Axiom LOTV Mod Tournament - Page 21
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[PkF] Wire
France24192 Posts
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Big J
Austria16289 Posts
On January 12 2015 02:32 TheDwf wrote: The ability of the Ravager just feels too spammable They should just make it their standard attack and remove the normal attack they have. (And obviously balance for it) | ||
TheDwf
France19747 Posts
On January 12 2015 02:32 The_Red_Viper wrote: Am i the only one who thinks ravagers are "bad design" :D I like the concept of Roaches morphing into something, but as noted some pages ago, the current Ravager just feels like the kind of unit you can mass without much drawback, and that's not a good thing. Also feels there's too much spam going on with that spell, I have the impression I'm watching a MOBA fight | ||
Lexender
Mexico2623 Posts
On January 12 2015 02:32 The_Red_Viper wrote: Am i the only one who thinks ravagers are "bad design" :D They are not well made but I like the fact that they can destroy FF, also the skill seems to never hit anything, I just don't like that its a spam ability | ||
xtorn
4060 Posts
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FueledUpAndReadyToGo
Netherlands30545 Posts
On January 12 2015 02:33 Big J wrote: They should just make it their standard attack and remove the normal attack they have. (And obviously balance for it) They can hardly hit anything that moves... that would make them really bad. The standard attack is too good right now though | ||
[PkF] Wire
France24192 Posts
On January 12 2015 02:32 The_Red_Viper wrote: Am i the only one who thinks ravagers are "bad design" :D Let's be honest here, which LotV addition/change really convinced you, like "yeah, that unit/tweaking was needed, such a clever change" ? As far as I'm concerned, none. | ||
[UoN]Sentinel
United States11320 Posts
On January 12 2015 02:33 [PkF] Wire wrote: Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell. HotS turned out a lot better than HotS beta was What if the Ravager ability had less of a delay but wasn't smartcast? | ||
OtherWorld
France17333 Posts
On January 12 2015 02:33 [PkF] Wire wrote: Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell. Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now. | ||
[PkF] Wire
France24192 Posts
On January 12 2015 02:35 FueledUpAndReadyToGo wrote: They can hardly hit anything that moves... that would make them really bad. The standard attack is too good right now though Nah, that would just make them not spammable ; they would become an anti FF specialist unit. They'd lack a role in ZvT, but I'd prefer it over that version. | ||
DuduSC
Afghanistan193 Posts
On January 12 2015 02:34 Lexender wrote: They are not well made but I like the fact that they can destroy FF, also the skill seems to never hit anything, I just don't like that its a spam ability You can harass mineral lines, attack buildings and control space somehow. I am ok with it. It's hard to know how strong the ability actually is since Alicia played really bad. | ||
Musicus
Germany23570 Posts
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Big J
Austria16289 Posts
On January 12 2015 02:35 FueledUpAndReadyToGo wrote: They can hardly hit anything that moves... that would make them really bad There's lots of units that are good against opponents that move. Especially since moving units can't shot. Just gotta make them move. | ||
Spect8rCraft
649 Posts
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FueledUpAndReadyToGo
Netherlands30545 Posts
On January 12 2015 02:35 [PkF] Wire wrote: Let's be honest here, which LotV addition/change really convinced you, like "yeah, that unit/tweaking was needed, such a clever change" ? As far as I'm concerned, none. So negative... I think everything bar the tempest changes is a pretty interesting idea with some (heavy) tweaking | ||
TheDwf
France19747 Posts
On January 12 2015 02:36 OtherWorld wrote: Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now. Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope | ||
The_Red_Viper
19533 Posts
On January 12 2015 02:34 TheDwf wrote: I like the concept of Roaches morphing into something, but as noted some pages ago, the current Ravager just feels like the kind of unit you can mass without much drawback, and that's not a good thing. Also feels there's too much spam going on with that spell, I have the impression I'm watching a MOBA fight That's pretty much everything i like about ravagers :D Ok destroying forcefields is neat too, but i am not sure if you even have to destroy ffs, why not just the sentries and army? :D I like the zerg concept of morphing units, but the ravager is too close to the roach imo and the ability is WAY too spamable (and kinda too close to a "zerg storm") I really hope they will change the ravagers massively | ||
[PkF] Wire
France24192 Posts
On January 12 2015 02:36 OtherWorld wrote: Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now. yeah I'm playing HotS but I still feel like barely anything HotS added was good for the game in the end : medivac speed turned TvT into a travesty of what it used to be (and forced the msc to exist), mothership core/tempest/oracle well should I say anything more, widow mine are random and needed so much rebalancing it tells of the problem they were, and muta regen swarm hosts are like the worst things that ever happened to SCII. Maybe viper was OK, ultra/phoenix/infestor changes were needed and good. But overall I'm not convinced HotS was as great a step forward as it should have been. | ||
TheDwf
France19747 Posts
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The_Red_Viper
19533 Posts
On January 12 2015 02:38 [PkF] Wire wrote: yeah I'm playing HotS but I still feel like barely anything HotS added was good for the game in the end : medivac speed turned TvT into a travesty of what it used to be (and forced the msc to exist), mothership core/tempest/oracle well should I say anything more, widow mine are random and needed so much rebalancing it tells of the problem they were, and muta regen swarm hosts are like the worst things that ever happened to SCII. Maybe viper was OK, ultra/phoenix/infestor changes were needed and good. But overall I'm not convinced HotS was as great as a step forward it should have been. widow mines are not random at all. Widow mines were a very good change imo | ||
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