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On February 21 2014 01:25 BigFan wrote:Show nested quote +On February 21 2014 01:20 Xiphos wrote:On February 20 2014 10:38 Crownlol wrote: Looking at the old BW PvZ QQ threads, I don't feel *so* bad about the whiners these days. Even if the Protoss hate IS worse than Broodlord/Infestor ever was. Thing is that w/ Blizzard patching games left and right, you don't feel as impressive as a race is winning a whole lot where as BW was more akin to "Holy shit Bisu did it vs sAviOr against all odds!" and/or "Wow Flash finally solved Protoss' mas expansion into gateway strategy!". In SC2, it feels really unsatisfying knowing that a huge reason why a race is winning so much is BECAUSE of a recent patch thus rendering cheering for anyone to be rather pointless. I don't know if I would go that far since I still cheer for Jaedong whenever I watch SCII lol but I think until Blizzard stops patching, some people will always have the feeling that it's due to the patching that a race is winning more or less regardless if it's true or not. Those Bisu vs Savior games, Savior was dismantled lol especially game 3 XD Wish I was on TL at that time because I can only imagine how many speechless people there were lol.
An ideal system would be for Blizzard to let tournament organizer decide on the balance using the map editor.
Say that ESL wants this type of configuration of units stats and balance, they should just let them and players can decide whether or not to play in it. This makes players decide on the balance of the game. They can have each race relegating one specific spokesperson to argue about the balance/design of their perspective race. Not only this can help to create an organic environment but this can also showcase this so-called "personality" of the players that we might have seen before.
An entire segment w/ each race's spokesperson as a separate show that could potential generate a lot of viewership and create a lot of ad revenue. I feel like SC2's community could improve in that regard to host these type of shows where they bring in totally biased players together in order to compromise into one unanimous decision. Ofc in the beginning, there might be a lot of discussion to drive the design and balance aspect of the game but imagine one day getting on those shows and see that everyone on the show to have nothing more to propose and that the game itself have reached into a stage of nirvana. How great would that be
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IT'S NOT AS GOOD AS WHEN YOU WERE STILL PLAYING JINRO
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TLADT24920 Posts
On February 21 2014 03:43 Xiphos wrote:Show nested quote +On February 21 2014 01:25 BigFan wrote:On February 21 2014 01:20 Xiphos wrote:On February 20 2014 10:38 Crownlol wrote: Looking at the old BW PvZ QQ threads, I don't feel *so* bad about the whiners these days. Even if the Protoss hate IS worse than Broodlord/Infestor ever was. Thing is that w/ Blizzard patching games left and right, you don't feel as impressive as a race is winning a whole lot where as BW was more akin to "Holy shit Bisu did it vs sAviOr against all odds!" and/or "Wow Flash finally solved Protoss' mas expansion into gateway strategy!". In SC2, it feels really unsatisfying knowing that a huge reason why a race is winning so much is BECAUSE of a recent patch thus rendering cheering for anyone to be rather pointless. I don't know if I would go that far since I still cheer for Jaedong whenever I watch SCII lol but I think until Blizzard stops patching, some people will always have the feeling that it's due to the patching that a race is winning more or less regardless if it's true or not. Those Bisu vs Savior games, Savior was dismantled lol especially game 3 XD Wish I was on TL at that time because I can only imagine how many speechless people there were lol. An ideal system would be for Blizzard to let tournament organizer decide on the balance using the map editor. Say that ESL wants this type of configuration of units stats and balance, they should just let them and players can decide whether or not to play in it. This makes players decide on the balance of the game. They can have each race relegating one specific spokesperson to argue about the balance/design of their perspective race. Not only this can help to create an organic environment but this can also showcase this so-called "personality" of the players that we might have seen before. An entire segment w/ each race's spokesperson as a separate show that could potential generate a lot of viewership and create a lot of ad revenue. I feel like SC2's community could improve in that regard to host these type of shows where they bring in totally biased players together in order to compromise into one unanimous decision. Ofc in the beginning, there might be a lot of discussion to drive the design and balance aspect of the game but imagine one day getting on those shows and see that everyone on the show to have nothing more to propose and that the game itself have reached into a stage of nirvana. How great would that be hmm while I see your point, I always look towards BW in such a situation and in OSL/MSL and the GomTV tourney, the organizers never played with unit stats and such. I mean, even in WCIII, there was that map designer or something that changed unit stats and made night elves weaker which ended up destroying the WCIII scene so I don't think it would be a wise idea to have so many variations of the same game. I would rather Blizzard just patched when is considered most important and tried to make different styles possible so both bio, mech and biomech for terran for example.
It would be interesting to see different unit stats, balance etc... but it would also make it difficult for players to adjust to the change as well. Imagine GSL, IEM and Dreamhack all having different unit stats and balance. Would be a nightmare for players lol. I do think the separate show where a biased spokesperson from each race contributes would be interesting to watch. There are several SCII shows actually but I've never watched any of them so can't comment on how good they are at all.
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So, this is all well and good... but with all due respect. If you don't play the game any more, you are not in a qualified position to make an assesment about the state of the game or the current balance. 15 Code S protoss..1 Code S zerg. 5-6 Terrans in Proleague... 3 or which are winning... PvT winrates nearing 60% for protoss, Protoss winrates above 55% composite. Illusory superiority is a term relating to a person who stops doing something, and reflectively believes they were better than they actually ever really were. Jinro you were a good player, but never a top tier terran. And no top tier terran right now will claim in any capacity the game is in a fair state of balance. Dota and League of Legends are growing in leaps and bounds, and SC2 has never been lower. Please explain to me how marginal increases in a game compared to massive increases in other esports realms constitutes as growth? In business we call this stagflation... if you aren't growing as fast as the rest...you're dying.
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On February 20 2014 22:17 Chef wrote:Show nested quote +On February 19 2014 17:59 Eliezar wrote:On February 19 2014 17:52 aZealot wrote:On February 19 2014 17:24 Kishin2 wrote: Well, if SC2 got any worse after WoL it would actually be dead. I agree that the amount of complaining in general, for pretty much any game, is too much, but I don't think complaining is inherently a bad thing.
Consider this: would SC2 have, as a whole, improved so quickly (truthfully not quick, but w/e) if people didn't complain? People complain because they aren't satisfied. Sure, nowadays a lot of people are vocal about a lot of stupid shit on a regular basis, but that doesn't mean the original complaints didn't have any merit. Blizzard has underperformed in their development of SC2 the past few years and the community has understandably been vocal about that. Just because they're just seemingly starting to get it together doesn't mean much; they still have a ways to go.
Pretty sure if Blizzard actually took suggestions on how to improve the game/etc. to heart at the start then the game would be in a much much better place. I don't think the complaints themselves should be given any thought, but why people complain should. I think the point Jinro is making is that a casual visitor to TL might think that SC2 is a shit game and soon to be dead. When actually it is neither shit nor dead. In fact, my belief is that if "the community" or Blizzard don't fuck up it up, we may actually have a great and vibrant game on our hands with LOTV (at the moment, however, I do not think SC2 is a great game, merely [!] a very good one). Or to your point...solid viewership numbers for IEM last weekend and then WCS Europe just days later and early in the day started out with 20k viewers...on a Tuesday...in the middle of the day. That is pretty good for round of 32 games early. Let's see what Code S has in 4 minutes...even though I suspect most of the hardcore fans watch VODs and not live because the time isn't exactly good for Europe or NA to watch it live. I'm curious as to how many viewers these dead game posters think that BW was drawing in a year compared to StarCraft 2 because there isn't even a comparison (internationally). The comparison is completely invalid. The most obvious reason being that BW was the first game to really elevate eSports, so in that timeline it just doesn't make sense. The maybe less obvious reasons being that in the year 1999 2000 etc video hosting was really not great and something only super nerds bothered with (low quality 160p streams). Internationally it was enjoyed by most people via replays, when low file size was something important. Within Korea it was enjoyed on cable TV channels, and really what gave those game channels a breath of life. I don't say that SC2 needs to be on cable TV to be valid, because right now we live in the future where lots of people under 30 have never even paid for cable TV in their life and just watch everything online (but still that means only people seeking it out will find it). [/spoiler]
People didn't enjoy Broodwar via replays, that's just silly. There weren't even replays until the vast majority of the Broodwar scene had left for other games. The only thing there even was at that point in time was a blizzard minimap recorder that they used to record games and were put up on bnet for you to watch. Then when the Korea scene came on it was VODs.
Not only was it vods, but watch one of my favorite Broodwar games of all time and tell me if it is even remotely close to as exciting as an average StarCraft 2 game
http://www.bing.com/videos/search?q=OSL final boxer vs garimto&FORM=VIRE8#view=detail&mid=6FA38C0BDE122752743A6FA38C0BDE122752743A
That's how you would watch StarCraft in 2001...3 years after the game came out. If you were one of the few people still interested. Almost all the bnet chat channels were dead by then and people actually thought X17 (a serious noob channel) was the place to go get good games by then.
There's a very good OSL final, yeah there is a crowd in Korea...in the US you would have gotten about 20 people or something.
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This could be the best TL blog I read in three years.
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Sweden33719 Posts
On February 21 2014 06:55 TheElJefe wrote: So, this is all well and good... but with all due respect. If you don't play the game any more, you are not in a qualified position to make an assesment about the state of the game or the current balance. 15 Code S protoss..1 Code S zerg. 5-6 Terrans in Proleague... 3 or which are winning... PvT winrates nearing 60% for protoss, Protoss winrates above 55% composite. Illusory superiority is a term relating to a person who stops doing something, and reflectively believes they were better than they actually ever really were. Jinro you were a good player, but never a top tier terran. And no top tier terran right now will claim in any capacity the game is in a fair state of balance. Dota and League of Legends are growing in leaps and bounds, and SC2 has never been lower. Please explain to me how marginal increases in a game compared to massive increases in other esports realms constitutes as growth? In business we call this stagflation... if you aren't growing as fast as the rest...you're dying. 1) I do think I was overrated, but for a brief period of 5-6 months end of 2010 beginning of 2011 I was top tier. Secondly, my skill level (as long as it wasnt bronze) is irrelevant as I spoke entirely from the perspective of a viewer.
Not that I've entirely atrophied anyway, ive only played 15 games or so this season but im beating mid-high masters players on Kr (even a gm but he tried to cheese and failed so he doesnt count as a real win).
Also, during iem cologne polt seemed fairly content about tvp when interviewed.
2) I never made any comments about sc2 having more players or viewers now than back then, simply that it's an overall much better game. There were gsl tournaments with 3 protosses in them too, and yet viewership of sc at the time was through the roof.
3) broodwar has had osl tournaments with I believe as few as 1 protoss in them. This is not to say that pvt is the perfect matchup but rather that these stats do not mean the game is beyond saving.
Non of this is really relevant anyway, because what im saying is simple: sc2 today is a better game that requires more skill than it did or was when I played (despite the superior viewer numbers back then).
And anyone who couldnt tell the initial sc2 growth rate was a bubble and are now surprised growth has stagnated, is a bit naive. One of the bw team coaches back around 2003ish famously described the bw scene as akin to prowrestling: loyal following with some crossover appeal but niche overall.
Seems pretty accurate and is nothing to be ashamed of.
Also wtf, your numbers are way off... 15 code s protoss? And 1 zerg? Thats completely off for this season. 16 P 13 Z 3 T (should have been 4 T since Jjakji was qualified but he moved to europe)
That's not good, but its not as absurd as you made it out to be.
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Jinro not a top tier player. Back to back GSL semifinals along with an MLG right before then. I don't think there were 3 better Terrans at the time. That's just silly...besides the threads were pretty epic. I'll never forget the Easter Island statues
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On February 21 2014 06:55 TheElJefe wrote: So, this is all well and good... but with all due respect. If you don't play the game any more, you are not in a qualified position to make an assesment about the state of the game or the current balance. 15 Code S protoss..1 Code S zerg. 5-6 Terrans in Proleague... 3 or which are winning... PvT winrates nearing 60% for protoss, Protoss winrates above 55% composite. Illusory superiority is a term relating to a person who stops doing something, and reflectively believes they were better than they actually ever really were. Jinro you were a good player, but never a top tier terran. And no top tier terran right now will claim in any capacity the game is in a fair state of balance. Dota and League of Legends are growing in leaps and bounds, and SC2 has never been lower. Please explain to me how marginal increases in a game compared to massive increases in other esports realms constitutes as growth? In business we call this stagflation... if you aren't growing as fast as the rest...you're dying.
Did you create an account just to make a post filled with stupid?
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On February 21 2014 09:10 Eliezar wrote:Show nested quote +On February 20 2014 22:17 Chef wrote:On February 19 2014 17:59 Eliezar wrote:On February 19 2014 17:52 aZealot wrote:On February 19 2014 17:24 Kishin2 wrote: Well, if SC2 got any worse after WoL it would actually be dead. I agree that the amount of complaining in general, for pretty much any game, is too much, but I don't think complaining is inherently a bad thing.
Consider this: would SC2 have, as a whole, improved so quickly (truthfully not quick, but w/e) if people didn't complain? People complain because they aren't satisfied. Sure, nowadays a lot of people are vocal about a lot of stupid shit on a regular basis, but that doesn't mean the original complaints didn't have any merit. Blizzard has underperformed in their development of SC2 the past few years and the community has understandably been vocal about that. Just because they're just seemingly starting to get it together doesn't mean much; they still have a ways to go.
Pretty sure if Blizzard actually took suggestions on how to improve the game/etc. to heart at the start then the game would be in a much much better place. I don't think the complaints themselves should be given any thought, but why people complain should. I think the point Jinro is making is that a casual visitor to TL might think that SC2 is a shit game and soon to be dead. When actually it is neither shit nor dead. In fact, my belief is that if "the community" or Blizzard don't fuck up it up, we may actually have a great and vibrant game on our hands with LOTV (at the moment, however, I do not think SC2 is a great game, merely [!] a very good one). Or to your point...solid viewership numbers for IEM last weekend and then WCS Europe just days later and early in the day started out with 20k viewers...on a Tuesday...in the middle of the day. That is pretty good for round of 32 games early. Let's see what Code S has in 4 minutes...even though I suspect most of the hardcore fans watch VODs and not live because the time isn't exactly good for Europe or NA to watch it live. I'm curious as to how many viewers these dead game posters think that BW was drawing in a year compared to StarCraft 2 because there isn't even a comparison (internationally). The comparison is completely invalid. The most obvious reason being that BW was the first game to really elevate eSports, so in that timeline it just doesn't make sense. The maybe less obvious reasons being that in the year 1999 2000 etc video hosting was really not great and something only super nerds bothered with (low quality 160p streams). Internationally it was enjoyed by most people via replays, when low file size was something important. Within Korea it was enjoyed on cable TV channels, and really what gave those game channels a breath of life. I don't say that SC2 needs to be on cable TV to be valid, because right now we live in the future where lots of people under 30 have never even paid for cable TV in their life and just watch everything online (but still that means only people seeking it out will find it). People didn't enjoy Broodwar via replays, that's just silly. There weren't even replays until the vast majority of the Broodwar scene had left for other games. The only thing there even was at that point in time was a blizzard minimap recorder that they used to record games and were put up on bnet for you to watch. Then when the Korea scene came on it was VODs. Not only was it vods, but watch one of my favorite Broodwar games of all time and tell me if it is even remotely close to as exciting as an average StarCraft 2 game http://www.bing.com/videos/search?q=OSL final boxer vs garimto&FORM=VIRE8#view=detail&mid=6FA38C0BDE122752743A6FA38C0BDE122752743AThat's how you would watch StarCraft in 2001...3 years after the game came out. If you were one of the few people still interested. Almost all the bnet chat channels were dead by then and people actually thought X17 (a serious noob channel) was the place to go get good games by then. There's a very good OSL final, yeah there is a crowd in Korea...in the US you would have gotten about 20 people or something. I did? Back during the time of WGTour when all replays were public because you had to upload one for every game, back when gosugamers had a very active replays section with a special GG icon for games you knew would be interesting, back in the time of RWAs (since bandwidth for audio was more doable than for video) etc etc. Replays were definitely the main source of StarCraft watching for a long time and part of how the foreign scene enjoyed some fame, since Korean pros did not give away their replays. And before that it was battle reports. Koreans could watch SC on TV, but most foreigners had to make do with replays for a long time. It took like 3 hours to download the few VODs that were available, and they were hilariously low res.
BNET channels were active until SC2's bnet2. Speaking as a person who played a lot of chatcraft
So basically you are just wrong, good job. We even had a program for FP replays to simulate what it would look like watching someone's screen because recording VODs on most PCs and expending the bandwidth to download them was not convenient or always possible. I really wonder if we have already reached a time when there are people too young to imagine a world without 5 mb/s dl speed and free public video hosting lol. Even Blizzard didn't pay for hosting videos for Mystery Map Invitational, and that was in 2005! They just had manifesto7 record mp3s and do a countdown ^^ Stage6, which was the first high quality public video host was 2006? YouTube's first iteration of crappy low quality videos limited to 10minutes each came out Feb 2005... Before this it was basically torrents (and for a very short time of a few months or a year someone had a privately funded site) that took hours or days to download. And yeah, there were technically streams of extremely low quality even back in 2001 etc but you are a joker if you don't think the convenience of replays was competitive with a 160p slideshow.
PS: Why would you link to a youtube vod via bing you weirdo.
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On February 21 2014 06:55 TheElJefe wrote: So, this is all well and good... but with all due respect. If you don't play the game any more, you are not in a qualified position to make an assesment about the state of the game or the current balance. 15 Code S protoss..1 Code S zerg. 5-6 Terrans in Proleague... 3 or which are winning... PvT winrates nearing 60% for protoss, Protoss winrates above 55% composite. Illusory superiority is a term relating to a person who stops doing something, and reflectively believes they were better than they actually ever really were. Jinro you were a good player, but never a top tier terran. And no top tier terran right now will claim in any capacity the game is in a fair state of balance. Dota and League of Legends are growing in leaps and bounds, and SC2 has never been lower. Please explain to me how marginal increases in a game compared to massive increases in other esports realms constitutes as growth? In business we call this stagflation... if you aren't growing as fast as the rest...you're dying.
Other than what has been responded to, LOL @ bolded. What a convenient criteria for a legitimate opinion. Perhaps Jinro could beat you in his sleep, but you are more qualified to give an opinion since you 'play the game'.
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TLADT24920 Posts
On February 22 2014 01:58 Chef wrote: So basically you are just wrong, good job. We even had a program for FP replays to simulate what it would look like watching someone's screen because recording VODs on most PCs and expending the bandwidth to download them was not convenient or always possible. I really wonder if we have already reached a time when there are people too young to imagine a world without 5 mb/s dl speed and free public video hosting lol. Even Blizzard didn't pay for hosting videos for Mystery Map Invitational, and that was in 2005! They just had manifesto7 record mp3s and do a countdown ^^ Stage6, which was the first high quality public video host was 2006? YouTube's first iteration of crappy low quality videos limited to 10minutes each came out Feb 2005... Before this it was basically torrents (and for a very short time of a few months or a year someone had a privately funded site) that took hours or days to download. And yeah, there were technically streams of extremely low quality even back in 2001 etc but you are a joker if you don't think the convenience of replays was competitive with a 160p slideshow.
PS: Why would you link to a youtube vod via bing you weirdo. that FP replay program sounds really interesting tbh. How good was it at stimulating someone's screen? hehe, I remember that. I would cheer and think it was amazing when my dial-up had speeds of 5 kb/s(avg 1-2 kb/s) rofl. It took forever to get a 5 mb file and then if someone called, try again! At least all those download accelerator and other similar programs helped at times In comparison, I see ~ 2 mb/s these days and just shrug it off. Hard to believe how fast things have changed since the old days. I miss geocities lol.
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I think starcraft 2 is in a good spot. Balance issues aside...it is pretty fun to play. Watching it has been great because production has gone way up. I do really miss IPL stuff. WCS is fun to watch. My only complaint is that NA scene is kinda dead with IPL and MLG not really doing much. I don't think SC is dead. But I doubt we will ever see it grow in viewership like LoL and Dota has. I hope we can keep it going for a long time. I do think for myself I got bored of just watching Koreans that I don't care about always get super far in tournaments. I want to watch the players I like to see play.
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On February 22 2014 01:58 Chef wrote:Show nested quote +On February 21 2014 09:10 Eliezar wrote:On February 20 2014 22:17 Chef wrote:On February 19 2014 17:59 Eliezar wrote:On February 19 2014 17:52 aZealot wrote:On February 19 2014 17:24 Kishin2 wrote: Well, if SC2 got any worse after WoL it would actually be dead. I agree that the amount of complaining in general, for pretty much any game, is too much, but I don't think complaining is inherently a bad thing.
Consider this: would SC2 have, as a whole, improved so quickly (truthfully not quick, but w/e) if people didn't complain? People complain because they aren't satisfied. Sure, nowadays a lot of people are vocal about a lot of stupid shit on a regular basis, but that doesn't mean the original complaints didn't have any merit. Blizzard has underperformed in their development of SC2 the past few years and the community has understandably been vocal about that. Just because they're just seemingly starting to get it together doesn't mean much; they still have a ways to go.
Pretty sure if Blizzard actually took suggestions on how to improve the game/etc. to heart at the start then the game would be in a much much better place. I don't think the complaints themselves should be given any thought, but why people complain should. I think the point Jinro is making is that a casual visitor to TL might think that SC2 is a shit game and soon to be dead. When actually it is neither shit nor dead. In fact, my belief is that if "the community" or Blizzard don't fuck up it up, we may actually have a great and vibrant game on our hands with LOTV (at the moment, however, I do not think SC2 is a great game, merely [!] a very good one). Or to your point...solid viewership numbers for IEM last weekend and then WCS Europe just days later and early in the day started out with 20k viewers...on a Tuesday...in the middle of the day. That is pretty good for round of 32 games early. Let's see what Code S has in 4 minutes...even though I suspect most of the hardcore fans watch VODs and not live because the time isn't exactly good for Europe or NA to watch it live. I'm curious as to how many viewers these dead game posters think that BW was drawing in a year compared to StarCraft 2 because there isn't even a comparison (internationally). The comparison is completely invalid. The most obvious reason being that BW was the first game to really elevate eSports, so in that timeline it just doesn't make sense. The maybe less obvious reasons being that in the year 1999 2000 etc video hosting was really not great and something only super nerds bothered with (low quality 160p streams). Internationally it was enjoyed by most people via replays, when low file size was something important. Within Korea it was enjoyed on cable TV channels, and really what gave those game channels a breath of life. I don't say that SC2 needs to be on cable TV to be valid, because right now we live in the future where lots of people under 30 have never even paid for cable TV in their life and just watch everything online (but still that means only people seeking it out will find it). People didn't enjoy Broodwar via replays, that's just silly. There weren't even replays until the vast majority of the Broodwar scene had left for other games. The only thing there even was at that point in time was a blizzard minimap recorder that they used to record games and were put up on bnet for you to watch. Then when the Korea scene came on it was VODs. Not only was it vods, but watch one of my favorite Broodwar games of all time and tell me if it is even remotely close to as exciting as an average StarCraft 2 game http://www.bing.com/videos/search?q=OSL final boxer vs garimto&FORM=VIRE8#view=detail&mid=6FA38C0BDE122752743A6FA38C0BDE122752743AThat's how you would watch StarCraft in 2001...3 years after the game came out. If you were one of the few people still interested. Almost all the bnet chat channels were dead by then and people actually thought X17 (a serious noob channel) was the place to go get good games by then. There's a very good OSL final, yeah there is a crowd in Korea...in the US you would have gotten about 20 people or something. I did? Back during the time of WGTour when all replays were public because you had to upload one for every game, back when gosugamers had a very active replays section with a special GG icon for games you knew would be interesting, back in the time of RWAs (since bandwidth for audio was more doable than for video) etc etc. Replays were definitely the main source of StarCraft watching for a long time and part of how the foreign scene enjoyed some fame, since Korean pros did not give away their replays. And before that it was battle reports. Koreans could watch SC on TV, but most foreigners had to make do with replays for a long time. It took like 3 hours to download the few VODs that were available, and they were hilariously low res. BNET channels were active until SC2's bnet2. Speaking as a person who played a lot of chatcraft So basically you are just wrong, good job. We even had a program for FP replays to simulate what it would look like watching someone's screen because recording VODs on most PCs and expending the bandwidth to download them was not convenient or always possible. I really wonder if we have already reached a time when there are people too young to imagine a world without 5 mb/s dl speed and free public video hosting lol. Even Blizzard didn't pay for hosting videos for Mystery Map Invitational, and that was in 2005! They just had manifesto7 record mp3s and do a countdown ^^ Stage6, which was the first high quality public video host was 2006? YouTube's first iteration of crappy low quality videos limited to 10minutes each came out Feb 2005... Before this it was basically torrents (and for a very short time of a few months or a year someone had a privately funded site) that took hours or days to download. And yeah, there were technically streams of extremely low quality even back in 2001 etc but you are a joker if you don't think the convenience of replays was competitive with a 160p slideshow. PS: Why would you link to a youtube vod via bing you weirdo.
Dude you missed the forest for the trees.../sigh
There were only battle reports when Broodwar was an actual thing outside of Korea. By the time there were replays it was completely and totally dead. Just because you were following it after replays came out (I was too) doesn't mean broodwar wasn't dead. Chat channels were ghost towns, people had moved on. If you were following Broodwar during the replay era then you have nothing to complain about towards starcraft 2 because it is way more popular (outside of Korea) than Broodwar was (outside of Korea) during the replay era. Broodwar honestly peaked in ladder season 4...season 5 saw a huge drop and by the time season 6 came around it was basically a dead game outside of Korea.
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Why hello Jinro
Good stuff sir!
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Jinro, please take picture with shirt off. I don't believe you're in the best shape of your life until I see those gorilla pecs of yours.
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Haters will always hate, whiners will always whine! Lot's of trolls on forums etc, should not be taken serious at all, sc2 is a lovely game, not perfect (and it will never be) but awesome.
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Nice writeup and glad to see youve found mma.
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Sweden33719 Posts
On February 22 2014 17:26 -Kaiser- wrote: Jinro, please take picture with shirt off. I don't believe you're in the best shape of your life until I see those gorilla pecs of yours. From a few months ago
I dont actually have ghost white skin, just the light.
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I think we need enough pictures to start a Jinro's Body thread!
Anyway, thanks for the blog post. I think all of the negativity from imagined problems and impatience do more harm to the scene than any of the actual problems do. More optimism and positivity from big names in the community like this are a great help.
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