• Fixed terrain bugs
• Polished textures in various spots
• Fixed map borders
Forum Index > SC2 Maps & Custom Games |
IronManSC
United States2119 Posts
• Fixed terrain bugs • Polished textures in various spots • Fixed map borders | ||
XenoX101
Australia729 Posts
Also regarding the openness of the map, with the added trees and rocks you have taken away a lot of the asymmetry of the central area that the original map had, here's a diagram to show you exactly what I mean. ![]() Note the very open red areas and contrastingly less open yellow areas, where on the new version it is all around the same amount of openness. In my opinion you should remove the rocks at the top left and bottom right to keep that asymmetry. This would also have the added bonus of making that fourth base a little harder to take as in my opinion it should be being a fourth base. I do like the map overall but in my opinion you should try to find some middle ground between old and new, such as I've mentioned with removing those rocks near the 4th to keep the openness and asymmetry of the old map. Good effort though and I appreciate your ability to continually update your map to the best interest of the community. | ||
IronManSC
United States2119 Posts
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XenoX101
Australia729 Posts
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IronManSC
United States2119 Posts
EDIT: Aesthetics pictures are now added! | ||
Yoshi Kirishima
United States10292 Posts
would love to see this in the ladder | ||
IronManSC
United States2119 Posts
On December 20 2011 16:19 Yoshi Kirishima wrote: nice :D this is a beautiful map and isn't a pain to learn (where do i expand???) Oh good ![]() On December 20 2011 16:19 Yoshi Kirishima wrote: would love to see this in the ladder If you see it in ladder, it will probably be the original version, not the RE one ![]() | ||
Diamond
United States10796 Posts
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IronManSC
United States2119 Posts
On December 20 2011 16:48 Diamond wrote: Just want to say this may be the most well done map out there from an aesthetics standpoint, really well done IronMan ![]() Thanks ^^ What can I say, I love nature! Which goes to explain why I will never make city maps ![]() | ||
Yoshi Kirishima
United States10292 Posts
Hm well the original looks fine to me, though just from first looks it does look like the third is on the harder side of being able to defend it well. Sort of sucks you had to redo so much for NASL, especially the aesthetics xD but hopefully they'll accept it and I hope that can satisfy you :D | ||
Bugz
Denmark14 Posts
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IronManSC
United States2119 Posts
Since I am on ESV now, this map was previously known as TPW Ohana, but it has been changed to ESV Ohana RE and is published on NA as such. | ||
chocolatebunny
301 Posts
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IronManSC
United States2119 Posts
On January 03 2012 10:57 chocolatebunny wrote: Do you know when you'll find out if this map makes it into the NASL season 3 mappool? It has been included in the NASTL, but I don't know about season 3 just yet. It has also been included in the ESV Korean Weekly. | ||
Andreas
Norway214 Posts
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IronManSC
United States2119 Posts
On January 30 2012 19:28 Andreas wrote: Will this be published on EU anytime soon? I will make sure this gets to EU within 1-2 days ![]() | ||
IronManSC
United States2119 Posts
Map is available for play on the following servers: NA, EU, KR Enjoy! Always looking for feedback | ||
IronManSC
United States2119 Posts
1.2 published on NA, EU, and KR. 1.2 Changes: • Doodads, islands, cliffs, and variance of the height tool around the map borders have been completely removed. For one, you can't see them in-game anyways, and two, they caused a number of graphic and performance issues for players, so this should reduce that. • All low-ground bases have been slightly re-designed and have had the water removed from behind the mineral lines. This caused too much confusion for players not knowing what the pathable areas were. • The main bases and naturals have had their heights altered. They were sloped too much and were not flat. They have been fixed. | ||
IronManSC
United States2119 Posts
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bananajk
Germany92 Posts
mfg banana | ||
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