On January 12 2015 04:29 Krobolt wrote: I really hope Blizzard makes more changes to Protoss. Compared to Terran and Zerg so far, Protoss seem boring and passive. There needs to be less of a reliance on higher-tier glass cannons, and more of a reliance on strong T1 and T2 core units that Protoss can send around the map for multipronged aggression.
was always the problem for me when watching or playing protoss.
True enough, but I play more Protoss than I do Terran and Zerg right now and it's not a huge problem. With the new economy, though, I feel like it will be.
Builds where you forgo a gateway army to move the game instantly to situations where tempests are repeatedly harassing, akin to tempests vs swarm hosts in HotS, seem contrived and eventually boring. I don't see the deep strategic potential of these builds compared to standard macro play.
I don't think disintegration is a good idea. The science vessel worked in brood war because zerg had some high utility units that terran needed to be able to cull, an analogous situation for tempests would be having a few of them near your army to eliminate vipers, brood lords and ultralisks, but I think that protoss should be capable of facing such armies straight up without mutual destruction gimmicks. Certainly protoss needs to invest its gas into units like archons and can't really afford tempests without going all-in on them. In Starcraft 2 you are also more likely to mass anti-air and create a viking / corruptor fleet to deal with an investment into tempests and this forces void rays / carriers and establishes these back-and-forth air battles which I find to have dubious value.
Furthermore, it seems that disintegration has bad interactions with transfuse (creating an apm sink to invalidate the ability) and it lacks some of the cool aspects of irradiate.
On January 12 2015 06:04 ZAiNs wrote: Were they any games with a lot of Disruptor use?
Quite a few with some disruptor + warp prism mineral line harass. I really wanted to see something like forcefields/statis + disruptor in army engagements though.
On January 12 2015 06:13 Darkdwarf wrote: Are the vods up yet?
It took me only one minute to see whether the vods are up or not. You could also have invested that time to look at his youtube channel (TotalBiscuit) instead of asking in this thread.
Disruptor + prism harass seems really interesting and was featured in some games (Crank - Heart I think saw a disruptor net 40+ kills). I wish the ranged pick up goes away to make drop less easy though.
On January 12 2015 05:02 TAMinator wrote: im surprised this had so many viewers was the pull due to the LotV tag or something?
Most of TB's tournaments have had over 20k viewers easily. I guess LotV maybe gave a bump of additional 5-10k viewers. He's had up to 40k viewers on his normal streams (i.e. sim city launch).
Had some good fun watching this, more than I'vs had with Sc2 in quite a while. LotV looks to have awesome potential, though these games highlighted some issues as well. Protoss, as many people had predicted, just has to change somehow to work in this new environment. Also Tempests are awful and complete killjoys. Worst unit so far by a mile.
TB thanks for the putting on this tournament! Hopefully once the beta launches we'll see a bunch more tournaments pop up since this was very fun to watch
Thanks for watching everyone! Happy it generated a lot of discussion. Look forward to more Axiom tournaments in the future, I already have some ideas for the next one.
On January 12 2015 14:52 SoleSteeler wrote: Sounds like the tourney was a success! Hate to ask but any ETA on vods? As in possibly later today or do i need to wait a few days?
I think TB is usually fairly quick at uploading VODs, so it should take less than a day.
You can access the VODs now on Twitch if you subscribe to TB!
On January 12 2015 09:00 Squat wrote: Had some good fun watching this, more than I'vs had with Sc2 in quite a while. LotV looks to have awesome potential, though these games highlighted some issues as well. Protoss, as many people had predicted, just has to change somehow to work in this new environment. Also Tempests are awful and complete killjoys. Worst unit so far by a mile.
You can see in a lot of the protoss games (I think especially by Alicia) that players don't know how to use the new warpgate yet. They warp in units directly underneath an enemy army and then seem kinda surprised it doesn't work. This is unfortunately what happens whenever you change core mechanics, but hopefully this knowledge won't deter Blizzard from pushing this change through.
To be honest, I think that the purpose of the warpgate nerf (&sentry nerf vs zerg) has to be part of an attempt to make gateway units more viable, because otherwise it leads to games where protoss goes straight to tempests and even forgoes gateways entirely (like Crank did).