad, but early game aggression is something Zerg desperately needs.
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On January 12 2015 03:39 HolydaKing wrote: Why did he write "?", didn't he know ravagers destroy Force Fields? Because he had a fuck ton of sentries. pretty sure he knows, their '?' is like a stunned 'huh what the fuck just happened'
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Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit.
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On January 12 2015 03:41 [PkF] Wire wrote:Show nested quote +On January 12 2015 03:39 Big J wrote:On January 12 2015 03:36 KeksX wrote:On January 12 2015 03:34 Big J wrote:On January 12 2015 03:33 KeksX wrote:On January 12 2015 03:33 DuduSC wrote:On January 12 2015 03:33 TheDwf wrote: Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust I really hope it does, finally zergs can attack early game ^ Agreed. No longer 10 minutes no rush games. yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010. "Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics. Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here. Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bustI didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game. I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.
That's every attack...
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On January 12 2015 03:42 Exarl25 wrote: Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit.
I definitely do. That aspect has been worrying me since WoL came out with close to BW number of units. With the expansions the numbers were bound to get huge and I think the unit pool is clearly too big now, with too much interactions to handle.
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On January 12 2015 03:41 [PkF] Wire wrote:Show nested quote +On January 12 2015 03:39 Big J wrote:On January 12 2015 03:36 KeksX wrote:On January 12 2015 03:34 Big J wrote:On January 12 2015 03:33 KeksX wrote:On January 12 2015 03:33 DuduSC wrote:On January 12 2015 03:33 TheDwf wrote: Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust I really hope it does, finally zergs can attack early game ^ Agreed. No longer 10 minutes no rush games. yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010. "Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics. Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here. Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bustI didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game. I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves. Euh yeah i actually would like that scouting something isn't enough to hold it without good control (obviously the attacker should need good control as well though).
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On January 12 2015 03:43 [PkF] Wire wrote:Show nested quote +On January 12 2015 03:42 Exarl25 wrote: Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit. I definitely do. That aspect has been worrying me since WoL came out with close to BW number of units. With the expansions the numbers were bound to get huge and I think the unit pool is clearly too big now, with too much interactions to handle. Why is this a bad thing? I never get that. More options, more dynamic gameplay...
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On January 12 2015 03:41 KeksX wrote:Show nested quote +On January 12 2015 03:39 Big J wrote:On January 12 2015 03:36 KeksX wrote:On January 12 2015 03:34 Big J wrote:On January 12 2015 03:33 KeksX wrote:On January 12 2015 03:33 DuduSC wrote:On January 12 2015 03:33 TheDwf wrote: Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust I really hope it does, finally zergs can attack early game ^ Agreed. No longer 10 minutes no rush games. yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010. "Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics. Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here. Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bustI didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game. I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable. I'm gonna ignore your second sentence. Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".
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On January 12 2015 03:44 FueledUpAndReadyToGo wrote:Show nested quote +On January 12 2015 03:43 [PkF] Wire wrote:On January 12 2015 03:42 Exarl25 wrote: Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit. I definitely do. That aspect has been worrying me since WoL came out with close to BW number of units. With the expansions the numbers were bound to get huge and I think the unit pool is clearly too big now, with too much interactions to handle. Why is this a bad thing? I never get that. More options, more dynamic gameplay...
Depends what you are aiming for. If you just want fun things, it's definitely great, but if you're trying to settle what is going to be THE competitive RTS for the 5-10 next years, you want something elegant and balanced. Which is easier to achieve with fewer units.
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On January 12 2015 03:44 TheDwf wrote:Show nested quote +On January 12 2015 03:41 KeksX wrote:On January 12 2015 03:39 Big J wrote:On January 12 2015 03:36 KeksX wrote:On January 12 2015 03:34 Big J wrote:On January 12 2015 03:33 KeksX wrote:On January 12 2015 03:33 DuduSC wrote:On January 12 2015 03:33 TheDwf wrote: Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust I really hope it does, finally zergs can attack early game ^ Agreed. No longer 10 minutes no rush games. yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010. "Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics. Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here. Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bustI didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game. I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable. I'm gonna ignore your second sentence. Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".
To have that kind of play you need new concepts of units though, because it's impossible to achieve with HotS units without breaking the later game. So introducing a new unit with the potential to have that is great.
And the Ravager has a lot of potential for that kind of thing, because it's questionable whether it's effectiveness stays the same over time.
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On January 12 2015 03:44 TheDwf wrote:Show nested quote +On January 12 2015 03:41 KeksX wrote:On January 12 2015 03:39 Big J wrote:On January 12 2015 03:36 KeksX wrote:On January 12 2015 03:34 Big J wrote:On January 12 2015 03:33 KeksX wrote:On January 12 2015 03:33 DuduSC wrote:On January 12 2015 03:33 TheDwf wrote: Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust I really hope it does, finally zergs can attack early game ^ Agreed. No longer 10 minutes no rush games. yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010. "Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics. Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here. Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bustI didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game. I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable. I'm gonna ignore your second sentence. Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".
Couldn't have said it better -think I tried to convey the same idea quite awkwardly in a previous post.
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The only LotV build Crank knows is tempests lol. Impact seems the better player at improvising.
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your Country52797 Posts
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On January 12 2015 03:47 The_Templar wrote: 9 minute hive O.O Destiny gonna have a great time in LotV it seems.
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Swarm hosts ! Let's see what they're able to achieve in that form.
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your Country52797 Posts
Hahaha Impact, what are you doing ;_;
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