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[M] (2) ESV Ohana LE

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 8 9 10 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-09-07 15:54:15
December 16 2011 20:19 GMT
#1
Thread Updated: May 10, 2012

[image loading]
ESV.TV, The Home of the Korean Weekly!



Published as ESV Ohana LE by ESVMaps
Created by IronManSC


TvZ: 148-147 (50.2%) | ZvP: 181-181 (50%) | PvT: 142-151 (48.5%)


T > Z > P

TLPD Ohana Stats Page
(Last updated: 9/07/12)





[image loading]

Introduction
ESV Ohana has come a long way since the TeamLiquid Map Contest. Placing second, the map was accepted in certain places around StarCraft II, but I had no idea what kind of changes this map was about to go through. Over the months, Ohana has gone through three major phases to become what it is today. Because it has been thoroughly updated, ESV Ohana will officially replace Ohana RE for good. As of March 27, 10:41PM PST, 'ESV Ohana' will be removed and will be replaced by this new version, ESV Ohana LE. The stages are as followed:

Stage 1: [TLMC] Ohana (Map Thread)
+ Show Spoiler +
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Stage 2: ESV Ohana RE (Map Thread)
+ Show Spoiler +
[image loading]


Stage 3: ESV Ohana
+ Show Spoiler +
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Stage 4: ESV Ohana LE (current & final tournament version)
+ Show Spoiler +
[image loading]



Images

+ Show Spoiler [Analyzer] +

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image

+ Show Spoiler [Aesthetics] +

[image loading]
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What has changed since the 'ESV Ohana' version?:
+ Show Spoiler +

• The minerals in the naturals were slightly altered and pushed back toward the edge of the cliff (this was done by blizzard)

• Textures overhauled to improve clarity




Special Thanks To:

~Gretorp~
+ Show Spoiler +

[image loading]

When I first published Ohana (TLMC version), it was a candidate for season 3 of the NASL. Gretorp loved the map but wanted it to be more tournament-friendly, so he offered his suggestions and helped shape Ohana to something new. The layout looks the way it does today because of Gretorp's superb balance input, and for that he deserves a lot of credit for making Ohana more playable.


~The Planetary Workshop~
+ Show Spoiler +

[image loading]

I have to give these fellow rivals, my former teammates, some serious credit. I was in TPW when I first created Ohana, and I had the idea of creating a dry beach. They supported me with the layout and gave me some ideas for the aesthetics. Truth be told --- without the TPW map-makers and their knowledge, Ohana would be close to nothing in the competitive world of StarCraft 2.

When I published the first version (TLMC), I actually hated it and thought it was one of the most imbalanced maps ever. The TPW guys, who swam through a sea of sweat and blood, eventually convinced me to give it a go for NASL with some of their maps, and a few months later the map is what it is.

The Planetary Workshop, consisting of skilled map-makers, are the real creators of Ohana's success in NASL. And for that I am truly grateful for these guys.

Thanks guys, it was great working with you guys from the start!


~Timetwister & prodiG~
+ Show Spoiler +

[image loading] & [image loading]

These guys have been a big help in terms of providing aesthetics and ideas of scenery. After I was told by Blizzard to remove the rivers that flowed through the center of the map (which caused graphic issues), the map screamed for an aesthetic update to make up for such a unique, creative loss. Timetwister and prodiG have taken the time to help me transform the map's beauty into what it is today since it's previous version, Ohana RE. I later did some research on some Ohana beaches around hawaii, and comparing and contrasting to this map, i'd say it's pretty accurate!


~RH Gaming Clan (Relentless Heroes)~
+ Show Spoiler +

[image loading]

Clan RH on the NA server has earned my personal gratification. These guys, who are mostly master players, have been testing several of my maps for the past few months, but none of it compared to the testing they provided on Ohana. We all know how hard it is for foreign map-makers to get good players to test out their map, but these RH guys willingly and gladly tested the many versions of Ohana over the months. RH really stepped up and filled that much-needed role and has made my map-making much less stressful and more enjoyable. Without these wonderful lads and their amazing feedback (and entertaining games!), Ohana would not be nearly as balanced as it is today. Thanks so much guys!

Check out Clan RH here


Follow me on twitter here
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
w00kies
Profile Joined May 2011
Germany25 Posts
December 16 2011 20:24 GMT
#2
What balance changes did they wanted?
just interested.
Sorry for bad English
Probe1
Profile Blog Joined August 2010
United States17920 Posts
December 16 2011 20:25 GMT
#3
I have the same question but I'm not sure if it's rude to ask. If it is acceptable, please disclose all the changes you made. You know, for those of us that are daft at spotting 7 different things ^.^
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 16 2011 20:27 GMT
#4
They requested the following:

1) Put the main bases into the corners more to prevent air space behind them. I also enlarged them.

2) Bring the third closer to the natural as well as the 4th near the center.

3) Create a gap between the main and the base that hugs it. This makes it easier for air units to fight against terran drop ships who like to play the "elevator" game.

Everything else is just aesthetic changes and whatnot.

Also, by the high ground bases near the center, there is a small, odd-looking chunk of land hanging around near the edge. It is useful for proxy, warp-ins, drops, and sensor towers. Use it to your advantage!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-12-16 20:38:24
December 16 2011 20:35 GMT
#5
Definitely enjoy the Main-nat-3rd of your original better. Anyway you would just be able to keep the Main-3rd of your original but bring the 4th in closer, because I think bringing the 4th closer to the 3rd is definitely a great change.

edit.
yeah did some searching, I see you still stream ^_^
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Antares777
Profile Joined June 2010
United States1971 Posts
December 16 2011 20:41 GMT
#6
I like this version better. I'm actually excited for NASL now, seeing that they are adding in maps like these. Good work, and congratulations!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
December 16 2011 20:57 GMT
#7
Yeah I'm definitely looking forward to NASL more now ^_^. Great work dude Ohana, both standard and revised, are awesome maps.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Soluhwin
Profile Joined October 2010
United States1287 Posts
December 16 2011 21:03 GMT
#8
I feel like some of the map's uniqueness was lost in losing so much openness around the middle of the map, but it still looks fantastic.
I put the sexy in dyslexia.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-12-16 21:25:04
December 16 2011 21:24 GMT
#9
--- Nuked ---
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 16 2011 21:41 GMT
#10
yeah the things nasl wanted are all things that are known to work well against the current op strats and make macro games easier for all races.
I like the original more though, but hope the map will make it into the nasl pool.
w00kies
Profile Joined May 2011
Germany25 Posts
December 16 2011 22:43 GMT
#11
Thanks for the info!
Sorry for bad English
lovablemikey
Profile Joined October 2010
264 Posts
December 16 2011 22:56 GMT
#12
I concur. I also prefer the original. You've still got a super cool map here. The NASL just got a little bit better, if you ask me.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 17 2011 07:21 GMT
#13
It's not gaurantee that NASL will be using either version of Ohana, but they are definitely considering it. Hopefully this revised version fits their needs.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
December 17 2011 07:59 GMT
#14
It would be so confusing if the original version made it in the ladder map pool, but then nasl
would use this.

Also the same thing as what happened at wcg map changes is that im left wondering who are their map analyzing experts who came up with the demands.
DoggerStarcraft
Profile Joined December 2011
United States31 Posts
December 17 2011 08:02 GMT
#15
The changes all look great. I'm really looking forward to seeing this in the NASL and hoping badly that it gets it's rightful place on the SCII ladder.
Trufflez
Profile Blog Joined January 2011
Australia174 Posts
December 17 2011 13:10 GMT
#16
Every time I see your map name I think Lilo and Stitch.

Ohana means family. And family means noone gets left behind.
The winnings in life go to the people who show up.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 17 2011 15:27 GMT
#17
On December 17 2011 16:59 Sea_Food wrote:
It would be so confusing if the original version made it in the ladder map pool, but then nasl
would use this.

Also the same thing as what happened at wcg map changes is that im left wondering who are their map analyzing experts who came up with the demands.


After a while, which ever version is used more will be the official one.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 17 2011 17:14 GMT
#18
I don't like that chunk of terrain next to the 4th. I'd rather the base next to the expo a bit further away from it to make it viable as fift. I like that it's a bit more open in the middle now though.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Gl!tch
Profile Joined December 2010
United States573 Posts
Last Edited: 2011-12-17 18:02:02
December 17 2011 18:00 GMT
#19
Looking good. Cant wait to see this played on in the NASL. Will it be in season 3?

Edit: What i mean is, have they accepted it? Tell us when they do!
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 17 2011 19:28 GMT
#20
the base layout is what ohana should have been since the beginning and im glad for that
but the middle is still an issue; like i said way back in motm, the movement path resembles XNC because there's no reason for people to go through the middle.
starleague forever
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