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Axiom LOTV Mod Tournament - Page 29

Forum Index > StarCraft 2 Tournaments
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[PkF] Wire
Profile Joined March 2013
France24238 Posts
January 11 2015 18:52 GMT
#561
OK I take back everything I said about the swarm host in LotV ! That was disgusting ^^
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
January 11 2015 18:52 GMT
#562
That was a fun watch
soOjwa has returned to smite all that stand in his way
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 11 2015 18:53 GMT
#563
On January 12 2015 03:51 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 03:49 KeksX wrote:
On January 12 2015 03:46 [PkF] Wire wrote:
On January 12 2015 03:44 TheDwf wrote:
On January 12 2015 03:41 KeksX wrote:
On January 12 2015 03:39 Big J wrote:
On January 12 2015 03:36 KeksX wrote:
On January 12 2015 03:34 Big J wrote:
On January 12 2015 03:33 KeksX wrote:
On January 12 2015 03:33 DuduSC wrote:
[quote]

I really hope it does, finally zergs can attack early game


^ Agreed. No longer 10 minutes no rush games.

yeah, finally more information gambling. Finally all the matchups become more like PvP, the matchup everyone has been loving so much since 2010.


"Information gambling"? Do you even play SC2? Dealing with incomplete information is one of the core mechanics.

Also no one is saying that Ravagers will stay EXACTLY like they are now. Geez. Judging the balance based on the current state is something I'm not allowed to type on here.

Lol, you and DuduSC were the ones that commented: I really hope it does become like a roach/baneling bust

I didn't say a word about the balance of LotV in that comment, just about your retarted goals for the game.


I agreed with the fact that the early game aggression potential is great. Because thats what Zerg lacks. Roach Baneling bust is just the perfect example of it because it is one of the few early game aggression plays zerg has that's actually viable.

I'm gonna ignore your second sentence.

Aggression doesn't have to take the form of attacks that are so powerful they can constantly rival with standard—and actually define it to a large extent. The model of pressure is superior. Low-medium risks for low-medium rewards rather than "miss it from one inch and you're instantly gone".


Couldn't have said it better -think I tried to convey the same idea quite awkwardly in a previous post.



You gotta consider that for that to achieve, you need to tweak not only new stuff but all existing stuff. Realtiy check here: Do you really think Blizzard is going to do that?

If Blizzard introduces low-risk low-reward units, people just won't use them.


A lot of builds are already built around pressuring the opponent at precise timings to control their economic growth. I don't think that would be hard to achieve if mothership core was removed.


Yeah see thats a already an impossible thing. They'll never remove units.

But anyway, even assuming they'd do, what kind of builds are you looking at?
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 18:53 GMT
#564
zerg can't beat mass carrier/toss air i think
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 18:53 GMT
#565
Swarmhosts are now tactical nukes
Neosteel Enthusiast
vult
Profile Blog Joined February 2012
United States9400 Posts
January 11 2015 18:53 GMT
#566
lol sent the locusts from his main and killed the gold.
I used to play random, but for you I play very specifically.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 11 2015 18:53 GMT
#567
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Nebuchad
Profile Blog Joined December 2012
Switzerland12379 Posts
Last Edited: 2015-01-11 18:55:14
January 11 2015 18:54 GMT
#568
This game is going to make everyone reconsider how much an expand is worth.
No will to live, no wish to die
Sent.
Profile Joined June 2012
Poland9268 Posts
January 11 2015 18:54 GMT
#569
Why do they insist on giving locust such high dps? I would prefer more locust but with less damage so they actually feel like a swarm instead of advancing lava.
You're now breathing manually
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 11 2015 18:54 GMT
#570
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier


Impact thought flying locust could attack air.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 11 2015 18:54 GMT
#571
Just cut all the air units and SH and we have a good game.
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
January 11 2015 18:55 GMT
#572
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier

LotV will be the best game ever made :D
Honestly, it looks like a lot of fun
LiquipediaLickyPiddy manager
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2015-01-11 18:56:04
January 11 2015 18:55 GMT
#573
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier


Completely random build order matchup that resulted in hilarity

Though I think the amount of damage the locusts do is a smidge much XD haha

I don't know if we need more high damage, high burst, high cooldown units

On January 12 2015 03:54 DJHelium wrote:
Show nested quote +
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier


Impact thought flying locust could attack air.



This would explain a lot.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
[PkF] Wire
Profile Joined March 2013
France24238 Posts
January 11 2015 18:55 GMT
#574
I'm really wondering what the answer to airtoss is from a Z point of view. If the answer is "don't let him reach it and ravager bust him", I think the outlook is bleak.
Tesarul
Profile Joined February 2014
Belgium79 Posts
Last Edited: 2015-01-11 22:14:38
January 11 2015 18:56 GMT
#575
On January 12 2015 03:53 SetGuitarsToKill wrote:
I don't know what the fuck i just tuned into. I saw a flying swarmhosts kill a nexus in 2 seconds and absolutely no air defense against mass tempest/carrier


Impact thought that the flying locusts would attack air, hence the late spire :p
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 11 2015 18:56 GMT
#576
I wonder if mass air is going to remain as good as it is. I sort of liked having ground-based armies in HotS >.>
Moderatorshe/her
TL+ Member
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-11 18:57:57
January 11 2015 18:57 GMT
#577
On January 12 2015 03:56 The_Templar wrote:
I wonder if mass air is going to remain as good as it is. I sort of liked having ground-based armies in HotS >.>


More like in any RTS. Airballs in SC2 are already an issue, LotV, at this rate, could only make it worse.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 11 2015 18:58 GMT
#578
HAHHAHAHAHA welcome bac WoL 2010
Moderator
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 18:58 GMT
#579
6+6=12!! The god build is here!!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 11 2015 18:58 GMT
#580
Cheese lives! IT LIVES!!!
Moderatorshe/her
TL+ Member
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