• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:47
CEST 00:47
KST 07:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation12$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The GOAT ranking of GOAT rankings
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 530 users

[M] (2) ESV Ohana LE - Page 10

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 8 9 10 All
whereismymind
Profile Blog Joined March 2011
United Kingdom717 Posts
Last Edited: 2012-04-18 22:35:06
April 18 2012 22:34 GMT
#181
Third and forth on this map is really pain in ZvT(Hellions). I like GSL version more, since third has ramp and is in higher position.
one day.. i'll lose my mind
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
April 22 2012 00:56 GMT
#182
this map is trash, Zerg way too heavily favored plz remove

User was warned for this post
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 23 2012 22:19 GMT
#183
On April 22 2012 09:56 VTPerfect wrote:
this map is trash, Zerg way too heavily favored plz remove

User was warned for this post


Not really. TvZ, based on statistics so far, favors terran, while ZvP is relatively even.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
The WingNut
Profile Joined February 2012
United States35 Posts
April 25 2012 15:35 GMT
#184
I was a little skeptical at first, but now I'm a huge fan of this map. I have had some epic games on ladder already. Mech is very fun and seems very powerful on this map. I know you put tons of work into this. Thank you!
Kaesebrot
Profile Joined April 2012
Germany128 Posts
April 25 2012 16:05 GMT
#185
I get this map all the time on the ladder. Its great for proxy marauder in tvt. But too bad the water got removed -_-
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 10 2012 09:09 GMT
#186
Ohana in Proleague Season 2!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=336363
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Sumadin
Profile Joined August 2011
Denmark588 Posts
May 10 2012 13:10 GMT
#187
Ladder versions? Does that mean no depots and close spawn antiga and entombed? We need to know more. Personally i would love a tournement to take that step, but as a startup for proleage? Well this is going to be intresting.
The basic key to beating a priest is playing a deck that is terrible.
Gl!tch
Profile Joined December 2010
United States573 Posts
May 10 2012 14:17 GMT
#188
Now that this thread popped up again, i'm curious. Does Blizzard plan on making small changes to maps during season changes? and if so would they let you? Now that the map has had so much exposure and testing i'm sure you have some statistics that you could use to further balance it (not that it isn't balanced, I personally find PvP PvZ and PvT to be pretty 50/50 on this map, which is all I can speak for).
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 10 2012 18:02 GMT
#189
On May 10 2012 22:10 Sumadin wrote:
Ladder versions? Does that mean no depots and close spawn antiga and entombed?


LE - ladder edition, so yes, that means no depot I'm afraid, unless they're lying to us

On May 10 2012 23:17 Gl!tch wrote:
Now that this thread popped up again, i'm curious. Does Blizzard plan on making small changes to maps during season changes? and if so would they let you? Now that the map has had so much exposure and testing i'm sure you have some statistics that you could use to further balance it (not that it isn't balanced, I personally find PvP PvZ and PvT to be pretty 50/50 on this map, which is all I can speak for).


So far the statistics for Ohana are:

TvZ: 50-37 (57.5%) | ZvP: 33-36 (47.8%) | PvT: 32-29 (52.5%)

Blizzard did mention to one of the other mappers on ESV (monitor/superouman) that changes would be allowed between seasons, but we don't know for sure when that's available to us or if they're really going to change it. The fact that they mentioned it gives a good chance.

As far as balancing Ohana, this is a very cautious thing I have to do, as now I can kind of understand blizzard when they balance the game. If there was anything I would consider changing, it would be to remove the destructible rocks at the 4ths, since they serve more as an offensive tool and serve no defensive purposes whatsoever, which explains why players (zergs especially), break them down early enough to avoid getting choked up there.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
May 10 2012 18:14 GMT
#190
Well, while Zergs have had trouble on this map, they are also being buffed with the overlord speed and queen range now. It's hard to say what big of an effect that will have, but I think it's difficult to pinpoint any balance changes to be made now.

However, I fully support removal of the rocks at the fourth. I think generally they emphasize 3-base play too much. You've said that a concept in Ohana is sort of an easy third base and more difficult fourth, but I'm not a big fan of that, as it seems like it's playing to the weaknesses of SC2. The game is already designed in a way that it has a bit of a 3-base cap issue, and I don't really like how Ohana emphasizes that, it's not great for gameplay and makes it hard for Zerg. The only downside to making the fourth a bit easier, that I can see, would be problems with players taking all four bases quite quickly and then running out of bases, seeing as there's only five per player. I don't think that's too big of a deal, though.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 10 2012 18:33 GMT
#191
On May 11 2012 03:14 Gfire wrote:
Well, while Zergs have had trouble on this map, they are also being buffed with the overlord speed and queen range now. It's hard to say what big of an effect that will have, but I think it's difficult to pinpoint any balance changes to be made now.

However, I fully support removal of the rocks at the fourth. I think generally they emphasize 3-base play too much. You've said that a concept in Ohana is sort of an easy third base and more difficult fourth, but I'm not a big fan of that, as it seems like it's playing to the weaknesses of SC2. The game is already designed in a way that it has a bit of a 3-base cap issue, and I don't really like how Ohana emphasizes that, it's not great for gameplay and makes it hard for Zerg. The only downside to making the fourth a bit easier, that I can see, would be problems with players taking all four bases quite quickly and then running out of bases, seeing as there's only five per player. I don't think that's too big of a deal, though.


This does not remove the prime purpose of this map's concept design, which is designed to create aggressive macro play. Taking three bases will always be easy. You will always have to fight over your 4th and/or 5th bases to maintain a steady economic advantage over your opponent. On most maps, you can sit back on 5 or 6 bases, while your opponent is on 3 or 4. That's a compromise. On Ohana, you have to be aggressive to come out on top, and that's produced a lot of great games, even TvZ!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
May 10 2012 19:28 GMT
#192
Oh yeah, I really like how you have to fight for a fourth base. It's a nice change of pace. I think the rocks make it harder to take and defend, while it's forward position makes it easy to assault for the opponent. I guess, potentially, the rocks might discourage players from taking it in the first place, which actually discourages fighting. I could be wrong, but removing the rocks might increase both aggression and macro play.
all's fair in love and melodies
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub165
JuggernautJason113
ProTech81
StarCraft: Brood War
Artosis 640
NaDa 60
LuMiX 1
League of Legends
Grubby3486
Counter-Strike
Fnx 1807
taco 1517
fl0m1366
Stewie2K919
sgares97
Super Smash Bros
Liquid`Ken53
Heroes of the Storm
Khaldor154
Other Games
summit1g9498
C9.Mang0272
Maynarde122
Sick54
ViBE12
kaitlyn3
Organizations
Other Games
gamesdonequick49594
BasetradeTV93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• HeavenSC 37
• davetesta25
• RyuSc2 24
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Eskiya23 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22668
League of Legends
• Jankos2352
• TFBlade765
Other Games
• imaqtpie1881
• Scarra846
• Shiphtur459
Upcoming Events
Replay Cast
1h 13m
RSL Revival
11h 13m
ByuN vs SHIN
Clem vs Reynor
OSC
14h 13m
Replay Cast
1d 1h
RSL Revival
1d 11h
Classic vs Cure
FEL
1d 17h
OSC
1d 21h
RSL Revival
2 days
FEL
2 days
FEL
2 days
[ Show More ]
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.