Thread Updated: May 10, 2012
Published as ESV Ohana LE by ESVMaps
Created by IronManSC
TvZ: 148-147 (50.2%) | ZvP: 181-181 (50%) | PvT: 142-151 (48.5%)
(Last updated: 9/07/12)
Introduction
ESV Ohana has come a long way since the TeamLiquid Map Contest. Placing second, the map was accepted in certain places around StarCraft II, but I had no idea what kind of changes this map was about to go through. Over the months, Ohana has gone through three major phases to become what it is today. Because it has been thoroughly updated, ESV Ohana will officially replace Ohana RE for good. As of March 27, 10:41PM PST, 'ESV Ohana' will be removed and will be replaced by this new version, ESV Ohana LE. The stages are as followed:
Stage 1: [TLMC] Ohana (Map Thread)
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Stage 2: ESV Ohana RE (Map Thread)
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Stage 3: ESV Ohana
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Stage 4: ESV Ohana LE (current & final tournament version)
+ Show Spoiler +
Stage 1: [TLMC] Ohana (Map Thread)
+ Show Spoiler +
Stage 2: ESV Ohana RE (Map Thread)
+ Show Spoiler +
Stage 3: ESV Ohana
+ Show Spoiler +
Stage 4: ESV Ohana LE (current & final tournament version)
+ Show Spoiler +
What has changed since the 'ESV Ohana' version?:
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• The minerals in the naturals were slightly altered and pushed back toward the edge of the cliff (this was done by blizzard)
• Textures overhauled to improve clarity
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• The minerals in the naturals were slightly altered and pushed back toward the edge of the cliff (this was done by blizzard)
• Textures overhauled to improve clarity
Special Thanks To:
~Gretorp~
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When I first published Ohana (TLMC version), it was a candidate for season 3 of the NASL. Gretorp loved the map but wanted it to be more tournament-friendly, so he offered his suggestions and helped shape Ohana to something new. The layout looks the way it does today because of Gretorp's superb balance input, and for that he deserves a lot of credit for making Ohana more playable.
+ Show Spoiler +
When I first published Ohana (TLMC version), it was a candidate for season 3 of the NASL. Gretorp loved the map but wanted it to be more tournament-friendly, so he offered his suggestions and helped shape Ohana to something new. The layout looks the way it does today because of Gretorp's superb balance input, and for that he deserves a lot of credit for making Ohana more playable.
~The Planetary Workshop~
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I have to give these fellow rivals, my former teammates, some serious credit. I was in TPW when I first created Ohana, and I had the idea of creating a dry beach. They supported me with the layout and gave me some ideas for the aesthetics. Truth be told --- without the TPW map-makers and their knowledge, Ohana would be close to nothing in the competitive world of StarCraft 2.
When I published the first version (TLMC), I actually hated it and thought it was one of the most imbalanced maps ever. The TPW guys, who swam through a sea of sweat and blood, eventually convinced me to give it a go for NASL with some of their maps, and a few months later the map is what it is.
The Planetary Workshop, consisting of skilled map-makers, are the real creators of Ohana's success in NASL. And for that I am truly grateful for these guys.
Thanks guys, it was great working with you guys from the start!
+ Show Spoiler +
I have to give these fellow rivals, my former teammates, some serious credit. I was in TPW when I first created Ohana, and I had the idea of creating a dry beach. They supported me with the layout and gave me some ideas for the aesthetics. Truth be told --- without the TPW map-makers and their knowledge, Ohana would be close to nothing in the competitive world of StarCraft 2.
When I published the first version (TLMC), I actually hated it and thought it was one of the most imbalanced maps ever. The TPW guys, who swam through a sea of sweat and blood, eventually convinced me to give it a go for NASL with some of their maps, and a few months later the map is what it is.
The Planetary Workshop, consisting of skilled map-makers, are the real creators of Ohana's success in NASL. And for that I am truly grateful for these guys.
Thanks guys, it was great working with you guys from the start!
~Timetwister & prodiG~
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&
These guys have been a big help in terms of providing aesthetics and ideas of scenery. After I was told by Blizzard to remove the rivers that flowed through the center of the map (which caused graphic issues), the map screamed for an aesthetic update to make up for such a unique, creative loss. Timetwister and prodiG have taken the time to help me transform the map's beauty into what it is today since it's previous version, Ohana RE. I later did some research on some Ohana beaches around hawaii, and comparing and contrasting to this map, i'd say it's pretty accurate!
+ Show Spoiler +
&
These guys have been a big help in terms of providing aesthetics and ideas of scenery. After I was told by Blizzard to remove the rivers that flowed through the center of the map (which caused graphic issues), the map screamed for an aesthetic update to make up for such a unique, creative loss. Timetwister and prodiG have taken the time to help me transform the map's beauty into what it is today since it's previous version, Ohana RE. I later did some research on some Ohana beaches around hawaii, and comparing and contrasting to this map, i'd say it's pretty accurate!
~RH Gaming Clan (Relentless Heroes)~
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Clan RH on the NA server has earned my personal gratification. These guys, who are mostly master players, have been testing several of my maps for the past few months, but none of it compared to the testing they provided on Ohana. We all know how hard it is for foreign map-makers to get good players to test out their map, but these RH guys willingly and gladly tested the many versions of Ohana over the months. RH really stepped up and filled that much-needed role and has made my map-making much less stressful and more enjoyable. Without these wonderful lads and their amazing feedback (and entertaining games!), Ohana would not be nearly as balanced as it is today. Thanks so much guys!
Check out Clan RH here
+ Show Spoiler +
Clan RH on the NA server has earned my personal gratification. These guys, who are mostly master players, have been testing several of my maps for the past few months, but none of it compared to the testing they provided on Ohana. We all know how hard it is for foreign map-makers to get good players to test out their map, but these RH guys willingly and gladly tested the many versions of Ohana over the months. RH really stepped up and filled that much-needed role and has made my map-making much less stressful and more enjoyable. Without these wonderful lads and their amazing feedback (and entertaining games!), Ohana would not be nearly as balanced as it is today. Thanks so much guys!
Check out Clan RH here
Follow me on twitter here