• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:50
CEST 03:50
KST 10:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event5Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025)
Tourneys
SC2's Safe House 2 - October 18 & 19 LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL Season 2 Qualifier Links and Dates
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
ASL Season 20 Ro24 Groups Player “Jedi” cheat on CSL BGH Auto Balance -> http://bghmmr.eu/ StarCraft player reflex TE scores BW General Discussion
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 651 users

Axiom LOTV Mod Tournament

Forum Index > StarCraft 2 Tournaments
Post a Reply
Normal
olimoley
Profile Blog Joined January 2013
United States742 Posts
Last Edited: 2015-01-13 01:20:07
January 04 2015 10:50 GMT
#1
[image loading]

Axiom eSports is proud to announce our next in-house tournament featuring the LOTV custom mod!

5 Axiom players and 3 current/former players who has lived in the Axiom Team house will join together to battle it out on the custom mod made by fans. The winner receives a team house coupon that allows them to be treated to a meal from the other members, as well as exemption from chores for a week.

Learn more about the LOTV fan made mod here.


Sunday, Jan 11 2:00pm GMT (GMT+00:00)

Bracket

Players:
(P)Alicia, (P)CranK, (Z)Miya, (Z)Impact, (T)MMA, (T)TheStC, (T)Ryung, (T)Heart

Stream:
[image loading] TotalBiscuit
Casted by TotalBiscuit and qxc


VODS (spoiler-free)


Format:
Single elimination Bo3

Map Pool:
Isomer
Graveside
God's Garden
Habitation Station
Whirlwind

For more updates on Axiom eSports tournaments and news, be sure to like our Facebook and Twitter!
Events Manager, Team Liquid - Creator of OlimoLeague
myRZeth
Profile Joined June 2011
Germany1047 Posts
January 04 2015 11:01 GMT
#2
oh my god yes!
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
January 04 2015 11:02 GMT
#3
Should be interesting!
Moderatorlickypiddy
AcerMMA
Profile Joined February 2012
Korea (South)15 Posts
January 04 2015 11:09 GMT
#4
gogogo!
Progamer
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 04 2015 11:10 GMT
#5
This sounds awesome.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 04 2015 11:40 GMT
#6
StC fighting!!!
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 04 2015 11:56 GMT
#7
These maps arent suited for LotV i feel :|
Great news otherwise
Author of Coda and Eastwatch.
Fishriot
Profile Joined May 2010
United States621 Posts
January 04 2015 12:00 GMT
#8
Really cool, can't wait to watch!
robson1
Profile Joined March 2013
3632 Posts
January 04 2015 12:14 GMT
#9
my body is ready.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 04 2015 12:23 GMT
#10
Nice! Will definitely watch it
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 04 2015 12:25 GMT
#11
I really hope that players will try out this mod first before going to play it in this tournament. Majority of the times when something like this happens we don't even see something new...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
404AlphaSquad
Profile Joined October 2011
839 Posts
January 04 2015 12:40 GMT
#12
OMG !!! It is happening :D
aka Kalevi
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
January 04 2015 12:45 GMT
#13
On January 04 2015 21:25 Ramiz1989 wrote:
I really hope that players will try out this mod first before going to play it in this tournament. Majority of the times when something like this happens we don't even see something new...

We saw some use of the new units in House of the Swarm.
The world is better when every background has a chance.
SoleSteeler
Profile Joined April 2003
Canada5429 Posts
January 04 2015 13:03 GMT
#14
Awesome! I'll check out the VODs tomorrow. Will go to bed when this starts. >_<
Taco87
Profile Joined February 2012
Norway72 Posts
January 04 2015 13:11 GMT
#15
This is gonna be good !
KPrime
Profile Joined April 2011
United Kingdom14 Posts
January 04 2015 13:13 GMT
#16
Can not wait! AGDQ2015 and this, I'm spoiled with gaming content.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
January 04 2015 13:15 GMT
#17
haha
Really Blizz, really? - Darnell
desRow
Profile Blog Joined May 2009
Canada2654 Posts
January 04 2015 13:22 GMT
#18
would have preferred having state than thestc would have been better for race diversity too
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Eliv
Profile Joined March 2014
Czech Republic32 Posts
January 04 2015 13:24 GMT
#19
State isn't living in the Axiom house sadly. But nice to see TB back with some casting action!
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
January 04 2015 13:32 GMT
#20
On January 04 2015 22:22 desRow wrote:
would have preferred having state than thestc would have been better for race diversity too

State has no affiliation with the Axiom team house though.
Lies, damned lies and statistics: http://aligulac.com
feardragon
Profile Blog Joined October 2010
United States972 Posts
January 04 2015 13:43 GMT
#21
Nice!!! Definitely going to be tuning into this!
Ok Starcraft 2 Commentator
Noonius
Profile Joined April 2012
Estonia17413 Posts
January 04 2015 13:58 GMT
#22
crap on a stick. I'll be working
will the vods be on youtube and if so will they be spoiler free?
Terran forever | Maru hater forever
desRow
Profile Blog Joined May 2009
Canada2654 Posts
January 04 2015 14:04 GMT
#23
On January 04 2015 22:32 Grovbolle wrote:
Show nested quote +
On January 04 2015 22:22 desRow wrote:
would have preferred having state than thestc would have been better for race diversity too

State has no affiliation with the Axiom team house though.


He was staying there for a while after he left prime
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
January 04 2015 14:09 GMT
#24
Really excited for this
soOjwa has returned to smite all that stand in his way
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2015-01-04 14:28:49
January 04 2015 14:28 GMT
#25
On January 04 2015 23:04 desRow wrote:
Show nested quote +
On January 04 2015 22:32 Grovbolle wrote:
On January 04 2015 22:22 desRow wrote:
would have preferred having state than thestc would have been better for race diversity too

State has no affiliation with the Axiom team house though.


He was staying there for a while after he left prime


He is not anymore. He stayed with us for 2 months. STC on the other hand is basically family after living with us for over a year.

will the vods be on youtube and if so will they be spoiler free?


Who do you think you are dealing with exactly?
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Wasad
Profile Joined June 2013
Portugal99 Posts
January 04 2015 15:16 GMT
#26
This is going to be awesome!!!
@Wasad_
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 04 2015 15:20 GMT
#27
Thank you, based Olimoley!

Or based TB. I'm not sure sure which one of you is the based one responsible for organizing this.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Yonan
Profile Joined March 2013
Australia12 Posts
January 04 2015 15:39 GMT
#28
That's gonna be great, thanks TB, Oli, Crank and the rest of the Axiom crew and friends for putting this on.
ᶘ ᵒᴥᵒᶅ
Crot4le
Profile Joined June 2013
England2927 Posts
January 04 2015 15:46 GMT
#29
Awesome!
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 04 2015 16:53 GMT
#30
Secret Spring for lotv tournament? That map is really terrible.
Koesader
Profile Joined April 2012
Netherlands424 Posts
January 04 2015 16:58 GMT
#31
Awesome!
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-01-04 17:00:47
January 04 2015 17:00 GMT
#32
Hey TB do you have the map set already? I mean do you have Gameheart and the new mineral setups set up correctly, both of them can't be set up with triggers nicely (won't be readily available if you use the LotV extension mod) So i would like to know if you need help on that regard, i'm on the mapmaking group on skype hit me there.

/edit typos ~.~
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
January 04 2015 17:12 GMT
#33
I don't see any issue at all with changing the maps around frankly, if one of them is awful.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
AbuntuGuntu
Profile Joined August 2011
United States1972 Posts
January 04 2015 17:42 GMT
#34
Should be fun
Krobolt
Profile Joined August 2014
Canada42 Posts
January 04 2015 18:16 GMT
#35
On January 05 2015 02:12 TotalBiscuit wrote:
I don't see any issue at all with changing the maps around frankly, if one of them is awful.


It'd be really cool to either see some newer community maps, or some old fan favourites (like Frost, Whirlwind, Habitation Station, etc). I'm not too sure about these newer ones, especially Secret Spring.

But regardless of the maps, I'll definitely be watching.
A proud member of the Dongsquad.
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 05 2015 03:56 GMT
#36
On January 05 2015 02:12 TotalBiscuit wrote:
I don't see any issue at all with changing the maps around frankly, if one of them is awful.


Agreed. Please send your suggestions to me if there is a map you'd like to suggest!
Events Manager, Team Liquid - Creator of OlimoLeague
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
January 05 2015 04:03 GMT
#37
Nice! this will be exciting to see!
AKA: TelecoM[WHITE] Protoss fighting
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 05 2015 04:15 GMT
#38
lol, this is a fun one, and i like the price! :D
http://www.twitch.tv/pinokotsbeer
tomastaz
Profile Joined January 2013
United States976 Posts
January 05 2015 04:42 GMT
#39
awesome!
No church in the wild --- @tzhang0126
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 05 2015 06:38 GMT
#40
Instead of the current map pool, would you guys prefer to use the TL Maps of December? - http://www.teamliquid.net/forum/sc2-maps/474433-map-of-the-month-december-2014-results
Events Manager, Team Liquid - Creator of OlimoLeague
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 05 2015 06:47 GMT
#41
I think the matches should be played on current map pool, so the focus can stay on the new changes rather than the maps too
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-05 12:39:17
January 05 2015 12:38 GMT
#42
On January 05 2015 15:47 Darksoldierr wrote:
I think the matches should be played on current map pool, so the focus can stay on the new changes rather than the maps too


That'd change nothing, or at least not have the effect you want it to have since the old maps aren't designed for 12 starting workers and lower minerals.

Regardless, can't wait to watch this!
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 05 2015 14:36 GMT
#43
The December maps looked really nice, but I didn't find time to play on them so far. Hope I don't miss this tournament.
Krobolt
Profile Joined August 2014
Canada42 Posts
Last Edited: 2015-01-06 00:28:39
January 06 2015 00:04 GMT
#44
On January 05 2015 21:38 KeksX wrote:
Show nested quote +
On January 05 2015 15:47 Darksoldierr wrote:
I think the matches should be played on current map pool, so the focus can stay on the new changes rather than the maps too


That'd change nothing, or at least not have the effect you want it to have since the old maps aren't designed for 12 starting workers and lower minerals.

Regardless, can't wait to watch this!


I actually think LotV would work fine on maps from now. I worry that in the future, mapmakers will make 3rd, 4th, and 5th bases way too easy to take and ultimately lessen the effect of the new economy. One of the things I was really excited about with the announcement was that it would help a lot with the deathball problem since players wouldn't be able to have the equivalent of 3 mining bases for most, if not all, of the game, and thus have fewer units and not reach the 200/200 deathball. But if mapmakers make 4+ bases really easy to take and defend, it would be a lot easier to keep on that equivalent 3 base economy and thus I think we would see a lot more of the maxed supply deathballs.

I still think it'd be cool to see it on (HotS) fan favourite maps like Whirlwind or even newer ones like King Sejong or Overgrowth. Viewers already know these maps and tend to like the games they produce, so it would avoid the possible problem of playing on new maps that may not produce very good games.
A proud member of the Dongsquad.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 06 2015 00:23 GMT
#45
On January 05 2015 15:38 olimoley wrote:
Instead of the current map pool, would you guys prefer to use the TL Maps of December? - http://www.teamliquid.net/forum/sc2-maps/474433-map-of-the-month-december-2014-results

YES PLEASE

community maps \o/
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 06 2015 00:55 GMT
#46
Olimoley if you need we (TL Mapmakers) can set up a map pool for you to use, it would be very easy to do, but we would need to know what you are searching for, what kind of map pool (standard maps, non-standard maps, or a mixture), how many Blizz maps/Ladder maps would you like to keep and what not.

Also if you have need of cool or good maps you can always reach to Lefix (OP in the MotM threads), me or any other mapmaker and ask him for which maps he thinks are good.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 06 2015 08:57 GMT
#47
What about mixed map pool ? 1-2 maps from blizzard and 1-2-3 from MotM ?
Author of Coda and Eastwatch.
xtorn
Profile Blog Joined December 2013
4060 Posts
January 06 2015 11:08 GMT
#48
this sounds so, so very cool. Axiom house cannot wait until LOTV i see :;D

lets do this!!!
Life - forever the Legend in my heart
lefix
Profile Joined February 2011
Germany1082 Posts
January 06 2015 12:07 GMT
#49
gogogo community maps!
Map of the Month | The Planetary Workshop | SC2Melee.net
moskonia
Profile Joined January 2011
Israel1448 Posts
January 06 2015 15:14 GMT
#50
I would love to see a map tournament specifically for lotv used for this tournament, which means higher number of bases, and some features that are better for the new units. Although community maps are always fun to see, and the lotv map pool in the arcade has been really awesome for the most part.
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 08 2015 02:46 GMT
#51
After discussing with the players involved in this tournament, we've decided to increase the map pool to 5 maps and changing the maps to a mix of community and old ladder maps. Thanks for your input everyone, the map pool is:

Whirlwind
Isomer
Graveside
Habitation Station
God's Garden
Events Manager, Team Liquid - Creator of OlimoLeague
Krobolt
Profile Joined August 2014
Canada42 Posts
January 09 2015 00:17 GMT
#52
On January 08 2015 11:46 olimoley wrote:
After discussing with the players involved in this tournament, we've decided to increase the map pool to 5 maps and changing the maps to a mix of community and old ladder maps. Thanks for your input everyone, the map pool is:

Whirlwind
Isomer
Graveside
Habitation Station
God's Garden


Excellent! I like this map pool a lot. I'm looking forward to this so much.
A proud member of the Dongsquad.
lestye
Profile Blog Joined August 2010
United States4163 Posts
January 09 2015 01:02 GMT
#53
On January 08 2015 11:46 olimoley wrote:
After discussing with the players involved in this tournament, we've decided to increase the map pool to 5 maps and changing the maps to a mix of community and old ladder maps. Thanks for your input everyone, the map pool is:

Whirlwind
Isomer
Graveside
Habitation Station
God's Garden

Awesome decision.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2015-01-09 01:37:41
January 09 2015 01:36 GMT
#54
I lost the track of how often Totalbiscuit saved esports. I need to watch this madness. And it is produced and casted by TB!!!
You don't choose to play zerg. The zerg choose you.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 09 2015 01:39 GMT
#55
Really looking forward to this
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 09 2015 01:56 GMT
#56
Graveside? Hell yes, my favorite map
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 09 2015 03:09 GMT
#57
Isomerrrrrrrrr!!! whoooooooo!!! I love that you're using Hab Stat again <3. But I love Isomer. Hope it turns out well!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 09 2015 04:47 GMT
#58
TRUE will be replaced with Miya due to an unexpected extended stay at his family house where he does not have access to a computer.
Events Manager, Team Liquid - Creator of OlimoLeague
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
January 09 2015 05:02 GMT
#59
I am training thestc, he will be victorious!
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Krobolt
Profile Joined August 2014
Canada42 Posts
January 09 2015 05:08 GMT
#60
On January 09 2015 13:47 olimoley wrote:
TRUE will be replaced with Miya due to an unexpected extended stay at his family house where he does not have access to a computer.


Miya's playing again? I thought he retired.
A proud member of the Dongsquad.
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 09 2015 05:10 GMT
#61
On January 09 2015 14:08 Krobolt wrote:
Show nested quote +
On January 09 2015 13:47 olimoley wrote:
TRUE will be replaced with Miya due to an unexpected extended stay at his family house where he does not have access to a computer.


Miya's playing again? I thought he retired.

He's as retired as TheSTC
Events Manager, Team Liquid - Creator of OlimoLeague
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
January 09 2015 05:17 GMT
#62
On January 09 2015 14:10 olimoley wrote:
Show nested quote +
On January 09 2015 14:08 Krobolt wrote:
On January 09 2015 13:47 olimoley wrote:
TRUE will be replaced with Miya due to an unexpected extended stay at his family house where he does not have access to a computer.


Miya's playing again? I thought he retired.

He's as retired as TheSTC

Though, at this point, STC is only slightly more retired than Choya.
The world is better when every background has a chance.
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 09 2015 11:43 GMT
#63
On January 08 2015 11:46 olimoley wrote:
After discussing with the players involved in this tournament, we've decided to increase the map pool to 5 maps and changing the maps to a mix of community and old ladder maps. Thanks for your input everyone, the map pool is:

Whirlwind
Isomer
Graveside
Habitation Station
God's Garden


Oh cool. Would love to see some games on Isomer and happy Graveside is in there too!
Retired Mapmaker™
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
January 09 2015 18:33 GMT
#64
Cocaster for the tournament will be QXC
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 09 2015 18:33 GMT
#65
On January 10 2015 03:33 TotalBiscuit wrote:
Cocaster for the tournament will be QXC

Sick, I was hoping he'd do some casting while on his little break.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 09 2015 19:50 GMT
#66
On January 10 2015 03:33 TotalBiscuit wrote:
Cocaster for the tournament will be QXC

Nice!

On January 10 2015 03:33 SetGuitarsToKill wrote:
Show nested quote +
On January 10 2015 03:33 TotalBiscuit wrote:
Cocaster for the tournament will be QXC

Sick, I was hoping he'd do some casting while on his little break.

He's still in WCS, not on break yet. We'll see what he does then.
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 09 2015 19:52 GMT
#67
On January 10 2015 04:50 The_Templar wrote:
Show nested quote +
On January 10 2015 03:33 TotalBiscuit wrote:
Cocaster for the tournament will be QXC

Nice!

Show nested quote +
On January 10 2015 03:33 SetGuitarsToKill wrote:
On January 10 2015 03:33 TotalBiscuit wrote:
Cocaster for the tournament will be QXC

Sick, I was hoping he'd do some casting while on his little break.

He's still in WCS, not on break yet. We'll see what he does then.

Ah yes I'm an idiot sorry. QXC going hard right now then.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
SmoKim
Profile Joined March 2010
Denmark10305 Posts
Last Edited: 2015-01-09 21:40:48
January 09 2015 21:04 GMT
#68
wrong thread
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
VJT
Profile Joined September 2014
3 Posts
January 10 2015 13:03 GMT
#69
Will VoDs be on TB's Youtube Channel? It starts at midnight for me so I can't watch it live...
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 10 2015 17:18 GMT
#70
On January 10 2015 22:03 VJT wrote:
Will VoDs be on TB's Youtube Channel? It starts at midnight for me so I can't watch it live...

Of course!
Events Manager, Team Liquid - Creator of OlimoLeague
Angelavenger
Profile Joined March 2012
United States59 Posts
January 10 2015 21:32 GMT
#71
HYPE!!! I'm so stoked. Go Miya! Go Crank!
samgamgi
Profile Joined October 2014
Brazil9 Posts
January 10 2015 21:35 GMT
#72
Olimoley and TB, could I cast the game in brazilian portuguese in my own twitch channel?

I would capture the game from TB's stream so there's no hassle of one more observer to get in the match lobby and the possible lag that I could cause.

I know it's a for fun tournament and all, but seeing pro players using and at least fighting against LotV new units could be great.
caznitch
Profile Joined July 2012
Canada645 Posts
January 10 2015 21:39 GMT
#73
I' actually really excited about this tournament. Thanks for the great content tb
why?
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
January 10 2015 22:36 GMT
#74
On January 11 2015 06:35 samgamgi wrote:
Olimoley and TB, could I cast the game in brazilian portuguese in my own twitch channel?

I would capture the game from TB's stream so there's no hassle of one more observer to get in the match lobby and the possible lag that I could cause.

I know it's a for fun tournament and all, but seeing pro players using and at least fighting against LotV new units could be great.


I have no problem with you restreaming, we'd just rather not invite people into the lobby that we haven't vetted.

CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
samgamgi
Profile Joined October 2014
Brazil9 Posts
January 11 2015 00:13 GMT
#75
On January 11 2015 07:36 TotalBiscuit wrote:

I have no problem with you restreaming, we'd just rather not invite people into the lobby that we haven't vetted.



Awesome, thank you. And yeah, inviting people you don't know to a tournament lobby only complicate things more.
TBone-
Profile Blog Joined November 2010
United States2309 Posts
January 11 2015 00:34 GMT
#76
Oh sick qxc casting
Eve online FC, lover of all competition
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 04:45 GMT
#77
Calling it now, Miya to take it all!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-11 07:16:10
January 11 2015 07:16 GMT
#78
This tournament is basically about "who can lose to MMA in the final?"


The new Terran toys in the hands of MMA - oh god...
SoleSteeler
Profile Joined April 2003
Canada5429 Posts
January 11 2015 07:20 GMT
#79
Stoked for this! Will have to watch the vods 12 hours later or so though
Keeemy
Profile Joined November 2012
Finland7855 Posts
Last Edited: 2015-01-11 11:13:01
January 11 2015 11:08 GMT
#80
HOLY SHIT just saw that Miya is playing in this!

MIYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA <3 <3 <3 <3 <3

Pls guys tell him to start streaming casually. Just for the heck of it
Hello
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 11 2015 12:45 GMT
#81
On January 11 2015 16:16 KeksX wrote:
This tournament is basically about "who can lose to MMA in the final?"


The new Terran toys in the hands of MMA - oh god...

CranK played 1v1 with him in the mod during his stream. MMA lost as Terran, won as Protoss D:
Events Manager, Team Liquid - Creator of OlimoLeague
CraZyWayne
Profile Joined August 2010
Germany357 Posts
January 11 2015 12:56 GMT
#82
Could be a fun sunday afternoon!
"tahts halo. dont worry"
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
January 11 2015 13:57 GMT
#83
About to start ^^

Also QXC will be casting in a hour.

We know nothing.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
January 11 2015 14:05 GMT
#84
Hahahaha Candy confused :D
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
pmp10
Profile Joined April 2012
3324 Posts
Last Edited: 2015-01-11 14:13:06
January 11 2015 14:08 GMT
#85
Is TB forcing constant chatting in english again?

Yup.
There goes the idea that we will see serious games .
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 14:12 GMT
#86
The zerg forgot this is LotV
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 11 2015 14:14 GMT
#87
little do protoss know they got the best new unit of them all
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 14:14 GMT
#88
On January 04 2015 21:25 Ramiz1989 wrote:
I really hope that players will try out this mod first before going to play it in this tournament. Majority of the times when something like this happens we don't even see something new...

I will just quote myself here...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
Last Edited: 2015-01-11 14:18:01
January 11 2015 14:17 GMT
#89
On January 11 2015 23:14 Ramiz1989 wrote:
Show nested quote +
On January 04 2015 21:25 Ramiz1989 wrote:
I really hope that players will try out this mod first before going to play it in this tournament. Majority of the times when something like this happens we don't even see something new...

I will just quote myself here...


Alica definitely did, however Candy(Miya) on the other hand...
Hopefully after the first round, everyone is out who didn't looked into yet so we can have decent matches
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
January 11 2015 14:17 GMT
#90
TB casting the new expansion played by pros? Fantastic!
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 14:18 GMT
#91
go go Candy !
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 11 2015 14:18 GMT
#92
Guys Miya is retired, give him a break
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 14:21 GMT
#93
On January 11 2015 23:17 Darksoldierr wrote:
Show nested quote +
On January 11 2015 23:14 Ramiz1989 wrote:
On January 04 2015 21:25 Ramiz1989 wrote:
I really hope that players will try out this mod first before going to play it in this tournament. Majority of the times when something like this happens we don't even see something new...

I will just quote myself here...


Alica definitely did, however Candy(Miya) on the other hand...
Hopefully after the first round, everyone is out who didn't looked into yet so we can have decent matches

I mean, Miya tried Swarm Hosts and Lings, which you can say is something new since Swarm Hosts are significantly changed but he looked completely lost against what he was playing...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
January 11 2015 14:22 GMT
#94
Oh, is this a girl's only tournament? Candy vs. Alicia?
Keeemy
Profile Joined November 2012
Finland7855 Posts
January 11 2015 14:23 GMT
#95
Miya replaced TRUE only a couple of days ago (and he's retired). Give him a break.
Hello
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 14:24 GMT
#96
tell Miya it breaks forcefields lol
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 14:25 GMT
#97
Disruptor looks so bad....
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 14:26 GMT
#98
On January 11 2015 23:23 Keeemy wrote:
Miya replaced TRUE only a couple of days ago (and he's retired). Give him a break.


But you would expect the Axiom guys at least tell him what the new units does
Goibon
Profile Joined May 2010
New Zealand8185 Posts
January 11 2015 14:27 GMT
#99
On January 11 2015 23:26 Lexender wrote:
Show nested quote +
On January 11 2015 23:23 Keeemy wrote:
Miya replaced TRUE only a couple of days ago (and he's retired). Give him a break.


But you would expect the Axiom guys at least tell him what the new units does

Actually i'd expect them not to
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
January 11 2015 14:28 GMT
#100
Did they change the Ravager, IIRC they were some burrowing, fireball shooting siege unit before?
Solar424
Profile Blog Joined June 2013
United States4001 Posts
Last Edited: 2015-01-11 14:29:51
January 11 2015 14:29 GMT
#101
Is the Disruptor invincible when it does its thing?
On January 11 2015 23:28 PepsiMaxxxx wrote:
Did they change the Ravager, IIRC they were some burrowing, fireball shooting siege unit before?

It still does, Miya just isn't using it.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-01-11 14:30:19
January 11 2015 14:29 GMT
#102
Candy never played the mod and doubt he can read the tooltips ?

Disruptor is invincible and faster I think too
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 11 2015 14:29 GMT
#103
On January 11 2015 23:29 Solar424 wrote:
Is the Disruptor invincible when it does its thing?
Show nested quote +
On January 11 2015 23:28 PepsiMaxxxx wrote:
Did they change the Ravager, IIRC they were some burrowing, fireball shooting siege unit before?

It still does, Miya just isn't using it.

yes
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 14:30 GMT
#104
On January 11 2015 23:28 PepsiMaxxxx wrote:
Did they change the Ravager, IIRC they were some burrowing, fireball shooting siege unit before?

Nah, you combined them with Lurkers. :D

Lurkers burrow and shoot spikes from the ground.

Ravagers are big Roaches that have mortar-like ability that deals damage in a small AoE and breaks Force Fields.

On January 11 2015 23:29 Solar424 wrote:
Is the Disruptor invincible when it does its thing?

It is, but it has long cooldown.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 14:31 GMT
#105
yay Candy Miya ! Manner hatch imba.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
January 11 2015 14:31 GMT
#106
Haha, this chat is so pointless. Is that how progamers actually communicate during games?
And why do they speak English?
Goibon
Profile Joined May 2010
New Zealand8185 Posts
January 11 2015 14:32 GMT
#107
On January 11 2015 23:31 SixStrings wrote:
Haha, this chat is so pointless. Is that how progamers actually communicate during games?
And why do they speak English?

It's for our benefit.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 14:32 GMT
#108
Well, the stream quality is a lot better TB
I Protoss winner, could it be?
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
January 11 2015 14:34 GMT
#109
On January 11 2015 23:32 Goibon wrote:
Show nested quote +
On January 11 2015 23:31 SixStrings wrote:
Haha, this chat is so pointless. Is that how progamers actually communicate during games?
And why do they speak English?

It's for our benefit.


'Benefit' being used rather loosely here.
TheOneAboveU
Profile Blog Joined February 2011
Germany3367 Posts
January 11 2015 14:35 GMT
#110
On January 11 2015 23:34 SixStrings wrote:
Show nested quote +
On January 11 2015 23:32 Goibon wrote:
On January 11 2015 23:31 SixStrings wrote:
Haha, this chat is so pointless. Is that how progamers actually communicate during games?
And why do they speak English?

It's for our benefit.


'Benefit' being used rather loosely here.

Why so negative, they are just having some fun...
Moderatoralias TripleM | @TL_TripleM | Big Dark Energy!
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 14:36 GMT
#111
Whoops, missed game 2 to breakfast. But hey, game 3 will have QXC wooohoooooo hyyype!
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 11 2015 14:37 GMT
#112
On January 11 2015 23:34 SixStrings wrote:
Show nested quote +
On January 11 2015 23:32 Goibon wrote:
On January 11 2015 23:31 SixStrings wrote:
Haha, this chat is so pointless. Is that how progamers actually communicate during games?
And why do they speak English?

It's for our benefit.


'Benefit' being used rather loosely here.


Whoa unrustle those jimmies

They're having fun, they want to communicate, and sometimes when they play for fun they do write English instead of Korean.
Events Manager, Team Liquid - Creator of OlimoLeague
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
January 11 2015 14:37 GMT
#113
On January 11 2015 23:35 TheOneAboveU wrote:
Show nested quote +
On January 11 2015 23:34 SixStrings wrote:
On January 11 2015 23:32 Goibon wrote:
On January 11 2015 23:31 SixStrings wrote:
Haha, this chat is so pointless. Is that how progamers actually communicate during games?
And why do they speak English?

It's for our benefit.


'Benefit' being used rather loosely here.

Why so negative, they are just having some fun...


So am I, watching good players, a great caster and LotV. Didn't mean to be negative, I was just questioning the chatter.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
January 11 2015 14:40 GMT
#114
Is this the map with that Scarlett v MVP game?
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 14:44 GMT
#115
On January 11 2015 23:40 Goibon wrote:
Is this the map with that Scarlett v MVP game?

I don't think so. I believe that was a 2012 map. This is the map from the Scarlett and Bomber game. And a lot of other great games. Habitation Station is probably my all-time favorite SC2 map, judging by how fun games on it are to watch.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:01 GMT
#116
What a horror, the HERC feels so not Terran
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
January 11 2015 15:01 GMT
#117
hrec imba?
In theory, theory and practice are the same. In practice, they are not.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:01 GMT
#118
Hercs are pretty good hahaha
Neosteel Enthusiast
ivancype
Profile Joined December 2012
Brazil485 Posts
January 11 2015 15:01 GMT
#119
Was the mod updated with the latest blizzard ideas or is it still the Blizzcon build?
The other race is OP
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:01 GMT
#120
On January 11 2015 23:40 Goibon wrote:
Is this the map with that Scarlett v MVP game?

No, it was Whirlwind
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:02 GMT
#121
I can just imagine how terran is gonna be so imba early in Lotv :D
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 15:02 GMT
#122
Op herc into op cyclone xD
I Protoss winner, could it be?
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:03 GMT
#123
Oh God, of course HERCs are biological...
MosART
Profile Joined May 2010
United States1899 Posts
January 11 2015 15:04 GMT
#124
the HercLocker...
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 15:05:24
January 11 2015 15:04 GMT
#125
Can ravagers hit air with their bouncy ball? As it comes from above. Wonder if they could have killed the fleeing cc
Neosteel Enthusiast
ucDarchon
Profile Joined April 2010
Germany119 Posts
January 11 2015 15:04 GMT
#126
The Ravager ability takes a little too long to land imo.
SnakeDoctor
Profile Joined November 2010
Poland121 Posts
January 11 2015 15:04 GMT
#127
You heard it here first. Cyclone range is *only* 6.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:06 GMT
#128
On January 12 2015 00:01 ivancype wrote:
Was the mod updated with the latest blizzard ideas or is it still the Blizzcon build?

It has been updated.

On January 12 2015 00:04 FueledUpAndReadyToGo wrote:
Can ravagers hit air with their bouncy ball? As it comes from above. Wonder if they could have killed the fleeing cc

Yes, it can, it deals 60 damage.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 15:06 GMT
#129
oh great corruptors now counter tank as well !
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 15:07 GMT
#130
On January 12 2015 00:06 FeyFey wrote:
oh great corruptors now counter tank as well !

You mean "cannon"
I Protoss winner, could it be?
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:07 GMT
#131
Blargh...
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:07 GMT
#132
Now this looks cool, when players actually know new units.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
MarthTV
Profile Blog Joined December 2012
Germany387 Posts
January 11 2015 15:07 GMT
#133
Corruptors are useful now? What is this game? :D
youtube.com/c/MarthTV | twitter.com/Marth_TV | twitch.tv/marthtv
pmp10
Profile Joined April 2012
3324 Posts
January 11 2015 15:08 GMT
#134
On January 12 2015 00:04 SnakeDoctor wrote:
You heard it here first. Cyclone range is *only* 6.

That's lock-on range.
And it's likely wrong.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:08 GMT
#135
Still no clue what kind of purpose Cyclones serve
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:08 GMT
#136
The corruptor change is one of my favourites
Neosteel Enthusiast
MarthTV
Profile Blog Joined December 2012
Germany387 Posts
January 11 2015 15:09 GMT
#137
On January 12 2015 00:08 TheDwf wrote:
Still no clue what kind of purpose Cyclones serve


Their purpose is to wreck things.
youtube.com/c/MarthTV | twitter.com/Marth_TV | twitch.tv/marthtv
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 11 2015 15:09 GMT
#138
On January 12 2015 00:08 TheDwf wrote:
Still no clue what kind of purpose Cyclones serve

Their purpose is to kill everything.
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:10 GMT
#139
On January 12 2015 00:08 TheDwf wrote:
Still no clue what kind of purpose Cyclones serve

I´m wondering the same with Herc.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
January 11 2015 15:11 GMT
#140
Corruptor looks a bit imbalanced
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
MosART
Profile Joined May 2010
United States1899 Posts
January 11 2015 15:11 GMT
#141
Corruptors = slow mutas
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:12 GMT
#142
So Zergs now have their biological Void? /:
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 15:12 GMT
#143
Wow! :o
I Protoss winner, could it be?
ucDarchon
Profile Joined April 2010
Germany119 Posts
January 11 2015 15:12 GMT
#144
Well, this game was to most fun so far. Lot's of balancing to do obviously, but it's entertaining.
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:12 GMT
#145
I prefer mutas so much more than slow-ass-corruptors
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:12 GMT
#146
On January 12 2015 00:11 MosART wrote:
Corruptors = slow mutas

If you want to be correct, slower mutas with higher HP, higher armor, higher damage per shot, higher range.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:13 GMT
#147
Well thors are just bad vs armored air. If he'd just built more cyclones he'd be fine i think
Neosteel Enthusiast
pmp10
Profile Joined April 2012
3324 Posts
January 11 2015 15:13 GMT
#148
On January 12 2015 00:10 RaFox17 wrote:
Show nested quote +
On January 12 2015 00:08 TheDwf wrote:
Still no clue what kind of purpose Cyclones serve

I´m wondering the same with Herc.

Cyclone is a map control unit for mech that actually works against protoss.
Herc is a fast tanking unit to counter mass banes.
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 11 2015 15:13 GMT
#149
Cyclones did seem to be the answer to everything
TurboMaN
Profile Joined October 2005
Germany925 Posts
January 11 2015 15:13 GMT
#150
Will MMM still be viable in TvZ or are we forced to mech now?
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 15:13 GMT
#151
On January 12 2015 00:09 Marth93 wrote:
Show nested quote +
On January 12 2015 00:08 TheDwf wrote:
Still no clue what kind of purpose Cyclones serve


Their purpose is to wreck things.


If it wasn't for the fact that they suck so bad in actual engagements
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 15:13 GMT
#152
On January 12 2015 00:08 TheDwf wrote:
Still no clue what kind of purpose Cyclones serve


thats easy work in progress unit that can be either turned into a tanky unit or a glass cannon.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:14 GMT
#153
On January 12 2015 00:10 RaFox17 wrote:
Show nested quote +
On January 12 2015 00:08 TheDwf wrote:
Still no clue what kind of purpose Cyclones serve

I´m wondering the same with Herc.

Adding stuff for the sake of adding stuff
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:15 GMT
#154
On January 12 2015 00:13 TurboMaN wrote:
Will MMM still be viable in TvZ or are we forced to mech now?

Why would you be forced into Mech? Until the late game, there is nothing on Zerg side that is "amazing" against Bio for it suddenly to not be viable.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 15:15 GMT
#155
just like people wanted it when they heard that Multiplayer units won't be added with the release of WoL :p.
MyrionSC2
Profile Joined August 2014
Denmark25 Posts
January 11 2015 15:15 GMT
#156
Honestly, corrupters are pretty op right now :p
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 15:15 GMT
#157
I absolutely love the new Corruptor ability, but I definitely feel like the numbers need adjusting. In particular, I think the early hits, before the damage ramps up, needs to be lowered, both so that it's less useful against mobile units and so that it doesn't get into CC-killing territory quite so quickly.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:16 GMT
#158
On January 12 2015 00:15 Pontius Pirate wrote:
I absolutely love the new Corruptor ability, but I definitely feel like the numbers need adjusting. In particular, I think the early hits, before the damage ramps up, needs to be lowered, both so that it's less useful against mobile units and so that it doesn't get into CC-killing territory quite so quickly.

I think the ground attack range might be lowered to balance it.
Neosteel Enthusiast
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:17 GMT
#159
On January 12 2015 00:15 MyrionSC2 wrote:
Honestly, corrupters are pretty op right now :p

Finally something that is really new!! :D :D
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 15:17 GMT
#160
240 supply Corruptor will become a meta :p
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 11 2015 15:18 GMT
#161
That first TvZ game was awesome.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:18 GMT
#162
It defaults with cloak? o_O
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:19 GMT
#163
On January 12 2015 00:18 FueledUpAndReadyToGo wrote:
It defaults with cloak? o_O

Following the classic philosophy of removing choices
Alchemik
Profile Joined March 2014
Poland7124 Posts
Last Edited: 2015-01-11 15:20:35
January 11 2015 15:20 GMT
#164
is there any kind of reasoning behind making banshee have cloak by default
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
January 11 2015 15:21 GMT
#165
These games are so weird. But fun.
You don't choose to play zerg. The zerg choose you.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 15:22:26
January 11 2015 15:21 GMT
#166
I love ravagers. Can't wait for some sick skill shot gifs
Neosteel Enthusiast
MosART
Profile Joined May 2010
United States1899 Posts
January 11 2015 15:21 GMT
#167
Ravagers vs scvs repair = boom!
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:21 GMT
#168
Hmm, hadn't thought about the Ravager's spell being another "Bunker bust" ability
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:22 GMT
#169
On January 12 2015 00:18 Darkdwarf wrote:
That first TvZ game was awesome.

It was very cool, yeah.


I don't think that Corruptors are "imba", maybe they need to be tweaked but I don't think that they are nearly as good against Bio. They don't have ground attack, they have ability, and you have to constantly use it to switch targets.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:22 GMT
#170
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default

Hopefully they cancel it cause it just forces you to build AA and detection. Just takes excitement out of the game.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-01-11 15:25:20
January 11 2015 15:22 GMT
#171
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.
Keeping +1 Range on the Banshee would be the better choice though and buffing the Missile Turret and not removing shared upgrades ... but yeah Blizzard thinks its a good idea to remove unit upgrades. Which is stupid especially for Zerg, since their tech switches hurt so much, that the first switch must be delayed so the opponent can prepare production for it. And you do that by adding upgrades to a unit.
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 15:23 GMT
#172
On January 12 2015 00:21 TheDwf wrote:
Hmm, hadn't thought about the Ravager's spell being another "Bunker bust" ability

Bunker change incoming!
I Protoss winner, could it be?
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:23 GMT
#173
On January 12 2015 00:21 TheDwf wrote:
Hmm, hadn't thought about the Ravager's spell being another "Bunker bust" ability

Instead of bunker build patches we are gonna get bunker health upgrades in Lotv!!
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:24 GMT
#174
Also, I know from Starbow tournaments that Impact really loves Lurkers, and I don't blame him!

I like the fact that he is going for them instead of mass Ravagers and Mutas what most of the Zergs in this mod has been doing.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 11 2015 15:24 GMT
#175
On January 12 2015 00:22 FeyFey wrote:
Show nested quote +
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

so? you're still using banshees with mech, and you use it to put some pressure on the Zerg (or just kill him straight up with hellbat/banshee), while being safe at home

it's not like every unit is supposed to be used in every part of the game
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:25 GMT
#176
That was a nice engagement and very nice fight.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
pmp10
Profile Joined April 2012
3324 Posts
January 11 2015 15:28 GMT
#177
On January 12 2015 00:22 FeyFey wrote:
Show nested quote +
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

I think they just want to see more banshees in TvP.
If photon overcharge is back to hitting air they need some edge over mine drops.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:29 GMT
#178
On January 12 2015 00:28 pmp10 wrote:
Show nested quote +
On January 12 2015 00:22 FeyFey wrote:
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

I think they just want to see more banshees in TvP.

In that case, removing Cloak isn't the solution at all
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 11 2015 15:31 GMT
#179
On January 12 2015 00:29 TheDwf wrote:
Show nested quote +
On January 12 2015 00:28 pmp10 wrote:
On January 12 2015 00:22 FeyFey wrote:
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

I think they just want to see more banshees in TvP.

In that case, removing Cloak isn't the solution at all


Removing the stalker would be a great solution for more banshees!
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 15:31 GMT
#180
The new Terran units, indeed, feel like they're added just because for the sake of adding new units. The new Zerg units/ abilities seem to make a lot of sense though
I Protoss winner, could it be?
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 15:32 GMT
#181
On January 12 2015 00:31 DJHelium wrote:
Show nested quote +
On January 12 2015 00:29 TheDwf wrote:
On January 12 2015 00:28 pmp10 wrote:
On January 12 2015 00:22 FeyFey wrote:
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

I think they just want to see more banshees in TvP.

In that case, removing Cloak isn't the solution at all


Removing the stalker would be a great solution for more banshees!


To be honest the banshee is like the tank, every protoss units that can attack it counters it
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 11 2015 15:32 GMT
#182
On January 12 2015 00:31 Penev wrote:
The new Terran units, indeed, feel like they're added just because for the sake of adding new units. The new Zerg units/ abilities seem to make a lot of sense though

Agree. They're like toys, not real tools.
Like Tinkerbelle, I leave behind a sparkly residue.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:33 GMT
#183
So much for the "expanding all over the map" theme
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 15:34 GMT
#184
On January 12 2015 00:24 Alchemik wrote:
Show nested quote +
On January 12 2015 00:22 FeyFey wrote:
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

so? you're still using banshees with mech, and you use it to put some pressure on the Zerg (or just kill him straight up with hellbat/banshee), while being safe at home

it's not like every unit is supposed to be used in every part of the game


The Banshee is an AvG unit thats all it is and it was okay in the WoL build, but in the HotS build alot of things got an range or speed buff that deal with the Banshee. So it got to weak to be played apart from a few situations and even then it usually just works because the players choose to ignore it. And Terran has alot of units that don't work anymore in a normal engagement.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 15:35:27
January 11 2015 15:34 GMT
#185
I like the cyclone idea as a mobile single target unit if they nerf it's damage somewhat. It's like a 'medium' mech unit that currently doesn't exist. Also another mech AA option
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:37 GMT
#186
On January 12 2015 00:34 FueledUpAndReadyToGo wrote:
I like the cyclone idea as a mobile single target unit if they nerf it's damage somewhat. It's like a 'medium' mech unit that currently doesn't exist. Also another mech AA option

Just make the Thor that 2 supply medium mech unit, no need to add something else when you can rework what exists to fulfill the desired purpose
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:39 GMT
#187
Hercs really wreck hatcheries :D
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:39 GMT
#188
Ahah that Herc animation. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2015-01-11 15:39:42
January 11 2015 15:39 GMT
#189
The stats/mobility of the HERC are completely off for an early game unit
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:40 GMT
#190
160 hp is way too much lol
Neosteel Enthusiast
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 15:40 GMT
#191
seeing the herk damage on lings I want to pair it up with a worker. Always loved Zealot + probe vs Ling battles.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:44 GMT
#192
MMA still holding?
Neosteel Enthusiast
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:45 GMT
#193
Yay he hit an air unit :D
Neosteel Enthusiast
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:45 GMT
#194
Did banshee get a range increase?
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2015-01-11 15:46:17
January 11 2015 15:46 GMT
#195
Why does the spell of the Ravager hit air units...
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:46 GMT
#196
I´m really starting to like ravagers!
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
January 11 2015 15:46 GMT
#197
I like the mineral change and Lurkers, but everything else fells pretty meh..
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:47 GMT
#198
Hmm ravager basic attack may be a bit too good
Neosteel Enthusiast
Sent.
Profile Joined June 2012
Poland9198 Posts
January 11 2015 15:47 GMT
#199
So much blood lol
You're now breathing manually
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
January 11 2015 15:47 GMT
#200
On January 12 2015 00:46 TheDwf wrote:
Why does the spell of the Ravager hit air units...


Rewatch Starship troopers, u'll get the answer.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 15:47 GMT
#201
On January 12 2015 00:45 RaFox17 wrote:
Did banshee get a range increase?

They did but it got changed back
I Protoss winner, could it be?
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 15:49 GMT
#202
While I like where the cost, HP, and ability of the Ravager are at, I think its standard attack could really use a nerf. Maybe 8 + 8 armored, rather than 16 flat damage, particularly given the fact that it has faster attacking rate than the Roach anyway. It shouldn't have higher DPS against all targets than the Roach, but it's alright for it to cut through either light or armored units better.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:50 GMT
#203
So many viewers
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:50 GMT
#204
Wow TheSTC is in this? I haven't heard something about him in ages
Neosteel Enthusiast
TurboMaN
Profile Joined October 2005
Germany925 Posts
January 11 2015 15:51 GMT
#205
So far (I know it's very early) the new Terran units feel weird. When do you make them? They don't really fit with the game plan compared to the Zerg additions which usefully be added into any army composition.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 11 2015 15:51 GMT
#206
Impact looking really strong, hes definitely a contender to win it all
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 11 2015 15:52 GMT
#207
On January 12 2015 00:50 FueledUpAndReadyToGo wrote:
Wow TheSTC is in this? I haven't heard something about him in ages


I think he's retired, right?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 11 2015 15:52 GMT
#208
On January 12 2015 00:47 Penev wrote:
Show nested quote +
On January 12 2015 00:45 RaFox17 wrote:
Did banshee get a range increase?

They did but it got changed back

Unfortunately. I would have much preferred the increased range instead of the free cloak. TvT sound horrible with free cloak.
"Nerfing Toss can just make them stronger"
sudete
Profile Joined December 2012
Singapore3054 Posts
January 11 2015 15:52 GMT
#209
The ravagers are a really... all-round unit. Sound familiar? Haha
Year of MaxPax
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-01-11 15:53:54
January 11 2015 15:53 GMT
#210
On January 12 2015 00:49 Pontius Pirate wrote:
While I like where the cost, HP, and ability of the Ravager are at, I think its standard attack could really use a nerf. Maybe 8 + 8 armored, rather than 16 flat damage, particularly given the fact that it has faster attacking rate than the Roach anyway. It shouldn't have higher DPS against all targets than the Roach, but it's alright for it to cut through either light or armored units better.

Indeed. Most of the players were criticizing Ravager for being just a better Roach, and I agree. Banelings aren't better Zerglings, and Lurkers aren't better Hydralisks, they have their roles that are different. But Ravagers really are just better Roaches, the only downside being their size as they are slower than Roaches and buggy, and not being able to move underground but that is about it.

On January 12 2015 00:52 royalroadweed wrote:
Show nested quote +
On January 12 2015 00:47 Penev wrote:
On January 12 2015 00:45 RaFox17 wrote:
Did banshee get a range increase?

They did but it got changed back

Unfortunately. I would have much preferred the increased range instead of the free cloak. TvT sound horrible with free cloak.

ZvT was really bad with +1 range on Banshee.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 11 2015 15:53 GMT
#211
On January 12 2015 00:52 sudete wrote:
The ravagers are a really... all-round unit. Sound familiar? Haha

Those are the worst kind of units imo. At least it has a skill shot.
"Nerfing Toss can just make them stronger"
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 15:53 GMT
#212
I'm really not sure about getting 15 roaches and making them all into ravagers. I'm feeling a 50/50 setup much more, using vanilla roaches to tank and letting the raviolies hang back and nuke. I think they could work incredibly well with infestors as well. Fungal + ravioli carpet bomb = lulz.
"Digital. They have digital. What is digital?" - Donald J Trump
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:54 GMT
#213
On January 12 2015 00:52 royalroadweed wrote:
Show nested quote +
On January 12 2015 00:47 Penev wrote:
On January 12 2015 00:45 RaFox17 wrote:
Did banshee get a range increase?

They did but it got changed back

Unfortunately. I would have much preferred the increased range instead of the free cloak. TvT sound horrible with free cloak.

TvT would be even more horrible with Banshees having range 7. Stats-wise the current Banshee is fine, they just have to change the costs from 150/100/3/60 to 125/75/2/50 and basta
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:55 GMT
#214
On January 12 2015 00:52 sudete wrote:
The ravagers are a really... all-round unit. Sound familiar? Haha

On January 12 2015 00:53 Ramiz1989 wrote:
Show nested quote +
On January 12 2015 00:49 Pontius Pirate wrote:
While I like where the cost, HP, and ability of the Ravager are at, I think its standard attack could really use a nerf. Maybe 8 + 8 armored, rather than 16 flat damage, particularly given the fact that it has faster attacking rate than the Roach anyway. It shouldn't have higher DPS against all targets than the Roach, but it's alright for it to cut through either light or armored units better.

Indeed. Most of the players were criticizing Ravager for being just a better Roach, and I agree. Banelings aren't better Zerglings, and Lurkers aren't better Hydralisks, they have their roles that are different. But Ravagers really are just better Roaches, the only downside being their size as they are slower than Roaches and buggy, and not being able to move underground but that is about it.

Yeah, there's clearly a problem regarding this
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:55 GMT
#215
On January 12 2015 00:53 Squat wrote:
I'm really not sure about getting 15 roaches and making them all into ravagers. I'm feeling a 50/50 setup much more, using vanilla roaches to tank and letting the raviolies hang back and nuke. I think they could work incredibly well with infestors as well. Fungal + ravioli carpet bomb = lulz.

Yes, Blizzard made them with that in mind, Fungal + Bombs are destroying everything.

However, later in the game when you have the resources, just going pure Ravagers instead of mixing them with Roaches is better.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Idiocracy1
Profile Joined August 2014
Bulgaria26 Posts
January 11 2015 15:55 GMT
#216
MMA should've had medivacs to pick up his sieged tanks and avoid the ravager shots. Oh boy, LoTV is so coool!
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 11 2015 15:55 GMT
#217
On January 12 2015 00:54 TheDwf wrote:
Show nested quote +
On January 12 2015 00:52 royalroadweed wrote:
On January 12 2015 00:47 Penev wrote:
On January 12 2015 00:45 RaFox17 wrote:
Did banshee get a range increase?

They did but it got changed back

Unfortunately. I would have much preferred the increased range instead of the free cloak. TvT sound horrible with free cloak.

TvT would be even more horrible with Banshees having range 7. Stats-wise the current Banshee is fine, they just have to change the costs from 150/100/3/60 to 125/75/2/50 and basta

Aren't cyclones able to deal with 7 range banshees?
"Nerfing Toss can just make them stronger"
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 15:58:37
January 11 2015 15:58 GMT
#218
Haha the prize for this tournament is pretty epic, a week long no chores!
Neosteel Enthusiast
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
January 11 2015 15:58 GMT
#219
On January 12 2015 00:55 Idiocracy1 wrote:
MMA should've had medivacs to pick up his sieged tanks and avoid the ravager shots. Oh boy, LoTV is so coool!


I think that's an upgrade. I expect it will be a long time before players remember that medivacs have non-useless upgrades.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 11 2015 16:00 GMT
#220
On January 12 2015 00:58 felisconcolori wrote:
Show nested quote +
On January 12 2015 00:55 Idiocracy1 wrote:
MMA should've had medivacs to pick up his sieged tanks and avoid the ravager shots. Oh boy, LoTV is so coool!


I think that's an upgrade. I expect it will be a long time before players remember that medivacs have non-useless upgrades.

Medivacs have an upgrade? :p
"Nerfing Toss can just make them stronger"
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 16:00 GMT
#221
On January 12 2015 00:53 Squat wrote:
I'm really not sure about getting 15 roaches and making them all into ravagers. I'm feeling a 50/50 setup much more, using vanilla roaches to tank and letting the raviolies hang back and nuke. I think they could work incredibly well with infestors as well. Fungal + ravioli carpet bomb = lulz.

I'm a bit too bad of a player to do this reliably, but when I've pulled it off, I swear I feel the dying marines in my prostate.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:00 GMT
#222
On January 12 2015 00:58 felisconcolori wrote:
Show nested quote +
On January 12 2015 00:55 Idiocracy1 wrote:
MMA should've had medivacs to pick up his sieged tanks and avoid the ravager shots. Oh boy, LoTV is so coool!


I think that's an upgrade. I expect it will be a long time before players remember that medivacs have non-useless upgrades.

It isn't an upgrade, it was in Starbow, here it is free unless they changed something they didn't tell us about.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:01 GMT
#223
Gas first Cyclone expand
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:01 GMT
#224
On January 12 2015 00:55 Ramiz1989 wrote:
Show nested quote +
On January 12 2015 00:53 Squat wrote:
I'm really not sure about getting 15 roaches and making them all into ravagers. I'm feeling a 50/50 setup much more, using vanilla roaches to tank and letting the raviolies hang back and nuke. I think they could work incredibly well with infestors as well. Fungal + ravioli carpet bomb = lulz.

Yes, Blizzard made them with that in mind, Fungal + Bombs are destroying everything.

However, later in the game when you have the resources, just going pure Ravagers instead of mixing them with Roaches is better.

Yeah I was thinking about these early pushes. I think having 10ish vanilla roaches is probably good in that scenario. In the super late game, when you have huge banks, all the upgrades, static def and creep spread, I could see mass ravioli + infestor being pretty nuts.

On a side note, I really want to see zergs make use of the fact that their static def can move in LotV, leapfrogging the crawlers to protect new expansions.
"Digital. They have digital. What is digital?" - Donald J Trump
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:01 GMT
#225
Oracles still not fixed
Flopgun
Profile Joined August 2005
Germany274 Posts
January 11 2015 16:01 GMT
#226
Totalbiscuit and qxc are a good caster combination. I would like to see them in other tournament casts too.

Lotv looks awesome so far, so much possible Strategies.
Jaedong fighting
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
January 11 2015 16:02 GMT
#227
Cyklone is an anti army unit. :D
You'll need probes to kill it!
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 11 2015 16:03 GMT
#228
Shit did tempest get speed upgrade?
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 16:04 GMT
#229
On January 12 2015 01:02 PepsiMaxxxx wrote:
Cyklone is an anti army unit. :D
You'll need probes to kill it!

Lucky you ALWAYS make probes!! You cannot be surprised :D
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:04 GMT
#230
Oh i totally forgot about flying tanks
Neosteel Enthusiast
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 16:05:28
January 11 2015 16:04 GMT
#231
Wtf tempests are fast

and the DoT is way too damaging lol
Neosteel Enthusiast
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-01-11 16:06:06
January 11 2015 16:05 GMT
#232
On January 12 2015 01:03 DJHelium wrote:
Shit did tempest get speed upgrade?

Yes, but their air attack has been removed. And they have Dot ability.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 16:05 GMT
#233
HE IS GONNA DOT THE VIKING!!! Sounds really stupid :D
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:06 GMT
#234
LOL the spell also works on buildings?!?
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:06 GMT
#235
Rotti will win WCS AM with these tempests
Neosteel Enthusiast
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:06 GMT
#236
On January 12 2015 01:06 FueledUpAndReadyToGo wrote:
Rotti will win WCS AM with these tempests

Ahahaha
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 16:07 GMT
#237
On January 12 2015 01:00 royalroadweed wrote:
Show nested quote +
On January 12 2015 00:58 felisconcolori wrote:
On January 12 2015 00:55 Idiocracy1 wrote:
MMA should've had medivacs to pick up his sieged tanks and avoid the ravager shots. Oh boy, LoTV is so coool!


I think that's an upgrade. I expect it will be a long time before players remember that medivacs have non-useless upgrades.

Medivacs have an upgrade? :p

This is slightly off-topic, but I'd really like to see Caduceus Reactor be made useful for the first time in LotV. Maybe if they increased it's starting energy from 50+25 to 50+50 or 75+50, or if they lowered the cost from 100/100 to 50/50. Another cool upgrade idea I had was "beam splitters", which would allow them to heal two units at once. With the added energy cost of healing two at once, it might actually make Caduceus Reactor more of a useful upgrade to have.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 16:07 GMT
#238
On January 12 2015 01:06 FueledUpAndReadyToGo wrote:
Rotti will win WCS AM with these tempests

There's no WCS AM anymore but I get what you're saying
I Protoss winner, could it be?
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:07 GMT
#239
What a terrible spell, triggers one click agony with no energy management...
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:08 GMT
#240
Crank reminds me of guy from Vietnam I used to train with. He wanted me to teach him English, and whenever I taught him something new, he'd just randomly repeat the phrases in the most inappropriate contexts. Once, he just called me motherfucker for like two weeks, regardless of what I said.
"Digital. They have digital. What is digital?" - Donald J Trump
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 16:09 GMT
#241
On January 12 2015 01:07 TheDwf wrote:
What a terrible spell, triggers one click agony with no energy management...

Tempest are dumb.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:09 GMT
#242
On January 12 2015 01:07 TheDwf wrote:
What a terrible spell, triggers one click agony with no energy management...

Yeah, I don't see the point. At least there is a good amount of micro when you look at Disruptors and Ravagers, considering their abilities. This is just shoot-and-forget kind of ability. Looking forward to see what will they change with Tempests.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 11 2015 16:09 GMT
#243
We want to add micro to LotV. Also, here is a spell that makes a unit die. That's all it does.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
January 11 2015 16:10 GMT
#244
On January 12 2015 01:09 Solar424 wrote:
We want to add micro to LotV. Also, here is a spell that makes a unit die. That's all it does.


It's like a slow damage seeker missile that you can't outrun.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 16:11:42
January 11 2015 16:10 GMT
#245
On January 12 2015 01:09 Solar424 wrote:
We want to add micro to LotV. Also, here is a spell that makes a unit die. That's all it does.

It might be good if the tempest themselves were very vulnerable but they are imba fast also lol
Neosteel Enthusiast
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2015-01-11 16:11:25
January 11 2015 16:11 GMT
#246
The most retarded thing is how fast they made the Tempests.. I mean, giant deathball of flying Ferrari, shooting everything all over the place from 500 range, seems like a thing you want to have in competitive RTS, yeah..
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:11 GMT
#247
Lol, they added a grey bar for the Chronoboost duration
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 16:12 GMT
#248
On January 12 2015 01:09 Solar424 wrote:
We want to add micro to LotV. Also, here is a spell that makes a unit die. That's all it does.


Couldn't agree more.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:12 GMT
#249
Reaper jumped into a canyon :o
Neosteel Enthusiast
robson1
Profile Joined March 2013
3632 Posts
January 11 2015 16:13 GMT
#250
lol the banter.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:16 GMT
#251
Everything I've seen so far in LotV looks fun, except Tempests and the bullshit "lul u ded now" ability. Most of the new stuff is OP, but it has lots of potential once the game is balanced. I see no potential for interesting gameplay from the stupid tempest DoT at all. Just can that shit imo.
"Digital. They have digital. What is digital?" - Donald J Trump
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 11 2015 16:17 GMT
#252
Yo,how have the games been?
Moderator
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:18 GMT
#253
disruptors are the better colossi
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:18 GMT
#254
Hercs have a role after all
Neosteel Enthusiast
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:18 GMT
#255
Ahahah Hercs are awesome!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
January 11 2015 16:19 GMT
#256
On January 12 2015 01:17 stuchiu wrote:
Yo,how have the games been?


Horrible. :D
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:19 GMT
#257
On January 12 2015 01:17 stuchiu wrote:
Yo,how have the games been?

Miya vs. Alica was bad as Miya didn't know about LotV at all. Impact vs. MMA was fun, watch game 1 and 2, third was a bit weird.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 11 2015 16:21 GMT
#258
On January 12 2015 01:09 Solar424 wrote:
We want to add micro to LotV. Also, here is a spell that makes a unit die. That's all it does.

Isn't it like able to only hit ground units or something?
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 16:21 GMT
#259
I've decided that I really like Hercs, but I'd rather they replace the upgrade that gives them splash damage with an upgrade that just really boosts their single target damage.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 16:22:32
January 11 2015 16:22 GMT
#260
MMMH seems a good composition for sure versus protoss
Neosteel Enthusiast
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 16:22 GMT
#261
On January 12 2015 01:17 stuchiu wrote:
Yo,how have the games been?

Game 2 of Ryung vs Crank was very pleasing. The MMA vs Impact series was fairly good, on the whole. Especially the game with the Ravager bunker bust.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 16:22 GMT
#262
0 prize money and 28k viewers, amazing. Just shows that fresh, interesting gameplay is the most important thing. Well being TB helps of course.
Maru and Serral are probably top 5.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 11 2015 16:22 GMT
#263
Hercs remind me of honey badgers.
"Nerfing Toss can just make them stronger"
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 11 2015 16:23 GMT
#264
years later, TB remembers Sniper.
Moderator
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:24 GMT
#265
These faster starts are awesome for the viewing experience imo.
Neosteel Enthusiast
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:25 GMT
#266
On January 12 2015 01:21 Ammanas wrote:
Show nested quote +
On January 12 2015 01:09 Solar424 wrote:
We want to add micro to LotV. Also, here is a spell that makes a unit die. That's all it does.

Isn't it like able to only hit ground units or something?

Ability hits everything, air and ground units and buildings. However, Tempest lost his air to air attack.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 11 2015 16:26 GMT
#267
On January 12 2015 01:21 Ammanas wrote:
Show nested quote +
On January 12 2015 01:09 Solar424 wrote:
We want to add micro to LotV. Also, here is a spell that makes a unit die. That's all it does.

Isn't it like able to only hit ground units or something?

The Tempest got changed to where it can only attack ground, but moves about as fast as a banshee and has a DOT spell that deals 500 damage over 50 seconds that can hit anything, even buildings.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:26 GMT
#268
On January 12 2015 01:24 FueledUpAndReadyToGo wrote:
These faster starts are awesome for the viewing experience imo.

But quality of play will degrade with the faster economic growth
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:26 GMT
#269
On January 12 2015 01:24 FueledUpAndReadyToGo wrote:
These faster starts are awesome for the viewing experience imo.

They are, and it is one of the things I am looking forward the most in LotV to be honest, apart from new strategies.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-01-11 16:26:40
January 11 2015 16:26 GMT
#270
seeing early game units that don't regenerate is so refreshing.

edit: qxc explaining why
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:28 GMT
#271
There we go, Cyclons are there for Oracles!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:28 GMT
#272
tempests are disgusting really.
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:28 GMT
#273
Err... Tempests still have 15 range?
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:28 GMT
#274
Ok tempests are even dumber in LotV than in HotS.
"Digital. They have digital. What is digital?" - Donald J Trump
DJHelium
Profile Joined December 2010
Sweden13480 Posts
Last Edited: 2015-01-11 16:29:59
January 11 2015 16:29 GMT
#275
That damage over time spell is crap design
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:29 GMT
#276
On January 12 2015 01:28 TheDwf wrote:
Err... Tempests still have 15 range?

Ground, yes, sadly.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 16:30 GMT
#277
Man... fuck disintegration.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:30 GMT
#278
400 hp high speed high range flying instagib-over-time seems good to me
Neosteel Enthusiast
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
January 11 2015 16:30 GMT
#279
Wow, DOTs are bullshit on Tempests
Lies, damned lies and statistics: http://aligulac.com
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:31 GMT
#280
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:31 GMT
#281
On January 12 2015 01:31 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days

One click, stuff dies. No counter-play possible, no energy needed, no drawbacks.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 16:31 GMT
#282
Tempest ability reminds me of the alchemist ulti from wc3 :D. Not as devestating since you don't get money and it's not instant, but you can have 20 tempests.
Maru and Serral are probably top 5.
Flopgun
Profile Joined August 2005
Germany274 Posts
January 11 2015 16:32 GMT
#283
Speed medivac dropping ghosts with lookdown vs Tempest would be cool.
Jaedong fighting
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:33 GMT
#284
On January 12 2015 01:31 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days

No micro, no counterplay, very low skill requirement, way too hard to counter for how easy it is to execute. It's awful.
"Digital. They have digital. What is digital?" - Donald J Trump
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:33 GMT
#285
On January 12 2015 01:31 Musicus wrote:
Tempest ability reminds me of the alchemist ulti from wc3 :D.

That's what we call a money spell
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:33 GMT
#286
On January 12 2015 01:31 TheDwf wrote:
Show nested quote +
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days

One click, stuff dies. No counter-play possible, no energy needed, no drawbacks.

Sure, it should have an enegry cost.
No counter play is false, you can repair/heal
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 16:33 GMT
#287
On January 12 2015 01:33 TheDwf wrote:
Show nested quote +
On January 12 2015 01:31 Musicus wrote:
Tempest ability reminds me of the alchemist ulti from wc3 :D.

That's what we call a money spell


lol, indeed
Maru and Serral are probably top 5.
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 16:33 GMT
#288
On January 12 2015 01:31 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 11 2015 16:33 GMT
#289
On January 12 2015 01:26 Solar424 wrote:
Show nested quote +
On January 12 2015 01:21 Ammanas wrote:
On January 12 2015 01:09 Solar424 wrote:
We want to add micro to LotV. Also, here is a spell that makes a unit die. That's all it does.

Isn't it like able to only hit ground units or something?

The Tempest got changed to where it can only attack ground, but moves about as fast as a banshee and has a DOT spell that deals 500 damage over 50 seconds that can hit anything, even buildings.


Does dot have a range limitation? 500 damage is crazy
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:33 GMT
#290
16 minute 11 carriers
Neosteel Enthusiast
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 16:35 GMT
#291
LOL
I Protoss winner, could it be?
TurboMaN
Profile Joined October 2005
Germany925 Posts
January 11 2015 16:35 GMT
#292
TvP is looking very very "strange"
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:35 GMT
#293
That laugh was perfect ahahahaha
Neosteel Enthusiast
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 11 2015 16:35 GMT
#294
104 interceptors

standard
juleharen
Profile Joined November 2014
Norway298 Posts
January 11 2015 16:35 GMT
#295
Carriers confirmed imba.
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
January 11 2015 16:35 GMT
#296
On January 12 2015 01:33 FueledUpAndReadyToGo wrote:
16 minute 11 carriers

The secret is to skip WG.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 16:35 GMT
#297
still the most usefull skill to have
Maru and Serral are probably top 5.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:35 GMT
#298
This whirling storm of Interceptors... <3 How did they even dare to replace this epicness with that Tempest horror
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:35 GMT
#299
Carrier/tempest late game skytoss army is just bonkers.
"Digital. They have digital. What is digital?" - Donald J Trump
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2015-01-11 16:36:24
January 11 2015 16:36 GMT
#300
On January 12 2015 01:33 Lexender wrote:
Show nested quote +
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 11 2015 16:36 GMT
#301
On January 12 2015 01:33 Lexender wrote:
Show nested quote +
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

Repair/heal/Transfuse

Only Protoss has a guaranteed loss.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
noobPride
Profile Joined June 2013
Spain333 Posts
January 11 2015 16:36 GMT
#302
impressive viewer count... much higher than many wcs premier tournaments - i'm guessing this is because TB and not SC2/LotV?
\m/__dò.ób__\m/
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:37 GMT
#303
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Well, just for the fact that Irradiate costs energy and this doesn't means that their designs are different... Irradiate also had low range to cast and you were in danger when casting it, this is just... fire and forget ability that kills 90% of units in the game.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:37 GMT
#304
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

irradiate was on a non combat unit this one still has a tempest gun attached to it.
Neosteel Enthusiast
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:38 GMT
#305
On January 12 2015 01:33 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:31 TheDwf wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days

One click, stuff dies. No counter-play possible, no energy needed, no drawbacks.

Sure, it should have an enegry cost.
No counter play is false, you can repair/heal

Completely unrealistic amount of control and micro and support units required just so your T3 units don't keel over and die to one spell. Counterplay involves some amount of equilibrium between the aggressor and the defender. It's the same thing with FF and TW.
"Digital. They have digital. What is digital?" - Donald J Trump
TurboMaN
Profile Joined October 2005
Germany925 Posts
January 11 2015 16:38 GMT
#306
Yeah big thanks to TB boosting the viewer numbers
Also QXC is doing a great job! Hopefully more of theses tourneys will come in the future. Apart from the balance being totally weird I like it!
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
January 11 2015 16:38 GMT
#307
On January 12 2015 01:35 Squat wrote:
Carrier/tempest late game skytoss army is just bonkers.


15 minute late game?
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
Last Edited: 2015-01-11 16:39:10
January 11 2015 16:38 GMT
#308
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.
SemperSC
Profile Joined February 2011
Canada117 Posts
January 11 2015 16:38 GMT
#309
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


It would be cool if it worked like plague: health goes down to 1 hp but you can't kill the unit. Maybe that will make the spell useless though haha.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2015-01-11 16:40:32
January 11 2015 16:39 GMT
#310
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Which terran is going to bring a train of 5-10 SCVs (or Queens in case of Zerg) with him every time he moves out on the map just to make sure the medivacs and vikings don't die? Granted, the Tempest is a late game unit, but Protoss late game is strong enough as it is.

From a personal point of view, the last thing Protoss needs is another "one click, massive damage"-type of spell. They already have that in the High Templar.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:39 GMT
#311
On January 12 2015 01:38 felisconcolori wrote:
Show nested quote +
On January 12 2015 01:35 Squat wrote:
Carrier/tempest late game skytoss army is just bonkers.


15 minute late game?

Welcome to LotV?
"Digital. They have digital. What is digital?" - Donald J Trump
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 16:40 GMT
#312
I'm really worried if LotV even remotely looks like that.
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 16:40 GMT
#313
Does this mean PvP will now become T(empest)vT(empest)? Because that ability will simply wreck anything from the robo or twilight route.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:40 GMT
#314
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Irradiate was designed with no "smart"casting around and attached to a defenseless body, with actual energy management. It also enabled cool micro tricks such as 2 Vessels casting Irradiate on each other
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:41 GMT
#315
On January 12 2015 01:38 DuduSC wrote:
Show nested quote +
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 16:41 GMT
#316
On January 12 2015 01:36 noobPride wrote:
impressive viewer count... much higher than many wcs premier tournaments - i'm guessing this is because TB and not SC2/LotV?


It's both I think, but I'm sure the viewercount wouldn't be that high for the same tournament with HotS.
Maru and Serral are probably top 5.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:41 GMT
#317
On January 12 2015 01:40 Spect8rCraft wrote:
Does this mean PvP will now become T(empest)vT(empest)? Because that ability will simply wreck anything from the robo or twilight route.

That ability is going to be changed very soon after Beta begins or even before that.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 16:42 GMT
#318
On January 12 2015 01:36 SC2Toastie wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

Repair/heal/Transfuse

Only Protoss has a guaranteed loss.


At 10 damage per second to counter 5 temepest you would need like 15-20 SCV just to counter the unit spell
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 11 2015 16:42 GMT
#319
On January 12 2015 01:41 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?
Honner
Profile Joined March 2011
United Kingdom65 Posts
Last Edited: 2015-01-11 16:44:03
January 11 2015 16:43 GMT
#320
On January 12 2015 01:38 DuduSC wrote:
Show nested quote +
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.


It's a terrible spell design for Tempests. If the spell was on the oracle or observer (for example) I think it wouldn't feel so bad (people mass Tempests, not so much Observers or Oracles) as the ability becomes more and more powerful the more units you have that can cast it (in a similar way to the ravager ability, but at least the ravager ability has some counter-play).

Pretty scary how fast those Tempests are moving also, did they get a speed buff for LotV?
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 11 2015 16:43 GMT
#321
On January 12 2015 01:40 Spect8rCraft wrote:
Does this mean PvP will now become T(empest)vT(empest)? Because that ability will simply wreck anything from the robo or twilight route.


I'm fairly sure certain timings will completely destroy the player who is switching to Tempest. Plus with this Phoenix opening could become standard
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 11 2015 16:44 GMT
#322
On January 12 2015 01:42 Alchemik wrote:
Show nested quote +
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?


Yes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:44 GMT
#323
On January 12 2015 01:40 TheDwf wrote:
Show nested quote +
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Irradiate was designed with no "smart"casting around and attached to a defenseless body, with actual energy management. It also enabled cool micro tricks such as 2 Vessels casting Irradiate on each other

Don't get my wrong, i think irradiate is more interesting too, i just said they are kinda similar.
I just do't think dot is "bad design" at all, the current concept might not be 100% interesting (and final), but i don't wanna say it has no place in sc2. (which is the point of a lot of posters if i interprete it correctly)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 16:44 GMT
#324
I don't know if that tournament is such a great idea. A lot of what is featured here won't even be in the beta. It's fun and quite ridiculous, but I'm not sure it makes me want to play LotV rather than HotS.
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 11 2015 16:45 GMT
#325
On January 12 2015 01:44 Everlong wrote:
Show nested quote +
On January 12 2015 01:42 Alchemik wrote:
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?


Yes.

how? Protoss in HotS isn't OP, but it's dumb, because there is stuff that is easy to execute and hard to counter
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:45 GMT
#326
On January 12 2015 01:42 Alchemik wrote:
Show nested quote +
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?

The dmg of 500 is balance, yes
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
Last Edited: 2015-01-11 16:47:33
January 11 2015 16:46 GMT
#327
On January 12 2015 01:45 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:42 Alchemik wrote:
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?

The dmg of 500 is balance, yes


500 damage is balance complain

easy to play and hard to counter is design complain
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 16:47 GMT
#328
On January 12 2015 01:45 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:42 Alchemik wrote:
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?

The dmg of 500 is balance, yes

The balance of the damage is designed to take out nearly anything, which is why it needs 500 by design.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:47 GMT
#329
On January 12 2015 01:45 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:42 Alchemik wrote:
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?

The dmg of 500 is balance, yes

But the spell itself is design. Protoss has enough lame crap as it is. They don't need more cheese abilities.
"Digital. They have digital. What is digital?" - Donald J Trump
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 11 2015 16:48 GMT
#330
On January 12 2015 01:42 Lexender wrote:
Show nested quote +
On January 12 2015 01:36 SC2Toastie wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

Repair/heal/Transfuse

Only Protoss has a guaranteed loss.


At 10 damage per second to counter 5 temepest you would need like 15-20 SCV just to counter the unit spell

1 or 2 I suppose. It depends on the unit, but a cyclone takes what, 45 seconds for 200 HP? That means it'll take slightly more than 2 SCVs to repair the spell away.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:48 GMT
#331
On January 12 2015 01:44 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:40 TheDwf wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Irradiate was designed with no "smart"casting around and attached to a defenseless body, with actual energy management. It also enabled cool micro tricks such as 2 Vessels casting Irradiate on each other

Don't get my wrong, i think irradiate is more interesting too, i just said they are kinda similar.
I just do't think dot is "bad design" at all, the current concept might not be 100% interesting (and final), but i don't wanna say it has no place in sc2. (which is the point of a lot of posters if i interprete it correctly)

Obviously the Tempest spell is inspired by Irradiate, but even perfectly similar spells such as Storm have different behaviours because the environement has been completely modified.

The concept of DoT isn't bad per se (I could for instance see something like Plague in SC2), but like every spell it has to be weighed carefully. For example, Yamato would be a disaster if some midgame unit could cast it.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:48 GMT
#332
On January 12 2015 01:47 Big J wrote:
Show nested quote +
On January 12 2015 01:45 The_Red_Viper wrote:
On January 12 2015 01:42 Alchemik wrote:
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?

The dmg of 500 is balance, yes

The balance of the damage is designed to take out nearly anything, which is why it needs 500 by design.

fair enough, how is the dps rate? that could also change (for easier heal/repair).
I just don't agree that this spell is nearly as bad as you guys say it is, even though no energy requirement is funny indeed.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:49 GMT
#333
Yeah OK, proxy Herc is the standard TvT build... Pathetic
DMXD
Profile Joined February 2008
United States4064 Posts
January 11 2015 16:50 GMT
#334
lol damn that was silly
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:50 GMT
#335
At least cheese is not dead
Neosteel Enthusiast
TurboMaN
Profile Joined October 2005
Germany925 Posts
Last Edited: 2015-01-11 16:51:49
January 11 2015 16:50 GMT
#336
Well scouting and a bunker would be GG on vs Hercs
TurboMaN
Profile Joined October 2005
Germany925 Posts
Last Edited: 2015-01-11 16:51:36
January 11 2015 16:51 GMT
#337
I hope we see some other builds now
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 16:51 GMT
#338
At least we know beta won't be useless.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-01-11 16:51:56
January 11 2015 16:51 GMT
#339
On January 12 2015 01:48 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:47 Big J wrote:
On January 12 2015 01:45 The_Red_Viper wrote:
On January 12 2015 01:42 Alchemik wrote:
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?

The dmg of 500 is balance, yes

The balance of the damage is designed to take out nearly anything, which is why it needs 500 by design.

fair enough, how is the dps rate? that could also change (for easier heal/repair).
I just don't agree that this spell is nearly as bad as you guys say it is, even though no energy requirement is funny indeed.

Meh, was not a fan of irradiate. And that one seems even worse because it isn't balanced around splash and diminishing damage by pulling the unit out of your other stuff.
To be honest, the first playstyle that comes to mind with that thing is that you turtle and mine out the map while killing your opponent for free over time. Especially because the Tempest is the ideal turtle unit with its range and now with its speed is incredible good at not being punishable when casting the spell.
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 16:51 GMT
#340
On January 12 2015 01:48 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:47 Big J wrote:
On January 12 2015 01:45 The_Red_Viper wrote:
On January 12 2015 01:42 Alchemik wrote:
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?

The dmg of 500 is balance, yes

The balance of the damage is designed to take out nearly anything, which is why it needs 500 by design.

fair enough, how is the dps rate? that could also change (for easier heal/repair).
I just don't agree that this spell is nearly as bad as you guys say it is, even though no energy requirement is funny indeed.


500 damage over 50 seconds, 1 tick of 10 damage every second.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 11 2015 16:51 GMT
#341
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 11 2015 16:51 GMT
#342
On January 12 2015 01:41 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

I disagree. It is bad design. Its fast, hits hard, long range, decent hp and has a ability that hits air. The unit itself has no flaws. The only drawbacks is its relatively expensive cost and fleet becon requirement. Both of which are not substantial enough to prevent massing them.
"Nerfing Toss can just make them stronger"
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 16:53 GMT
#343
On January 12 2015 01:51 Everlong wrote:
Show nested quote +
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.


Well, it was the Blizzcon version too and some things are worrisome (stupid eco growth, obviously problematic abilities...) and should be mentioned.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:53 GMT
#344
On January 12 2015 01:51 Everlong wrote:
Show nested quote +
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.

Never pretended this was a definitive version so I don't see your point
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 11 2015 16:54 GMT
#345
On January 12 2015 01:53 TheDwf wrote:
Show nested quote +
On January 12 2015 01:51 Everlong wrote:
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.

Never pretended this was a definitive version so I don't see your point


"standard"?
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 16:56 GMT
#346
Really not sure about cloak built in. Looks like one of those "let's see how broken we can make something" moves.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:57 GMT
#347
On January 12 2015 01:51 Big J wrote:
Show nested quote +
On January 12 2015 01:48 The_Red_Viper wrote:
On January 12 2015 01:47 Big J wrote:
On January 12 2015 01:45 The_Red_Viper wrote:
On January 12 2015 01:42 Alchemik wrote:
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
[quote]
What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?

The dmg of 500 is balance, yes

The balance of the damage is designed to take out nearly anything, which is why it needs 500 by design.

fair enough, how is the dps rate? that could also change (for easier heal/repair).
I just don't agree that this spell is nearly as bad as you guys say it is, even though no energy requirement is funny indeed.

Meh, was not a fan of irradiate. And that one seems even worse because it isn't balanced around splash and diminishing damage by pulling the unit out of your other stuff.
To be honest, the first playstyle that comes to mind with that thing is that you turtle and mine out the map while killing your opponent for free over time. Especially because the Tempest is the ideal turtle unit with its range and now with its speed is incredible good at not being punishable when casting the spell.


Hehe yeah that was kinda the exciting part of irradiate, wasn't it. I agree that this dot doesn't have this kind of counterplay potential, healing/repairing isn't really "exciting".
Well turtling itself will get a lot harder, so i am not sure if it is doable that way, we will see though
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
sudete
Profile Joined December 2012
Singapore3054 Posts
January 11 2015 16:59 GMT
#348
Games are quit poor but actually, I'm quite enjoying this. We should have a tournament like this every time blizz pushes out changes for LotV just to see what games will look like between pro gamers
Year of MaxPax
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
January 11 2015 17:00 GMT
#349
On January 12 2015 01:59 sudete wrote:
Games are quit poor but actually, I'm quite enjoying this. We should have a tournament like this every time blizz pushes out changes for LotV just to see what games will look like between pro gamers

That would be quite pointless I think. Clearly the people who are playing now are not taking it all that seriously.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:01 GMT
#350
Yeah they're just messing around and building the new units.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:02 GMT
#351
On January 12 2015 01:56 [PkF] Wire wrote:
Really not sure about cloak built in. Looks like one of those "let's see how broken we can make something" moves.

Yeah forces things way too much, a bit antifun imo.
Neosteel Enthusiast
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 17:04 GMT
#352
Are the mod's stats carried over from the initial Blizzcon release, or are they balanced more?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:06 GMT
#353
The mod was patched, so it should be more balanced -which isn't saying a lot mind you.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 11 2015 17:06 GMT
#354
On January 12 2015 02:04 [UoN]Sentinel wrote:
Are the mod's stats carried over from the initial Blizzcon release, or are they balanced more?


They are updated based on David Kim's last LotV report
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
vult
Profile Blog Joined February 2012
United States9400 Posts
January 11 2015 17:07 GMT
#355
My personal favorite is Heroes of the Stale.
I used to play random, but for you I play very specifically.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:11 GMT
#356
I thought for one minute on a heroes name but it's too hard.
+ Show Spoiler +
Zeroes of the Swamp is the best I could do.
Neosteel Enthusiast
TurboMaN
Profile Joined October 2005
Germany925 Posts
January 11 2015 17:12 GMT
#357
I wonder where Mutalisks fit in LotV? Only as a complete tech switch?
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:13 GMT
#358
On January 12 2015 01:54 Everlong wrote:
Show nested quote +
On January 12 2015 01:53 TheDwf wrote:
On January 12 2015 01:51 Everlong wrote:
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.

Never pretended this was a definitive version so I don't see your point


"standard"?

3 HERCs can destroy a Bunker in a matter of seconds (without a Bunker, SCVs/Marines are inefficient against such a strong body), and they can grapple the SCVs repairing to enter the base and wreak havoc from there, so yeah, in the current state of things the HERC seems very dangerous in early game TvT and I can see it bulldoze most builds on 2p maps. And if there is no "counter" among the new builds it might end up being standard indeed, which hopefully doesn't happen
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 17:14 GMT
#359
Heroes of the lukewarm.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:14 GMT
#360
On January 12 2015 02:12 TurboMaN wrote:
I wonder where Mutalisks fit in LotV? Only as a complete tech switch?

I don't think they should be any worse, they didn't get any new counters. Think their role is pretty much the same.
Neosteel Enthusiast
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:16 GMT
#361
Are all P players trolling by going air or is it clearly the best option in LotV ?
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 17:16 GMT
#362
I hope we get to see impact vs crank
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 17:20:50
January 11 2015 17:18 GMT
#363
On January 12 2015 02:16 [PkF] Wire wrote:
Are all P players trolling by going air or is it clearly the best option in LotV ?

Tempest are OP as shit

But they are just fooling around these are not optimized builds or anything
Neosteel Enthusiast
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 11 2015 17:19 GMT
#364
So Tempests now move as fast as Corruptors
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 11 2015 17:19 GMT
#365
Well good thing is we get to that late-game Tempest stale bullshit within 12 minutes now..
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:19 GMT
#366
On January 12 2015 02:16 [PkF] Wire wrote:
Are all P players trolling by going air or is it clearly the best option in LotV ?

Well, considering Tempests can trade cooldown time against real resources without the limitations of Swarm hosts...
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 17:20 GMT
#367
The Dot is the stupidest thing in the world!
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:20 GMT
#368
So far I don't see any of the new units solving any problem of HotS or having any exciting feature an already existing unit couldn't have had. In fact, HERCs, ravagers or the new tempest kinda seem to introduce new problems rather than solve ones.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 11 2015 17:21 GMT
#369
In a world, where corruptors are good...
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:21 GMT
#370
Ha ha ha ha corruptors don't even need mutalisks any more ^^
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 17:22 GMT
#371
Okay. Corrupters are also stupid :D
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:22 GMT
#372
On January 12 2015 02:21 FrostedMiniWheats wrote:
In a world, where corruptors are good...


Good or retardedly broken ?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 11 2015 17:22 GMT
#373
They should really prioritize ground units over air units, so much of the RTS goes out of the window, when you have big flying shit killing everything all over the map.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:22 GMT
#374
lol ravager that friendly fire
Neosteel Enthusiast
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 17:23 GMT
#375
Bile hurts your own units too? I like that
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Muffloe
Profile Joined December 2012
Sweden6061 Posts
January 11 2015 17:23 GMT
#376
what did I just watch, lol xD
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 17:23 GMT
#377
On January 12 2015 02:22 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 02:21 FrostedMiniWheats wrote:
In a world, where corruptors are good...


Good or retardedly broken ?

Let us enjoy this moment
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
January 11 2015 17:24 GMT
#378
Corruptors should be reworked
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:24 GMT
#379
On January 12 2015 02:22 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 02:21 FrostedMiniWheats wrote:
In a world, where corruptors are good...


Good or retardedly broken ?

Fighting corruptors without stalkers archon storm or voidrays won't end well yeah. I don't think they're broken at all
Neosteel Enthusiast
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 17:24 GMT
#380
On January 12 2015 02:22 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 02:21 FrostedMiniWheats wrote:
In a world, where corruptors are good...


Good or retardedly broken ?


The guy had 30-40 corruptors.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:24 GMT
#381
The sooner the beta, the better. Some of the ideas have potential, but such heavy tweaking will be needed I wouldn't even be surprised if the beta had to last eight months for the game to be playable.
purakushi
Profile Joined August 2012
United States3300 Posts
January 11 2015 17:24 GMT
#382
LotV? Last chance, Blizzard.
T P Z sagi
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 11 2015 17:24 GMT
#383
Next timt TB says "devastating", I will likely devastate something.

That aside, I really love Ravagers, that's such a cool unit. Both the Tempest and Corruptor abilities will likely need to be changed, otherwise the whole game with P or Z will revolve just about them and having all games air-only won't be much fun.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-01-11 17:25:29
January 11 2015 17:24 GMT
#384
On January 12 2015 02:13 TheDwf wrote:
Show nested quote +
On January 12 2015 01:54 Everlong wrote:
On January 12 2015 01:53 TheDwf wrote:
On January 12 2015 01:51 Everlong wrote:
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.

Never pretended this was a definitive version so I don't see your point


"standard"?

3 HERCs can destroy a Bunker in a matter of seconds (without a Bunker, SCVs/Marines are inefficient against such a strong body), and they can grapple the SCVs repairing to enter the base and wreak havoc from there, so yeah, in the current state of things the HERC seems very dangerous in early game TvT and I can see it bulldoze most builds on 2p maps. And if there is no "counter" among the new builds it might end up being standard indeed, which hopefully doesn't happen


Does it take reapers too long to kill it? Because when I played the mod, a Herc wasn't able to grapple and then also hit a (fast?) moving unit. So a reaper shouldn't take any damage from a Herc and eventually kill it.

On January 12 2015 02:24 purakushi wrote:
LotV? Last chance, Blizzard.


I've read that one before from you.
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 17:25 GMT
#385
I dunno. I kinda like the new corrupter; it looks far more useful than its current iteration, maybe only a bit of numbers tweaking needed.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 17:25 GMT
#386
On January 12 2015 02:22 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 02:21 FrostedMiniWheats wrote:
In a world, where corruptors are good...


Good or retardedly broken ?


I think they are ok. Certainly broken if you only have tempests, just like right now in HotS.
Maru and Serral are probably top 5.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-01-11 17:27:01
January 11 2015 17:26 GMT
#387
I don't know, I'm not a fan of giving an air superiority unit straight ground abilities (phoenix or viking do have some ground influence but it's really subtle, I like them). Basically colossi don't exist anymore in PvZ. Maybe for the greater good, but I'm really sceptical.
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 17:26 GMT
#388
I remember reading that in BW they designed air so that air to ground was much weaker than ground to air to avoid massing units that destroy everything and instead they have to use their mobility to get more use from them
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 17:27 GMT
#389
On January 12 2015 02:24 opisska wrote:
Next timt TB says "devastating", I will likely devastate something.

That aside, I really love Ravagers, that's such a cool unit. Both the Tempest and Corruptor abilities will likely need to be changed, otherwise the whole game with P or Z will revolve just about them and having all games air-only won't be much fun.


I think it's early to call PvZ air-only games, these builds are not even close to optimized. I do expect some changes to tempests through.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:27 GMT
#390
On January 12 2015 02:24 Big J wrote:
Show nested quote +
On January 12 2015 02:13 TheDwf wrote:
On January 12 2015 01:54 Everlong wrote:
On January 12 2015 01:53 TheDwf wrote:
On January 12 2015 01:51 Everlong wrote:
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.

Never pretended this was a definitive version so I don't see your point


"standard"?

3 HERCs can destroy a Bunker in a matter of seconds (without a Bunker, SCVs/Marines are inefficient against such a strong body), and they can grapple the SCVs repairing to enter the base and wreak havoc from there, so yeah, in the current state of things the HERC seems very dangerous in early game TvT and I can see it bulldoze most builds on 2p maps. And if there is no "counter" among the new builds it might end up being standard indeed, which hopefully doesn't happen


Does it take reapers too long to kill it?

Takes 22 seconds for a Reaper to kill a HERC
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 17:28 GMT
#391
On January 12 2015 02:26 [PkF] Wire wrote:
I don't know, I'm not a fan of giving an air superiority unit straight ground abilities (phoenix or viking do have some ground influence but it's really subtle, I like them). Basically colossi don't exist anymore in PvZ. Maybe for the greater good, but I'm really sceptical.


Yeah, but I'm not sure on it. When I was trying it, it didn't feel that good. Keep in mind that those were 20+ Corruptors. If there are 20+ phoenixes, mineral lines, spawning units and even smaller armies evaporate too.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:28 GMT
#392
ah, at last maybe we'll see the most broken thing P ever got (blink for every unit).
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 11 2015 17:29 GMT
#393
On January 12 2015 02:24 purakushi wrote:
LotV? Last chance, Blizzard.


You're like a pokemon
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:29 GMT
#394
On January 12 2015 02:28 Big J wrote:
Show nested quote +
On January 12 2015 02:26 [PkF] Wire wrote:
I don't know, I'm not a fan of giving an air superiority unit straight ground abilities (phoenix or viking do have some ground influence but it's really subtle, I like them). Basically colossi don't exist anymore in PvZ. Maybe for the greater good, but I'm really sceptical.


Yeah, but I'm not sure on it. When I was trying it, it didn't feel that good. Keep in mind that those were 20+ Corruptors. If there are 20+ phoenixes, mineral lines, spawning units and even smaller armies evaporate too.


Yeah, maybe it's not that strong. But I don't like the idea anyway.
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 17:29 GMT
#395
am I the only one who is scared of the new warp prism?
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:30 GMT
#396
I wonder if mass immortal will now be good vs bio in medium army sizes. Their anti light damage is still decent and they gained extra defense.
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:30 GMT
#397
On January 12 2015 02:29 DuduSC wrote:
am I the only one who is scared of the new warp prism?

No
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:31 GMT
#398
On January 12 2015 02:29 DuduSC wrote:
am I the only one who is scared of the new warp prism?


No...
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:32 GMT
#399
The ability of the Ravager just feels too spammable
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 17:32 GMT
#400
Am i the only one who thinks ravagers are "bad design" :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-01-11 17:34:01
January 11 2015 17:33 GMT
#401
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 17:33 GMT
#402
On January 12 2015 02:32 TheDwf wrote:
The ability of the Ravager just feels too spammable


They should just make it their standard attack and remove the normal attack they have. (And obviously balance for it)
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:34 GMT
#403
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D

I like the concept of Roaches morphing into something, but as noted some pages ago, the current Ravager just feels like the kind of unit you can mass without much drawback, and that's not a good thing. Also feels there's too much spam going on with that spell, I have the impression I'm watching a MOBA fight
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 17:34 GMT
#404
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D


They are not well made but I like the fact that they can destroy FF, also the skill seems to never hit anything, I just don't like that its a spam ability
xtorn
Profile Blog Joined December 2013
4060 Posts
January 11 2015 17:34 GMT
#405
i missed hearing tb commentating sc
Life - forever the Legend in my heart
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 17:35:33
January 11 2015 17:35 GMT
#406
On January 12 2015 02:33 Big J wrote:
Show nested quote +
On January 12 2015 02:32 TheDwf wrote:
The ability of the Ravager just feels too spammable


They should just make it their standard attack and remove the normal attack they have. (And obviously balance for it)

They can hardly hit anything that moves... that would make them really bad. The standard attack is too good right now though
Neosteel Enthusiast
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:35 GMT
#407
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D


Let's be honest here, which LotV addition/change really convinced you, like "yeah, that unit/tweaking was needed, such a clever change" ? As far as I'm concerned, none.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 17:35 GMT
#408
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

HotS turned out a lot better than HotS beta was

What if the Ravager ability had less of a delay but wasn't smartcast?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 11 2015 17:36 GMT
#409
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:36 GMT
#410
On January 12 2015 02:35 FueledUpAndReadyToGo wrote:
Show nested quote +
On January 12 2015 02:33 Big J wrote:
On January 12 2015 02:32 TheDwf wrote:
The ability of the Ravager just feels too spammable


They should just make it their standard attack and remove the normal attack they have. (And obviously balance for it)

They can hardly hit anything that moves... that would make them really bad. The standard attack is too good right now though


Nah, that would just make them not spammable ; they would become an anti FF specialist unit. They'd lack a role in ZvT, but I'd prefer it over that version.
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 17:36 GMT
#411
On January 12 2015 02:34 Lexender wrote:
Show nested quote +
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D


They are not well made but I like the fact that they can destroy FF, also the skill seems to never hit anything, I just don't like that its a spam ability


You can harass mineral lines, attack buildings and control space somehow. I am ok with it. It's hard to know how strong the ability actually is since Alicia played really bad.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 17:36 GMT
#412
Oh there is no prize money, but the stakes are actually quite high for those living in the house. Didn't know that .

Maru and Serral are probably top 5.
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 17:36 GMT
#413
On January 12 2015 02:35 FueledUpAndReadyToGo wrote:
Show nested quote +
On January 12 2015 02:33 Big J wrote:
On January 12 2015 02:32 TheDwf wrote:
The ability of the Ravager just feels too spammable


They should just make it their standard attack and remove the normal attack they have. (And obviously balance for it)

They can hardly hit anything that moves... that would make them really bad

There's lots of units that are good against opponents that move. Especially since moving units can't shot. Just gotta make them move.
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 17:36 GMT
#414
What's the DPS on the ravager's standard?
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:37 GMT
#415
On January 12 2015 02:35 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D


Let's be honest here, which LotV addition/change really convinced you, like "yeah, that unit/tweaking was needed, such a clever change" ? As far as I'm concerned, none.

So negative... I think everything bar the tempest changes is a pretty interesting idea with some (heavy) tweaking
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:37 GMT
#416
On January 12 2015 02:36 OtherWorld wrote:
Show nested quote +
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 17:38 GMT
#417
On January 12 2015 02:34 TheDwf wrote:
Show nested quote +
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D

I like the concept of Roaches morphing into something, but as noted some pages ago, the current Ravager just feels like the kind of unit you can mass without much drawback, and that's not a good thing. Also feels there's too much spam going on with that spell, I have the impression I'm watching a MOBA fight

That's pretty much everything i like about ravagers :D
Ok destroying forcefields is neat too, but i am not sure if you even have to destroy ffs, why not just the sentries and army? :D
I like the zerg concept of morphing units, but the ravager is too close to the roach imo and the ability is WAY too spamable (and kinda too close to a "zerg storm")
I really hope they will change the ravagers massively
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-01-11 17:40:42
January 11 2015 17:38 GMT
#418
On January 12 2015 02:36 OtherWorld wrote:
Show nested quote +
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.


yeah I'm playing HotS but I still feel like barely anything HotS added was good for the game in the end : medivac speed turned TvT into a travesty of what it used to be (and forced the msc to exist), mothership core/tempest/oracle well should I say anything more, widow mine are random and needed so much rebalancing it tells of the problem they were, and muta regen swarm hosts are like the worst things that ever happened to SCII. Maybe viper was OK, ultra/phoenix/infestor changes were needed and good. But overall I'm not convinced HotS was as great a step forward as it should have been.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:39 GMT
#419
In other news, almost 30k viewers :o
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 17:40 GMT
#420
On January 12 2015 02:38 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.


yeah I'm playing HotS but I still feel like barely anything HotS added was good for the game in the end : medivac speed turned TvT into a travesty of what it used to be (and forced the msc to exist), mothership core/tempest/oracle well should I say anything more, widow mine are random and needed so much rebalancing it tells of the problem they were, and muta regen swarm hosts are like the worst things that ever happened to SCII. Maybe viper was OK, ultra/phoenix/infestor changes were needed and good. But overall I'm not convinced HotS was as great as a step forward it should have been.

widow mines are not random at all. Widow mines were a very good change imo
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:41 GMT
#421
On January 12 2015 02:40 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 02:38 [PkF] Wire wrote:
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.


yeah I'm playing HotS but I still feel like barely anything HotS added was good for the game in the end : medivac speed turned TvT into a travesty of what it used to be (and forced the msc to exist), mothership core/tempest/oracle well should I say anything more, widow mine are random and needed so much rebalancing it tells of the problem they were, and muta regen swarm hosts are like the worst things that ever happened to SCII. Maybe viper was OK, ultra/phoenix/infestor changes were needed and good. But overall I'm not convinced HotS was as great as a step forward it should have been.

widow mines are not random at all. Widow mines were a very good change imo


OK widow mines aren't just random, but take back muta regen and widow mines aren't needed anymore and the game is better.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 17:42 GMT
#422
On January 12 2015 02:39 TheDwf wrote:
In other news, almost 30k viewers :o


we broke 30k already , but 2k left in the break
Maru and Serral are probably top 5.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 11 2015 17:42 GMT
#423
On January 12 2015 02:37 TheDwf wrote:
Show nested quote +
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope

I dunno, the idea of a Zerg unit that morphs from the Roach and can control space is pretty cool to me, as is the idea of making Corruptors actually decent, just like the SH change + lurker addition, just like a Protoss AoE unit that can actually be microed looks good. Terran additions sucks though.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 17:42 GMT
#424
On January 12 2015 02:36 Spect8rCraft wrote:
What's the DPS on the ravager's standard?


About 12.3. It doesnt look high considering the cost (100/100 total)
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:43 GMT
#425
On January 12 2015 02:36 Spect8rCraft wrote:
What's the DPS on the ravager's standard?

16 damage every 1.3 second = 12.3 dps (+54% compared with a Roach)
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 17:45 GMT
#426
On January 12 2015 02:43 TheDwf wrote:
Show nested quote +
On January 12 2015 02:36 Spect8rCraft wrote:
What's the DPS on the ravager's standard?

16 damage every 1.3 second = 12.3 dps (+54% compared with a Roach)


On January 12 2015 02:42 DuduSC wrote:
Show nested quote +
On January 12 2015 02:36 Spect8rCraft wrote:
What's the DPS on the ravager's standard?


About 12.3. It doesnt look high considering the cost (100/100 total)


Hmm... Seems a little high given its additional abilities. Maybe toning it down to 10 or so would push it back to a more support/control role?
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:45 GMT
#427
On January 12 2015 02:42 OtherWorld wrote:
Show nested quote +
On January 12 2015 02:37 TheDwf wrote:
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope

I dunno, the idea of a Zerg unit that morphs from the Roach and can control space is pretty cool to me, as is the idea of making Corruptors actually decent, just like the SH change + lurker addition, just like a Protoss AoE unit that can actually be microed looks good. Terran additions sucks though.

The Zerg changes indeed seem the best
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 17:45 GMT
#428
Fleet beacon ;D

At least Crank is getting warpgate this time haha
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:46 GMT
#429
Fleet beacon yeeeah
Charoisaur
Profile Joined August 2014
Germany15961 Posts
January 11 2015 17:46 GMT
#430
oracles still not fixed...
Many of the coolest moments in sc2 happen due to worker harassment
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 17:46 GMT
#431
Someone tell TB to make a new "power of Axiom Protoss" apology video.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:47 GMT
#432
It feels so wrong to see early game Terran units with more hit points than Protoss ones
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 17:48:00
January 11 2015 17:47 GMT
#433
Late starport, Heart pretty much lost now

and he did
Neosteel Enthusiast
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-01-11 17:48:39
January 11 2015 17:48 GMT
#434
Tempest speed seems to be an issue as well as (if not more than) disintegration.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 11 2015 17:48 GMT
#435
im glad we can already play around with this lotv mod. i hope the beta etc will adjust a lot, because i dont like what i see.
http://www.twitch.tv/pinokotsbeer
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:49 GMT
#436
On January 12 2015 02:48 PinoKotsBeer wrote:
im glad we can already play around with this lotv mod. i hope the beta etc will adjust a lot, because i dont like what i see.


Hopefully ! We still don't have any date for a closed beta do we ?
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 17:49 GMT
#437
On January 12 2015 02:45 TheDwf wrote:
Show nested quote +
On January 12 2015 02:42 OtherWorld wrote:
On January 12 2015 02:37 TheDwf wrote:
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope

I dunno, the idea of a Zerg unit that morphs from the Roach and can control space is pretty cool to me, as is the idea of making Corruptors actually decent, just like the SH change + lurker addition, just like a Protoss AoE unit that can actually be microed looks good. Terran additions sucks though.

The Zerg changes indeed seem the best


I like the speed upgrade for the banshee, the tank pick up for medivac and the cyclone, they allow mech to be a more mobile aggressive force, right everything is all over the place of course but mech looks much better than in HotS.

I have no idea what they want with the HERC tho
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 17:50 GMT
#438
On January 12 2015 02:45 Spect8rCraft wrote:
Show nested quote +
On January 12 2015 02:43 TheDwf wrote:
On January 12 2015 02:36 Spect8rCraft wrote:
What's the DPS on the ravager's standard?

16 damage every 1.3 second = 12.3 dps (+54% compared with a Roach)


Show nested quote +
On January 12 2015 02:42 DuduSC wrote:
On January 12 2015 02:36 Spect8rCraft wrote:
What's the DPS on the ravager's standard?


About 12.3. It doesnt look high considering the cost (100/100 total)


Hmm... Seems a little high given its additional abilities. Maybe toning it down to 10 or so would push it back to a more support/control role?

I kind of like how it fires faster, but it definitely needs some sort of role tweaking. I'd like to see it optimized against either light or armored units.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 11 2015 17:51 GMT
#439
On January 12 2015 02:49 Lexender wrote:
Show nested quote +
On January 12 2015 02:45 TheDwf wrote:
On January 12 2015 02:42 OtherWorld wrote:
On January 12 2015 02:37 TheDwf wrote:
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope

I dunno, the idea of a Zerg unit that morphs from the Roach and can control space is pretty cool to me, as is the idea of making Corruptors actually decent, just like the SH change + lurker addition, just like a Protoss AoE unit that can actually be microed looks good. Terran additions sucks though.

The Zerg changes indeed seem the best


I like the speed upgrade for the banshee, the tank pick up for medivac and the cyclone, they allow mech to be a more mobile aggressive force, right everything is all over the place of course but mech looks much better than in HotS.

I have no idea what they want with the HERC tho


They just want to add a new unit, i don't see any other reason for Herc, and even Cyclone feels a bit weird
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:51 GMT
#440
On January 12 2015 02:49 Lexender wrote:
Show nested quote +
On January 12 2015 02:45 TheDwf wrote:
On January 12 2015 02:42 OtherWorld wrote:
On January 12 2015 02:37 TheDwf wrote:
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope

I dunno, the idea of a Zerg unit that morphs from the Roach and can control space is pretty cool to me, as is the idea of making Corruptors actually decent, just like the SH change + lurker addition, just like a Protoss AoE unit that can actually be microed looks good. Terran additions sucks though.

The Zerg changes indeed seem the best


I like the speed upgrade for the banshee, the tank pick up for medivac and the cyclone, they allow mech to be a more mobile aggressive force, right everything is all over the place of course but mech looks much better than in HotS.

I have no idea what they want with the HERC tho


Sieged tanks pick ups are worse than colossi, it's power and mobility with no downside at all.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:51 GMT
#441
On January 12 2015 02:49 Lexender wrote:
Show nested quote +
On January 12 2015 02:45 TheDwf wrote:
On January 12 2015 02:42 OtherWorld wrote:
On January 12 2015 02:37 TheDwf wrote:
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope

I dunno, the idea of a Zerg unit that morphs from the Roach and can control space is pretty cool to me, as is the idea of making Corruptors actually decent, just like the SH change + lurker addition, just like a Protoss AoE unit that can actually be microed looks good. Terran additions sucks though.

The Zerg changes indeed seem the best



I have no idea what they want with the HERC tho

We've seen it used in a pvt earlier, it allows the terran bio to attack sentries to deny forcefields, and they can jump on collosus to distract them from the other bio forces. I thought it was pretty neat. They are too strong in early game though.
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:53 GMT
#442
That being said, I wonder if Ravagers have room simply because the 100/50/2 Hydralisk with the power of SC2 larva production failed so much. They should really work on the Hydralisk, but I fear they will just let it in the gutter as an obsolete iconic unit
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 17:55 GMT
#443
On January 12 2015 02:51 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 02:49 Lexender wrote:
On January 12 2015 02:45 TheDwf wrote:
On January 12 2015 02:42 OtherWorld wrote:
On January 12 2015 02:37 TheDwf wrote:
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope

I dunno, the idea of a Zerg unit that morphs from the Roach and can control space is pretty cool to me, as is the idea of making Corruptors actually decent, just like the SH change + lurker addition, just like a Protoss AoE unit that can actually be microed looks good. Terran additions sucks though.

The Zerg changes indeed seem the best


I like the speed upgrade for the banshee, the tank pick up for medivac and the cyclone, they allow mech to be a more mobile aggressive force, right everything is all over the place of course but mech looks much better than in HotS.

I have no idea what they want with the HERC tho


Sieged tanks pick ups are worse than colossi, it's power and mobility with no downside at all.


They just need to look at Starbow, they have that for a while now and its work really well
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 17:55 GMT
#444
I feel like picking up sieged tanks should unsiege them. It wouldn't make the positioning game so punishing for the opponent, and could give Terrans some interesting applications in bypassing the unsieging cooldown.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:56 GMT
#445
On January 12 2015 02:55 Lexender wrote:
Show nested quote +
On January 12 2015 02:51 [PkF] Wire wrote:
On January 12 2015 02:49 Lexender wrote:
On January 12 2015 02:45 TheDwf wrote:
On January 12 2015 02:42 OtherWorld wrote:
On January 12 2015 02:37 TheDwf wrote:
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope

I dunno, the idea of a Zerg unit that morphs from the Roach and can control space is pretty cool to me, as is the idea of making Corruptors actually decent, just like the SH change + lurker addition, just like a Protoss AoE unit that can actually be microed looks good. Terran additions sucks though.

The Zerg changes indeed seem the best


I like the speed upgrade for the banshee, the tank pick up for medivac and the cyclone, they allow mech to be a more mobile aggressive force, right everything is all over the place of course but mech looks much better than in HotS.

I have no idea what they want with the HERC tho


Sieged tanks pick ups are worse than colossi, it's power and mobility with no downside at all.


They just need to look at Starbow, they have that for a while now and its work really well


Dropships don't have speed boost do they ?
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 17:57 GMT
#446
On January 12 2015 02:56 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 02:55 Lexender wrote:
On January 12 2015 02:51 [PkF] Wire wrote:
On January 12 2015 02:49 Lexender wrote:
On January 12 2015 02:45 TheDwf wrote:
On January 12 2015 02:42 OtherWorld wrote:
On January 12 2015 02:37 TheDwf wrote:
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope

I dunno, the idea of a Zerg unit that morphs from the Roach and can control space is pretty cool to me, as is the idea of making Corruptors actually decent, just like the SH change + lurker addition, just like a Protoss AoE unit that can actually be microed looks good. Terran additions sucks though.

The Zerg changes indeed seem the best


I like the speed upgrade for the banshee, the tank pick up for medivac and the cyclone, they allow mech to be a more mobile aggressive force, right everything is all over the place of course but mech looks much better than in HotS.

I have no idea what they want with the HERC tho


Sieged tanks pick ups are worse than colossi, it's power and mobility with no downside at all.


They just need to look at Starbow, they have that for a while now and its work really well


Dropships don't have speed boost do they ?


As a mather of fact, they do have speed boost
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 17:58 GMT
#447
On January 12 2015 02:57 Lexender wrote:
Show nested quote +
On January 12 2015 02:56 [PkF] Wire wrote:
On January 12 2015 02:55 Lexender wrote:
On January 12 2015 02:51 [PkF] Wire wrote:
On January 12 2015 02:49 Lexender wrote:
On January 12 2015 02:45 TheDwf wrote:
On January 12 2015 02:42 OtherWorld wrote:
On January 12 2015 02:37 TheDwf wrote:
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope

I dunno, the idea of a Zerg unit that morphs from the Roach and can control space is pretty cool to me, as is the idea of making Corruptors actually decent, just like the SH change + lurker addition, just like a Protoss AoE unit that can actually be microed looks good. Terran additions sucks though.

The Zerg changes indeed seem the best


I like the speed upgrade for the banshee, the tank pick up for medivac and the cyclone, they allow mech to be a more mobile aggressive force, right everything is all over the place of course but mech looks much better than in HotS.

I have no idea what they want with the HERC tho


Sieged tanks pick ups are worse than colossi, it's power and mobility with no downside at all.


They just need to look at Starbow, they have that for a while now and its work really well


Dropships don't have speed boost do they ?


As a mather of fact, they do have speed boost


Oh OK. Didn't know that.
Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 18:01 GMT
#448
Actually they should make HERCs a late game units, something that is good against this mass zealot stuff that its not a bunch of ghosts
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:02 GMT
#449
Really dislike the "distant pick up" from the Prism
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 11 2015 18:02 GMT
#450
I don't like the invulnerability with the 6 range pickup and fast Prisms....
Mura Ma Man, Dark Da Dude, Super Shot Sos!
HolydaKing
Profile Joined February 2010
21254 Posts
January 11 2015 18:03 GMT
#451
Felt like Heart could really have used some turrets.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:03 GMT
#452
On January 12 2015 03:02 TheDwf wrote:
Really dislike the "distant pick up" from the Prism


Yeah it's horrendous and will become increasingly more problematic as players become better with it -and it already looks insane. I don't think that ability, as cool as it is, can stay.
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 18:04 GMT
#453
I am actually enjoying lotv a lot more than hots.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2015-01-11 18:04:29
January 11 2015 18:04 GMT
#454
On January 12 2015 03:02 SC2Toastie wrote:
I don't like the invulnerability with the 6 range pickup and fast Prisms....

True, imagine it with speed upgrade for the warprism, just wow...
http://www.twitch.tv/pinokotsbeer
HolydaKing
Profile Joined February 2010
21254 Posts
January 11 2015 18:04 GMT
#455
On January 12 2015 03:04 DuduSC wrote:
I am actually enjoying lotv a lot more than hots.

Me too, the action comes quicker.
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 18:05 GMT
#456
I think one notable issue with trying to critique the prism play is that the Terrans so far don't seem too keen on making AA or vikings to try to counter them, which is strange given that AA will also counter oracles and tempests, to say nothing about the obvious counter to colossi. I don't know whether that's a build order issue or something else, though.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 11 2015 18:05 GMT
#457
On January 12 2015 03:03 HolydaKing wrote:
Felt like Heart could really have used some turrets.

Doesn't matter, prisms have a ton of range now. You can theoretically make a turret ring... on 2 base? That's just too expensive.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 11 2015 18:06 GMT
#458
I definitely enjoy LotV more, but I think that only speaks volumes about the state of HotS. LotV is definitely going in the right direction, but it needs more.
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 18:06 GMT
#459
On January 12 2015 03:03 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:02 TheDwf wrote:
Really dislike the "distant pick up" from the Prism


Yeah it's horrendous and will become increasingly more problematic as players become better with it -and it already looks insane. I don't think that ability, as cool as it is, can stay.


The only thing I don't really like about the "distant pick up" is that it's very easy to execute. Most protoss additions throughout hots (and now lotv) are always things way too easy to execute: photon overcharge, tempests (old and new), distant prism, void rays buff, etc
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:10 GMT
#460
Well, it seems their first move in LotV beta will be to nerf Tempests so we can actually see Protoss ground units
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 11 2015 18:11 GMT
#461
"How effective is stasis in mineral lines?"

Too effective ;;
Moderatorshe/her
TL+ Member
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 18:11 GMT
#462
That dead space is just perfect for tempest
Neosteel Enthusiast
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:12 GMT
#463
Seems that the current tempest is a strong incentive to go air as Protoss.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 18:14 GMT
#464
I think the big issue here was that HotS already gave Protosses a lot more incentive to go air, LotV adding on top of that seems like overkill IMO
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 18:14 GMT
#465
On January 12 2015 03:12 [PkF] Wire wrote:
Seems that the current tempest is a strong incentive to go air as Protoss.

Tempest and corruptors. The dream is true....
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:14 GMT
#466
New Voids best Voids
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 11 2015 18:14 GMT
#467
On January 12 2015 03:14 RaFox17 wrote:
Show nested quote +
On January 12 2015 03:12 [PkF] Wire wrote:
Seems that the current tempest is a strong incentive to go air as Protoss.

Tempest and corruptors. The dream is true....


Yeah, make air stronger and maps completely irrelevant! ...
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 18:14 GMT
#468
This is a fairly neat game.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-01-11 18:15:26
January 11 2015 18:14 GMT
#469
On January 12 2015 03:10 TheDwf wrote:
Well, it seems their first move in LotV beta will be to nerf Tempests so we can actually see Protoss ground units


I don't even know, in PvZ with corruptors hard countering colossi based compositions so hard I'm not sure which ground composition we could go into. Maybe storm could become a thing again with current swarm hosts gone, but I think carriers will be the goal of most Protoss.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 18:16 GMT
#470
base trade with corrupters, haha
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:17 GMT
#471
Lol, they even copied the frontal look of the Guardian for the attack animation of the LotV Corruptor
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 18:18 GMT
#472
On January 12 2015 03:14 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:10 TheDwf wrote:
Well, it seems their first move in LotV beta will be to nerf Tempests so we can actually see Protoss ground units


I don't even know, in PvZ with corruptors hard countering colossi based compositions so hard I'm not sure which ground composition we could go into. Maybe storm could become a thing again with current swarm hosts gone, but I think carriers will be the goal of most Protoss.

Dirsuptors are pretty good, they can hunt down any zerg army. Then pick it up from 6range and retreat. That's what Mana has been doing all the time when he was trying the mod.
Krobolt
Profile Joined August 2014
Canada42 Posts
January 11 2015 18:18 GMT
#473
On January 12 2015 03:17 TheDwf wrote:
Lol, they even copied the frontal look of the Guardian for the attack animation of the LotV Corruptor


Why is that funny?
A proud member of the Dongsquad.
ssregitoss
Profile Joined September 2004
Turkey241 Posts
January 11 2015 18:19 GMT
#474
this expantion is for protoss.so everything must favor protoss.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:19 GMT
#475
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 18:19 GMT
#476
How do you think Tempests would work if they didn't have disintegrate, just banking on their speed and range?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:20 GMT
#477
On January 12 2015 03:18 Big J wrote:
Show nested quote +
On January 12 2015 03:14 [PkF] Wire wrote:
On January 12 2015 03:10 TheDwf wrote:
Well, it seems their first move in LotV beta will be to nerf Tempests so we can actually see Protoss ground units


I don't even know, in PvZ with corruptors hard countering colossi based compositions so hard I'm not sure which ground composition we could go into. Maybe storm could become a thing again with current swarm hosts gone, but I think carriers will be the goal of most Protoss.

Dirsuptors are pretty good, they can hunt down any zerg army. Then pick it up from 6range and retreat. That's what Mana has been doing all the time when he was trying the mod.


Ah, yeah, always forget about that unit. Probably.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 11 2015 18:20 GMT
#478
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.


Because pure air fights are stupid.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 18:20 GMT
#479
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 18:21 GMT
#480
On January 12 2015 03:20 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:18 Big J wrote:
On January 12 2015 03:14 [PkF] Wire wrote:
On January 12 2015 03:10 TheDwf wrote:
Well, it seems their first move in LotV beta will be to nerf Tempests so we can actually see Protoss ground units


I don't even know, in PvZ with corruptors hard countering colossi based compositions so hard I'm not sure which ground composition we could go into. Maybe storm could become a thing again with current swarm hosts gone, but I think carriers will be the goal of most Protoss.

Dirsuptors are pretty good, they can hunt down any zerg army. Then pick it up from 6range and retreat. That's what Mana has been doing all the time when he was trying the mod.


Ah, yeah, always forget about that unit. Probably.

Though there has been a vast nerf on them since that I think (I think it was before the nerf).
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 11 2015 18:21 GMT
#481
On January 12 2015 03:19 ssregitoss wrote:
this expantion is for protoss.so everything must favor protoss.


Protoss wins in campaign.
Protoss wins in multiplayer
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 18:21 GMT
#482
On January 12 2015 03:21 Big J wrote:
Show nested quote +
On January 12 2015 03:20 [PkF] Wire wrote:
On January 12 2015 03:18 Big J wrote:
On January 12 2015 03:14 [PkF] Wire wrote:
On January 12 2015 03:10 TheDwf wrote:
Well, it seems their first move in LotV beta will be to nerf Tempests so we can actually see Protoss ground units


I don't even know, in PvZ with corruptors hard countering colossi based compositions so hard I'm not sure which ground composition we could go into. Maybe storm could become a thing again with current swarm hosts gone, but I think carriers will be the goal of most Protoss.

Dirsuptors are pretty good, they can hunt down any zerg army. Then pick it up from 6range and retreat. That's what Mana has been doing all the time when he was trying the mod.


Ah, yeah, always forget about that unit. Probably.

Though there has been a vast nerf on them since that I think (I think it was before the nerf).

What was the nerf?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:22 GMT
#483
On January 12 2015 03:20 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D


Oh, I'm glad that swarm hosts are as good as gone and that carriers got some love. Otherwise most concepts leave me sceptical, and the games we see don't help me getting more optimistic.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:23 GMT
#484
Hahahaha
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 18:23 GMT
#485
Crank got ravaged
Neosteel Enthusiast
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 18:24 GMT
#486
On January 12 2015 03:22 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:20 The_Red_Viper wrote:
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D


Oh, I'm glad that swarm hosts are as good as gone and that carriers got some love. Otherwise most concepts leave me sceptical, and the games we see don't help me getting more optimistic.

Why are swarm hosts good as gone? I was under the impression that although there's no more autocast/rally, locusts are just as good as ever, if not better.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 18:24 GMT
#487
On January 12 2015 03:23 FueledUpAndReadyToGo wrote:
Crank got ravaged


:D
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:24 GMT
#488
That was ridiculous
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 11 2015 18:24 GMT
#489
On January 12 2015 03:22 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:20 The_Red_Viper wrote:
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D


Oh, I'm glad that swarm hosts are as good as gone and that carriers got some love. Otherwise most concepts leave me sceptical, and the games we see don't help me getting more optimistic.

Like my sig btw?
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 18:24 GMT
#490
On January 12 2015 03:24 [UoN]Sentinel wrote:
Show nested quote +
On January 12 2015 03:22 [PkF] Wire wrote:
On January 12 2015 03:20 The_Red_Viper wrote:
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D


Oh, I'm glad that swarm hosts are as good as gone and that carriers got some love. Otherwise most concepts leave me sceptical, and the games we see don't help me getting more optimistic.

Why are swarm hosts good as gone? I was under the impression that although there's no more autocast/rally, locusts are just as good as ever, if not better.


SHs are higher tech units and games are ending quite fast. (the upgrade requires hive if I am not mistaken)
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:25 GMT
#491
On January 12 2015 03:24 [UoN]Sentinel wrote:
Show nested quote +
On January 12 2015 03:22 [PkF] Wire wrote:
On January 12 2015 03:20 The_Red_Viper wrote:
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D


Oh, I'm glad that swarm hosts are as good as gone and that carriers got some love. Otherwise most concepts leave me sceptical, and the games we see don't help me getting more optimistic.

Why are swarm hosts good as gone? I was under the impression that although there's no more autocast/rally, locusts are just as good as ever, if not better.


Are they ? I thought they had been severely nerfed and didn't work at all in big masses now.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 18:25 GMT
#492
On January 12 2015 03:22 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:20 The_Red_Viper wrote:
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D


Oh, I'm glad that swarm hosts are as good as gone and that carriers got some love. Otherwise most concepts leave me sceptical, and the games we see don't help me getting more optimistic.

Well i think their basic concept (more action, faster action) is a very good thing. I am not sure if they will achieve it completely, but these games we see currently aren't really a good indicator, even though it's all we have really :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:25 GMT
#493
On January 12 2015 03:24 Pandain wrote:
Show nested quote +
On January 12 2015 03:22 [PkF] Wire wrote:
On January 12 2015 03:20 The_Red_Viper wrote:
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D


Oh, I'm glad that swarm hosts are as good as gone and that carriers got some love. Otherwise most concepts leave me sceptical, and the games we see don't help me getting more optimistic.

Like my sig btw?


yeah buddy ^^
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 11 2015 18:26 GMT
#494
On January 12 2015 03:24 [UoN]Sentinel wrote:
Show nested quote +
On January 12 2015 03:22 [PkF] Wire wrote:
On January 12 2015 03:20 The_Red_Viper wrote:
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D


Oh, I'm glad that swarm hosts are as good as gone and that carriers got some love. Otherwise most concepts leave me sceptical, and the games we see don't help me getting more optimistic.

Why are swarm hosts good as gone? I was under the impression that although there's no more autocast/rally, locusts are just as good as ever, if not better.

well, we'll most likely not see Swarm Hosts ever again
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
January 11 2015 18:26 GMT
#495
Does anyone still remember the maps of the second semifinals as well as the first map of the finals?
Thank you
LiquipediaLickyPiddy manager
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:27 GMT
#496
On January 12 2015 03:26 Clubfan wrote:
Does anyone still remember the first map of the finals?
Thank you

God's Garden
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 18:27 GMT
#497
On January 12 2015 03:21 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 03:21 Big J wrote:
On January 12 2015 03:20 [PkF] Wire wrote:
On January 12 2015 03:18 Big J wrote:
On January 12 2015 03:14 [PkF] Wire wrote:
On January 12 2015 03:10 TheDwf wrote:
Well, it seems their first move in LotV beta will be to nerf Tempests so we can actually see Protoss ground units


I don't even know, in PvZ with corruptors hard countering colossi based compositions so hard I'm not sure which ground composition we could go into. Maybe storm could become a thing again with current swarm hosts gone, but I think carriers will be the goal of most Protoss.

Dirsuptors are pretty good, they can hunt down any zerg army. Then pick it up from 6range and retreat. That's what Mana has been doing all the time when he was trying the mod.


Ah, yeah, always forget about that unit. Probably.

Though there has been a vast nerf on them since that I think (I think it was before the nerf).

What was the nerf?

The cooldown was changed. It was like 10seconds previously and now it's 30 or so :D
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 18:27 GMT
#498
On January 12 2015 03:26 Alchemik wrote:
Show nested quote +
On January 12 2015 03:24 [UoN]Sentinel wrote:
On January 12 2015 03:22 [PkF] Wire wrote:
On January 12 2015 03:20 The_Red_Viper wrote:
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D


Oh, I'm glad that swarm hosts are as good as gone and that carriers got some love. Otherwise most concepts leave me sceptical, and the games we see don't help me getting more optimistic.

Why are swarm hosts good as gone? I was under the impression that although there's no more autocast/rally, locusts are just as good as ever, if not better.

well, we'll most likely not see Swarm Hosts ever again

Well, we obv need playtesting with Stephano and Firecake.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 11 2015 18:28 GMT
#499
On January 12 2015 03:26 Clubfan wrote:
Does anyone still remember the maps of the second semifinals as well as the first map of the finals?
Thank you

Crank vs Heart
Habitation Station, Whirlwind, Graveside
Events Manager, Team Liquid - Creator of OlimoLeague
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-01-11 18:30:02
January 11 2015 18:29 GMT
#500
On January 12 2015 03:25 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 03:22 [PkF] Wire wrote:
On January 12 2015 03:20 The_Red_Viper wrote:
On January 12 2015 03:19 [PkF] Wire wrote:
I don't like the brand of PvZ we just saw. OK it may not be worse than swarm hosts, but it's really lame too.

Haha i like how you don't seem to like anything lotv related :D


Oh, I'm glad that swarm hosts are as good as gone and that carriers got some love. Otherwise most concepts leave me sceptical, and the games we see don't help me getting more optimistic.

Well i think their basic concept (more action, faster action) is a very good thing. I am not sure if they will achieve it completely, but these games we see currently aren't really a good indicator, even though it's all we have really :D


As usual the intention is good. They had the same idea in mind when they introduced medivac boost and muta speed+regen, and those things helped destroy the game by forcing things like overcharge or +bio spore damage. So I don't care about the intention or the basic concept, what I care about is the quality of the game in the end -design as well as balance, though it's far too early to speak of balance. And those designs and concepts seem, for most of them, questionable at best.
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
January 11 2015 18:30 GMT
#501
On January 12 2015 03:28 olimoley wrote:
Show nested quote +
On January 12 2015 03:26 Clubfan wrote:
Does anyone still remember the maps of the second semifinals as well as the first map of the finals?
Thank you

Crank vs Heart
Habitation Station, Whirlwind, Graveside

So it wasn't a 2:0 like on Challonge? Or was Graveside not played?
LiquipediaLickyPiddy manager
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 18:31 GMT
#502
And ofc the fact that 30k people are watching a tournament with no prize pool is also nice
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:32 GMT
#503
On January 12 2015 03:31 [UoN]Sentinel wrote:
And ofc the fact that 30k people are watching a tournament with no prize pool is also nice


It's impressive even, I think it tells how high the expectations for LotV are. People want that game to be good.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:33 GMT
#504
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:33 GMT
#505
On January 12 2015 03:30 Clubfan wrote:
Show nested quote +
On January 12 2015 03:28 olimoley wrote:
On January 12 2015 03:26 Clubfan wrote:
Does anyone still remember the maps of the second semifinals as well as the first map of the finals?
Thank you

Crank vs Heart
Habitation Station, Whirlwind, Graveside

So it wasn't a 2:0 like on Challonge? Or was Graveside not played?

Graveside not played
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 18:33 GMT
#506
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:33 GMT
#507
Ravager busts look OK to say the least.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-11 18:34:23
January 11 2015 18:33 GMT
#508
On January 12 2015 03:33 DuduSC wrote:
Show nested quote +
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 18:33 GMT
#509
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust

It won't, + Show Spoiler +
bane busts can be defended
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 18:34 GMT
#510
On January 12 2015 03:33 KeksX wrote:
Show nested quote +
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 18:35 GMT
#511
Protoss need to adapt to not being super safe vs zerg anymore
Neosteel Enthusiast
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
January 11 2015 18:35 GMT
#512
On January 12 2015 03:33 TheDwf wrote:
Show nested quote +
On January 12 2015 03:30 Clubfan wrote:
On January 12 2015 03:28 olimoley wrote:
On January 12 2015 03:26 Clubfan wrote:
Does anyone still remember the maps of the second semifinals as well as the first map of the finals?
Thank you

Crank vs Heart
Habitation Station, Whirlwind, Graveside

So it wasn't a 2:0 like on Challonge? Or was Graveside not played?

Graveside not played

Thank you (and based Olimoley)
LiquipediaLickyPiddy manager
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
Last Edited: 2015-01-11 18:36:02
January 11 2015 18:35 GMT
#513
On January 12 2015 03:34 Big J wrote:
Show nested quote +
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


Where did you get "information grambling" from? Good lord

league?
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:35 GMT
#514
On January 12 2015 03:34 Big J wrote:
Show nested quote +
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


Oh yeah. Every match-up should look like a tech coinflip that is usually decided after 5 minutes.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-11 18:36:30
January 11 2015 18:36 GMT
#515
On January 12 2015 03:34 Big J wrote:
Show nested quote +
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:38 GMT
#516
Isn't Crank going to run out of resources quite soon ?
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 18:38 GMT
#517
On January 12 2015 03:36 KeksX wrote:
Show nested quote +
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.


Dont waste your time, [PkF] Wire and Big J have no clue how RTS games work.

User was warned for this post
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 11 2015 18:38 GMT
#518
Ravagers are soooo good right now D:

I wonder how we protoss will adapt to effectively having very in the way of forcefields :/

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 18:39 GMT
#519
On January 12 2015 03:36 KeksX wrote:
Show nested quote +
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:39 GMT
#520
On January 12 2015 03:38 DuduSC wrote:
Show nested quote +
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.


Dont waste your time, [PkF] Wire and Big J have no clue how RTS games work.

Why are you disrespectful like this?
HolydaKing
Profile Joined February 2010
21254 Posts
January 11 2015 18:39 GMT
#521
Why did he write "?", didn't he know ravagers destroy Force Fields? Because he had a fuck ton of sentries.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:40 GMT
#522
On January 12 2015 03:39 HolydaKing wrote:
Why did he write "?", didn't he know ravagers destroy Force Fields? Because he had a fuck ton of sentries.

I would be very surprised if he somehow missed the number one ZvP LotV change.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:41 GMT
#523
On January 12 2015 03:39 Big J wrote:
Show nested quote +
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-11 18:43:14
January 11 2015 18:41 GMT
#524
On January 12 2015 03:39 Big J wrote:
Show nested quote +
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.


On January 12 2015 03:41 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.


If the control is correct and more things align then yes, but that applies to many other strategies by protoss and terran as well. Cannon rush, proxy bunker etc. If you wanted, you could say that about every strategy lol

Of course non-counterable play is bad, but early game aggression is something Zerg desperately needs.
olimoley
Profile Blog Joined January 2013
United States742 Posts
Last Edited: 2015-01-11 18:42:24
January 11 2015 18:42 GMT
#525
On January 12 2015 03:39 HolydaKing wrote:
Why did he write "?", didn't he know ravagers destroy Force Fields? Because he had a fuck ton of sentries.

pretty sure he knows, their '?' is like a stunned 'huh what the fuck just happened'
Events Manager, Team Liquid - Creator of OlimoLeague
Exarl25
Profile Joined November 2010
1887 Posts
January 11 2015 18:42 GMT
#526
Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit.
Nebuchad
Profile Blog Joined December 2012
Switzerland12193 Posts
January 11 2015 18:42 GMT
#527
On January 12 2015 03:41 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.


That's every attack...
No will to live, no wish to die
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:43 GMT
#528
On January 12 2015 03:42 Exarl25 wrote:
Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit.


I definitely do. That aspect has been worrying me since WoL came out with close to BW number of units. With the expansions the numbers were bound to get huge and I think the unit pool is clearly too big now, with too much interactions to handle.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 18:43 GMT
#529
On January 12 2015 03:41 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I guess they don't know what a roach baneling bust is : an attack that, even perfectly scouted, can deal game ending damage without perfect control. Which is what everybody loves.

Euh yeah i actually would like that scouting something isn't enough to hold it without good control (obviously the attacker should need good control as well though).
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 18:44 GMT
#530
On January 12 2015 03:43 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:42 Exarl25 wrote:
Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit.


I definitely do. That aspect has been worrying me since WoL came out with close to BW number of units. With the expansions the numbers were bound to get huge and I think the unit pool is clearly too big now, with too much interactions to handle.

Why is this a bad thing? I never get that. More options, more dynamic gameplay...
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 18:44 GMT
#531
On January 12 2015 03:41 KeksX wrote:
Show nested quote +
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.

Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:45 GMT
#532
On January 12 2015 03:44 FueledUpAndReadyToGo wrote:
Show nested quote +
On January 12 2015 03:43 [PkF] Wire wrote:
On January 12 2015 03:42 Exarl25 wrote:
Is anyone else thinking that with LotV maybe the unit roster will have grown a bit too large? Maybe a few units should get cut to trim things down a bit.


I definitely do. That aspect has been worrying me since WoL came out with close to BW number of units. With the expansions the numbers were bound to get huge and I think the unit pool is clearly too big now, with too much interactions to handle.

Why is this a bad thing? I never get that. More options, more dynamic gameplay...


Depends what you are aiming for. If you just want fun things, it's definitely great, but if you're trying to settle what is going to be THE competitive RTS for the 5-10 next years, you want something elegant and balanced. Which is easier to achieve with fewer units.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-11 18:46:32
January 11 2015 18:45 GMT
#533
On January 12 2015 03:44 TheDwf wrote:
Show nested quote +
On January 12 2015 03:41 KeksX wrote:
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.

Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".


To have that kind of play you need new concepts of units though, because it's impossible to achieve with HotS units without breaking the later game. So introducing a new unit with the potential to have that is great.

And the Ravager has a lot of potential for that kind of thing, because it's questionable whether it's effectiveness stays the same over time.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:46 GMT
#534
On January 12 2015 03:44 TheDwf wrote:
Show nested quote +
On January 12 2015 03:41 KeksX wrote:
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.

Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".


Couldn't have said it better -think I tried to convey the same idea quite awkwardly in a previous post.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 18:47:07
January 11 2015 18:46 GMT
#535
The only LotV build Crank knows is tempests lol. Impact seems the better player at improvising.
Neosteel Enthusiast
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 11 2015 18:47 GMT
#536
9 minute hive O.O
Moderatorshe/her
TL+ Member
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
January 11 2015 18:47 GMT
#537
yay SH's
soOjwa has returned to smite all that stand in his way
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 11 2015 18:47 GMT
#538
On January 12 2015 03:47 The_Templar wrote:
9 minute hive O.O

Destiny gonna have a great time in LotV it seems.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:47 GMT
#539
Swarm hosts ! Let's see what they're able to achieve in that form.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 11 2015 18:48 GMT
#540
Hahaha Impact, what are you doing ;_;
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-01-11 18:49:11
January 11 2015 18:48 GMT
#541
Lol when I saw locusts rallied at tempests I thought they could attack air now

(and it seems Impact thought the same thing !)
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 11 2015 18:49 GMT
#542
On January 12 2015 03:46 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:44 TheDwf wrote:
On January 12 2015 03:41 KeksX wrote:
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.

Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".


Couldn't have said it better -think I tried to convey the same idea quite awkwardly in a previous post.



You gotta consider that for that to achieve, you need to tweak not only new stuff but all existing stuff. Realtiy check here: Do you really think Blizzard is going to do that?

If Blizzard introduces low-risk low-reward units, people just won't use them.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 18:49 GMT
#543
Poor impact lol
Neosteel Enthusiast
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 18:49 GMT
#544
oh no Impact thinks the locusts can attack air with the upgrade? :D
Maru and Serral are probably top 5.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 18:49 GMT
#545
poor impact haha
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 11 2015 18:49 GMT
#546
roflmao, omg what a bad game xD
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
bartus88
Profile Blog Joined October 2010
Netherlands491 Posts
January 11 2015 18:50 GMT
#547
This tempest stuff is really boring to watch.
Random master race
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2015-01-11 18:50:53
January 11 2015 18:50 GMT
#548
Slightly disappointed that impact doesnt even know that the swarmhosts cant hit air lol :D
"If you don't know where you are going, you can never get lost."
digmouse
Profile Blog Joined November 2010
China6329 Posts
January 11 2015 18:50 GMT
#549
Impact clearly played too much HotS campaign.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 18:50 GMT
#550
WHATTTTTT
Neosteel Enthusiast
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 18:50 GMT
#551
Oh god, this is so terrible, lol
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 11 2015 18:50 GMT
#552
LOL that was surprisingly effective
Moderatorshe/her
TL+ Member
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
January 11 2015 18:51 GMT
#553
The SH will crush
soOjwa has returned to smite all that stand in his way
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 11 2015 18:51 GMT
#554
These swarmhosts seem fun though
Moderator
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 18:51 GMT
#555
looool that locust dps :D
Maru and Serral are probably top 5.
digmouse
Profile Blog Joined November 2010
China6329 Posts
January 11 2015 18:51 GMT
#556
wtf
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 18:51 GMT
#557
David Kim pls. Remove SH already
Neosteel Enthusiast
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:51 GMT
#558
On January 12 2015 03:49 KeksX wrote:
Show nested quote +
On January 12 2015 03:46 [PkF] Wire wrote:
On January 12 2015 03:44 TheDwf wrote:
On January 12 2015 03:41 KeksX wrote:
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
On January 12 2015 03:33 TheDwf wrote:
Blargh, I really hope proxy Ravager doesn't become ZvP's bane bust


I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.

Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".


Couldn't have said it better -think I tried to convey the same idea quite awkwardly in a previous post.



You gotta consider that for that to achieve, you need to tweak not only new stuff but all existing stuff. Realtiy check here: Do you really think Blizzard is going to do that?

If Blizzard introduces low-risk low-reward units, people just won't use them.


A lot of builds are already built around pressuring the opponent at precise timings to control their economic growth. I don't think that would be hard to achieve if mothership core was removed.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 11 2015 18:51 GMT
#559
"What the fuck!?"
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 11 2015 18:52 GMT
#560
What was that about swarmhost play dying?
"Nerfing Toss can just make them stronger"
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:52 GMT
#561
OK I take back everything I said about the swarm host in LotV ! That was disgusting ^^
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
January 11 2015 18:52 GMT
#562
That was a fun watch
soOjwa has returned to smite all that stand in his way
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 11 2015 18:53 GMT
#563
On January 12 2015 03:51 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:49 KeksX wrote:
On January 12 2015 03:46 [PkF] Wire wrote:
On January 12 2015 03:44 TheDwf wrote:
On January 12 2015 03:41 KeksX wrote:
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
[quote]

I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.

Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".


Couldn't have said it better -think I tried to convey the same idea quite awkwardly in a previous post.



You gotta consider that for that to achieve, you need to tweak not only new stuff but all existing stuff. Realtiy check here: Do you really think Blizzard is going to do that?

If Blizzard introduces low-risk low-reward units, people just won't use them.


A lot of builds are already built around pressuring the opponent at precise timings to control their economic growth. I don't think that would be hard to achieve if mothership core was removed.


Yeah see thats a already an impossible thing. They'll never remove units.

But anyway, even assuming they'd do, what kind of builds are you looking at?
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 18:53 GMT
#564
zerg can't beat mass carrier/toss air i think
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 18:53 GMT
#565
Swarmhosts are now tactical nukes
Neosteel Enthusiast
vult
Profile Blog Joined February 2012
United States9400 Posts
January 11 2015 18:53 GMT
#566
lol sent the locusts from his main and killed the gold.
I used to play random, but for you I play very specifically.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 11 2015 18:53 GMT
#567
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Nebuchad
Profile Blog Joined December 2012
Switzerland12193 Posts
Last Edited: 2015-01-11 18:55:14
January 11 2015 18:54 GMT
#568
This game is going to make everyone reconsider how much an expand is worth.
No will to live, no wish to die
Sent.
Profile Joined June 2012
Poland9198 Posts
January 11 2015 18:54 GMT
#569
Why do they insist on giving locust such high dps? I would prefer more locust but with less damage so they actually feel like a swarm instead of advancing lava.
You're now breathing manually
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 11 2015 18:54 GMT
#570
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier


Impact thought flying locust could attack air.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 11 2015 18:54 GMT
#571
Just cut all the air units and SH and we have a good game.
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
January 11 2015 18:55 GMT
#572
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier

LotV will be the best game ever made :D
Honestly, it looks like a lot of fun
LiquipediaLickyPiddy manager
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2015-01-11 18:56:04
January 11 2015 18:55 GMT
#573
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier


Completely random build order matchup that resulted in hilarity

Though I think the amount of damage the locusts do is a smidge much XD haha

I don't know if we need more high damage, high burst, high cooldown units

On January 12 2015 03:54 DJHelium wrote:
Show nested quote +
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier


Impact thought flying locust could attack air.



This would explain a lot.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:55 GMT
#574
I'm really wondering what the answer to airtoss is from a Z point of view. If the answer is "don't let him reach it and ravager bust him", I think the outlook is bleak.
Tesarul
Profile Joined February 2014
Belgium79 Posts
Last Edited: 2015-01-11 22:14:38
January 11 2015 18:56 GMT
#575
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier


Impact thought that the flying locusts would attack air, hence the late spire :p
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 11 2015 18:56 GMT
#576
I wonder if mass air is going to remain as good as it is. I sort of liked having ground-based armies in HotS >.>
Moderatorshe/her
TL+ Member
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-11 18:57:57
January 11 2015 18:57 GMT
#577
On January 12 2015 03:56 The_Templar wrote:
I wonder if mass air is going to remain as good as it is. I sort of liked having ground-based armies in HotS >.>


More like in any RTS. Airballs in SC2 are already an issue, LotV, at this rate, could only make it worse.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 11 2015 18:58 GMT
#578
HAHHAHAHAHA welcome bac WoL 2010
Moderator
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 18:58 GMT
#579
6+6=12!! The god build is here!!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 11 2015 18:58 GMT
#580
Cheese lives! IT LIVES!!!
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 18:58 GMT
#581
LOL the last detonation was hilarious.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 11 2015 18:58 GMT
#582
I literally just tuned into a bunch of banelings killing probes. holy shit
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 18:59:37
January 11 2015 18:59 GMT
#583
Ahahaha what a way to end it

I approve cheesing to not have to do the dishes
Neosteel Enthusiast
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 11 2015 18:59 GMT
#584
Impact wins the biggest LotV prize so far.
Moderatorshe/her
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 11 2015 18:59 GMT
#585
On January 12 2015 03:56 Tesarul wrote:
Show nested quote +
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier


Crank thought that the flying locusts would attack air, hence the late spire :p

Impact*
Mura Ma Man, Dark Da Dude, Super Shot Sos!
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 11 2015 19:00 GMT
#586
Well that was brief
Retired Mapmaker™
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 11 2015 19:00 GMT
#587
Terrans have severely overrated the cyclone.
"Nerfing Toss can just make them stronger"
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 19:00 GMT
#588
Can we please start a circlejerk now that Zerg is broken in LotV alpha and Terran terribly underpowered and then base all our balance/design discussions around that assumption?

Like, 1year from now I want to read posts like: "back in the days when the ravagers was completely broken blizzard had to nerf X and now Y happened"
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 19:00 GMT
#589
Well, these games were mostly not very good, but I'm glad they happened. I hope the next LotV tourney contains some players who've practiced it more. It looked like only Crank had played much of the mod. Although we could really use an update of the alpha's balance as well.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Nebuchad
Profile Blog Joined December 2012
Switzerland12193 Posts
January 11 2015 19:00 GMT
#590
On January 12 2015 03:56 The_Templar wrote:
I wonder if mass air is going to remain as good as it is. I sort of liked having ground-based armies in HotS >.>


Same thing happened at the start of HotS, everyone went for air PvZ cause it was metabroken for a while, then at some point it got figured out. After it was figured out, people didn't look for "another way to make air", they just went back to ground units. It's likely that we'll see something similar in LotV.
No will to live, no wish to die
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 19:00 GMT
#591
Some fun moments but the tournament overall leaves me sceptical. Hopefully the beta starts soon so that we can see how the game is shaping up !
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 19:01 GMT
#592
My conclusion:
Had a lot of fun watching this, the faster starts are great for viewing (don't know about the effect on gameplay). Gameplay level clearly wasn't very high but still fun. Thanks TB!

Corruptor change is great fun, perhaps lower cast range and/or longer cooldown for the ground attack because seems a bit too effective
Ravager is awesome, but basic attacks is too good, should not be a effective massable unit.
No idea on lurkers
Locust DPS is insane, might be balanced by spawning cooldown but looks very strong

Herc's are fun but need a lot less hp or damage. Hercs to jump towards sentries to kill them or to collosus to distract them is cool and useful.
Cyclones are interesting but really need damage and hp nerf (200? really)
I don't understand free banshee cloak at all

Tempests are terrible, way too good with no downside, the damage over time is too good, speed way too fast.
Carriers are proper killers now
New warpprism + disruptor is really strong, quite like widowmine drops that are harder to shut down
No idea on immortals
I wish they added a 'basic' protoss unit still, with worse warpgate and forcefields they need something to add to their armies imo

All in all I think LotV will be really good IF they balance it correctly. David Kim pls ;x
Neosteel Enthusiast
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 11 2015 19:01 GMT
#593
On January 12 2015 04:00 Big J wrote:
Can we please start a circlejerk now that Zerg is broken in LotV alpha and Terran terribly underpowered and then base all our balance/design discussions around that assumption?

Like, 1year from now I want to read posts like: "back in the days when the ravagers was completely broken blizzard had to nerf X and now Y happened"


Well you already started it so I guess you got your answer.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 19:02 GMT
#594
I missed most of the QFs, did we see any lurker ?
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
January 11 2015 19:05 GMT
#595
On January 12 2015 04:02 [PkF] Wire wrote:
I missed most of the QFs, did we see any lurker ?

Yes, some harass in the game between MMA and Impact on Whirlwind.
They overall look pretty nice.
LiquipediaLickyPiddy manager
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 19:06 GMT
#596
On January 12 2015 04:05 Clubfan wrote:
Show nested quote +
On January 12 2015 04:02 [PkF] Wire wrote:
I missed most of the QFs, did we see any lurker ?

Yes, some harass in the game between MMA and Impact on Whirlwind.
They overall look pretty nice.


Great. Thanks !
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 11 2015 19:06 GMT
#597
On January 12 2015 04:02 [PkF] Wire wrote:
I missed most of the QFs, did we see any lurker ?


Ye, they destroyed MMM and SCVs repairing mech
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Rollora
Profile Joined February 2012
2450 Posts
January 11 2015 19:16 GMT
#598
On January 12 2015 04:01 FueledUpAndReadyToGo wrote:
My conclusion:
Had a lot of fun watching this, the faster starts are great for viewing (don't know about the effect on gameplay). Gameplay level clearly wasn't very high but still fun. Thanks TB!

Corruptor change is great fun, perhaps lower cast range and/or longer cooldown for the ground attack because seems a bit too effective
Ravager is awesome, but basic attacks is too good, should not be a effective massable unit.
No idea on lurkers
Locust DPS is insane, might be balanced by spawning cooldown but looks very strong

Herc's are fun but need a lot less hp or damage. Hercs to jump towards sentries to kill them or to collosus to distract them is cool and useful.
Cyclones are interesting but really need damage and hp nerf (200? really)
I don't understand free banshee cloak at all

Tempests are terrible, way too good with no downside, the damage over time is too good, speed way too fast.
Carriers are proper killers now
New warpprism + disruptor is really strong, quite like widowmine drops that are harder to shut down
No idea on immortals
I wish they added a 'basic' protoss unit still, with worse warpgate and forcefields they need something to add to their armies imo

All in all I think LotV will be really good IF they balance it correctly. David Kim pls ;x

Yeah I agree, Protoss needs another warpgate unit, but I wish for that since WoL.
I still don't like the design of the colossus but in exchange for that protoss would need a better ground unit.
I don't like the corruptor change. A air vs air unit should stay exactly that. If it has too many abilities, it basicly makes other units useless. At least it shouldn't be that strong, it should be like... vikings in ground mode :D
Ravager is way too strong atm
Locust DPS was always crazy, that flying in stuff is just brutal, hope it gets changed. It may be balanced on higher levels, but below the 0.01% that are Korean GM, every player will hate them even more soon, way too big of an invitement to playing as a one trick pony on ladder.
As for the protoss units, I am not sure about them yet: Carriers and tempests are strong, but Impact didn't seem to react the right way: maybe mass hydras+ vipers would have knocked Crank down.
I really don't like the warp prism change. Requiring less skill to drop will also only increase the hatred towards the "EZ race"

Also I don't like units that kill other stuff extremely fast, SC2 should be more about skills again, I always hate when battles are over in 2 secs when you weren't looking. So many times this has nothing to do with skill, but luck


Krobolt
Profile Joined August 2014
Canada42 Posts
January 11 2015 19:29 GMT
#599
Here are my thoughts, I already posted on SCReddit but I thought you guys might enjoy.

THE GOOD

The main thing I've noticed so far is the lack of deathballs. There seems to be a lot of army splitting and multitasking happening, which I like a lot. 200/200 seems really difficult to reach because of how aggressive you have to be to prevent your opponent from getting a big economic edge. Blizzard has absolutely succeeded in reducing downtime so far, which I really like.

My favourite series of the day was MMA vs Impact. There was always something happening, and the fact that the players were unable to establish a large number of bases meant that it was fairly low-econ and low-supply as well. The positional Lurker play, constant drops, and multipronged harassment showed what is possible with LotV.

THE BAD

While there is a lot of good and potential for LotV, some of these games have really shown that Blizzard needs to take a hard look at a number of things.

The biggest problem I had with the games was Protoss, mainly their tech tree and unit interactions.

The biggest offender for me today was the Stargate tech path that was chosen by Crank for the majority of his games. When he opened with Oracle, it felt too gimmicky and narrow in scope. It would either go in and get a ton of worker kills, or there would be a unit defending and the Oracle would just die or be useless for the rest of the game.

This is really boring to watch. They seem to be heading in the right direction with the Stasis Ward giving the Oracle more utility as the game goes on, however beyond that there's nothing interesting there.

The second part of why I didn't like the Stargate play today was the Tempest. Again, it's just boring to watch as there are no interesting unit interactions. The unit lends itself to massing really well, so rather than encouraging many engagements around the map it just leads to the deathball style that Blizzard seems to want to avoid.

The final point doesn't have anything to do with Stargate play, but instead with Gateway units. These games have made it pretty obvious that Protoss early game needs a change. Small groups of Marines and Marauders or Ravagers and Roaches are strong enough to be able to be split and sent around the map for harassment and smaller engagements, but for Protoss (beyond small Warp Prism drops) the problem of turtling to a deathball seemed to be exacerbated with the number of bases that need to be defended at once.

I really hope Blizzard makes more changes to Protoss. Compared to Terran and Zerg so far, Protoss seem boring and passive. There needs to be less of a reliance on higher-tier glass cannons, and more of a reliance on strong T1 and T2 core units that Protoss can send around the map for multipronged aggression.
A proud member of the Dongsquad.
Rollora
Profile Joined February 2012
2450 Posts
January 11 2015 19:44 GMT
#600
On January 12 2015 04:29 Krobolt wrote:
I really hope Blizzard makes more changes to Protoss. Compared to Terran and Zerg so far, Protoss seem boring and passive. There needs to be less of a reliance on higher-tier glass cannons, and more of a reliance on strong T1 and T2 core units that Protoss can send around the map for multipronged aggression.

was always the problem for me when watching or playing protoss.
Krobolt
Profile Joined August 2014
Canada42 Posts
January 11 2015 19:50 GMT
#601
On January 12 2015 04:44 Rollora wrote:
Show nested quote +
On January 12 2015 04:29 Krobolt wrote:
I really hope Blizzard makes more changes to Protoss. Compared to Terran and Zerg so far, Protoss seem boring and passive. There needs to be less of a reliance on higher-tier glass cannons, and more of a reliance on strong T1 and T2 core units that Protoss can send around the map for multipronged aggression.

was always the problem for me when watching or playing protoss.


True enough, but I play more Protoss than I do Terran and Zerg right now and it's not a huge problem. With the new economy, though, I feel like it will be.
A proud member of the Dongsquad.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 11 2015 20:00 GMT
#602
Builds where you forgo a gateway army to move the game instantly to situations where tempests are repeatedly harassing, akin to tempests vs swarm hosts in HotS, seem contrived and eventually boring. I don't see the deep strategic potential of these builds compared to standard macro play.

I don't think disintegration is a good idea. The science vessel worked in brood war because zerg had some high utility units that terran needed to be able to cull, an analogous situation for tempests would be having a few of them near your army to eliminate vipers, brood lords and ultralisks, but I think that protoss should be capable of facing such armies straight up without mutual destruction gimmicks. Certainly protoss needs to invest its gas into units like archons and can't really afford tempests without going all-in on them. In Starcraft 2 you are also more likely to mass anti-air and create a viking / corruptor fleet to deal with an investment into tempests and this forces void rays / carriers and establishes these back-and-forth air battles which I find to have dubious value.

Furthermore, it seems that disintegration has bad interactions with transfuse (creating an apm sink to invalidate the ability) and it lacks some of the cool aspects of irradiate.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TAMinator
Profile Joined February 2011
Australia2706 Posts
January 11 2015 20:02 GMT
#603
im surprised this had so many viewers was the pull due to the LotV tag or something?
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
January 11 2015 20:24 GMT
#604
Did carriers get a speed buff?
Clan: QQGC - wundertunge#1850
TL+ Member
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 11 2015 20:42 GMT
#605
On January 12 2015 05:02 TAMinator wrote:
im surprised this had so many viewers was the pull due to the LotV tag or something?

TB has a substantial following, too.
Like Tinkerbelle, I leave behind a sparkly residue.
CREAM989
Profile Joined July 2014
United States32 Posts
January 11 2015 20:53 GMT
#606
vods?
Comin fo dat ass
Krobolt
Profile Joined August 2014
Canada42 Posts
January 11 2015 20:56 GMT
#607
On January 12 2015 05:53 CREAM989 wrote:
vods?


TB said he would post all of them, spoiler free, on his YouTube channel soon after the tournament ended.
A proud member of the Dongsquad.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
January 11 2015 21:04 GMT
#608
Were they any games with a lot of Disruptor use?
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 11 2015 21:13 GMT
#609
Are the vods up yet?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
dazed25
Profile Joined August 2014
3566 Posts
January 11 2015 21:21 GMT
#610
On January 12 2015 06:04 ZAiNs wrote:
Were they any games with a lot of Disruptor use?


Quite a few with some disruptor + warp prism mineral line harass. I really wanted to see something like forcefields/statis + disruptor in army engagements though.
Zest, Rain, Life, Stats, Flash, PartinG, herO
Supersamu
Profile Joined November 2014
Germany296 Posts
January 11 2015 21:30 GMT
#611
On January 12 2015 06:13 Darkdwarf wrote:
Are the vods up yet?


It took me only one minute to see whether the vods are up or not. You could also have invested that time to look at his youtube channel (TotalBiscuit) instead of asking in this thread.

+ Show Spoiler +

No, they are not up yet.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
January 11 2015 21:41 GMT
#612
Disruptor + prism harass seems really interesting and was featured in some games (Crank - Heart I think saw a disruptor net 40+ kills). I wish the ranged pick up goes away to make drop less easy though.
gruff
Profile Joined September 2010
Sweden2276 Posts
Last Edited: 2015-01-11 22:15:04
January 11 2015 22:13 GMT
#613
On January 12 2015 05:02 TAMinator wrote:
im surprised this had so many viewers was the pull due to the LotV tag or something?

Most of TB's tournaments have had over 20k viewers easily. I guess LotV maybe gave a bump of additional 5-10k viewers. He's had up to 40k viewers on his normal streams (i.e. sim city launch).
Squat
Profile Joined September 2013
Sweden7978 Posts
January 12 2015 00:00 GMT
#614
Had some good fun watching this, more than I'vs had with Sc2 in quite a while. LotV looks to have awesome potential, though these games highlighted some issues as well. Protoss, as many people had predicted, just has to change somehow to work in this new environment. Also Tempests are awful and complete killjoys. Worst unit so far by a mile.
"Digital. They have digital. What is digital?" - Donald J Trump
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
January 12 2015 03:05 GMT
#615
TB thanks for the putting on this tournament! Hopefully once the beta launches we'll see a bunch more tournaments pop up since this was very fun to watch
JD, need I say more? :D
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 12 2015 05:39 GMT
#616
Thanks for watching everyone! Happy it generated a lot of discussion. Look forward to more Axiom tournaments in the future, I already have some ideas for the next one.
Events Manager, Team Liquid - Creator of OlimoLeague
SoleSteeler
Profile Joined April 2003
Canada5429 Posts
January 12 2015 05:52 GMT
#617
Sounds like the tourney was a success! Hate to ask but any ETA on vods? As in possibly later today or do i need to wait a few days?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
January 12 2015 05:54 GMT
#618
On January 12 2015 14:52 SoleSteeler wrote:
Sounds like the tourney was a success! Hate to ask but any ETA on vods? As in possibly later today or do i need to wait a few days?

I think TB is usually fairly quick at uploading VODs, so it should take less than a day.

You can access the VODs now on Twitch if you subscribe to TB!

http://www.twitch.tv/totalbiscuit/b/609807425
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 12 2015 11:41 GMT
#619
On January 12 2015 09:00 Squat wrote:
Had some good fun watching this, more than I'vs had with Sc2 in quite a while. LotV looks to have awesome potential, though these games highlighted some issues as well. Protoss, as many people had predicted, just has to change somehow to work in this new environment. Also Tempests are awful and complete killjoys. Worst unit so far by a mile.

You can see in a lot of the protoss games (I think especially by Alicia) that players don't know how to use the new warpgate yet. They warp in units directly underneath an enemy army and then seem kinda surprised it doesn't work. This is unfortunately what happens whenever you change core mechanics, but hopefully this knowledge won't deter Blizzard from pushing this change through.

To be honest, I think that the purpose of the warpgate nerf (&sentry nerf vs zerg) has to be part of an attempt to make gateway units more viable, because otherwise it leads to games where protoss goes straight to tempests and even forgoes gateways entirely (like Crank did).
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
January 12 2015 17:45 GMT
#620
RO8 vods available - https://www.youtube.com/playlist?list=PLS67L5dgs2EYcJp7LeMwdTVenjrTA-agY
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
caznitch
Profile Joined July 2012
Canada645 Posts
January 12 2015 17:56 GMT
#621
vods or riot?
why?
TheOneAboveU
Profile Blog Joined February 2011
Germany3367 Posts
January 12 2015 18:02 GMT
#622
On January 13 2015 02:56 caznitch wrote:
vods or riot?

No need for rioting my friend, here you go. Just the Ro8 right now, the rest will get uploaded in the next hours.
Moderatoralias TripleM | @TL_TripleM | Big Dark Energy!
caznitch
Profile Joined July 2012
Canada645 Posts
January 12 2015 18:34 GMT
#623
On January 13 2015 03:02 TheOneAboveU wrote:
Show nested quote +
On January 13 2015 02:56 caznitch wrote:
vods or riot?

No need for rioting my friend, here you go. Just the Ro8 right now, the rest will get uploaded in the next hours.


Thanks! I'll put the pitchforks away.
why?
ETisME
Profile Blog Joined April 2011
12399 Posts
January 13 2015 05:52 GMT
#624
Just watched the vods, looking very good imo.
The corruptors ravager lurker is looking crazy strong against terran.
I am hoping for a bigger buff for mech/tank or remove one of the new unit to give mech a bit more firing power
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SoleSteeler
Profile Joined April 2003
Canada5429 Posts
January 13 2015 13:20 GMT
#625
I was a little disappointed to see lurkers only in one (or two?) game. I guess with the players being unfamiliar with the units it was as good as it could have gotten though!
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 13 2015 14:06 GMT
#626
What´s the match to watch?
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 13 2015 14:57 GMT
#627
On January 13 2015 23:06 Daswollvieh wrote:
What´s the match to watch?


Impact vs MMA whole series and the finals. The rest were kinda meh. Maybe watch Crank's other two matches, if you want to hate Airtoss
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
JamesT
Profile Blog Joined October 2014
United States681 Posts
January 13 2015 15:17 GMT
#628
If LOTV continues on this path, SC2 will be aLive gaem.
How are you doing today?
Normal
Please log in or register to reply.
Live Events Refresh
The PiG Daily
23:25
Best Games of EWC
Clem vs Solar
Serral vs Classic
Reynor vs Maru
herO vs Cure
PiGStarcraft514
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft514
StarCraft: Brood War
ggaemo 150
NaDa 106
Icarus 5
yabsab 5
Stormgate
Nina335
Dota 2
NeuroSwarm114
LuMiX2
Heroes of the Storm
Khaldor103
Other Games
summit1g16639
tarik_tv8588
JimRising 211
C9.Mang0182
ViBE170
Nathanias34
Organizations
Other Games
gamesdonequick1123
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH307
• gosughost_ 38
• davetesta32
• practicex 6
• OhrlRock 1
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5168
Other Games
• Scarra871
Upcoming Events
RSL Revival
10m
RSL Revival
8h 10m
SC Evo League
10h 10m
uThermal 2v2 Circuit
13h 10m
CSO Cup
14h 10m
Sparkling Tuna Cup
1d 8h
uThermal 2v2 Circuit
1d 13h
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
3 days
The PondCast
5 days
Replay Cast
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.