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[M] (2) ESV Ohana LE - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 10 Next All
Nimelrian
Profile Joined March 2011
Germany142 Posts
March 28 2012 11:11 GMT
#141
Why can't Blizzard just leave the neutral depots? WHY?
Sumadin
Profile Joined August 2011
Denmark588 Posts
March 28 2012 12:12 GMT
#142
On March 28 2012 16:58 IronManSC wrote:
Show nested quote +
On March 28 2012 16:56 Sumadin wrote:
That can't be the ladder version. It got depots


Show nested quote +
On March 28 2012 14:46 IronManSC wrote:
This is what Ohana LE will look like in season 7 - minus the neutral depot.



The ladder map will be Ohana LE, but the tournament version will be ESV Ohana LE

Sorry missed that part.

On March 28 2012 20:11 Nimelrian wrote:
Why can't Blizzard just leave the neutral depots? WHY?


Simply put they value the pylon block in the same leage as a 6 pool. It is a rush like any other, with added risks aswell, Doesn't need special treatment specificly. Also the depots are too lazy of a solotion for blizz. They could design ramps that covered 5 squares in the bottum or simply nerf the block. They did infact do so a long time ago, so that you never can completely block off with just 2 buildings.

Mappers will go to alot of extremes to make their map balanced. Xelnaga fortress for example had a C4 timer added on the central watchtower because a terrible layout favored terran too much. I think it is fine that blizzard set some conditions for what can be in ladder and what can't
The basic key to beating a priest is playing a deck that is terrible.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 28 2012 17:04 GMT
#143
On March 28 2012 18:57 Ruscour wrote:
In the OP It says "GSL Season Two", might wanna clarify that that's 2012 Season Two.


Fixed, thanks!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Timetwister22
Profile Joined March 2011
United States538 Posts
March 28 2012 17:15 GMT
#144
On March 28 2012 20:11 Nimelrian wrote:
Why can't Blizzard just leave the neutral depots? WHY?


I think the primary reason is that it's a terran building being used, which can be confusing to those lower level players. If there was another replacement that was pathable, didn't block line of sight, is destructible, and looks as if it belongs to the map and not a player, then I don't think blizzard would mind. Unfortunately there isn't such a thing, just yet. However, I think with the depots being mainstream in tournaments such as GSL and MLG, I would not be surprised if blizzard included a small unit in Heart of the Swarm that blends with the map, and does exactly what the depot does.
Former ESV Mapmaker | @Timetwister22
ZongTG
Profile Joined February 2012
United States12 Posts
March 28 2012 23:58 GMT
#145
I think a good solution would be 'Thick Brush" and "Junk Pile." Simple, Supply Depot sized destructible elements that can be put at the bottom of ramps. I'm sure rocks can already be put at the bottom of ramps at a Supply Depot size, but it would look a little out of place, no matter the theme of the map. I'm sure Blizzard could implement the ideas stated above though.

I heard someone say something about Destructible Grass, I thought I would develop the idea on my own a little.
"Though we strike at you from the shadows, do not think we lack the courage to stand in the light."
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
March 29 2012 09:12 GMT
#146
Removable Compost Heaps, that's my bet.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 29 2012 20:46 GMT
#147
Its definitely going to be neutral burrowed critters that unburrow and run away when you do enough damage to them.
~ ~ <°)))><~ ~ ~
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
Last Edited: 2012-03-29 21:47:14
March 29 2012 21:46 GMT
#148
IronManSC, if you are reading this:

Does Blizzard ever contact you for consultation or advice on your maps and potential changes that could be made to it?

I'm just curious as to how Blizzard treats the developers of the maps it uses for the ladder.
FOR GREAT JUSTICE! Bans for the ban gods!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 29 2012 21:58 GMT
#149
On March 30 2012 06:46 Praetorial wrote:
IronManSC, if you are reading this:

Does Blizzard ever contact you for consultation or advice on your maps and potential changes that could be made to it?

I'm just curious as to how Blizzard treats the developers of the maps it uses for the ladder.


There's been around 50 e-mails back and forth with blizzard to get Ohana ready for ladder. They told me what their SC2 Map Team didn't like, or what needed a change, and I did that. Every change I made resulted in them doing a whole new round of play testing and Q&A, then would e-mail me any other fixes that they thought were "necessary" for ladder.

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-03-29 22:09:00
March 29 2012 22:07 GMT
#150
Well, with the season lock incoming, the 3 new maps, including Ohana, have been uploaded by Blizzard. Of course, for daybreak at least, they messed up the overview pictures... :/

Still, congrats dude!
I do have to say your map was probably mangled the least, out of the three, so take some satisfaction from that.

Oh, on the topic of mangling and the whole depot thing, they mentioned potentially using textures to paint unbuildable areas. The idea of texturing in and of itself is kinda stupid, but they are on to something. An idea that could definitely work, I think, is use Rock(small), in a cluster in the unbuildable area. The small rocks don't block pathing, but can easily be used to distinguish an unbuildable area. Alternately, for manmade/space platform maps, deadman's port ground mix, or something similar, can be used. This is all assuming they would actually go for it, but I put a bit of thought into it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
March 29 2012 22:54 GMT
#151
I like how the 4th and 5th are relatively easy to take compared to stupid maps like Antiga or Metalo. It creates a nice late thus forcing players to think ahead instead of epicly failing a bad 2 base timing.
skatbone
Profile Joined August 2010
United States1005 Posts
March 29 2012 23:18 GMT
#152
On March 30 2012 06:58 IronManSC wrote:
Show nested quote +
On March 30 2012 06:46 Praetorial wrote:
IronManSC, if you are reading this:

Does Blizzard ever contact you for consultation or advice on your maps and potential changes that could be made to it?

I'm just curious as to how Blizzard treats the developers of the maps it uses for the ladder.


There's been around 50 e-mails back and forth with blizzard to get Ohana ready for ladder. They told me what their SC2 Map Team didn't like, or what needed a change, and I did that. Every change I made resulted in them doing a whole new round of play testing and Q&A, then would e-mail me any other fixes that they thought were "necessary" for ladder.



That sounds like a potentially constructive dialogue/approach. Even though I often don't agree with Blizzard, I take some solace in knowing that they are thorough...still, it's hard to believe they've been this thorough with some of their ladder maps.
Mercurial#1193
Corsica
Profile Joined February 2011
Ukraine1854 Posts
March 29 2012 23:21 GMT
#153
Map should be renamed to Zergana...
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
March 30 2012 01:22 GMT
#154
On March 30 2012 08:21 Corsica wrote:
Map should be renamed to Zergana...


You cant be serious
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Corsica
Profile Joined February 2011
Ukraine1854 Posts
March 30 2012 02:32 GMT
#155
On March 30 2012 10:22 YosHGo wrote:
Show nested quote +
On March 30 2012 08:21 Corsica wrote:
Map should be renamed to Zergana...


You cant be serious



Well, they call metalopolis a zegapolis why not?
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2012-03-30 14:24:59
March 30 2012 13:50 GMT
#156
Hey Ironman can you put the water back in? This map was so much more fun to play on with water. I practiced on it the other day and sorely disappointed to see no water.

On March 30 2012 06:58 IronManSC wrote:
Show nested quote +
On March 30 2012 06:46 Praetorial wrote:
IronManSC, if you are reading this:

Does Blizzard ever contact you for consultation or advice on your maps and potential changes that could be made to it?

I'm just curious as to how Blizzard treats the developers of the maps it uses for the ladder.


There's been around 50 e-mails back and forth with blizzard to get Ohana ready for ladder. They told me what their SC2 Map Team didn't like, or what needed a change, and I did that. Every change I made resulted in them doing a whole new round of play testing and Q&A, then would e-mail me any other fixes that they thought were "necessary" for ladder.



That is very ironic. Blizzard throws together maps like Slag Pits, or Lost Temple with the droppable cliffs overlooking the natural, that are absolute trash on ladder, then takes a good map and demands "necessary" changes. The map was fine as it was for ladder (I played on it in multiple tournaments, including the original TLMC Open). Doesn't surprise me that most ladder maps are gone from tournaments.
avc
Profile Joined December 2011
121 Posts
March 30 2012 15:06 GMT
#157
On March 30 2012 11:32 Corsica wrote:
Show nested quote +
On March 30 2012 10:22 YosHGo wrote:
On March 30 2012 08:21 Corsica wrote:
Map should be renamed to Zergana...


You cant be serious



Well, they call metalopolis a zegapolis why not?


Guess we should have Terran Shipyard, Terran Plateau, Terran Valley, Terran Caverns, Terran Beach and all manner of others then.

Such naming nonsense is stupid.

I'm looking forward to seeing Ohana have even more exposure, liked it a lot since I first saw it months ago.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 30 2012 15:20 GMT
#158
ilike the rivers too dude but blizz won't let me. They'll take it off ladder if I do...
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
MNdakota
Profile Joined March 2012
United States512 Posts
March 30 2012 16:21 GMT
#159
On March 31 2012 00:20 IronManSC wrote:
ilike the rivers too dude but blizz won't let me. They'll take it off ladder if I do...


Didn't they make you take it off because of performance issues on some computers or what was the deal with that?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-30 16:35:05
March 30 2012 16:33 GMT
#160
On March 31 2012 01:21 MNdakota wrote:
Show nested quote +
On March 31 2012 00:20 IronManSC wrote:
ilike the rivers too dude but blizz won't let me. They'll take it off ladder if I do...


Didn't they make you take it off because of performance issues on some computers or what was the deal with that?


Yes. Ladder is full of players with a wide range of computers; from terrible machines to state of the art. For a map to work on ladder, it had to be smooth from level to level on the terrain so even bad computers can handle it. That's why in tournaments, maps look supremely better, because tournament players have good computers.

It's kind of dumb really. This is StarCraft 2 .... 2012... why do people still use computers from 2000? If people were on top of this I probably could've kept the rivers. I don't blame blizzard, I blame people who think it's fine and dandy to run SC2 off a 10-year old computer. They are the ones who limit me -_-
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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