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On May 05 2013 22:03 Sayle wrote:Show nested quote +On May 05 2013 21:48 Too_MuchZerg wrote: Well what if you have hard bracket side all of your four qualifiers? Then A- players can still qualify if they get few "junk" points from RO16 finishes. If they get easier bracket then they are qualfied anyway.
Qualifiers will be roughly seeded based on player skill level so that shouldn't really be a problem.
How exactly will you do that?
Please just leave it to luck.
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On May 05 2013 22:03 Sayle wrote:Show nested quote +On May 05 2013 21:48 Too_MuchZerg wrote: Well what if you have hard bracket side all of your four qualifiers? Then A- players can still qualify if they get few "junk" points from RO16 finishes. If they get easier bracket then they are qualfied anyway.
Qualifiers will be roughly seeded based on player skill level so that shouldn't really be a problem. Show nested quote +On May 05 2013 21:48 Too_MuchZerg wrote: My worry is that in last qualifier we are going to have only few actual spots left for grabs because TOP4 finish most likely decides that time who goes through. I don't really understand this point. There should be less variation in who qualifies once you get to the last qualifier. That will be true using any (sensible) point system. Are you saying someone should randomly be able to qualify with a Ro16 finish in the last qualifier?
Then if players are seeded then there should be no worries of having lucky/easy brackets.
Worst case scenario is that 4 qualified players are 2nd place finishers without participating other qualifiers. There needs to be somekind of longetivity who qualifies.
But lets not argue this anymore, we will see how last qualifier day will come and how many has qualified without needing to participate at all.
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Norway25712 Posts
Here's hoping I can actually catch a couple of the broadcasts live!
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United Kingdom3685 Posts
On May 05 2013 22:27 Too_MuchZerg wrote: Worst case scenario is that 4 qualified players are 2nd place finishers without participating other qualifiers. There needs to be somekind of longetivity who qualifies.
For a "worst case" that doesn't seem bad at all. Essentially, that would just make these qualifiers exactly the same as the TLS1 qualifiers where top 2 automatically qualified. We want to reward people for being good and winning, not for having the most free time.
On May 05 2013 22:27 Too_MuchZerg wrote: But lets not argue this anymore, we will see how last qualifier day will come and how many has qualified without needing to participate at all.
Again, I don't really see a problem here. I would assume that only the last 2-3 slots for points would be contested at the time of the last qualifier. So on the last day, we would already have 3 players qualified from wins and 5-6 qualified from points, leaving 3-4 slots to play for (one for the win and 2-3 from points). Seems perfectly reasonable to me.
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Dammit why are you guys so smart my whole plan was to cheese my way to Ro16 four times XD I guess I should take this seriously as a chance to practice with get roflstomped by high level players how many people participated in each Qualifier last time? Should I expect cheese throughout the whole tournament? Is it possible to make it kinda far without running into a not-D level player? maybe I can magically improve to A level in one week :o
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Croatia9455 Posts
On May 05 2013 22:57 traceurling wrote:Dammit why are you guys so smart my whole plan was to cheese my way to Ro16 four times XD I guess I should take this seriously as a chance to practice with get roflstomped by high level players how many people participated in each Qualifier last time? Should I expect cheese throughout the whole tournament? Is it possible to make it kinda far without running into a not-D level player? maybe I can magically improve to A level in one week :o There were on average 100 players playing in qualifiers.
And it's bo1 all up until Ro8, so everything's possible
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On May 05 2013 23:03 2Pacalypse- wrote:Show nested quote +On May 05 2013 22:57 traceurling wrote:Dammit why are you guys so smart my whole plan was to cheese my way to Ro16 four times XD I guess I should take this seriously as a chance to practice with get roflstomped by high level players how many people participated in each Qualifier last time? Should I expect cheese throughout the whole tournament? Is it possible to make it kinda far without running into a not-D level player? maybe I can magically improve to A level in one week :o There were on average 100 players playing in qualifiers. And it's bo1 all up until Ro8, so everything's possible So I'm guessing the tournament will start at Ro128 or Ro256 then? Also is it most likely going to last 3-4 hours for the winner since cast begins 3 hours later? Damn I just realized its two qualifiers per weekend gotta practice hard...maybe I can 4 pool my way all the way to Ro8 this is totally going to fuck me over for ap testing...also this will be 9am for west coast America, correct? Another tourney thread said something about daylight savings screwing up the time possibly, just making sure its correct here...
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You Protoss players better step it up!
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I don't think I even need to use caps lock to highlight the awesomeness of TLS. The production value and the quality of play last season was absolutely astounding, and I don't think season 2 will disappoint in either of those areas.
glhfgg
P.S. If you're a non-zerg player, please get to the finals. Thank you.
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On May 05 2013 20:32 Sayle wrote:Show nested quote +On May 05 2013 20:05 Too_MuchZerg wrote:On May 05 2013 19:45 2Pacalypse- wrote:On May 05 2013 10:07 traceurling wrote:On May 05 2013 10:05 BisuDagger wrote:On May 05 2013 10:04 traceurling wrote: Fuck I looked at the dates first qualifier is in the middle of AP Testing and second one is on prom night fuckfuckfuckfuckYESYESYESYES SOLVED! 1. Take the college course, college is better anyway 2. Bring a laptop to prom. I'm Asian tho I have to do well on these lololol I like how you think Nice to see different maps I dont really like Wind and Cloud but oh wells...nice to see a 2 and3 player map, all 4 player maps are boring... Outsider is pretty wacky should have some lolzy games Also how long does each qualifier last roughly? 4-ish hours? Depends how far you go. If you lose in first game to a cheese, it might last 10 minutes for you On May 05 2013 12:51 xboi209 wrote: The latest mappack is actually 2.5 not 2.4 Yeah, the maps in mappack are from 2.5, but I forgot to edit the text so it says 2.4 like it did in TLS S1. On May 05 2013 17:34 Too_MuchZerg wrote: Any changes for the point system? I think top gets too many points. Finishing second pretty much guarantees survival without playing other qualifiers. Yes, there are some big changes in point system. We modeled it after TSL4 point system where second place gets 100 points, but we also came to the same conclusion as you so we lowered it down considerably since we only have four qualifiers. This way getting 9th-16th place four times will earn you 84 points which is still below getting 2nd once, so you would need to reach higher place than 9th at least once. And getting a second place is kinda a big deal. Out of four qualifiers, you have very good chances of qualifying just by getting second place once, but still not 100% certain so you ought to play in more qualifiers to solidify it. TLS1 cut was around 85 points with 6 qualifiers (though it was 12 places). So if we keep TLS2 points its going to be around 80 or lower depending if 2nd place finisher manages to win other qualifier. My concern is that you shouldn't qualify with just 1 good run (unless you win) but with steady participation. I guess we wil see and change it for TLS3 then. While I do want to encourage more qualifier participation, I disagree with that general idea. It is far easier to luck your way into the Ro16 of a bunch of qualifiers than it is to get 2nd in just one of them. No offence to EnjoYmE, but he is a perfect example of that in TLS1. He's B- max and didn't really deserve to qualify over A- players like Octzerg and fLip, but just by playing in all of the quals and getting a few lucky brackets, he made it through.
I think you've just missed an opportunity. I mean Enjoyme is a B- player, you are a B- player. Enjoyme is a protoss player, you are a protoss player. Enjoyme qualified for the TLS,...
Do you see where I'm going?
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Since many of the Zergs are seeded directly into the TLS, Protoss and Terran have a chance to qualify XD
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On May 05 2013 22:24 thezanursic wrote:Show nested quote +On May 05 2013 22:03 Sayle wrote:On May 05 2013 21:48 Too_MuchZerg wrote: Well what if you have hard bracket side all of your four qualifiers? Then A- players can still qualify if they get few "junk" points from RO16 finishes. If they get easier bracket then they are qualfied anyway.
Qualifiers will be roughly seeded based on player skill level so that shouldn't really be a problem. How exactly will you do that? Please just leave it to luck.
Yeah can this be explained please?
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I think there are too many seeded positions.
Basically there are 16 seeds for a 28 player tournament! That makes for a very repetitive list of players, and does not encourage new talent trying out, and also robs the viewers of potential "unknown underdog" stories, which are such a characteristic of the foreign scene. Especially so with there being a championship event too (which I guess will be made up of the top finishers of these tournaments). Now that we have our 16 seeds, only 12 potentially new players will enter the pool for this second TLS, and at most an other 12 for the next - making the championship season a best-of-the-best tournment selected from what... 28 to 40 people? Doesn't sound right.
Would any organizer care to offer a reasoning for this system in place?
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It is somewhat unfair to the "underdog" but what Starcraft encourages is finding the best, most talented players out there and the TLS is for showcasing the best foreigners there are, the current format will encourage the top players to be playing against each other instead of lesser known people which is the idea...I think I typed that coherently...the new people will have to make their debut in smaller leagues :\ Also, even if those people weren't seeded I would guess like 10 of them at least would qualify on their own so not a big differenxe
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Croatia9455 Posts
On May 06 2013 02:44 GoShox wrote:Show nested quote +On May 05 2013 22:24 thezanursic wrote:On May 05 2013 22:03 Sayle wrote:On May 05 2013 21:48 Too_MuchZerg wrote: Well what if you have hard bracket side all of your four qualifiers? Then A- players can still qualify if they get few "junk" points from RO16 finishes. If they get easier bracket then they are qualfied anyway.
Qualifiers will be roughly seeded based on player skill level so that shouldn't really be a problem. How exactly will you do that? Please just leave it to luck. Yeah can this be explained please? We enter notable players manually into the bracket, placing them roughly apart and rest of the bracket is filled randomly.
On May 06 2013 05:58 538 wrote: I think there are too many seeded positions.
Basically there are 16 seeds for a 28 player tournament! That makes for a very repetitive list of players, and does not encourage new talent trying out, and also robs the viewers of potential "unknown underdog" stories, which are such a characteristic of the foreign scene. Especially so with there being a championship event too (which I guess will be made up of the top finishers of these tournaments). Now that we have our 16 seeds, only 12 potentially new players will enter the pool for this second TLS, and at most an other 12 for the next - making the championship season a best-of-the-best tournment selected from what... 28 to 40 people? Doesn't sound right.
Would any organizer care to offer a reasoning for this system in place? Well TLS is in Seasons now, which means we need to have some sense of continuity between them as they're connected. TLS aims to provide regular competition for best players in the foreign BW scene for as long as we can. Unknown underdog stories are still possible, but I don't think by artificially increasing the chances for underdogs to succeed will be beneficial to the overall quality of games.
I don't see how having a repetitive list of players, when those players are best in the scene, is a bad thing. Some unknown players are good, but it's just up to us how we want the ratio to be and right now we decided with this ratio. However, keep in mind that this is our only second season so it's possible we might consider changing this in upcoming seasons.
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On May 06 2013 07:57 2Pacalypse- wrote:Show nested quote +On May 06 2013 02:44 GoShox wrote:On May 05 2013 22:24 thezanursic wrote:On May 05 2013 22:03 Sayle wrote:On May 05 2013 21:48 Too_MuchZerg wrote: Well what if you have hard bracket side all of your four qualifiers? Then A- players can still qualify if they get few "junk" points from RO16 finishes. If they get easier bracket then they are qualfied anyway.
Qualifiers will be roughly seeded based on player skill level so that shouldn't really be a problem. How exactly will you do that? Please just leave it to luck. Yeah can this be explained please? We enter notable players manually into the bracket, placing them roughly apart and rest of the bracket is filled randomly. Show nested quote +On May 06 2013 05:58 538 wrote: I think there are too many seeded positions.
Basically there are 16 seeds for a 28 player tournament! That makes for a very repetitive list of players, and does not encourage new talent trying out, and also robs the viewers of potential "unknown underdog" stories, which are such a characteristic of the foreign scene. Especially so with there being a championship event too (which I guess will be made up of the top finishers of these tournaments). Now that we have our 16 seeds, only 12 potentially new players will enter the pool for this second TLS, and at most an other 12 for the next - making the championship season a best-of-the-best tournment selected from what... 28 to 40 people? Doesn't sound right.
Would any organizer care to offer a reasoning for this system in place? Well TLS is in Seasons now, which means we need to have some sense of continuity between them as they're connected. TLS aims to provide regular competition for best players in the foreign BW scene for as long as we can. Unknown underdog stories are still possible, but I don't think by artificially increasing the chances for underdogs to succeed will be beneficial to the overall quality of games. I don't see how having a repetitive list of players, when those players are best in the scene, is a bad thing. Some unknown players are good, but it's just up to us how we want the ratio to be and right now we decided with this ratio. However, keep in mind that this is our only second season so it's possible we might consider changing this in upcoming seasons. Can we expect more than just four TLSs? Perhaps Four TLSs...every year!? :D also to satisfy the lesser known players, can you guys host smaller tournaments with a smaller prize pool where all the notables are not allowed to enter xD
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