[M] (2) ESV Ohana LE - Page 3
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Randomaccount#77123
United States5003 Posts
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Johanaz
Denmark363 Posts
On February 10 2012 23:25 Barrin wrote: Agreed, I'm not ready to pick a #1, but this map is easily tied for maps I would consider as #1. I also feel te same way about city maps lol. I'll probably make one eventually, but I just love nature. Looks like Ohana will hit the ladder in season 7! Congratz! I agree about those aesthetics | ||
IronManSC
United States2119 Posts
On February 11 2012 00:50 Johanaz wrote: Looks like Ohana will hit the ladder in season 7! Congratz! I agree about those aesthetics The aesthetics are definitely a bit improved | ||
IronManSC
United States2119 Posts
• Not using the height tool on an extreme level. In this case, I had to virtually remove the canyons in the water since it caused a lot of performance and graphical issues. • That I remove the pathable/landable/buildable water that flowed through the center. Granted, the map feels more open and a little more plain, but it's what they want and that's something I'm going to honor. Removing the water demanded me to re-work the aesthetics quite a bit. So far, this is the rough draft of the future Ohana. This is what you're likely to expect to see in ladder soon: + Show Spoiler + | ||
HKSpartan
United States18 Posts
I don't understand why Blizzard feels like they need to change every map. If it works in tournaments already, why do they need to change it? | ||
Apoo
413 Posts
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IronManSC
United States2119 Posts
On February 12 2012 04:27 HKSpartan wrote: So basically they want you to remove the soul of the map. The textures and doodads are still extremely well done, but the beach feeling is more subdued. I don't understand why Blizzard feels like they need to change every map. If it works in tournaments already, why do they need to change it? I loved the water flowing through the center of the map, and I'm sure everybody else did too. I think we are just used to it too much. But, for this map to work on ladder it has to be smooth from level to level. | ||
Qegixar
United States46 Posts
Sorry you had to take the water out, but I have to admit I would have been upset if Blizzard had put it into the ladder pool without making the change. | ||
Koagel
Austria167 Posts
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IronManSC
United States2119 Posts
On February 12 2012 10:38 Koagel wrote: I don't like the stone texture you used at the cliffs. Doesn't fit the color scheme. I don't think you should use the sand dunes texture in the water. Looks nonsensical. I'd rather use a darker normal sand texture to simulate wet sand. Green grass looks stupid on sand. The Tarsonis grass I don't mind that much, but I'm not sure yet. Maybe try to always use the Tarsonis grass on sand, and just add highlights in the Tarsonis grass with the green grass texture. You realize the ohana image in the OP is being re-done right? This is what I have so far: http://i.imgur.com/k1DNo.jpg | ||
Koagel
Austria167 Posts
On February 12 2012 16:00 IronManSC wrote: You realize the ohana image in the OP is being re-done right? This is what I have so far: http://i.imgur.com/k1DNo.jpg Well, barring the water stuff, my post should still be valid. | ||
w00kies
Germany25 Posts
Like in the first version of Ohana? Then you would have at least a little bit of water. | ||
Mario1209
United States1077 Posts
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MCDayC
United Kingdom14464 Posts
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IronManSC
United States2119 Posts
+ Show Spoiler + | ||
SidianTheBard
United States2474 Posts
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Gl!tch
United States573 Posts
Oh wait, just saw the one the team helped you with, I like this new "desolate island" look just as much as the lush island one before. I feel a light fog? Just suggestion :D edit: yeah looking at the whole map image not sure if i like the top right aesthetic bit. | ||
IronManSC
United States2119 Posts
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RaiKageRyu
Canada4773 Posts
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monitor
United States2402 Posts
On February 13 2012 07:47 RaiKageRyu wrote: lol, looks like with each version the water just dries up more and more. Haha, that's true. I think this version makes the most sense aesthetically though. | ||
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