• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:49
CEST 21:49
KST 04:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7621 users

[M] (2) ESV Ohana LE - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 10 2012 14:25 GMT
#41
--- Nuked ---
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 10 2012 15:50 GMT
#42
On February 10 2012 23:25 Barrin wrote:
Show nested quote +
On December 20 2011 16:50 IronManSC wrote:
On December 20 2011 16:48 Diamond wrote:
Just want to say this may be the most well done map out there from an aesthetics standpoint, really well done IronMan !


Thanks ^^ What can I say, I love nature! Which goes to explain why I will never make city maps

Agreed, I'm not ready to pick a #1, but this map is easily tied for maps I would consider as #1.

I also feel te same way about city maps lol. I'll probably make one eventually, but I just love nature.


Looks like Ohana will hit the ladder in season 7! Congratz! I agree about those aesthetics
TPW Map Maker - theplanetaryworkshop.com
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 10 2012 22:55 GMT
#43
On February 11 2012 00:50 Johanaz wrote:
Show nested quote +
On February 10 2012 23:25 Barrin wrote:
On December 20 2011 16:50 IronManSC wrote:
On December 20 2011 16:48 Diamond wrote:
Just want to say this may be the most well done map out there from an aesthetics standpoint, really well done IronMan !


Thanks ^^ What can I say, I love nature! Which goes to explain why I will never make city maps

Agreed, I'm not ready to pick a #1, but this map is easily tied for maps I would consider as #1.

I also feel te same way about city maps lol. I'll probably make one eventually, but I just love nature.


Looks like Ohana will hit the ladder in season 7! Congratz! I agree about those aesthetics


The aesthetics are definitely a bit improved
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-11 19:11:20
February 11 2012 19:10 GMT
#44
I've been working a great deal on Ohana for the past couple days. There have been a couple changes that Blizzard has requested from me, such as:

• Not using the height tool on an extreme level. In this case, I had to virtually remove the canyons in the water since it caused a lot of performance and graphical issues.

• That I remove the pathable/landable/buildable water that flowed through the center. Granted, the map feels more open and a little more plain, but it's what they want and that's something I'm going to honor. Removing the water demanded me to re-work the aesthetics quite a bit.

So far, this is the rough draft of the future Ohana. This is what you're likely to expect to see in ladder soon:

+ Show Spoiler +

[image loading]
http://i.imgur.com/UAmuL.jpg
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
HKSpartan
Profile Joined June 2011
United States18 Posts
February 11 2012 19:27 GMT
#45
So basically they want you to remove the soul of the map. The textures and doodads are still extremely well done, but the beach feeling is more subdued.

I don't understand why Blizzard feels like they need to change every map. If it works in tournaments already, why do they need to change it?
Apoo
Profile Joined January 2011
413 Posts
February 11 2012 19:31 GMT
#46
It still looks great. And i think too many aesthetics in non-highlighted spots bring more neagtive aspects than positive. It will be super awesome to play it on Ladder. :D
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 11 2012 19:37 GMT
#47
On February 12 2012 04:27 HKSpartan wrote:
So basically they want you to remove the soul of the map. The textures and doodads are still extremely well done, but the beach feeling is more subdued.

I don't understand why Blizzard feels like they need to change every map. If it works in tournaments already, why do they need to change it?


I loved the water flowing through the center of the map, and I'm sure everybody else did too. I think we are just used to it too much. But, for this map to work on ladder it has to be smooth from level to level.

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Qegixar
Profile Joined May 2011
United States46 Posts
February 12 2012 01:01 GMT
#48
The water removal was much needed. I know a lot of people liked it, and in an overview, it looked quite nice, but playing on a map with water like that is rough. For one, I don't have the best computer, and even on low settings it can be difficult for my computer to handle. Secondly, the warping effects and graphical glitches that came with placing buildings in or near the water turn a pretty map into a an unsightly one.

Sorry you had to take the water out, but I have to admit I would have been upset if Blizzard had put it into the ladder pool without making the change.
Koagel
Profile Joined October 2010
Austria167 Posts
February 12 2012 01:38 GMT
#49
I don't like the stone texture you used at the cliffs. Doesn't fit the color scheme. I don't think you should use the sand dunes texture in the water. Looks nonsensical. I'd rather use a darker normal sand texture to simulate wet sand. Green grass looks stupid on sand. The Tarsonis grass I don't mind that much, but I'm not sure yet. Maybe try to always use the Tarsonis grass on sand, and just add highlights in the Tarsonis grass with the green grass texture.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-12 07:00:34
February 12 2012 07:00 GMT
#50
On February 12 2012 10:38 Koagel wrote:
I don't like the stone texture you used at the cliffs. Doesn't fit the color scheme. I don't think you should use the sand dunes texture in the water. Looks nonsensical. I'd rather use a darker normal sand texture to simulate wet sand. Green grass looks stupid on sand. The Tarsonis grass I don't mind that much, but I'm not sure yet. Maybe try to always use the Tarsonis grass on sand, and just add highlights in the Tarsonis grass with the green grass texture.


You realize the ohana image in the OP is being re-done right?

This is what I have so far:

http://i.imgur.com/k1DNo.jpg
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Koagel
Profile Joined October 2010
Austria167 Posts
February 12 2012 09:56 GMT
#51
On February 12 2012 16:00 IronManSC wrote:
Show nested quote +
On February 12 2012 10:38 Koagel wrote:
I don't like the stone texture you used at the cliffs. Doesn't fit the color scheme. I don't think you should use the sand dunes texture in the water. Looks nonsensical. I'd rather use a darker normal sand texture to simulate wet sand. Green grass looks stupid on sand. The Tarsonis grass I don't mind that much, but I'm not sure yet. Maybe try to always use the Tarsonis grass on sand, and just add highlights in the Tarsonis grass with the green grass texture.


You realize the ohana image in the OP is being re-done right?

This is what I have so far:

http://i.imgur.com/k1DNo.jpg


Well, barring the water stuff, my post should still be valid.
w00kies
Profile Joined May 2011
Germany25 Posts
February 12 2012 10:44 GMT
#52
Is it possible to lower the edges of the Base above the main a bit to have a little bit of water flowing in there?
Like in the first version of Ohana?
Then you would have at least a little bit of water.
Sorry for bad English
Mario1209
Profile Joined September 2010
United States1077 Posts
February 12 2012 12:19 GMT
#53
can we have a random flying shark through the middle of the map? since they removed the one on cloud kingdom T_T
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
February 12 2012 13:17 GMT
#54
Tassadar vs Hack, the game played on this map. How the heck does a Terran stop void ray all ins on this map? Hack went for what seems like the perfect opening vs proxy voids, expo then loads of barracks instead of a fast factory, but because the voids can charge on the rocks, he still got owned. Is it just me, or are early voids a bit too powerful on this map?
VERY FRAGILE, LIKE A BABY PANDA EGG
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-12 15:59:07
February 12 2012 15:56 GMT
#55
The team has been gracious and helping me quite a bit with some aesthetics

+ Show Spoiler +

[image loading]
http://i.imgur.com/moSwm.jpg
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 12 2012 19:37 GMT
#56
The random piece of highground outside the bottom 4th looks very awkward. :p
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Gl!tch
Profile Joined December 2010
United States573 Posts
Last Edited: 2012-02-12 21:03:56
February 12 2012 21:02 GMT
#57
I realy liked the water in the center, but if it gets the map on ladder in season 7 then it will be well worth it. Congratz on that btw :D

Oh wait, just saw the one the team helped you with, I like this new "desolate island" look just as much as the lush island one before. I feel a light fog? Just suggestion :D

edit: yeah looking at the whole map image not sure if i like the top right aesthetic bit.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 12 2012 21:48 GMT
#58
Here is a top down view for better observation:

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
February 12 2012 22:47 GMT
#59
lol, looks like with each version the water just dries up more and more.

Someone call down the Thunder?
monitor
Profile Blog Joined June 2010
United States2409 Posts
February 12 2012 22:59 GMT
#60
On February 13 2012 07:47 RaiKageRyu wrote:
lol, looks like with each version the water just dries up more and more.



Haha, that's true. I think this version makes the most sense aesthetically though.
https://liquipedia.net/starcraft2/Monitor
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 1
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
ZZZero.O256
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeague wk 2 PTB vs POG
Liquipedia
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
RotterdaM732
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 74
JuggernautJason62
BRAT_OK 52
StarCraft: Brood War
ZZZero.O 256
Hyun 52
Rock 39
Pusan 28
Dota 2
Dendi1555
monkeys_forever425
League of Legends
Doublelift1
Counter-Strike
fl0m8448
Coldzera 952
byalli773
Heroes of the Storm
Liquid`Hasu351
Other Games
gofns43001
tarik_tv14235
Grubby3355
Mlord856
RotterdaM732
summit1g641
crisheroes254
ArmadaUGS104
KnowMe96
Trikslyr39
Tefel15
MindelVK5
Organizations
Other Games
EGCTV1260
gamesdonequick734
BasetradeTV183
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• printf 23
• mYiSmile118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Counter-Strike
• Shiphtur94
Upcoming Events
Sparkling Tuna Cup
14h 11m
uThermal 2v2 Circuit
19h 11m
BSL22 NKC (BSL vs China)
23h 11m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 15h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.