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[M] (2) ESV Ohana LE - Page 4

Forum Index > SC2 Maps & Custom Games
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w00kies
Profile Joined May 2011
Germany25 Posts
February 12 2012 23:22 GMT
#61
Now it looks more like a Jungle than a Beach
Sorry for bad English
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 12 2012 23:29 GMT
#62
On February 13 2012 08:22 w00kies wrote:
Now it looks more like a Jungle than a Beach


Jungle Beach
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 13 2012 20:28 GMT
#63
LE version of Ohana is now published on NA only as ohanaLEtest 0.2

Changes:

1) Opened up the air space gap between the main and natural (near the minerals) to allow for proper overlord placement scouting. Previously, the gap was too small and no air units could survive while remaining stationary. This is now fixed.

2) Texture touch-ups

3) Fixed water and tree glitches, as well as added in a few more doodads
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-19 06:57:32
February 19 2012 06:53 GMT
#64
Okay so Ohana went through some major changes since it's predecessor, ESV Ohana RE. The map itself and literally everything in the OP is updated. All discussion up until this post are about the RE version, so hopefully nobody gets confused.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Pocky52
Profile Joined November 2011
United States463 Posts
February 19 2012 07:25 GMT
#65
It still looks great, may I daresay even better than before. Granted the water is gone, but I think if you look at it without judging it as being altered from its original "beach map" form, I think that the aesthetics are greatly improved! And I'm sure the performance issues that the water/height present were worth fixing.

Layout wise, again, beautiful. the only thing that I would like more from what I can say is moving the rocks as Barrin said, for the reason he said... ^_^ Creative and original input right? But hey, he's a pretty smart dude! I also like how it is sort of small (5 bases a piece), and I can see it lending itself to a wide variety of playstyles. The large number of LOS blockers should make it very dynamic and active as well. Most of this is theoretical, as I clearly have not played as many games as I would have liked on it. Anyways, I think this will be a nice addition to the ladder, as it really needs more two player maps. And community made maps! :D

Also I was confused with your latest post, because I had just went through the thread and had seen your posts showing rough versions of ESV Ohana, and was like wait that was RE??? Anyways, makes sense now >.>
KJSharp
Profile Joined May 2011
United States84 Posts
February 19 2012 08:16 GMT
#66
This was my favorite map from the TL Map Contest hands down. I am very sad to see the water go - for some reason the water really made me feel like I was waging a war on that terrain. Now I don't feel that as much. I would try to add some water back in, if possible, as I felt it really made the "feel" of the map (most importantly in the middle area). Very nice map though, I hope it gets added to the ladder map pool!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 19 2012 08:27 GMT
#67
On February 19 2012 17:16 KJSharp wrote:
This was my favorite map from the TL Map Contest hands down. I am very sad to see the water go - for some reason the water really made me feel like I was waging a war on that terrain. Now I don't feel that as much. I would try to add some water back in, if possible, as I felt it really made the "feel" of the map (most importantly in the middle area). Very nice map though, I hope it gets added to the ladder map pool!


I know, I feel the same way as well as many others towards the rivers. It was referred to as the map's "soul." Unfortunately I cannot add water back in the map
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 19 2012 10:39 GMT
#68
are you allowed to talk about the feedback Blizzard gave you?


and i think the new version is prettier than the older ones. (also because water and creep looks kinda strange)
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Ruscour
Profile Blog Joined April 2011
5233 Posts
February 19 2012 11:53 GMT
#69
Why exactly can't you add water back? Layout-wise, it's the best it's ever been. Even if there's just a bit of water lying around, it really added something to the aesthetic.
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 19 2012 15:14 GMT
#70
"• Rivers removed and overall water has been reduced drastically because of performance issues"
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 19 2012 15:39 GMT
#71
On February 20 2012 00:14 Zeon0 wrote:
"• Rivers removed and overall water has been reduced drastically because of performance issues"


This. The water caused graphical issues as well. Blizzard made it very plain that for a map to work for ladder, and to handle a large amount of computers, the terrain "needs to be smooth from level to level."
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ClanRH.TV
Profile Joined July 2010
United States462 Posts
February 20 2012 08:27 GMT
#72
Absolutely beautiful map. Glad we could help you!
"Don't take life too seriously because you'll never get out alive."
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 20 2012 20:05 GMT
#73
On February 20 2012 17:27 ClanRH.TV wrote:
Absolutely beautiful map. Glad we could help you!


Your willingness to help is what's appreciated!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Bosskonasegway
Profile Joined March 2011
United States161 Posts
February 20 2012 20:19 GMT
#74
This map is absolutely amazing! It is one of my 3 favorite maps, along with Ithaca and Belshir. Will it be up on ladder next season or do we have to wait longer?
B-O-double S-K! Press play for the rock! Press pause for applause!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 20 2012 20:21 GMT
#75
On February 21 2012 05:19 Bosskonasegway wrote:
This map is absolutely amazing! It is one of my 3 favorite maps, along with Ithaca and Belshir. Will it be up on ladder next season or do we have to wait longer?


Blizzard is currently testing this version for ladder (minus the neutral depots). So far they haven't given me any requests for changes so you can probably expect it in season 7.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Samro225am
Profile Joined August 2010
Germany982 Posts
February 20 2012 21:48 GMT
#76
Finally having a TPW map in ladder would be AWESOME! gratz Ironman!
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 20 2012 22:00 GMT
#77
On February 21 2012 06:48 Samro225am wrote:
Finally having a TPW map in ladder would be AWESOME! gratz Ironman!


I second that! TPW fighting! : D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-02-20 23:46:52
February 20 2012 23:46 GMT
#78
--- Nuked ---
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 21 2012 00:16 GMT
#79
On February 21 2012 08:46 Barrin wrote:
I don't mean to bash on the map or anything, IronMan knows I like this map... This is more a general thing.

But it really says something about the general perceived importance (or more specifically, potential room and need of innovation) of mapmaking when an aesthetic is like the "heart" of a map in people's eyes. Same deal with mr shark.


The water you mean?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Wroshe
Profile Joined June 2011
Netherlands1051 Posts
February 21 2012 00:33 GMT
#80
Personally I don't give a rat's ass about aesthetics; as long as the map plays out good. Seems though that my opinion is one in the very small minority though.
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