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Axiom LOTV Mod Tournament - Page 16

Forum Index > StarCraft 2 Tournaments
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Prev 1 14 15 16 17 18 32 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 11 2015 16:36 GMT
#301
On January 12 2015 01:33 Lexender wrote:
Show nested quote +
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

Repair/heal/Transfuse

Only Protoss has a guaranteed loss.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
noobPride
Profile Joined June 2013
Spain333 Posts
January 11 2015 16:36 GMT
#302
impressive viewer count... much higher than many wcs premier tournaments - i'm guessing this is because TB and not SC2/LotV?
\m/__dò.ób__\m/
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:37 GMT
#303
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Well, just for the fact that Irradiate costs energy and this doesn't means that their designs are different... Irradiate also had low range to cast and you were in danger when casting it, this is just... fire and forget ability that kills 90% of units in the game.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 16:37 GMT
#304
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

irradiate was on a non combat unit this one still has a tempest gun attached to it.
Neosteel Enthusiast
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:38 GMT
#305
On January 12 2015 01:33 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:31 TheDwf wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days

One click, stuff dies. No counter-play possible, no energy needed, no drawbacks.

Sure, it should have an enegry cost.
No counter play is false, you can repair/heal

Completely unrealistic amount of control and micro and support units required just so your T3 units don't keel over and die to one spell. Counterplay involves some amount of equilibrium between the aggressor and the defender. It's the same thing with FF and TW.
"Digital. They have digital. What is digital?" - Donald J Trump
TurboMaN
Profile Joined October 2005
Germany925 Posts
January 11 2015 16:38 GMT
#306
Yeah big thanks to TB boosting the viewer numbers
Also QXC is doing a great job! Hopefully more of theses tourneys will come in the future. Apart from the balance being totally weird I like it!
felisconcolori
Profile Blog Joined October 2011
United States6169 Posts
January 11 2015 16:38 GMT
#307
On January 12 2015 01:35 Squat wrote:
Carrier/tempest late game skytoss army is just bonkers.


15 minute late game?
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
Last Edited: 2015-01-11 16:39:10
January 11 2015 16:38 GMT
#308
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.
SemperSC
Profile Joined February 2011
Canada117 Posts
January 11 2015 16:38 GMT
#309
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


It would be cool if it worked like plague: health goes down to 1 hp but you can't kill the unit. Maybe that will make the spell useless though haha.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2015-01-11 16:40:32
January 11 2015 16:39 GMT
#310
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Which terran is going to bring a train of 5-10 SCVs (or Queens in case of Zerg) with him every time he moves out on the map just to make sure the medivacs and vikings don't die? Granted, the Tempest is a late game unit, but Protoss late game is strong enough as it is.

From a personal point of view, the last thing Protoss needs is another "one click, massive damage"-type of spell. They already have that in the High Templar.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2015 16:39 GMT
#311
On January 12 2015 01:38 felisconcolori wrote:
Show nested quote +
On January 12 2015 01:35 Squat wrote:
Carrier/tempest late game skytoss army is just bonkers.


15 minute late game?

Welcome to LotV?
"Digital. They have digital. What is digital?" - Donald J Trump
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 11 2015 16:40 GMT
#312
I'm really worried if LotV even remotely looks like that.
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 16:40 GMT
#313
Does this mean PvP will now become T(empest)vT(empest)? Because that ability will simply wreck anything from the robo or twilight route.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 16:40 GMT
#314
On January 12 2015 01:36 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?

Irradiate was designed with no "smart"casting around and attached to a defenseless body, with actual energy management. It also enabled cool micro tricks such as 2 Vessels casting Irradiate on each other
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 16:41 GMT
#315
On January 12 2015 01:38 DuduSC wrote:
Show nested quote +
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Musicus
Profile Joined August 2011
Germany23580 Posts
January 11 2015 16:41 GMT
#316
On January 12 2015 01:36 noobPride wrote:
impressive viewer count... much higher than many wcs premier tournaments - i'm guessing this is because TB and not SC2/LotV?


It's both I think, but I'm sure the viewercount wouldn't be that high for the same tournament with HotS.
Maru and Serral are probably top 5.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 16:41 GMT
#317
On January 12 2015 01:40 Spect8rCraft wrote:
Does this mean PvP will now become T(empest)vT(empest)? Because that ability will simply wreck anything from the robo or twilight route.

That ability is going to be changed very soon after Beta begins or even before that.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Lexender
Profile Joined September 2013
Mexico2663 Posts
January 11 2015 16:42 GMT
#318
On January 12 2015 01:36 SC2Toastie wrote:
Show nested quote +
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

Repair/heal/Transfuse

Only Protoss has a guaranteed loss.


At 10 damage per second to counter 5 temepest you would need like 15-20 SCV just to counter the unit spell
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 11 2015 16:42 GMT
#319
On January 12 2015 01:41 The_Red_Viper wrote:
Show nested quote +
On January 12 2015 01:38 DuduSC wrote:
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.

That's more about balance and not design (most of the complaints here tbh).
Which is exactly my point, "bad design" is a meme without any real meanign at this point, which is why i asked for the reasoning

being "too easy to play and too hard to counter" is a balance thing?
Honner
Profile Joined March 2011
United Kingdom65 Posts
Last Edited: 2015-01-11 16:44:03
January 11 2015 16:43 GMT
#320
On January 12 2015 01:38 DuduSC wrote:
Show nested quote +
On January 12 2015 01:36 The_Red_Viper wrote:
On January 12 2015 01:33 Lexender wrote:
On January 12 2015 01:31 The_Red_Viper wrote:
On January 12 2015 01:29 DJHelium wrote:
That damage over time spell is crap design

What is your reasoning? "bad design" is such a meme these days


I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time

thats just not true at all though, you can heal/repair.
Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?


Dude, it's 500 damage (repairs will cost a lot), and while the damage is being done, you can just stutter step the tempests while even doing more and SCVs will have a hard time running and repairing.

Even if the damage gets reduced, it's still a terrible designed because it's extremely easy to play.


It's a terrible spell design for Tempests. If the spell was on the oracle or observer (for example) I think it wouldn't feel so bad (people mass Tempests, not so much Observers or Oracles) as the ability becomes more and more powerful the more units you have that can cast it (in a similar way to the ravager ability, but at least the ravager ability has some counter-play).

Pretty scary how fast those Tempests are moving also, did they get a speed buff for LotV?
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