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On January 12 2015 01:31 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days One click, stuff dies. No counter-play possible, no energy needed, no drawbacks.
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Tempest ability reminds me of the alchemist ulti from wc3 :D. Not as devestating since you don't get money and it's not instant, but you can have 20 tempests.
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Speed medivac dropping ghosts with lookdown vs Tempest would be cool.
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On January 12 2015 01:31 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days No micro, no counterplay, very low skill requirement, way too hard to counter for how easy it is to execute. It's awful.
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On January 12 2015 01:31 Musicus wrote: Tempest ability reminds me of the alchemist ulti from wc3 :D. That's what we call a money spell
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On January 12 2015 01:31 TheDwf wrote:Show nested quote +On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days One click, stuff dies. No counter-play possible, no energy needed, no drawbacks. Sure, it should have an enegry cost. No counter play is false, you can repair/heal
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On January 12 2015 01:33 TheDwf wrote:Show nested quote +On January 12 2015 01:31 Musicus wrote: Tempest ability reminds me of the alchemist ulti from wc3 :D. That's what we call a money spell
lol, indeed
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On January 12 2015 01:31 The_Red_Viper wrote:Show nested quote +On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days
I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time
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On January 12 2015 01:26 Solar424 wrote:Show nested quote +On January 12 2015 01:21 Ammanas wrote:On January 12 2015 01:09 Solar424 wrote: We want to add micro to LotV. Also, here is a spell that makes a unit die. That's all it does. Isn't it like able to only hit ground units or something? The Tempest got changed to where it can only attack ground, but moves about as fast as a banshee and has a DOT spell that deals 500 damage over 50 seconds that can hit anything, even buildings.
Does dot have a range limitation? 500 damage is crazy
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TvP is looking very very "strange"
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That laugh was perfect ahahahaha
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Carriers confirmed imba.
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On January 12 2015 01:33 FueledUpAndReadyToGo wrote: 16 minute 11 carriers The secret is to skip WG.
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still the most usefull skill to have
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This whirling storm of Interceptors... <3 How did they even dare to replace this epicness with that Tempest horror
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Carrier/tempest late game skytoss army is just bonkers.
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On January 12 2015 01:33 Lexender wrote:Show nested quote +On January 12 2015 01:31 The_Red_Viper wrote:On January 12 2015 01:29 DJHelium wrote: That damage over time spell is crap design What is your reasoning? "bad design" is such a meme these days I think is had to do with, "well it hit, I guess I'm fucked", theres no counter play it just hits and its a certain kill every time thats just not true at all though, you can heal/repair. Sure, right now it isn't perfect (no energy, probably too much dmg), but the concept itself is similar to irradiate, was that "crap design" too?
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