• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:14
CET 01:14
KST 09:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns5[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
SC2 AI Tournament 2026 WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft Data analysis on 70 million replays Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 983 users

Axiom LOTV Mod Tournament - Page 16

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 14 15 16 17 18 32 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 11 2015 16:36 GMT
#301
On January 12 2015 01:33 Lexender wrote:
Show nested quote +
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

Repair/heal/Transfuse

Only Protoss has a guaranteed loss.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
noobPride
Profile Joined June 2013
Spain333 Posts
January 11 2015 16:36 GMT
#302
impressive viewer count... much higher than many wcs premier tournaments - i'm guessing this is because TB and not SC2/LotV?
\m/__dò.ób__\m/
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:37 GMT
#303
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Well, just for the fact that Irradiate costs energy and this doesn't means that their designs are different... Irradiate also had low range to cast and you were in danger when casting it, this is just... fire and forget ability that kills 90% of units in the game.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:37 GMT
#304
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

irradiate was on a non combat unit this one still has a tempest gun attached to it.
Neosteel Enthusiast
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:38 GMT
#305
On January 12 2015 01:33 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:31 TheDwf wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days

One click, stuff dies. No counter-play possible, no energy needed, no drawbacks.

Sure, it should have an enegry cost.
No counter play is false, you can repair/heal

Completely unrealistic amount of control and micro and support units required just so your T3 units don't keel over and die to one spell. Counterplay involves some amount of equilibrium between the aggressor and the defender. It's the same thing with FF and TW.
"Digital. They have digital. What is digital?" - Donald J Trump
TurboMaN
Profile Joined October 2005
Germany925 Posts
January 11 2015 16:38 GMT
#306
Yeah big thanks to TB boosting the viewer numbers
Also QXC is doing a great job! Hopefully more of theses tourneys will come in the future. Apart from the balance being totally weird I like it!
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
January 11 2015 16:38 GMT
#307
On January 12 2015 01:35 Squat wrote:
Carrier/tempest late game skytoss army is just bonkers.


15 minute late game?
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
Last Edited: 2015-01-11 16:39:10
January 11 2015 16:38 GMT
#308
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.
SemperSC
Profile Joined February 2011
Canada117 Posts
January 11 2015 16:38 GMT
#309
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


It would be cool if it worked like plague: health goes down to 1 hp but you can't kill the unit. Maybe that will make the spell useless though haha.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2015-01-11 16:40:32
January 11 2015 16:39 GMT
#310
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Which terran is going to bring a train of 5-10 SCVs (or Queens in case of Zerg) with him every time he moves out on the map just to make sure the medivacs and vikings don't die? Granted, the Tempest is a late game unit, but Protoss late game is strong enough as it is.

From a personal point of view, the last thing Protoss needs is another "one click, massive damage"-type of spell. They already have that in the High Templar.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:39 GMT
#311
On January 12 2015 01:38 felisconcolori wrote:
Show nested quote +
On January 12 2015 01:35 Squat wrote:
Carrier/tempest late game skytoss army is just bonkers.


15 minute late game?

Welcome to LotV?
"Digital. They have digital. What is digital?" - Donald J Trump
[PkF] Wire
Profile Joined March 2013
France24238 Posts
January 11 2015 16:40 GMT
#312
I'm really worried if LotV even remotely looks like that.
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 16:40 GMT
#313
Does this mean PvP will now become T(empest)vT(empest)? Because that ability will simply wreck anything from the robo or twilight route.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:40 GMT
#314
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Irradiate was designed with no "smart"casting around and attached to a defenseless body, with actual energy management. It also enabled cool micro tricks such as 2 Vessels casting Irradiate on each other
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:41 GMT
#315
On January 12 2015 01:38 DuduSC wrote:
Show nested quote +
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 16:41 GMT
#316
On January 12 2015 01:36 noobPride wrote:
impressive viewer count... much higher than many wcs premier tournaments - i'm guessing this is because TB and not SC2/LotV?


It's both I think, but I'm sure the viewercount wouldn't be that high for the same tournament with HotS.
Maru and Serral are probably top 5.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:41 GMT
#317
On January 12 2015 01:40 Spect8rCraft wrote:
Does this mean PvP will now become T(empest)vT(empest)? Because that ability will simply wreck anything from the robo or twilight route.

That ability is going to be changed very soon after Beta begins or even before that.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Lexender
Profile Joined September 2013
Mexico2655 Posts
January 11 2015 16:42 GMT
#318
On January 12 2015 01:36 SC2Toastie wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

Repair/heal/Transfuse

Only Protoss has a guaranteed loss.


At 10 damage per second to counter 5 temepest you would need like 15-20 SCV just to counter the unit spell
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 11 2015 16:42 GMT
#319
On January 12 2015 01:41 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?
Honner
Profile Joined March 2011
United Kingdom65 Posts
Last Edited: 2015-01-11 16:44:03
January 11 2015 16:43 GMT
#320
On January 12 2015 01:38 DuduSC wrote:
Show nested quote +
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.


It's a terrible spell design for Tempests. If the spell was on the oracle or observer (for example) I think it wouldn't feel so bad (people mass Tempests, not so much Observers or Oracles) as the ability becomes more and more powerful the more units you have that can cast it (in a similar way to the ravager ability, but at least the ravager ability has some counter-play).

Pretty scary how fast those Tempests are moving also, did they get a speed buff for LotV?
Prev 1 14 15 16 17 18 32 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft347
elazer 216
JuggernautJason112
UpATreeSC 106
Nathanias 105
CosmosSc2 27
StarCraft: Brood War
Artosis 927
Shuttle 153
Dota 2
syndereN517
League of Legends
JimRising 743
C9.Mang0245
Counter-Strike
summit1g3711
fl0m1402
Foxcn153
Super Smash Bros
PPMD49
Other Games
tarik_tv7029
Liquid`RaSZi2108
shahzam527
B2W.Neo191
ViBE133
QueenE76
Livibee59
minikerr29
Ketroc9
Models2
Organizations
Other Games
gamesdonequick42263
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 36
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2984
• WagamamaTV489
Other Games
• imaqtpie3047
• Scarra1163
• Shiphtur620
Upcoming Events
PiGosaur Cup
46m
davetesta25
SOOP
3h 46m
OSC
11h 46m
OSC
1d 13h
SOOP
3 days
The PondCast
3 days
Sparkling Tuna Cup
4 days
IPSL
4 days
DragOn vs Sziky
Replay Cast
5 days
Wardi Open
5 days
[ Show More ]
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Proleague 2026-01-05
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.