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On January 12 2015 01:33 Lexender wrote:Show nested quote +On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time Repair/heal/Transfuse
Only Protoss has a guaranteed loss.
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impressive viewer count... much higher than many wcs premier tournaments - i'm guessing this is because TB and not SC2/LotV?
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On January 12 2015 01:36 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:33 Lexender wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time thats just not true at all though, you can heal/repair. Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too? Well, just for the fact that Irradiate costs energy and this doesn't means that their designs are different... Irradiate also had low range to cast and you were in danger when casting it, this is just... fire and forget ability that kills 90% of units in the game.
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On January 12 2015 01:36 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:33 Lexender wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time thats just not true at all though, you can heal/repair. Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too? irradiate was on a non combat unit this one still has a tempest gun attached to it.
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On January 12 2015 01:33 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:31 TheDwf wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days One click, stuff dies. No counter-play possible, no energy needed, no drawbacks. Sure, it should have an enegry cost. No counter play is false, you can repair/heal Completely unrealistic amount of control and micro and support units required just so your T3 units don't keel over and die to one spell. Counterplay involves some amount of equilibrium between the aggressor and the defender. It's the same thing with FF and TW.
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Yeah big thanks to TB boosting the viewer numbers Also QXC is doing a great job! Hopefully more of theses tourneys will come in the future. Apart from the balance being totally weird I like it!
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On January 12 2015 01:35 Squat wrote: Carrier/tempest late game skytoss army is just bonkers.
15 minute late game?
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On January 12 2015 01:36 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:33 Lexender wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time thats just not true at all though, you can heal/repair. Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?
Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.
Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.
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On January 12 2015 01:36 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:33 Lexender wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time thats just not true at all though, you can heal/repair. Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?
It would be cool if it worked like plague: health goes down to 1 hp but you can't kill the unit. Maybe that will make the spell useless though haha.
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On January 12 2015 01:36 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:33 Lexender wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time thats just not true at all though, you can heal/repair. Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too? Which terran is going to bring a train of 5-10 SCVs (or Queens in case of Zerg) with him every time he moves out on the map just to make sure the medivacs and vikings don't die? Granted, the Tempest is a late game unit, but Protoss late game is strong enough as it is.
From a personal point of view, the last thing Protoss needs is another "one click, massive damage"-type of spell. They already have that in the High Templar.
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On January 12 2015 01:38 felisconcolori wrote:Show nested quote +On January 12 2015 01:35 Squat wrote: Carrier/tempest late game skytoss army is just bonkers. 15 minute late game? Welcome to LotV?
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I'm really worried if LotV even remotely looks like that.
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Does this mean PvP will now become T(empest)vT(empest)? Because that ability will simply wreck anything from the robo or twilight route.
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On January 12 2015 01:36 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:33 Lexender wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time thats just not true at all though, you can heal/repair. Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too? Irradiate was designed with no "smart"casting around and attached to a defenseless body, with actual energy management. It also enabled cool micro tricks such as 2 Vessels casting Irradiate on each other
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On January 12 2015 01:38 DuduSC wrote:Show nested quote +On January 12 2015 01:36 The_Red_Viper wrote:On January 12 2015 01:33 Lexender wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time thats just not true at all though, you can heal/repair. Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too? Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing. Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play. That's more about balance and not design (most of the complaints here tbh). Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning
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On January 12 2015 01:36 noobPride wrote: impressive viewer count... much higher than many wcs premier tournaments - i'm guessing this is because TB and not SC2/LotV?
It's both I think, but I'm sure the viewercount wouldn't be that high for the same tournament with HotS.
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On January 12 2015 01:40 Spect8rCraft wrote: Does this mean PvP will now become T(empest)vT(empest)? Because that ability will simply wreck anything from the robo or twilight route. That ability is going to be changed very soon after Beta begins or even before that.
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On January 12 2015 01:36 SC2Toastie wrote:Show nested quote +On January 12 2015 01:33 Lexender wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time Repair/heal/Transfuse Only Protoss has a guaranteed loss.
At 10 damage per second to counter 5 temepest you would need like 15-20 SCV just to counter the unit spell
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On January 12 2015 01:41 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:38 DuduSC wrote:On January 12 2015 01:36 The_Red_Viper wrote:On January 12 2015 01:33 Lexender wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time thats just not true at all though, you can heal/repair. Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too? Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing. Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play. That's more about balance and not design (most of the complaints here tbh). Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning being "too easy to play and too hard to counter" is a balance thing?
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On January 12 2015 01:38 DuduSC wrote:Show nested quote +On January 12 2015 01:36 The_Red_Viper wrote:On January 12 2015 01:33 Lexender wrote:On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time thats just not true at all though, you can heal/repair. Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too? Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing. Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.
It's a terrible spell design for Tempests. If the spell was on the oracle or observer (for example) I think it wouldn't feel so bad (people mass Tempests, not so much Observers or Oracles) as the ability becomes more and more powerful the more units you have that can cast it (in a similar way to the ravager ability, but at least the ravager ability has some counter-play).
Pretty scary how fast those Tempests are moving also, did they get a speed buff for LotV?
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