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Axiom LOTV Mod Tournament - Page 18

Forum Index > StarCraft 2 Tournaments
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Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 11 2015 16:51 GMT
#341
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 11 2015 16:51 GMT
#342
On January 12 2015 01:41 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

I disagree. It is bad design. Its fast, hits hard, long range, decent hp and has a ability that hits air. The unit itself has no flaws. The only drawbacks is its relatively expensive cost and fleet becon requirement. Both of which are not substantial enough to prevent massing them.
"Nerfing Toss can just make them stronger"
[PkF] Wire
Profile Joined March 2013
France24192 Posts
January 11 2015 16:53 GMT
#343
On January 12 2015 01:51 Everlong wrote:
Show nested quote +
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.


Well, it was the Blizzcon version too and some things are worrisome (stupid eco growth, obviously problematic abilities...) and should be mentioned.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:53 GMT
#344
On January 12 2015 01:51 Everlong wrote:
Show nested quote +
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.

Never pretended this was a definitive version so I don't see your point
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 11 2015 16:54 GMT
#345
On January 12 2015 01:53 TheDwf wrote:
Show nested quote +
On January 12 2015 01:51 Everlong wrote:
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.

Never pretended this was a definitive version so I don't see your point


"standard"?
[PkF] Wire
Profile Joined March 2013
France24192 Posts
January 11 2015 16:56 GMT
#346
Really not sure about cloak built in. Looks like one of those "let's see how broken we can make something" moves.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:57 GMT
#347
On January 12 2015 01:51 Big J wrote:
Show nested quote +
On January 12 2015 01:48 The_Red_Viper wrote:
On January 12 2015 01:47 Big J wrote:
On January 12 2015 01:45 The_Red_Viper wrote:
On January 12 2015 01:42 Alchemik wrote:
On January 12 2015 01:41 The_Red_Viper wrote:
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
[quote]
What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?

The dmg of 500 is balance, yes

The balance of the damage is designed to take out nearly anything, which is why it needs 500 by design.

fair enough, how is the dps rate? that could also change (for easier heal/repair).
I just don't agree that this spell is nearly as bad as you guys say it is, even though no energy requirement is funny indeed.

Meh, was not a fan of irradiate. And that one seems even worse because it isn't balanced around splash and diminishing damage by pulling the unit out of your other stuff.
To be honest, the first playstyle that comes to mind with that thing is that you turtle and mine out the map while killing your opponent for free over time. Especially because the Tempest is the ideal turtle unit with its range and now with its speed is incredible good at not being punishable when casting the spell.


Hehe yeah that was kinda the exciting part of irradiate, wasn't it. I agree that this dot doesn't have this kind of counterplay potential, healing/repairing isn't really "exciting".
Well turtling itself will get a lot harder, so i am not sure if it is doable that way, we will see though
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
sudete
Profile Joined December 2012
Singapore3054 Posts
January 11 2015 16:59 GMT
#348
Games are quit poor but actually, I'm quite enjoying this. We should have a tournament like this every time blizz pushes out changes for LotV just to see what games will look like between pro gamers
Year of MaxPax
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
January 11 2015 17:00 GMT
#349
On January 12 2015 01:59 sudete wrote:
Games are quit poor but actually, I'm quite enjoying this. We should have a tournament like this every time blizz pushes out changes for LotV just to see what games will look like between pro gamers

That would be quite pointless I think. Clearly the people who are playing now are not taking it all that seriously.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
January 11 2015 17:01 GMT
#350
Yeah they're just messing around and building the new units.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:02 GMT
#351
On January 12 2015 01:56 [PkF] Wire wrote:
Really not sure about cloak built in. Looks like one of those "let's see how broken we can make something" moves.

Yeah forces things way too much, a bit antifun imo.
Neosteel Enthusiast
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 17:04 GMT
#352
Are the mod's stats carried over from the initial Blizzcon release, or are they balanced more?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[PkF] Wire
Profile Joined March 2013
France24192 Posts
January 11 2015 17:06 GMT
#353
The mod was patched, so it should be more balanced -which isn't saying a lot mind you.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 11 2015 17:06 GMT
#354
On January 12 2015 02:04 [UoN]Sentinel wrote:
Are the mod's stats carried over from the initial Blizzcon release, or are they balanced more?


They are updated based on David Kim's last LotV report
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
vult
Profile Blog Joined February 2012
United States9400 Posts
January 11 2015 17:07 GMT
#355
My personal favorite is Heroes of the Stale.
I used to play random, but for you I play very specifically.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:11 GMT
#356
I thought for one minute on a heroes name but it's too hard.
+ Show Spoiler +
Zeroes of the Swamp is the best I could do.
Neosteel Enthusiast
TurboMaN
Profile Joined October 2005
Germany925 Posts
January 11 2015 17:12 GMT
#357
I wonder where Mutalisks fit in LotV? Only as a complete tech switch?
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:13 GMT
#358
On January 12 2015 01:54 Everlong wrote:
Show nested quote +
On January 12 2015 01:53 TheDwf wrote:
On January 12 2015 01:51 Everlong wrote:
On January 12 2015 01:49 TheDwf wrote:
Yeah OK, proxy Herc is the standard TvT build... Pathetic


You have some good points from time to time, but man.. Come on! Stop being so negative all the time. This is just an alpha fan mode and people are fucking around.

Never pretended this was a definitive version so I don't see your point


"standard"?

3 HERCs can destroy a Bunker in a matter of seconds (without a Bunker, SCVs/Marines are inefficient against such a strong body), and they can grapple the SCVs repairing to enter the base and wreak havoc from there, so yeah, in the current state of things the HERC seems very dangerous in early game TvT and I can see it bulldoze most builds on 2p maps. And if there is no "counter" among the new builds it might end up being standard indeed, which hopefully doesn't happen
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 11 2015 17:14 GMT
#359
Heroes of the lukewarm.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:14 GMT
#360
On January 12 2015 02:12 TurboMaN wrote:
I wonder where Mutalisks fit in LotV? Only as a complete tech switch?

I don't think they should be any worse, they didn't get any new counters. Think their role is pretty much the same.
Neosteel Enthusiast
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