• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:28
CET 09:28
KST 17:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
MBCGame Torrents Foreign Brood War BW General Discussion [ASL20] Ask the mapmakers — Drop your questions Which season is the best in ASL?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1267 users

[M] (2) ESV Ohana LE - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 10 2012 14:25 GMT
#41
--- Nuked ---
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 10 2012 15:50 GMT
#42
On February 10 2012 23:25 Barrin wrote:
Show nested quote +
On December 20 2011 16:50 IronManSC wrote:
On December 20 2011 16:48 Diamond wrote:
Just want to say this may be the most well done map out there from an aesthetics standpoint, really well done IronMan !


Thanks ^^ What can I say, I love nature! Which goes to explain why I will never make city maps

Agreed, I'm not ready to pick a #1, but this map is easily tied for maps I would consider as #1.

I also feel te same way about city maps lol. I'll probably make one eventually, but I just love nature.


Looks like Ohana will hit the ladder in season 7! Congratz! I agree about those aesthetics
TPW Map Maker - theplanetaryworkshop.com
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 10 2012 22:55 GMT
#43
On February 11 2012 00:50 Johanaz wrote:
Show nested quote +
On February 10 2012 23:25 Barrin wrote:
On December 20 2011 16:50 IronManSC wrote:
On December 20 2011 16:48 Diamond wrote:
Just want to say this may be the most well done map out there from an aesthetics standpoint, really well done IronMan !


Thanks ^^ What can I say, I love nature! Which goes to explain why I will never make city maps

Agreed, I'm not ready to pick a #1, but this map is easily tied for maps I would consider as #1.

I also feel te same way about city maps lol. I'll probably make one eventually, but I just love nature.


Looks like Ohana will hit the ladder in season 7! Congratz! I agree about those aesthetics


The aesthetics are definitely a bit improved
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-11 19:11:20
February 11 2012 19:10 GMT
#44
I've been working a great deal on Ohana for the past couple days. There have been a couple changes that Blizzard has requested from me, such as:

• Not using the height tool on an extreme level. In this case, I had to virtually remove the canyons in the water since it caused a lot of performance and graphical issues.

• That I remove the pathable/landable/buildable water that flowed through the center. Granted, the map feels more open and a little more plain, but it's what they want and that's something I'm going to honor. Removing the water demanded me to re-work the aesthetics quite a bit.

So far, this is the rough draft of the future Ohana. This is what you're likely to expect to see in ladder soon:

+ Show Spoiler +

[image loading]
http://i.imgur.com/UAmuL.jpg
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
HKSpartan
Profile Joined June 2011
United States18 Posts
February 11 2012 19:27 GMT
#45
So basically they want you to remove the soul of the map. The textures and doodads are still extremely well done, but the beach feeling is more subdued.

I don't understand why Blizzard feels like they need to change every map. If it works in tournaments already, why do they need to change it?
Apoo
Profile Joined January 2011
413 Posts
February 11 2012 19:31 GMT
#46
It still looks great. And i think too many aesthetics in non-highlighted spots bring more neagtive aspects than positive. It will be super awesome to play it on Ladder. :D
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 11 2012 19:37 GMT
#47
On February 12 2012 04:27 HKSpartan wrote:
So basically they want you to remove the soul of the map. The textures and doodads are still extremely well done, but the beach feeling is more subdued.

I don't understand why Blizzard feels like they need to change every map. If it works in tournaments already, why do they need to change it?


I loved the water flowing through the center of the map, and I'm sure everybody else did too. I think we are just used to it too much. But, for this map to work on ladder it has to be smooth from level to level.

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Qegixar
Profile Joined May 2011
United States46 Posts
February 12 2012 01:01 GMT
#48
The water removal was much needed. I know a lot of people liked it, and in an overview, it looked quite nice, but playing on a map with water like that is rough. For one, I don't have the best computer, and even on low settings it can be difficult for my computer to handle. Secondly, the warping effects and graphical glitches that came with placing buildings in or near the water turn a pretty map into a an unsightly one.

Sorry you had to take the water out, but I have to admit I would have been upset if Blizzard had put it into the ladder pool without making the change.
Koagel
Profile Joined October 2010
Austria167 Posts
February 12 2012 01:38 GMT
#49
I don't like the stone texture you used at the cliffs. Doesn't fit the color scheme. I don't think you should use the sand dunes texture in the water. Looks nonsensical. I'd rather use a darker normal sand texture to simulate wet sand. Green grass looks stupid on sand. The Tarsonis grass I don't mind that much, but I'm not sure yet. Maybe try to always use the Tarsonis grass on sand, and just add highlights in the Tarsonis grass with the green grass texture.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-12 07:00:34
February 12 2012 07:00 GMT
#50
On February 12 2012 10:38 Koagel wrote:
I don't like the stone texture you used at the cliffs. Doesn't fit the color scheme. I don't think you should use the sand dunes texture in the water. Looks nonsensical. I'd rather use a darker normal sand texture to simulate wet sand. Green grass looks stupid on sand. The Tarsonis grass I don't mind that much, but I'm not sure yet. Maybe try to always use the Tarsonis grass on sand, and just add highlights in the Tarsonis grass with the green grass texture.


You realize the ohana image in the OP is being re-done right?

This is what I have so far:

http://i.imgur.com/k1DNo.jpg
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Koagel
Profile Joined October 2010
Austria167 Posts
February 12 2012 09:56 GMT
#51
On February 12 2012 16:00 IronManSC wrote:
Show nested quote +
On February 12 2012 10:38 Koagel wrote:
I don't like the stone texture you used at the cliffs. Doesn't fit the color scheme. I don't think you should use the sand dunes texture in the water. Looks nonsensical. I'd rather use a darker normal sand texture to simulate wet sand. Green grass looks stupid on sand. The Tarsonis grass I don't mind that much, but I'm not sure yet. Maybe try to always use the Tarsonis grass on sand, and just add highlights in the Tarsonis grass with the green grass texture.


You realize the ohana image in the OP is being re-done right?

This is what I have so far:

http://i.imgur.com/k1DNo.jpg


Well, barring the water stuff, my post should still be valid.
w00kies
Profile Joined May 2011
Germany25 Posts
February 12 2012 10:44 GMT
#52
Is it possible to lower the edges of the Base above the main a bit to have a little bit of water flowing in there?
Like in the first version of Ohana?
Then you would have at least a little bit of water.
Sorry for bad English
Mario1209
Profile Joined September 2010
United States1077 Posts
February 12 2012 12:19 GMT
#53
can we have a random flying shark through the middle of the map? since they removed the one on cloud kingdom T_T
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
February 12 2012 13:17 GMT
#54
Tassadar vs Hack, the game played on this map. How the heck does a Terran stop void ray all ins on this map? Hack went for what seems like the perfect opening vs proxy voids, expo then loads of barracks instead of a fast factory, but because the voids can charge on the rocks, he still got owned. Is it just me, or are early voids a bit too powerful on this map?
VERY FRAGILE, LIKE A BABY PANDA EGG
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-12 15:59:07
February 12 2012 15:56 GMT
#55
The team has been gracious and helping me quite a bit with some aesthetics

+ Show Spoiler +

[image loading]
http://i.imgur.com/moSwm.jpg
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 12 2012 19:37 GMT
#56
The random piece of highground outside the bottom 4th looks very awkward. :p
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Gl!tch
Profile Joined December 2010
United States573 Posts
Last Edited: 2012-02-12 21:03:56
February 12 2012 21:02 GMT
#57
I realy liked the water in the center, but if it gets the map on ladder in season 7 then it will be well worth it. Congratz on that btw :D

Oh wait, just saw the one the team helped you with, I like this new "desolate island" look just as much as the lush island one before. I feel a light fog? Just suggestion :D

edit: yeah looking at the whole map image not sure if i like the top right aesthetic bit.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 12 2012 21:48 GMT
#58
Here is a top down view for better observation:

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
February 12 2012 22:47 GMT
#59
lol, looks like with each version the water just dries up more and more.

Someone call down the Thunder?
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 12 2012 22:59 GMT
#60
On February 13 2012 07:47 RaiKageRyu wrote:
lol, looks like with each version the water just dries up more and more.



Haha, that's true. I think this version makes the most sense aesthetically though.
https://liquipedia.net/starcraft2/Monitor
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech130
SortOf 56
StarCraft: Brood War
Hyuk 608
Leta 175
Soma 148
Killer 147
JulyZerg 127
zelot 61
Shine 58
Shinee 41
Sharp 40
ToSsGirL 36
[ Show more ]
NotJumperer 28
Dewaltoss 23
Noble 13
Hm[arnc] 12
Dota 2
singsing1775
NeuroSwarm66
febbydoto19
canceldota10
League of Legends
JimRising 528
C9.Mang0333
Reynor45
Counter-Strike
shoxiejesuss131
Heroes of the Storm
Khaldor109
Other Games
summit1g8754
Mew2King2416
crisheroes390
XaKoH 254
Happy174
Organizations
StarCraft: Brood War
UltimateBattle 46
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling152
Upcoming Events
Korean StarCraft League
18h 32m
CranKy Ducklings
1d 1h
WardiTV 2025
1d 3h
SC Evo League
1d 4h
IPSL
1d 8h
Dewalt vs ZZZero
BSL 21
1d 11h
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
1d 13h
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
2 days
WardiTV 2025
2 days
OSC
2 days
[ Show More ]
IPSL
2 days
Bonyth vs KameZerg
BSL 21
2 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
3 days
Wardi Open
3 days
StarCraft2.fi
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
PiGosaur Monday
4 days
StarCraft2.fi
5 days
Tenacious Turtle Tussle
5 days
The PondCast
6 days
WardiTV 2025
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.