[M] (2) ESV Ohana LE - Page 10
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whereismymind
United Kingdom717 Posts
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VTPerfect
United States487 Posts
User was warned for this post | ||
IronManSC
United States2119 Posts
On April 22 2012 09:56 VTPerfect wrote: this map is trash, Zerg way too heavily favored plz remove User was warned for this post Not really. TvZ, based on statistics so far, favors terran, while ZvP is relatively even. | ||
The WingNut
United States35 Posts
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Kaesebrot
Germany128 Posts
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IronManSC
United States2119 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=336363 | ||
Sumadin
Denmark588 Posts
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Gl!tch
United States573 Posts
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IronManSC
United States2119 Posts
On May 10 2012 22:10 Sumadin wrote: Ladder versions? Does that mean no depots and close spawn antiga and entombed? LE - ladder edition, so yes, that means no depot I'm afraid, unless they're lying to us ![]() On May 10 2012 23:17 Gl!tch wrote: Now that this thread popped up again, i'm curious. Does Blizzard plan on making small changes to maps during season changes? and if so would they let you? Now that the map has had so much exposure and testing i'm sure you have some statistics that you could use to further balance it (not that it isn't balanced, I personally find PvP PvZ and PvT to be pretty 50/50 on this map, which is all I can speak for). So far the statistics for Ohana are: TvZ: 50-37 (57.5%) | ZvP: 33-36 (47.8%) | PvT: 32-29 (52.5%) Blizzard did mention to one of the other mappers on ESV (monitor/superouman) that changes would be allowed between seasons, but we don't know for sure when that's available to us or if they're really going to change it. The fact that they mentioned it gives a good chance. As far as balancing Ohana, this is a very cautious thing I have to do, as now I can kind of understand blizzard when they balance the game. If there was anything I would consider changing, it would be to remove the destructible rocks at the 4ths, since they serve more as an offensive tool and serve no defensive purposes whatsoever, which explains why players (zergs especially), break them down early enough to avoid getting choked up there. | ||
Gfire
United States1699 Posts
However, I fully support removal of the rocks at the fourth. I think generally they emphasize 3-base play too much. You've said that a concept in Ohana is sort of an easy third base and more difficult fourth, but I'm not a big fan of that, as it seems like it's playing to the weaknesses of SC2. The game is already designed in a way that it has a bit of a 3-base cap issue, and I don't really like how Ohana emphasizes that, it's not great for gameplay and makes it hard for Zerg. The only downside to making the fourth a bit easier, that I can see, would be problems with players taking all four bases quite quickly and then running out of bases, seeing as there's only five per player. I don't think that's too big of a deal, though. | ||
IronManSC
United States2119 Posts
On May 11 2012 03:14 Gfire wrote: Well, while Zergs have had trouble on this map, they are also being buffed with the overlord speed and queen range now. It's hard to say what big of an effect that will have, but I think it's difficult to pinpoint any balance changes to be made now. However, I fully support removal of the rocks at the fourth. I think generally they emphasize 3-base play too much. You've said that a concept in Ohana is sort of an easy third base and more difficult fourth, but I'm not a big fan of that, as it seems like it's playing to the weaknesses of SC2. The game is already designed in a way that it has a bit of a 3-base cap issue, and I don't really like how Ohana emphasizes that, it's not great for gameplay and makes it hard for Zerg. The only downside to making the fourth a bit easier, that I can see, would be problems with players taking all four bases quite quickly and then running out of bases, seeing as there's only five per player. I don't think that's too big of a deal, though. This does not remove the prime purpose of this map's concept design, which is designed to create aggressive macro play. Taking three bases will always be easy. You will always have to fight over your 4th and/or 5th bases to maintain a steady economic advantage over your opponent. On most maps, you can sit back on 5 or 6 bases, while your opponent is on 3 or 4. That's a compromise. On Ohana, you have to be aggressive to come out on top, and that's produced a lot of great games, even TvZ! | ||
Gfire
United States1699 Posts
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