On February 21 2012 09:33 Wroshe wrote: Personally I don't give a rat's ass about aesthetics; as long as the map plays out good. Seems though that my opinion is one in the very small minority though.
Can't wait to play this one on ladder I'm glad blizzard is finally getting maps from the community. Seems like a positive direction to me. I also miss the water, but i guess function over form.
On February 21 2012 14:50 TheFish7 wrote: Can't wait to play this one on ladder I'm glad blizzard is finally getting maps from the community. Seems like a positive direction to me. I also miss the water, but i guess function over form.
It makes perfect sense that ladder maps should be more on the plain side if they are to work for the tens or hundreds of thousands of computers to handle it daily. Tournament maps are much more decorative. I actually asked if I could implement rivers back in the tournament map version and they said no and that a map that's in ladder and a tournament need to be the same. That was their requirement I tried.
On February 21 2012 08:46 Barrin wrote: I don't mean to bash on the map or anything, IronMan knows I like this map... This is more a general thing.
But it really says something about the general perceived importance (or more specifically, potential room and need of innovation) of mapmaking when an aesthetic is like the "heart" of a map in people's eyes. Same deal with mr shark.
It's always going to be a lot easier to look at a map and tell if you think it's pretty or not, than it is to look at a map and tell if it's good or not.
The former can be done by anyone in a single glance. For the majority of us, the latter only comes from playing on it or watching games played on it.
On February 21 2012 08:46 Barrin wrote: I don't mean to bash on the map or anything, IronMan knows I like this map... This is more a general thing.
But it really says something about the general perceived importance (or more specifically, potential room and need of innovation) of mapmaking when an aesthetic is like the "heart" of a map in people's eyes. Same deal with mr shark.
People want their Bel'Shir Beach back. Summer needs to come quicker.
On February 21 2012 14:50 TheFish7 wrote: Can't wait to play this one on ladder I'm glad blizzard is finally getting maps from the community. Seems like a positive direction to me. I also miss the water, but i guess function over form.
It makes perfect sense that ladder maps should be more on the plain side if they are to work for the tens or hundreds of thousands of computers to handle it daily. Tournament maps are much more decorative. I actually asked if I could implement rivers back in the tournament map version and they said no and that a map that's in ladder and a tournament need to be the same. That was their requirement I tried.
That's too bad... I guess there will simply be a split between maps aiming for ladder exposure and maps aiming for tournament exposure.
Personally, I'm just looking forward to playing a desert-tiled map that's not Desert Oasis or Blistering Sands!
On February 21 2012 14:50 TheFish7 wrote: Can't wait to play this one on ladder I'm glad blizzard is finally getting maps from the community. Seems like a positive direction to me. I also miss the water, but i guess function over form.
It makes perfect sense that ladder maps should be more on the plain side if they are to work for the tens or hundreds of thousands of computers to handle it daily. Tournament maps are much more decorative. I actually asked if I could implement rivers back in the tournament map version and they said no and that a map that's in ladder and a tournament need to be the same. That was their requirement I tried.
That's too bad... I guess there will simply be a split between maps aiming for ladder exposure and maps aiming for tournament exposure.
Personally, I'm just looking forward to playing a desert-tiled map that's not Desert Oasis or Blistering Sands!
I'm sure blizzard uses the "submit non-personal system information" thing when you first install to determine sort of the mean and median performance of starcraft 2 player's computers. I guess they decided that most people would have low frame rates if water was involved in a 200/200 battle. The good news is probably that once HOTS comes out, the average user will have a better performing computer (since computers double in speed every 6 months) And hopefully we'll be in for some more "pretty" battles. so the morale of the story is, keep working on those aesthetics!
Hey IronmanSC. I don't think the sandy environment looks good without the water in the middle. If there is a source of water, and no sources of corrosion, the area should look much greener.
I have a great suggestion, however! The Sholazar Basin area of WoW has a magnificent "tileset" that would work for this map. Here are some pictures: + Show Spoiler +
In the last picture, in the top left, brown earth co-exists with sand, water and grass. The grass tendrils out from the main group and the brown earth lies between the grass where animals (or zerglings!) have worn it down.
Overall, my point is that currently the map looks too much like a desert to have grass. It looks eerie and unnatural. A jungle theme with power crystals, and a bit of brown earth would fit MUCH better.
On another note, perhaps the WoW world designers could quickly make this tileset up, since they were the ones who made it in the first place. If not, it is still Blizzard material we are working off of, which should be a plus.
I appreciate your ideas DeltruS and may consider it for future maps, but if I change it now, it will force Ohana to go into a whole new round of testing (according to Blizzard). I've already made probably 5-6 updates on this one for season 7, and another change will only lessen the chance of it getting into ladder s7 map pool. I want to hold off, since I personally think it's fine and I've got no real complaints yet on the scenery other than "I miss the water." (check it out in-game if you haven't yet).
Lol, I love this map. I just had a grudge 1 v 1 match and totally owned a dude on here. Haha. Thanks for creating the map. Who in TvT one bases till 25 Min and then long distance mines to their natural?
It's great to see your detailed history of this map. I appreciate your willingness to take criticism and work with both technical and aesthetic aspects to ensure a better map. I do miss the water as well, but if it makes the map more playable, then so be it.